main+data_manager: Started work on marriage system
This commit adds a data_manager submodule that handles reading/writing data. For now it's backed by a single json file, but in the future we should move to a sqlite3 database The marriage system uses Discord Interactions and views, and works for basic things TODO: - Poly marriage support - Listing marriages through a command
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3 changed files with 175 additions and 1 deletions
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.gitignore
vendored
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vendored
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@ -1 +1,2 @@
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token
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token
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data.json
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51
data_manager.py
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51
data_manager.py
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# TODO: If you need to grow this class, consider moving to a sqlite3 database!
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import io
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import json
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DATA_PATH = "data.json"
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def __load_json_or_make_empty_object(fp: io.TextIOWrapper):
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data = {}
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fp.seek(0)
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try:
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data = json.load(fp)
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except ValueError as exception:
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print(exception, DATA_PATH, "wasn't a JSON file, making it one...")
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# fp doesn't point to a file with valid json, replacing the content with "{}"
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fp.seek(0)
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fp.write("{}")
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fp.truncate()
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fp.flush()
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return {}
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return data
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def get_data() -> dict:
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with open(DATA_PATH, 'a+') as fp:
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return __load_json_or_make_empty_object(fp)
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# Helper class for writing to the data file in a sage way
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class DataWriter:
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def __init__(self) -> None:
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self.__data_fp: io.TextIOWrapper | None = None
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def __enter__(self):
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self.__data_fp = open(DATA_PATH, 'w+')
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return self
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def __exit__(self, *_):
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if self.__data_fp is not None:
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self.__data_fp.close()
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# Set a new value to the data
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def set_data(self, json_data: dict):
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if self.__data_fp is None:
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return
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self.__data_fp.seek(0)
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json.dump(json_data, self.__data_fp)
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self.__data_fp.truncate()
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self.__data_fp.flush()
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122
main.py
122
main.py
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@ -4,6 +4,8 @@ import discord
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import json
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import json
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import random
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import random
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import data_manager
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intents = discord.Intents.default()
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intents = discord.Intents.default()
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intents.message_content = True
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intents.message_content = True
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@ -35,12 +37,132 @@ boop - Boops target user
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Slash commands:
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Slash commands:
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```
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```
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/help - Shows this message
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/help - Shows this message
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/marry - Marries someone
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```
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```
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"""
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"""
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def __find_mariage_for_member_id(member_id: int) -> list[int]:
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data = data_manager.get_data()
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if "marriages" not in data:
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data["marriages"] = []
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with data_manager.DataWriter() as writer:
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writer.set_data(data)
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return []
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for marriage in data["marriages"]:
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if member_id in marriage:
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return marriage
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return []
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# Interraction views
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class MariageConfirmationView(discord.ui.View):
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def __init__(self, target: discord.Member):
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super().__init__()
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self.timeout = None
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self.marriage_accepted: bool | None = None
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self.target = target
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@discord.ui.button(label="Accept", style=discord.ButtonStyle.green, row=1)
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async def accept(self, _: discord.ui.Button, interaction: discord.Interaction):
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if interaction.user != self.target:
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print(interaction.user, self.target)
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await interaction.response.send_message(
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"ur not the one getting married, silly :3"
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)
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return
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user_who_replied = interaction.user
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mention = user_who_replied.mention \
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if user_who_replied is not None else "<something went wrong :‹>"
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await interaction.response.send_message(
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f"{mention} accepted the proposal :3 lovely"
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)
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self.marriage_accepted = True
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self.stop()
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@discord.ui.button(label="Deny", style=discord.ButtonStyle.red, row=1)
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async def deny(self, _: discord.ui.Button, interaction: discord.Interaction):
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if interaction.user != self.target:
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await interaction.response.send_message(
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"ur not the one getting married, silly :3"
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)
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return
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user_who_replied = interaction.user
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mention = user_who_replied.mention \
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if user_who_replied is not None else "<something went wrong :‹>"
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await interaction.response.send_message(
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f"{mention} didn't wanna get married yet..."
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)
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self.marriage_accepted = False
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self.stop()
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# Slash commands
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# Slash commands
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@bot.slash_command()
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@discord.guild_only()
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@discord.option(
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"target", type=discord.Member,
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description="Which user to marry",
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required=False,
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)
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async def marry(
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context: discord.ApplicationContext, member_to_marry: discord.Member
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):
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# Check if the person asked in mariage is interested
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marriage_asker = context.author
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if marriage_asker is None:
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await context.respond("ow :/ something went wonky wonky, try again!")
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return
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marriage_confirmation = MariageConfirmationView(member_to_marry)
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await context.respond(
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f"{member_to_marry.mention}, would you like to marry"
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+ f" {marriage_asker.mention}?", view=marriage_confirmation)
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await marriage_confirmation.wait()
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if marriage_confirmation.marriage_accepted is None:
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await context.respond("silly little bug going on :3 try again l8er :3")
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return
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if marriage_confirmation.marriage_accepted == False:
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await context.respond(
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"no consent == no marriage! consent is key to a happy life :3"
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)
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# Marriage was accepted, yay :3!
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askers_marriage = __find_mariage_for_member_id(marriage_asker.id)
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askees_marriage = __find_mariage_for_member_id(member_to_marry.id)
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# Now check for polycules
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if len(askees_marriage) == 0 and len(askers_marriage) == 0:
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# No polycules, just update the records to marry the two :3
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data = data_manager.get_data()
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data["marriages"].append([marriage_asker.id, member_to_marry.id])
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with data_manager.DataWriter() as writer:
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writer.set_data(data)
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await context.respond(
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f"{marriage_asker.mention} married {member_to_marry.mention}"
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)
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return
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await context.respond(
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"ooh looks like you're trying to do a ploly marriage..." +
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" unfortunately, that's still a work in progress," +
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" come back later to register it :3"
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)
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@bot.slash_command()
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@bot.slash_command()
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async def help(ctx: discord.ApplicationContext):
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async def help(ctx: discord.ApplicationContext):
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await ctx.respond(HELP_MESSAGE)
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await ctx.respond(HELP_MESSAGE)
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