82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
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/*****************************************************************
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kwin - the KDE window manager
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Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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******************************************************************/
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#define QT_CLEAN_NAMESPACE
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#include "killwindow.h"
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#include <X11/keysymdef.h>
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#include <X11/cursorfont.h>
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KillWindow::KillWindow( Workspace* ws )
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: workspace( ws ) {}
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KillWindow::~KillWindow() {}
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void KillWindow::start() {
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static Cursor kill_cursor = 0;
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if (!kill_cursor)
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kill_cursor = XCreateFontCursor(qt_xdisplay(), XC_pirate);
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if (XGrabPointer(qt_xdisplay(), qt_xrootwin(), False,
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ButtonPressMask | ButtonReleaseMask |
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PointerMotionMask |
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EnterWindowMask | LeaveWindowMask,
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GrabModeAsync, GrabModeAsync, None,
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kill_cursor, CurrentTime) == GrabSuccess)
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{
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XGrabKeyboard(qt_xdisplay(), qt_xrootwin(), False,
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GrabModeAsync, GrabModeAsync, CurrentTime);
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XEvent ev;
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int return_pressed = 0;
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int escape_pressed = 0;
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int button_released = 0;
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XGrabServer(qt_xdisplay());
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while (!return_pressed && !escape_pressed && !button_released)
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{
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XMaskEvent(qt_xdisplay(), KeyPressMask | ButtonPressMask |
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ButtonReleaseMask | PointerMotionMask, &ev);
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if (ev.type == KeyPress)
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{
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int kc = XKeycodeToKeysym(qt_xdisplay(), ev.xkey.keycode, 0);
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int mx = 0;
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int my = 0;
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return_pressed = (kc == XK_Return) || (kc == XK_space);
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escape_pressed = (kc == XK_Escape);
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if (kc == XK_Left) mx = -10;
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if (kc == XK_Right) mx = 10;
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if (kc == XK_Up) my = -10;
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if (kc == XK_Down) my = 10;
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if (ev.xkey.state & ControlMask)
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{
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mx /= 10;
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my /= 10;
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}
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QCursor::setPos(QCursor::pos()+QPoint(mx, my));
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}
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if (ev.type == ButtonRelease)
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{
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button_released = (ev.xbutton.button == Button1);
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workspace->killWindowAtPosition(ev.xbutton.x_root, ev.xbutton.y_root);
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}
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continue;
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}
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if (return_pressed)
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workspace->killWindowAtPosition(QCursor::pos().x(), QCursor::pos().y());
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XUngrabServer(qt_xdisplay());
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XUngrabKeyboard(qt_xdisplay(), CurrentTime);
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XUngrabPointer(qt_xdisplay(), CurrentTime);
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}
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}
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