[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
/********************************************************************
|
|
|
|
KWin - the KDE window manager
|
|
|
|
This file is part of the KDE project.
|
|
|
|
|
|
|
|
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*********************************************************************/
|
|
|
|
#include "device.h"
|
|
|
|
#include <libinput.h>
|
|
|
|
|
|
|
|
#include <linux/input.h>
|
|
|
|
|
2016-08-03 07:31:47 +00:00
|
|
|
#include <config-kwin.h>
|
|
|
|
|
[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
namespace KWin
|
|
|
|
{
|
|
|
|
namespace LibInput
|
|
|
|
{
|
|
|
|
|
|
|
|
static bool checkAlphaNumericKeyboard(libinput_device *device)
|
|
|
|
{
|
|
|
|
for (uint i = KEY_1; i <= KEY_0; i++) {
|
|
|
|
if (libinput_device_keyboard_has_key(device, i) == 0) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = KEY_Q; i <= KEY_P; i++) {
|
|
|
|
if (libinput_device_keyboard_has_key(device, i) == 0) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = KEY_A; i <= KEY_L; i++) {
|
|
|
|
if (libinput_device_keyboard_has_key(device, i) == 0) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = KEY_Z; i <= KEY_M; i++) {
|
|
|
|
if (libinput_device_keyboard_has_key(device, i) == 0) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2016-05-24 07:57:07 +00:00
|
|
|
QVector<Device*> Device::s_devices;
|
|
|
|
|
|
|
|
Device *Device::getDevice(libinput_device *native)
|
|
|
|
{
|
|
|
|
auto it = std::find_if(s_devices.constBegin(), s_devices.constEnd(),
|
|
|
|
[native] (const Device *d) {
|
|
|
|
return d->device() == native;
|
|
|
|
}
|
|
|
|
);
|
|
|
|
if (it != s_devices.constEnd()) {
|
|
|
|
return *it;
|
|
|
|
}
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
Device::Device(libinput_device *device, QObject *parent)
|
|
|
|
: QObject(parent)
|
|
|
|
, m_device(device)
|
|
|
|
, m_keyboard(libinput_device_has_capability(m_device, LIBINPUT_DEVICE_CAP_KEYBOARD))
|
|
|
|
, m_pointer(libinput_device_has_capability(m_device, LIBINPUT_DEVICE_CAP_POINTER))
|
|
|
|
, m_touch(libinput_device_has_capability(m_device, LIBINPUT_DEVICE_CAP_TOUCH))
|
2016-08-03 07:31:47 +00:00
|
|
|
, m_tabletTool(libinput_device_has_capability(m_device, LIBINPUT_DEVICE_CAP_TABLET_TOOL))
|
[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
#if 0
|
|
|
|
// next libinput version
|
|
|
|
, m_tabletPad(libinput_device_has_capability(m_device, LIBINPUT_DEVICE_CAP_TABLET_PAD))
|
|
|
|
#else
|
|
|
|
, m_tabletPad(false)
|
|
|
|
#endif
|
|
|
|
, m_supportsGesture(libinput_device_has_capability(m_device, LIBINPUT_DEVICE_CAP_GESTURE))
|
|
|
|
, m_name(QString::fromLocal8Bit(libinput_device_get_name(m_device)))
|
|
|
|
, m_sysName(QString::fromLocal8Bit(libinput_device_get_sysname(m_device)))
|
|
|
|
, m_outputName(QString::fromLocal8Bit(libinput_device_get_output_name(m_device)))
|
|
|
|
, m_product(libinput_device_get_id_product(m_device))
|
|
|
|
, m_vendor(libinput_device_get_id_vendor(m_device))
|
|
|
|
, m_tapFingerCount(libinput_device_config_tap_get_finger_count(m_device))
|
2016-08-11 13:18:40 +00:00
|
|
|
, m_tapToClickEnabledByDefault(libinput_device_config_tap_get_default_enabled(m_device) == LIBINPUT_CONFIG_TAP_ENABLED)
|
2016-08-11 13:13:36 +00:00
|
|
|
, m_tapToClick(libinput_device_config_tap_get_enabled(m_device))
|
[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
, m_supportsDisableWhileTyping(libinput_device_config_dwt_is_available(m_device))
|
|
|
|
, m_supportsPointerAcceleration(libinput_device_config_accel_is_available(m_device))
|
|
|
|
, m_supportsLeftHanded(libinput_device_config_left_handed_is_available(m_device))
|
|
|
|
, m_supportsCalibrationMatrix(libinput_device_config_calibration_has_matrix(m_device))
|
|
|
|
, m_supportsDisableEvents(libinput_device_config_send_events_get_modes(m_device) & LIBINPUT_CONFIG_SEND_EVENTS_DISABLED)
|
|
|
|
, m_supportsDisableEventsOnExternalMouse(libinput_device_config_send_events_get_modes(m_device) & LIBINPUT_CONFIG_SEND_EVENTS_DISABLED_ON_EXTERNAL_MOUSE)
|
2016-05-06 07:53:36 +00:00
|
|
|
, m_leftHanded(m_supportsLeftHanded ? libinput_device_config_left_handed_get(m_device) : false)
|
2016-05-06 09:25:11 +00:00
|
|
|
, m_pointerAcceleration(libinput_device_config_accel_get_speed(m_device))
|
2016-05-06 10:28:07 +00:00
|
|
|
, m_enabled(m_supportsDisableEvents ? libinput_device_config_send_events_get_mode(m_device) == LIBINPUT_CONFIG_SEND_EVENTS_ENABLED : true)
|
[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
{
|
|
|
|
libinput_device_ref(m_device);
|
|
|
|
|
|
|
|
qreal width = 0;
|
|
|
|
qreal height = 0;
|
|
|
|
if (libinput_device_get_size(m_device, &width, &height) == 0) {
|
|
|
|
m_size = QSizeF(width, height);
|
|
|
|
}
|
|
|
|
if (m_pointer) {
|
|
|
|
if (libinput_device_pointer_has_button(m_device, BTN_LEFT) == 1) {
|
|
|
|
m_supportedButtons |= Qt::LeftButton;
|
|
|
|
}
|
|
|
|
if (libinput_device_pointer_has_button(m_device, BTN_MIDDLE) == 1) {
|
|
|
|
m_supportedButtons |= Qt::MiddleButton;
|
|
|
|
}
|
|
|
|
if (libinput_device_pointer_has_button(m_device, BTN_RIGHT) == 1) {
|
|
|
|
m_supportedButtons |= Qt::RightButton;
|
|
|
|
}
|
|
|
|
if (libinput_device_pointer_has_button(m_device, BTN_SIDE) == 1) {
|
|
|
|
m_supportedButtons |= Qt::ExtraButton1;
|
|
|
|
}
|
|
|
|
if (libinput_device_pointer_has_button(m_device, BTN_EXTRA) == 1) {
|
|
|
|
m_supportedButtons |= Qt::ExtraButton2;
|
|
|
|
}
|
|
|
|
if (libinput_device_pointer_has_button(m_device, BTN_BACK) == 1) {
|
|
|
|
m_supportedButtons |= Qt::BackButton;
|
|
|
|
}
|
|
|
|
if (libinput_device_pointer_has_button(m_device, BTN_FORWARD) == 1) {
|
|
|
|
m_supportedButtons |= Qt::ForwardButton;
|
|
|
|
}
|
|
|
|
if (libinput_device_pointer_has_button(m_device, BTN_TASK) == 1) {
|
|
|
|
m_supportedButtons |= Qt::TaskButton;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (m_keyboard) {
|
|
|
|
m_alphaNumericKeyboard = checkAlphaNumericKeyboard(m_device);
|
|
|
|
}
|
2016-05-24 07:57:07 +00:00
|
|
|
|
|
|
|
s_devices << this;
|
[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Device::~Device()
|
|
|
|
{
|
2016-05-24 07:57:07 +00:00
|
|
|
s_devices.removeOne(this);
|
[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
libinput_device_unref(m_device);
|
|
|
|
}
|
|
|
|
|
2016-05-06 07:53:36 +00:00
|
|
|
void Device::setLeftHanded(bool set)
|
|
|
|
{
|
|
|
|
if (!m_supportsLeftHanded) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (libinput_device_config_left_handed_set(m_device, set) == LIBINPUT_CONFIG_STATUS_SUCCESS) {
|
|
|
|
if (m_leftHanded != set) {
|
|
|
|
m_leftHanded = set;
|
|
|
|
emit leftHandedChanged();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-05-06 09:25:11 +00:00
|
|
|
void Device::setPointerAcceleration(qreal acceleration)
|
|
|
|
{
|
|
|
|
if (!m_supportsPointerAcceleration) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
acceleration = qBound(-1.0, acceleration, 1.0);
|
|
|
|
if (libinput_device_config_accel_set_speed(m_device, acceleration) == LIBINPUT_CONFIG_STATUS_SUCCESS) {
|
|
|
|
if (m_pointerAcceleration != acceleration) {
|
|
|
|
m_pointerAcceleration = acceleration;
|
|
|
|
emit pointerAccelerationChanged();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-11 13:41:06 +00:00
|
|
|
#define CONFIG(method, condition, function, enum, variable) \
|
|
|
|
void Device::method(bool set) \
|
|
|
|
{ \
|
|
|
|
if (condition) { \
|
|
|
|
return; \
|
|
|
|
} \
|
|
|
|
if (libinput_device_config_##function(m_device, set ? LIBINPUT_CONFIG_##enum##_ENABLED : LIBINPUT_CONFIG_##enum##_DISABLED) == LIBINPUT_CONFIG_STATUS_SUCCESS) { \
|
|
|
|
if (m_##variable != set) { \
|
|
|
|
m_##variable = set; \
|
|
|
|
emit variable##Changed(); \
|
|
|
|
}\
|
|
|
|
} \
|
2016-05-06 10:28:07 +00:00
|
|
|
}
|
|
|
|
|
2016-08-11 13:41:06 +00:00
|
|
|
CONFIG(setEnabled, !m_supportsDisableEvents, send_events_set_mode, SEND_EVENTS, enabled)
|
|
|
|
CONFIG(setTapToClick, m_tapFingerCount == 0, tap_set_enabled, TAP, tapToClick)
|
|
|
|
|
|
|
|
#undef CONFIG
|
2016-08-11 13:13:36 +00:00
|
|
|
|
[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
|
|
|
}
|
|
|
|
}
|