306 lines
9.1 KiB
Python
Executable file
306 lines
9.1 KiB
Python
Executable file
#!/usr/bin/env python3
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import discord
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import json
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import random
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import data_manager
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import interaction_views
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intents = discord.Intents.default()
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intents.message_content = True
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bot = discord.Bot(intents=intents)
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gifs = {}
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with open("gifs.json") as file:
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gifs = json.load(file)
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lines = {}
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with open("lines.json") as file:
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lines = json.load(file)
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HELP_MESSAGE = """
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Gif commands:
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```
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hug - Hugs target user
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kiss - Kisses target user
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cuddle - Cuddles with target user
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hold - Hold target user's hand
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pat - Gives the targeted user headpats
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wag - Makes the target user's tail wag
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flush - Makes the target user blush
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boop - Boops target user
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```
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Slash commands:
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```
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/help - Shows this message
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/marry - Marries someone
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/marriage - Shows marriage information
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```
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"""
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def __find_mariage_for_member_id(member_id: int) -> list[int]:
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data = data_manager.get_data()
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if "marriages" not in data:
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data["marriages"] = []
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with data_manager.DataWriter() as writer:
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writer.set_data(data)
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return []
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for marriage in data["marriages"]:
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if member_id in marriage:
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return marriage
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return []
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# Slash commands
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@bot.slash_command()
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@discord.guild_only()
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async def divorce(context: discord.ApplicationContext):
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if context.user is None:
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await context.respond("error uwu", ephemeral=True)
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return
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user_marriage = __find_mariage_for_member_id(context.user.id)
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if len(user_marriage) <= 0:
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await context.respond("you can't divorce if you're not married, silly :3")
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return
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data = data_manager.get_data()
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if len(user_marriage) <= 2:
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data["marriages"].remove(user_marriage)
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with data_manager.DataWriter() as writer:
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writer.set_data(data)
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await context.respond(f"things didn't work out, and {context.user.mention} choose to divorce")
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return
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# Is polycule
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new_polycule = user_marriage.copy()
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new_polycule.remove(context.user.id)
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data["marriages"].remove(user_marriage)
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data["marriages"].append(new_polycule)
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with data_manager.DataWriter() as writer:
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writer.set_data(data)
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await context.respond(f"{context.user.mention} has taken the decision to step away from the polycule")
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@bot.slash_command()
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@discord.guild_only()
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@discord.option(
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"target", type=discord.Member,
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description="User whos marraige you want to check",
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required=False,
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)
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async def marriage(
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context: discord.ApplicationContext, target: discord.Member | None
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):
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who_to_check = target if target is not None else context.user
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if who_to_check is None:
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await context.respond("failed to get target!", ephemeral=True)
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return
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marriage = __find_mariage_for_member_id(who_to_check.id)
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if len(marriage) <= 0:
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await context.respond(f"{who_to_check.mention} is not married yet :(")
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return
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marriage_formatted = ' 💞 '.join(
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[f"<@{user}>" for user in marriage]
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)
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await context.respond(marriage_formatted)
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@bot.slash_command()
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@discord.guild_only()
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@discord.option(
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"target", type=discord.Member,
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description="Which user to marry",
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required=True,
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)
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async def marry(
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context: discord.ApplicationContext, member_to_marry: discord.Member
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):
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# TODO: Refactor marriage system
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# This function is massive, it should be split up, and probably in another file!
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# Check if the person asked in mariage is interested
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marriage_asker = context.author
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if marriage_asker is None:
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await context.respond("ow :/ something went wonky wonky, try again!")
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return
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askers_marriage = __find_mariage_for_member_id(marriage_asker.id)
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askees_marriage = __find_mariage_for_member_id(member_to_marry.id)
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if member_to_marry.id in askers_marriage: # Already married
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await context.respond(f"u are already married to {member_to_marry.mention}, silly!")
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return
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marriage_confirmation = interaction_views.MariageConfirmationView(
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member_to_marry
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)
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await context.respond(
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f"{member_to_marry.mention}, would you like to marry"
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+ f" {marriage_asker.mention}?", view=marriage_confirmation)
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await marriage_confirmation.wait()
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marriage_confirmation.disable_all_items()
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if marriage_confirmation.user_accepted is None:
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await context.respond("silly little bug going on :3 try again l8er :3")
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return
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if marriage_confirmation.user_accepted == False:
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await context.respond(
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"no consent == no marriage! consent is key to a happy life :3"
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)
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return
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# Marriage was accepted, yay :3!
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# Now check for polycules
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if len(askers_marriage) == 0 and len(askees_marriage) == 0:
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# No polycules, just update the records to marry the two :3
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data = data_manager.get_data()
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data["marriages"].append([marriage_asker.id, member_to_marry.id])
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with data_manager.DataWriter() as writer:
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writer.set_data(data)
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await context.respond(
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f"{marriage_asker.mention} married {member_to_marry.mention}"
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)
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return
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users_who_confirmed_the_marriage = [marriage_asker.id, member_to_marry.id]
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users_who_need_to_allow_marriage = askees_marriage
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users_who_need_to_allow_marriage += askers_marriage
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for user_to_ask in users_who_need_to_allow_marriage:
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if user_to_ask in users_who_confirmed_the_marriage:
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continue
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user_to_ask_as_member = await bot.fetch_user(user_to_ask)
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polycule_confirmation_view = interaction_views.PolyculeMemberJoinConfirmationView(
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user_to_ask_as_member)
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member_to_add_to_polycule = member_to_marry if member_to_marry.id not in __find_mariage_for_member_id(
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user_to_ask) else marriage_asker
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await context.respond(
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f"{user_to_ask_as_member.mention}, do you agree to adding "
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+ f"{member_to_add_to_polycule.mention} to the polycule?",
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view=polycule_confirmation_view
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)
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await polycule_confirmation_view.wait()
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polycule_confirmation_view.disable_all_items()
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if polycule_confirmation_view.user_accepted is None:
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await context.respond("you hit a bug owo. nothing i can do, try again!")
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return
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if polycule_confirmation_view.user_accepted == False:
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await context.respond(f"seems like {user_to_ask_as_member} doesn't want " +
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"to take new people in the polycule yet... can't proceed with mariage")
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return
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users_who_confirmed_the_marriage.append(user_to_ask)
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# Everyone agrees, let's register the marriage
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data = data_manager.get_data()
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# Disband existing marriages with members of the new polycule to avoid issues
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id_of_marriages_to_disband = []
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for index, marriage in enumerate(data["marriages"]):
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for user in users_who_confirmed_the_marriage:
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if user in marriage:
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id_of_marriages_to_disband.append(index)
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for i in id_of_marriages_to_disband:
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if len(data["marriages"]) <= 0:
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# No marriages left, so nothing to disband!
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break
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data["marriages"].pop(i)
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# Register the new marriage
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data["marriages"].append(users_who_confirmed_the_marriage)
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with data_manager.DataWriter() as writer:
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writer.set_data(data)
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formated_polycule_list = '\n'.join(
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[f"- <@{user_id}>" for user_id in users_who_confirmed_the_marriage])
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await context.respond(f"woo! a new polycule was formed! members:\n{formated_polycule_list}")
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@bot.slash_command()
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async def help(ctx: discord.ApplicationContext):
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await ctx.respond(HELP_MESSAGE)
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# Commands
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async def gif_command_handler(message: discord.Message, command: list[str]):
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command_typed = command[1]
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target = message.author.name
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sender = message.author.name
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if len(message.mentions) > 0:
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target = message.mentions[0].name
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if command_typed == "help":
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await message.reply(HELP_MESSAGE)
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return
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if command_typed not in gifs:
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await message.reply(
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"im so sorry, i have no such thing to give you for now... come back later :3")
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return
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choosen_gif = random.choice(gifs[command_typed])
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choosen_line = random.choice(lines[command_typed])
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choosen_line = choosen_line.replace("$1", sender)
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choosen_line = choosen_line.replace("$2", target)
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await message.reply(f"{choosen_line}\n{choosen_gif}")
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GIF_COMMANDS = [
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"hug",
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"kiss",
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"cuddle",
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"hold",
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"pat",
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"wag",
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"blush",
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"boop",
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]
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# Discord events
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@bot.event
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async def on_message(message: discord.Message):
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if message.author.bot == True:
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return
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# Should prevent the bot from being accidentally triggered from now on. Also will make
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# the people here have to say nya more often which is always a bonus.
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if message.content.startswith('nya') == False:
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return
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# TODO: Do proper parsing of the message
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message_as_command = message.content.split("nya ")
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command = message_as_command[1]
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if command in GIF_COMMANDS:
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await gif_command_handler(message, message_as_command)
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bot.run(open("token").read())
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