kwin/src/wayland/surface_interface.cpp

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/*
SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
*/
#include "surface_interface.h"
#include "surface_interface_p.h"
#include "buffer_interface.h"
#include "clientconnection.h"
#include "compositor_interface.h"
#include "display.h"
#include "idleinhibit_v1_interface_p.h"
#include "pointerconstraints_interface_p.h"
#include "region_interface.h"
#include "subcompositor_interface.h"
#include "subsurface_interface_p.h"
#include "surfacerole_p.h"
// std
#include <algorithm>
2020-04-29 14:56:38 +00:00
namespace KWaylandServer
{
QList<SurfaceInterface *> SurfaceInterfacePrivate::surfaces;
KWaylandFrameCallback::KWaylandFrameCallback(wl_resource *resource, SurfaceInterface *surface)
: QtWaylandServer::wl_callback(resource)
, surface(surface)
{
}
void KWaylandFrameCallback::destroy()
{
wl_resource_destroy(resource()->handle);
}
void KWaylandFrameCallback::callback_destroy_resource(Resource *)
{
if (surface) {
SurfaceInterfacePrivate *surfacePrivate = SurfaceInterfacePrivate::get(surface);
surfacePrivate->current.frameCallbacks.removeOne(this);
surfacePrivate->pending.frameCallbacks.removeOne(this);
surfacePrivate->cached.frameCallbacks.removeOne(this);
}
delete this;
}
SurfaceInterfacePrivate::SurfaceInterfacePrivate(SurfaceInterface *q)
: q(q)
{
surfaces.append(q);
}
SurfaceInterfacePrivate::~SurfaceInterfacePrivate()
{
// Need a copy to avoid hitting invalidated iterators in the for loop.
const QList<KWaylandFrameCallback *> currentFrameCallbacks = current.frameCallbacks;
for (KWaylandFrameCallback *frameCallback : currentFrameCallbacks) {
frameCallback->destroy();
}
const QList<KWaylandFrameCallback *> pendingFrameCallbacks = pending.frameCallbacks;
for (KWaylandFrameCallback *frameCallback : pendingFrameCallbacks) {
frameCallback->destroy();
}
const QList<KWaylandFrameCallback *> cachedFrameCallbacks = cached.frameCallbacks;
for (KWaylandFrameCallback *frameCallback : cachedFrameCallbacks) {
frameCallback->destroy();
}
if (current.buffer) {
current.buffer->unref();
}
surfaces.removeOne(q);
}
void SurfaceInterfacePrivate::addChild(QPointer<SubSurfaceInterface> child)
{
// protocol is not precise on how to handle the addition of new sub surfaces
pending.children.append(child);
cached.children.append(child);
current.children.append(child);
emit q->childSubSurfaceAdded(child);
emit q->subSurfaceTreeChanged();
QObject::connect(child.data(), &SubSurfaceInterface::positionChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::damaged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::unmapped, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::subSurfaceTreeChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
}
void SurfaceInterfacePrivate::removeChild(QPointer<SubSurfaceInterface> child)
{
// protocol is not precise on how to handle the addition of new sub surfaces
pending.children.removeAll(child);
cached.children.removeAll(child);
current.children.removeAll(child);
emit q->childSubSurfaceRemoved(child);
emit q->subSurfaceTreeChanged();
QObject::disconnect(child.data(), &SubSurfaceInterface::positionChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
if (!child->surface().isNull()) {
QObject::disconnect(child->surface().data(), &SurfaceInterface::damaged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::disconnect(child->surface().data(), &SurfaceInterface::unmapped, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::disconnect(child->surface().data(), &SurfaceInterface::subSurfaceTreeChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
}
}
bool SurfaceInterfacePrivate::raiseChild(QPointer<SubSurfaceInterface> subsurface, SurfaceInterface *sibling)
{
auto it = std::find(pending.children.begin(), pending.children.end(), subsurface);
if (it == pending.children.end()) {
return false;
}
if (pending.children.count() == 1) {
// nothing to do
return true;
}
if (sibling == q) {
// it's to the parent, so needs to become last item
pending.children.append(*it);
pending.children.erase(it);
pending.childrenChanged = true;
return true;
}
if (!sibling->subSurface()) {
// not a sub surface
return false;
}
auto siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
if (siblingIt == pending.children.end() || siblingIt == it) {
// not a sibling
return false;
}
auto value = (*it);
pending.children.erase(it);
// find the iterator again
siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
pending.children.insert(++siblingIt, value);
pending.childrenChanged = true;
return true;
}
bool SurfaceInterfacePrivate::lowerChild(QPointer<SubSurfaceInterface> subsurface, SurfaceInterface *sibling)
{
auto it = std::find(pending.children.begin(), pending.children.end(), subsurface);
if (it == pending.children.end()) {
return false;
}
if (pending.children.count() == 1) {
// nothing to do
return true;
}
if (sibling == q) {
// it's to the parent, so needs to become first item
auto value = *it;
pending.children.erase(it);
pending.children.prepend(value);
pending.childrenChanged = true;
return true;
}
if (!sibling->subSurface()) {
// not a sub surface
return false;
}
auto siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
if (siblingIt == pending.children.end() || siblingIt == it) {
// not a sibling
return false;
}
auto value = (*it);
pending.children.erase(it);
// find the iterator again
siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
pending.children.insert(siblingIt, value);
pending.childrenChanged = true;
return true;
}
void SurfaceInterfacePrivate::setShadow(const QPointer<ShadowInterface> &shadow)
{
pending.shadow = shadow;
pending.shadowIsSet = true;
}
void SurfaceInterfacePrivate::setBlur(const QPointer<BlurInterface> &blur)
{
pending.blur = blur;
pending.blurIsSet = true;
}
void SurfaceInterfacePrivate::setSlide(const QPointer<SlideInterface> &slide)
{
pending.slide = slide;
pending.slideIsSet = true;
}
void SurfaceInterfacePrivate::setContrast(const QPointer<ContrastInterface> &contrast)
{
pending.contrast = contrast;
pending.contrastIsSet = true;
}
void SurfaceInterfacePrivate::installPointerConstraint(LockedPointerInterface *lock)
{
Q_ASSERT(lockedPointer.isNull());
Q_ASSERT(confinedPointer.isNull());
lockedPointer = QPointer<LockedPointerInterface>(lock);
auto cleanUp = [this]() {
lockedPointer.clear();
QObject::disconnect(constrainsOneShotConnection);
constrainsOneShotConnection = QMetaObject::Connection();
QObject::disconnect(constrainsUnboundConnection);
constrainsUnboundConnection = QMetaObject::Connection();
emit q->pointerConstraintsChanged();
};
if (lock->lifeTime() == LockedPointerInterface::LifeTime::OneShot) {
constrainsOneShotConnection = QObject::connect(lock, &LockedPointerInterface::lockedChanged, q,
[this, cleanUp] {
if (lockedPointer.isNull() || lockedPointer->isLocked()) {
return;
}
cleanUp();
}
);
}
constrainsUnboundConnection = QObject::connect(lock, &LockedPointerInterface::unbound, q,
[this, cleanUp] {
if (lockedPointer.isNull()) {
return;
}
cleanUp();
}
);
emit q->pointerConstraintsChanged();
}
void SurfaceInterfacePrivate::installPointerConstraint(ConfinedPointerInterface *confinement)
{
Q_ASSERT(lockedPointer.isNull());
Q_ASSERT(confinedPointer.isNull());
confinedPointer = QPointer<ConfinedPointerInterface>(confinement);
auto cleanUp = [this]() {
confinedPointer.clear();
QObject::disconnect(constrainsOneShotConnection);
constrainsOneShotConnection = QMetaObject::Connection();
QObject::disconnect(constrainsUnboundConnection);
constrainsUnboundConnection = QMetaObject::Connection();
emit q->pointerConstraintsChanged();
};
if (confinement->lifeTime() == ConfinedPointerInterface::LifeTime::OneShot) {
constrainsOneShotConnection = QObject::connect(confinement, &ConfinedPointerInterface::confinedChanged, q,
[this, cleanUp] {
if (confinedPointer.isNull() || confinedPointer->isConfined()) {
return;
}
cleanUp();
}
);
}
constrainsUnboundConnection = QObject::connect(confinement, &ConfinedPointerInterface::unbound, q,
[this, cleanUp] {
if (confinedPointer.isNull()) {
return;
}
cleanUp();
}
);
emit q->pointerConstraintsChanged();
}
void SurfaceInterfacePrivate::installIdleInhibitor(IdleInhibitorV1Interface *inhibitor)
{
idleInhibitors << inhibitor;
QObject::connect(inhibitor, &IdleInhibitorV1Interface::destroyed, q,
[this, inhibitor] {
idleInhibitors.removeOne(inhibitor);
if (idleInhibitors.isEmpty()) {
emit q->inhibitsIdleChanged();
}
}
);
if (idleInhibitors.count() == 1) {
emit q->inhibitsIdleChanged();
}
}
void SurfaceInterfacePrivate::surface_destroy_resource(Resource *)
{
emit q->aboutToBeDestroyed();
delete q;
}
void SurfaceInterfacePrivate::surface_destroy(Resource *resource)
{
wl_resource_destroy(resource->handle);
}
void SurfaceInterfacePrivate::surface_attach(Resource *resource, struct ::wl_resource *buffer, int32_t x, int32_t y)
{
Q_UNUSED(resource)
pending.bufferIsSet = true;
pending.offset = QPoint(x, y);
if (!buffer) {
// got a null buffer, deletes content in next frame
pending.buffer = nullptr;
pending.damage = QRegion();
pending.bufferDamage = QRegion();
return;
}
pending.buffer = BufferInterface::get(compositor->display(), buffer);
QObject::connect(pending.buffer, &BufferInterface::aboutToBeDestroyed, q,
[this](BufferInterface *buffer) {
if (pending.buffer == buffer) {
pending.buffer = nullptr;
}
if (cached.buffer == buffer) {
cached.buffer = nullptr;
}
if (current.buffer == buffer) {
current.buffer->unref();
current.buffer = nullptr;
}
}
);
}
void SurfaceInterfacePrivate::surface_damage(Resource *, int32_t x, int32_t y, int32_t width, int32_t height)
{
pending.damage |= QRect(x, y, width, height);
}
void SurfaceInterfacePrivate::surface_frame(Resource *resource, uint32_t callback)
{
wl_resource *callbackResource = wl_resource_create(resource->client(), &wl_callback_interface,
/* version */ 1, callback);
if (!callbackResource) {
wl_resource_post_no_memory(resource->handle);
return;
}
pending.frameCallbacks.append(new KWaylandFrameCallback(callbackResource, q));
}
void SurfaceInterfacePrivate::surface_set_opaque_region(Resource *resource, struct ::wl_resource *region)
{
Q_UNUSED(resource)
RegionInterface *r = RegionInterface::get(region);
pending.opaque = r ? r->region() : QRegion();
pending.opaqueIsSet = true;
}
void SurfaceInterfacePrivate::surface_set_input_region(Resource *resource, struct ::wl_resource *region)
{
Q_UNUSED(resource)
RegionInterface *r = RegionInterface::get(region);
pending.input = r ? r->region() : QRegion();
pending.inputIsInfinite = !r;
pending.inputIsSet = true;
}
void SurfaceInterfacePrivate::surface_commit(Resource *resource)
{
Q_UNUSED(resource)
commit();
}
void SurfaceInterfacePrivate::surface_set_buffer_transform(Resource *resource, int32_t transform)
{
Q_UNUSED(resource)
pending.bufferTransform = OutputInterface::Transform(transform);
pending.bufferTransformIsSet = true;
}
void SurfaceInterfacePrivate::surface_set_buffer_scale(Resource *resource, int32_t scale)
{
Q_UNUSED(resource)
pending.bufferScale = scale;
pending.bufferScaleIsSet = true;
}
void SurfaceInterfacePrivate::surface_damage_buffer(Resource *resource, int32_t x, int32_t y, int32_t width, int32_t height)
{
Q_UNUSED(resource)
pending.bufferDamage |= QRect(x, y, width, height);
}
SurfaceInterface::SurfaceInterface(CompositorInterface *compositor, wl_resource *resource)
: QObject(compositor)
, d(new SurfaceInterfacePrivate(this))
{
d->compositor = compositor;
d->init(resource);
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d->client = compositor->display()->getConnection(d->resource()->client());
}
SurfaceInterface::~SurfaceInterface()
{
}
uint32_t SurfaceInterface::id() const
{
return wl_resource_get_id(resource());
}
ClientConnection *SurfaceInterface::client() const
{
return d->client;
}
wl_resource *SurfaceInterface::resource() const
{
return d->resource()->handle;
}
CompositorInterface *SurfaceInterface::compositor() const
{
return d->compositor;
}
QList<SurfaceInterface *> SurfaceInterface::surfaces()
{
return SurfaceInterfacePrivate::surfaces;
}
void SurfaceInterface::frameRendered(quint32 msec)
{
// notify all callbacks
const bool needsFlush = !d->current.frameCallbacks.isEmpty();
while (!d->current.frameCallbacks.isEmpty()) {
KWaylandFrameCallback *frameCallback = d->current.frameCallbacks.takeFirst();
frameCallback->send_done(msec);
frameCallback->destroy();
}
for (auto it = d->current.children.constBegin(); it != d->current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull() || subSurface->d_func()->surface.isNull()) {
continue;
}
subSurface->d_func()->surface->frameRendered(msec);
}
if (needsFlush) {
client()->flush();
}
}
QMatrix4x4 SurfaceInterfacePrivate::buildSurfaceToBufferMatrix(const State *state)
{
// The order of transforms is reversed, i.e. the viewport transform is the first one.
QMatrix4x4 surfaceToBufferMatrix;
if (!state->buffer) {
return surfaceToBufferMatrix;
}
surfaceToBufferMatrix.scale(state->bufferScale, state->bufferScale);
switch (state->bufferTransform) {
case OutputInterface::Transform::Normal:
case OutputInterface::Transform::Flipped:
break;
case OutputInterface::Transform::Rotated90:
case OutputInterface::Transform::Flipped90:
surfaceToBufferMatrix.translate(0, state->buffer->height() / state->bufferScale);
surfaceToBufferMatrix.rotate(-90, 0, 0, 1);
break;
case OutputInterface::Transform::Rotated180:
case OutputInterface::Transform::Flipped180:
surfaceToBufferMatrix.translate(state->buffer->width() / state->bufferScale,
state->buffer->height() / state->bufferScale);
surfaceToBufferMatrix.rotate(-180, 0, 0, 1);
break;
case OutputInterface::Transform::Rotated270:
case OutputInterface::Transform::Flipped270:
surfaceToBufferMatrix.translate(state->buffer->width() / state->bufferScale, 0);
surfaceToBufferMatrix.rotate(-270, 0, 0, 1);
break;
}
switch (state->bufferTransform) {
case OutputInterface::Transform::Flipped:
case OutputInterface::Transform::Flipped180:
surfaceToBufferMatrix.translate(state->buffer->width() / state->bufferScale, 0);
surfaceToBufferMatrix.scale(-1, 1);
break;
case OutputInterface::Transform::Flipped90:
case OutputInterface::Transform::Flipped270:
surfaceToBufferMatrix.translate(state->buffer->height() / state->bufferScale, 0);
surfaceToBufferMatrix.scale(-1, 1);
break;
default:
break;
}
if (state->sourceGeometry.isValid()) {
surfaceToBufferMatrix.translate(state->sourceGeometry.x(), state->sourceGeometry.y());
surfaceToBufferMatrix.scale(state->sourceGeometry.width() / state->size.width(),
state->sourceGeometry.height() / state->size.height());
}
return surfaceToBufferMatrix;
}
void SurfaceInterfacePrivate::swapStates(State *source, State *target, bool emitChanged)
{
const bool bufferChanged = source->bufferIsSet;
const bool opaqueRegionChanged = source->opaqueIsSet;
const bool inputRegionChanged = source->inputIsSet;
const bool scaleFactorChanged = source->bufferScaleIsSet && (target->bufferScale != source->bufferScale);
const bool transformChanged = source->bufferTransformIsSet && (target->bufferTransform != source->bufferTransform);
const bool shadowChanged = source->shadowIsSet;
const bool blurChanged = source->blurIsSet;
const bool contrastChanged = source->contrastIsSet;
const bool slideChanged = source->slideIsSet;
const bool childrenChanged = source->childrenChanged;
const bool visibilityChanged = bufferChanged && (bool(source->buffer) != bool(target->buffer));
const QSize oldSize = target->size;
const QSize oldBufferSize = bufferSize;
const QMatrix4x4 oldSurfaceToBufferMatrix = surfaceToBufferMatrix;
if (bufferChanged) {
// TODO: is the reffing correct for subsurfaces?
if (target->buffer) {
if (emitChanged) {
target->buffer->unref();
} else {
target->buffer = nullptr;
}
}
if (source->buffer) {
if (emitChanged) {
source->buffer->ref();
}
}
target->buffer = source->buffer;
target->offset = source->offset;
target->damage = source->damage;
target->bufferDamage = source->bufferDamage;
target->bufferIsSet = source->bufferIsSet;
}
if (source->sourceGeometryIsSet) {
target->sourceGeometry = source->sourceGeometry;
target->sourceGeometryIsSet = true;
}
if (source->destinationSizeIsSet) {
target->destinationSize = source->destinationSize;
target->destinationSizeIsSet = true;
}
if (childrenChanged) {
target->childrenChanged = source->childrenChanged;
target->children = source->children;
}
target->frameCallbacks.append(source->frameCallbacks);
if (shadowChanged) {
target->shadow = source->shadow;
target->shadowIsSet = true;
}
if (blurChanged) {
target->blur = source->blur;
target->blurIsSet = true;
}
if (contrastChanged) {
target->contrast = source->contrast;
target->contrastIsSet = true;
}
if (slideChanged) {
target->slide = source->slide;
target->slideIsSet = true;
}
if (inputRegionChanged) {
target->input = source->input;
target->inputIsInfinite = source->inputIsInfinite;
target->inputIsSet = true;
}
if (opaqueRegionChanged) {
target->opaque = source->opaque;
target->opaqueIsSet = true;
}
if (scaleFactorChanged) {
target->bufferScale = source->bufferScale;
target->bufferScaleIsSet = true;
}
if (transformChanged) {
target->bufferTransform = source->bufferTransform;
target->bufferTransformIsSet = true;
}
if (!lockedPointer.isNull()) {
lockedPointer->d_func()->commit();
}
if (!confinedPointer.isNull()) {
confinedPointer->d_func()->commit();
}
*source = State{};
source->children = target->children;
if (!emitChanged) {
return;
}
// TODO: Refactor the state management code because it gets more clumsy.
if (target->buffer) {
bufferSize = target->buffer->size();
if (target->destinationSize.isValid()) {
target->size = target->destinationSize;
} else if (target->sourceGeometry.isValid()) {
target->size = target->sourceGeometry.size().toSize();
} else {
target->size = target->buffer->size() / target->bufferScale;
switch (target->bufferTransform) {
case OutputInterface::Transform::Rotated90:
case OutputInterface::Transform::Rotated270:
case OutputInterface::Transform::Flipped90:
case OutputInterface::Transform::Flipped270:
target->size.transpose();
break;
case OutputInterface::Transform::Normal:
case OutputInterface::Transform::Rotated180:
case OutputInterface::Transform::Flipped:
case OutputInterface::Transform::Flipped180:
break;
}
}
} else {
target->size = QSize();
bufferSize = QSize();
}
surfaceToBufferMatrix = buildSurfaceToBufferMatrix(target);
bufferToSurfaceMatrix = surfaceToBufferMatrix.inverted();
if (opaqueRegionChanged) {
emit q->opaqueChanged(target->opaque);
}
if (inputRegionChanged) {
emit q->inputChanged(target->input);
}
if (scaleFactorChanged) {
emit q->bufferScaleChanged(target->bufferScale);
}
if (transformChanged) {
emit q->bufferTransformChanged(target->bufferTransform);
}
if (visibilityChanged) {
if (target->buffer) {
subSurfaceIsMapped = true;
emit q->mapped();
} else {
subSurfaceIsMapped = false;
emit q->unmapped();
}
}
if (bufferChanged) {
if (target->buffer && (!target->damage.isEmpty() || !target->bufferDamage.isEmpty())) {
const QRegion windowRegion = QRegion(0, 0, q->size().width(), q->size().height());
const QRegion bufferDamage = q->mapFromBuffer(target->bufferDamage);
target->damage = windowRegion.intersected(target->damage.united(bufferDamage));
trackedDamage |= target->damage;
emit q->damaged(target->damage);
// workaround for https://bugreports.qt.io/browse/QTBUG-52092
// if the surface is a sub-surface, but the main surface is not yet mapped, fake frame rendered
if (subSurface) {
const auto mainSurface = subSurface->mainSurface();
if (!mainSurface || !mainSurface->buffer()) {
q->frameRendered(0);
}
}
}
}
if (surfaceToBufferMatrix != oldSurfaceToBufferMatrix) {
emit q->surfaceToBufferMatrixChanged();
}
if (bufferSize != oldBufferSize) {
emit q->bufferSizeChanged();
}
if (target->size != oldSize) {
emit q->sizeChanged();
}
if (shadowChanged) {
emit q->shadowChanged();
}
if (blurChanged) {
emit q->blurChanged();
}
if (contrastChanged) {
emit q->contrastChanged();
}
if (slideChanged) {
emit q->slideOnShowHideChanged();
}
if (childrenChanged) {
emit q->subSurfaceTreeChanged();
}
}
void SurfaceInterfacePrivate::commit()
{
if (!subSurface.isNull() && subSurface->isSynchronized()) {
swapStates(&pending, &cached, false);
} else {
swapStates(&pending, &current, true);
if (!subSurface.isNull()) {
subSurface->d_func()->commit();
}
// commit all subSurfaces to apply position changes
// "The cached state is applied to the sub-surface immediately after the parent surface's state is applied"
for (auto it = current.children.constBegin(); it != current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull()) {
continue;
}
subSurface->d_func()->commit();
}
}
if (role) {
role->commit();
}
emit q->committed();
}
void SurfaceInterfacePrivate::commitSubSurface()
{
if (subSurface.isNull() || !subSurface->isSynchronized()) {
return;
}
swapStates(&cached, &current, true);
// "The cached state is applied to the sub-surface immediately after the parent surface's state is applied"
for (auto it = current.children.constBegin(); it != current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull() || !subSurface->isSynchronized()) {
continue;
}
subSurface->d_func()->commit();
}
}
QRegion SurfaceInterface::damage() const
{
return d->current.damage;
}
QRegion SurfaceInterface::opaque() const
{
return d->current.opaque;
}
QRegion SurfaceInterface::input() const
{
return d->current.input;
}
bool SurfaceInterface::inputIsInfinite() const
{
return d->current.inputIsInfinite;
}
qint32 SurfaceInterface::bufferScale() const
{
return d->current.bufferScale;
}
OutputInterface::Transform SurfaceInterface::bufferTransform() const
{
return d->current.bufferTransform;
}
BufferInterface *SurfaceInterface::buffer()
{
return d->current.buffer;
}
QPoint SurfaceInterface::offset() const
{
return d->current.offset;
}
SurfaceInterface *SurfaceInterface::get(wl_resource *native)
{
if (auto surface = SurfaceInterfacePrivate::Resource::fromResource(native)) {
return static_cast<SurfaceInterfacePrivate *>(surface->object())->q;
}
return nullptr;
}
SurfaceInterface *SurfaceInterface::get(quint32 id, const ClientConnection *client)
{
const QList<SurfaceInterface *> candidates = surfaces();
for (SurfaceInterface *surface : candidates) {
if (surface->client() == client && surface->id() == id) {
return surface;
}
}
return nullptr;
}
QList< QPointer< SubSurfaceInterface > > SurfaceInterface::childSubSurfaces() const
{
return d->current.children;
}
QPointer< SubSurfaceInterface > SurfaceInterface::subSurface() const
{
return d->subSurface;
}
QSize SurfaceInterface::size() const
{
return d->current.size;
}
QRect SurfaceInterface::boundingRect() const
{
QRect rect(QPoint(0, 0), size());
const QList<QPointer<SubSurfaceInterface>> subSurfaces = childSubSurfaces();
for (const SubSurfaceInterface *subSurface : subSurfaces) {
const SurfaceInterface *childSurface = subSurface->surface();
rect |= childSurface->boundingRect().translated(subSurface->position());
}
return rect;
}
QPointer< ShadowInterface > SurfaceInterface::shadow() const
{
return d->current.shadow;
}
QPointer< BlurInterface > SurfaceInterface::blur() const
{
return d->current.blur;
}
QPointer< ContrastInterface > SurfaceInterface::contrast() const
{
return d->current.contrast;
}
QPointer< SlideInterface > SurfaceInterface::slideOnShowHide() const
{
return d->current.slide;
}
bool SurfaceInterface::isMapped() const
{
if (d->subSurface) {
// from spec:
// "A sub-surface becomes mapped, when a non-NULL wl_buffer is applied and the parent surface is mapped."
[server] Workaround for QtWayland bug https://bugreports.qt.io/browse/QTBUG-52192 Summary: QtWayland doesn't map the parent sub-surfaces in a sub-surface tree. According to the spec this would mean also the child sub-surface is not mapped. But being strict according to the spec will make applications like SystemSettings fail badly. Embedded child windows will not be rendered and QtWayland is going to hard freeze. This is not acceptable, thus we need to workaround this QtWayland bug till it's fixed. It's worth mentioning that Weston as the reference compositor also doesn't handle this situation according to spec and renders the sub-surface. See https://bugs.freedesktop.org/show_bug.cgi?id=94735 The difficult part for the workaround is to determine whether a surface should be considered unmapped. E.g. when the parent gets unmapped we need to really unmap it. But what's the difference between an unmapped parent surface which should be considered mapped and an unmapped parent surface which should be considered unmapped? The implementation goes with considering a new sub-surface always as mapped - independently of whether it ever got a buffer attached. As soon as it had a buffer attached and it gets unmapped again, it will go back to a standard conform way. The behavior now is not standard conform, thus the autotest is adjusted to have QEXPECT_FAIL for the now no longer standard conform areas. Reviewers: #plasma Subscribers: plasma-devel Projects: #plasma Differential Revision: https://phabricator.kde.org/D1250
2016-03-29 13:54:18 +00:00
return d->subSurfaceIsMapped && !d->subSurface->parentSurface().isNull() && d->subSurface->parentSurface()->isMapped();
}
return d->current.buffer != nullptr;
}
QRegion SurfaceInterface::trackedDamage() const
{
return d->trackedDamage;
}
void SurfaceInterface::resetTrackedDamage()
{
d->trackedDamage = QRegion();
}
QVector<OutputInterface *> SurfaceInterface::outputs() const
{
return d->outputs;
}
void SurfaceInterface::setOutputs(const QVector<OutputInterface *> &outputs)
{
QVector<OutputInterface *> removedOutputs = d->outputs;
for (auto it = outputs.constBegin(), end = outputs.constEnd(); it != end; ++it) {
const auto o = *it;
removedOutputs.removeOne(o);
}
for (auto it = removedOutputs.constBegin(), end = removedOutputs.constEnd(); it != end; ++it) {
const auto resources = (*it)->clientResources(client());
for (wl_resource *outputResource : resources) {
d->send_leave(outputResource);
}
disconnect(d->outputDestroyedConnections.take(*it));
}
QVector<OutputInterface *> addedOutputsOutputs = outputs;
for (auto it = d->outputs.constBegin(), end = d->outputs.constEnd(); it != end; ++it) {
const auto o = *it;
addedOutputsOutputs.removeOne(o);
}
for (auto it = addedOutputsOutputs.constBegin(), end = addedOutputsOutputs.constEnd(); it != end; ++it) {
const auto o = *it;
const auto resources = o->clientResources(client());
for (wl_resource *outputResource : resources) {
d->send_enter(outputResource);
}
d->outputDestroyedConnections[o] = connect(o, &Global::aboutToDestroyGlobal, this, [this, o] {
auto outputs = d->outputs;
if (outputs.removeOne(o)) {
setOutputs(outputs);
}});
}
// TODO: send enter when the client binds the OutputInterface another time
d->outputs = outputs;
}
SurfaceInterface *SurfaceInterface::surfaceAt(const QPointF &position)
{
if (!isMapped()) {
return nullptr;
}
// go from top to bottom. Top most child is last in list
QListIterator<QPointer<SubSurfaceInterface>> it(d->current.children);
it.toBack();
while (it.hasPrevious()) {
const auto &current = it.previous();
auto surface = current->surface();
if (surface.isNull()) {
continue;
}
if (auto s = surface->surfaceAt(position - current->position())) {
return s;
}
}
// check whether the geometry contains the pos
if (!size().isEmpty() && QRectF(QPoint(0, 0), size()).contains(position)) {
return this;
}
return nullptr;
}
SurfaceInterface *SurfaceInterface::inputSurfaceAt(const QPointF &position)
{
// TODO: Most of this is very similar to SurfaceInterface::surfaceAt
// Is there a way to reduce the code duplication?
if (!isMapped()) {
return nullptr;
}
// go from top to bottom. Top most child is last in list
QListIterator<QPointer<SubSurfaceInterface>> it(d->current.children);
it.toBack();
while (it.hasPrevious()) {
const auto &current = it.previous();
auto surface = current->surface();
if (surface.isNull()) {
continue;
}
if (auto s = surface->inputSurfaceAt(position - current->position())) {
return s;
}
}
// check whether the geometry and input region contain the pos
if (!size().isEmpty() && QRectF(QPoint(0, 0), size()).contains(position) &&
(inputIsInfinite() || input().contains(position.toPoint()))) {
return this;
}
return nullptr;
}
QPointer<LockedPointerInterface> SurfaceInterface::lockedPointer() const
{
return d->lockedPointer;
}
QPointer<ConfinedPointerInterface> SurfaceInterface::confinedPointer() const
{
return d->confinedPointer;
}
bool SurfaceInterface::inhibitsIdle() const
{
return !d->idleInhibitors.isEmpty();
}
void SurfaceInterface::setDataProxy(SurfaceInterface *surface)
{
d->dataProxy = surface;
}
SurfaceInterface* SurfaceInterface::dataProxy() const
{
return d->dataProxy;
}
QPointF SurfaceInterface::mapToBuffer(const QPointF &point) const
{
return d->surfaceToBufferMatrix.map(point);
}
QPointF SurfaceInterface::mapFromBuffer(const QPointF &point) const
{
return d->bufferToSurfaceMatrix.map(point);
}
static QRegion map_helper(const QMatrix4x4 &matrix, const QRegion &region)
{
QRegion result;
for (const QRect &rect : region) {
result += matrix.mapRect(rect);
}
return result;
}
QRegion SurfaceInterface::mapToBuffer(const QRegion &region) const
{
return map_helper(d->surfaceToBufferMatrix, region);
}
QRegion SurfaceInterface::mapFromBuffer(const QRegion &region) const
{
return map_helper(d->bufferToSurfaceMatrix, region);
}
QMatrix4x4 SurfaceInterface::surfaceToBufferMatrix() const
{
return d->surfaceToBufferMatrix;
}
} // namespace KWaylandServer