94 lines
2.6 KiB
C
94 lines
2.6 KiB
C
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_GLX_BACKEND_H
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#define KWIN_GLX_BACKEND_H
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#include "scene_opengl.h"
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namespace KWin
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{
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class FBConfigInfo
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{
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public:
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GLXFBConfig fbconfig;
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int bind_texture_format;
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int texture_targets;
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int y_inverted;
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int mipmap;
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};
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/**
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* @brief OpenGL Backend using GLX over an X overlay window.
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**/
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class GlxBackend : public OpenGLBackend
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{
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public:
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GlxBackend();
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virtual ~GlxBackend();
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virtual void screenGeometryChanged(const QSize &size);
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virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture);
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virtual void prepareRenderingFrame();
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virtual void endRenderingFrame(int mask, const QRegion &damage);
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protected:
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virtual void flushBuffer();
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private:
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void init();
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bool initBuffer();
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bool initDrawableConfigs();
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void waitSync();
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bool initRenderingContext();
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bool initBufferConfigs();
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GC gcroot;
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Drawable buffer;
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GLXFBConfig fbcbuffer_db;
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GLXFBConfig fbcbuffer_nondb;
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FBConfigInfo fbcdrawableinfo[ 32 + 1 ];
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GLXFBConfig fbcbuffer;
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GLXDrawable glxbuffer;
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GLXContext ctxbuffer;
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friend class GlxTexture;
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};
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/**
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* @brief Texture using an GLXPixmap.
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**/
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class GlxTexture : public SceneOpenGL::TexturePrivate
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{
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public:
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virtual ~GlxTexture();
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virtual void onDamage();
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virtual void findTarget();
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virtual bool loadTexture(const Pixmap& pix, const QSize& size, int depth);
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virtual OpenGLBackend *backend();
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private:
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friend class GlxBackend;
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GlxTexture(SceneOpenGL::Texture *texture, GlxBackend *backend);
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SceneOpenGL::Texture *q;
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GlxBackend *m_backend;
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GLXPixmap m_glxpixmap; // the glx pixmap the texture is bound to
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};
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} // namespace
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#endif // KWIN_GLX_BACKEND_H
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