123 lines
2.9 KiB
C
123 lines
2.9 KiB
C
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_LIB_KWINGLOBALS_H
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#define KWIN_LIB_KWINGLOBALS_H
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#include <QX11Info>
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#include <QPoint>
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#include <kdemacros.h>
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#include <X11/Xlib.h>
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#include <fixx11h.h>
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namespace KWin
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{
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#define KWIN_EXPORT KDE_EXPORT
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enum CompositingType
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{
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NoCompositing = 0,
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OpenGLCompositing,
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XRenderCompositing
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};
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enum clientAreaOption
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{
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PlacementArea, // geometry where a window will be initially placed after being mapped
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MovementArea, // ??? window movement snapping area? ignore struts
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MaximizeArea, // geometry to which a window will be maximized
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MaximizeFullArea, // like MaximizeArea, but ignore struts - used e.g. for topmenu
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FullScreenArea, // area for fullscreen windows
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// these below don't depend on xinerama settings
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WorkArea, // whole workarea (all screens together)
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FullArea, // whole area (all screens together), ignore struts
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ScreenArea // one whole screen, ignore struts
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};
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enum ElectricBorder
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{
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ElectricTop,
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ElectricTopRight,
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ElectricRight,
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ElectricBottomRight,
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ElectricBottom,
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ElectricBottomLeft,
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ElectricLeft,
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ElectricTopLeft,
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ELECTRIC_COUNT,
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ElectricNone
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};
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class KWIN_EXPORT WindowPaintData
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{
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public:
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WindowPaintData();
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/**
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* Window opacity, in range 0 = transparent to 1 = fully opaque
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*/
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double opacity;
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double xScale;
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double yScale;
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int xTranslate;
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int yTranslate;
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/**
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* Saturation of the window, in range [0; 1]
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* 1 means that the window is unchanged, 0 means that it's completely
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* unsaturated (greyscale). 0.5 would make the colors less intense,
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* but not completely grey
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**/
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float saturation;
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/**
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* Brightness of the window, in range [0; 1]
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* 1 means that the window is unchanged, 0 means that it's completely
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* black. 0.5 would make it 50% darker than usual
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**/
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float brightness;
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};
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class KWIN_EXPORT ScreenPaintData
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{
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public:
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ScreenPaintData();
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double xScale;
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double yScale;
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int xTranslate;
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int yTranslate;
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};
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inline
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Display* display()
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{
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return QX11Info::display();
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}
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inline
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int displayWidth()
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{
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return XDisplayWidth( display(), DefaultScreen( display()));
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}
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inline
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int displayHeight()
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{
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return XDisplayHeight( display(), DefaultScreen( display()));
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}
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QPoint KWIN_EXPORT cursorPos();
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} // namespace
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#endif
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