kwin/effects/magnifier/magnifier.cpp

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/*
KWin - the KDE window manager
This file is part of the KDE project.
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SPDX-FileCopyrightText: 2007 Lubos Lunak <l.lunak@kde.org>
SPDX-FileCopyrightText: 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
SPDX-FileCopyrightText: 2011 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "magnifier.h"
// KConfigSkeleton
#include "magnifierconfig.h"
#include <QAction>
#include <kwinconfig.h>
#include <kstandardaction.h>
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#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/render.h>
#endif
#include <KGlobalAccel>
namespace KWin
{
const int FRAME_WIDTH = 5;
MagnifierEffect::MagnifierEffect()
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: zoom(1)
, target_zoom(1)
, polling(false)
, m_texture(nullptr)
, m_fbo(nullptr)
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
, m_pixmap(XCB_PIXMAP_NONE)
#endif
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{
initConfig<MagnifierConfig>();
QAction* a;
a = KStandardAction::zoomIn(this, &MagnifierEffect::zoomIn, this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Equal);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Equal);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Equal, a);
a = KStandardAction::zoomOut(this, &MagnifierEffect::zoomOut, this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Minus);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Minus);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Minus, a);
a = KStandardAction::actualSize(this, &MagnifierEffect::toggle, this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_0);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_0);
effects->registerGlobalShortcut(Qt::META + Qt::Key_0, a);
connect(effects, &EffectsHandler::mouseChanged, this, &MagnifierEffect::slotMouseChanged);
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reconfigure(ReconfigureAll);
}
MagnifierEffect::~MagnifierEffect()
{
delete m_fbo;
delete m_texture;
destroyPixmap();
// Save the zoom value.
MagnifierConfig::setInitialZoom(target_zoom);
MagnifierConfig::self()->save();
}
void MagnifierEffect::destroyPixmap()
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (effects->compositingType() != XRenderCompositing) {
return;
}
m_picture.reset();
if (m_pixmap != XCB_PIXMAP_NONE) {
xcb_free_pixmap(xcbConnection(), m_pixmap);
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m_pixmap = XCB_PIXMAP_NONE;
}
#endif
}
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bool MagnifierEffect::supported()
{
return effects->compositingType() == XRenderCompositing ||
(effects->isOpenGLCompositing() && GLRenderTarget::blitSupported());
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}
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void MagnifierEffect::reconfigure(ReconfigureFlags)
{
MagnifierConfig::self()->read();
int width, height;
width = MagnifierConfig::width();
height = MagnifierConfig::height();
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magnifier_size = QSize(width, height);
// Load the saved zoom value.
target_zoom = MagnifierConfig::initialZoom();
if (target_zoom != zoom)
toggle();
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}
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void MagnifierEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (zoom != target_zoom) {
double diff = time / animationTime(500.0);
if (target_zoom > zoom)
zoom = qMin(zoom * qMax(1 + diff, 1.2), target_zoom);
else {
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zoom = qMax(zoom * qMin(1 - diff, 0.8), target_zoom);
if (zoom == 1.0) {
// zoom ended - delete FBO and texture
delete m_fbo;
delete m_texture;
m_fbo = nullptr;
m_texture = nullptr;
destroyPixmap();
}
}
}
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effects->prePaintScreen(data, time);
if (zoom != 1.0)
data.paint |= magnifierArea().adjusted(-FRAME_WIDTH, -FRAME_WIDTH, FRAME_WIDTH, FRAME_WIDTH);
}
void MagnifierEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
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{
effects->paintScreen(mask, region, data); // paint normal screen
if (zoom != 1.0) {
// get the right area from the current rendered screen
const QRect area = magnifierArea();
const QPoint cursor = cursorPos();
QRect srcArea(cursor.x() - (double)area.width() / (zoom*2),
cursor.y() - (double)area.height() / (zoom*2),
(double)area.width() / zoom, (double)area.height() / zoom);
if (effects->isOpenGLCompositing()) {
m_fbo->blitFromFramebuffer(srcArea);
// paint magnifier
m_texture->bind();
auto s = ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
QMatrix4x4 mvp;
const QSize size = effects->virtualScreenSize();
mvp.ortho(0, size.width(), size.height(), 0, 0, 65535);
mvp.translate(area.x(), area.y());
s->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
m_texture->render(infiniteRegion(), area);
ShaderManager::instance()->popShader();
m_texture->unbind();
QVector<float> verts;
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setColor(QColor(0, 0, 0));
const QRectF areaF = area;
// top frame
verts << areaF.right() + FRAME_WIDTH << areaF.top() - FRAME_WIDTH;
verts << areaF.left() - FRAME_WIDTH << areaF.top() - FRAME_WIDTH;
verts << areaF.left() - FRAME_WIDTH << areaF.top();
verts << areaF.left() - FRAME_WIDTH << areaF.top();
verts << areaF.right() + FRAME_WIDTH << areaF.top();
verts << areaF.right() + FRAME_WIDTH << areaF.top() - FRAME_WIDTH;
// left frame
verts << areaF.left() << areaF.top() - FRAME_WIDTH;
verts << areaF.left() - FRAME_WIDTH << areaF.top() - FRAME_WIDTH;
verts << areaF.left() - FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH;
verts << areaF.left() - FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH;
verts << areaF.left() << areaF.bottom() + FRAME_WIDTH;
verts << areaF.left() << areaF.top() - FRAME_WIDTH;
// right frame
verts << areaF.right() + FRAME_WIDTH << areaF.top() - FRAME_WIDTH;
verts << areaF.right() << areaF.top() - FRAME_WIDTH;
verts << areaF.right() << areaF.bottom() + FRAME_WIDTH;
verts << areaF.right() << areaF.bottom() + FRAME_WIDTH;
verts << areaF.right() + FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH;
verts << areaF.right() + FRAME_WIDTH << areaF.top() - FRAME_WIDTH;
// bottom frame
verts << areaF.right() + FRAME_WIDTH << areaF.bottom();
verts << areaF.left() - FRAME_WIDTH << areaF.bottom();
verts << areaF.left() - FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH;
verts << areaF.left() - FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH;
verts << areaF.right() + FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH;
verts << areaF.right() + FRAME_WIDTH << areaF.bottom();
vbo->setData(verts.size() / 2, 2, verts.constData(), nullptr);
ShaderBinder binder(ShaderTrait::UniformColor);
binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
vbo->render(GL_TRIANGLES);
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}
if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (m_pixmap == XCB_PIXMAP_NONE || m_pixmapSize != srcArea.size()) {
destroyPixmap();
m_pixmap = xcb_generate_id(xcbConnection());
m_pixmapSize = srcArea.size();
xcb_create_pixmap(xcbConnection(), 32, m_pixmap, x11RootWindow(), m_pixmapSize.width(), m_pixmapSize.height());
m_picture.reset(new XRenderPicture(m_pixmap, 32));
}
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
static const xcb_render_transform_t identity = {
DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
};
static xcb_render_transform_t xform = {
DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
};
xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), 0, *m_picture,
srcArea.x(), srcArea.y(), 0, 0, 0, 0, srcArea.width(), srcArea.height());
xcb_flush(xcbConnection());
xform.matrix11 = DOUBLE_TO_FIXED(1.0/zoom);
xform.matrix22 = DOUBLE_TO_FIXED(1.0/zoom);
#undef DOUBLE_TO_FIXED
xcb_render_set_picture_transform(xcbConnection(), *m_picture, xform);
xcb_render_set_picture_filter(xcbConnection(), *m_picture, 4, const_cast<char*>("good"), 0, nullptr);
xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_SRC, *m_picture, 0, effects->xrenderBufferPicture(),
0, 0, 0, 0, area.x(), area.y(), area.width(), area.height() );
xcb_render_set_picture_filter(xcbConnection(), *m_picture, 4, const_cast<char*>("fast"), 0, nullptr);
xcb_render_set_picture_transform(xcbConnection(), *m_picture, identity);
const xcb_rectangle_t rects[4] = {
{ int16_t(area.x()+FRAME_WIDTH), int16_t(area.y()), uint16_t(area.width()-FRAME_WIDTH), uint16_t(FRAME_WIDTH)},
{ int16_t(area.right()-FRAME_WIDTH), int16_t(area.y()+FRAME_WIDTH), uint16_t(FRAME_WIDTH), uint16_t(area.height()-FRAME_WIDTH)},
{ int16_t(area.x()), int16_t(area.bottom()-FRAME_WIDTH), uint16_t(area.width()-FRAME_WIDTH), uint16_t(FRAME_WIDTH)},
{ int16_t(area.x()), int16_t(area.y()), uint16_t(FRAME_WIDTH), uint16_t(area.height()-FRAME_WIDTH)}
};
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(),
preMultiply(QColor(0,0,0,255)), 4, rects);
#endif
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}
}
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}
void MagnifierEffect::postPaintScreen()
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{
if (zoom != target_zoom) {
QRect framedarea = magnifierArea().adjusted(-FRAME_WIDTH, -FRAME_WIDTH, FRAME_WIDTH, FRAME_WIDTH);
effects->addRepaint(framedarea);
}
effects->postPaintScreen();
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}
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QRect MagnifierEffect::magnifierArea(QPoint pos) const
{
return QRect(pos.x() - magnifier_size.width() / 2, pos.y() - magnifier_size.height() / 2,
magnifier_size.width(), magnifier_size.height());
}
void MagnifierEffect::zoomIn()
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{
target_zoom *= 1.2;
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if (!polling) {
polling = true;
effects->startMousePolling();
}
if (effects->isOpenGLCompositing() && !m_texture) {
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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effects->makeOpenGLContextCurrent();
m_texture = new GLTexture(GL_RGBA8, magnifier_size.width(), magnifier_size.height());
m_texture->setYInverted(false);
m_fbo = new GLRenderTarget(*m_texture);
}
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effects->addRepaint(magnifierArea().adjusted(-FRAME_WIDTH, -FRAME_WIDTH, FRAME_WIDTH, FRAME_WIDTH));
}
void MagnifierEffect::zoomOut()
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{
target_zoom /= 1.2;
if (target_zoom <= 1) {
target_zoom = 1;
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if (polling) {
polling = false;
effects->stopMousePolling();
}
if (zoom == target_zoom) {
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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effects->makeOpenGLContextCurrent();
delete m_fbo;
delete m_texture;
m_fbo = nullptr;
m_texture = nullptr;
destroyPixmap();
}
}
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effects->addRepaint(magnifierArea().adjusted(-FRAME_WIDTH, -FRAME_WIDTH, FRAME_WIDTH, FRAME_WIDTH));
}
void MagnifierEffect::toggle()
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{
if (zoom == 1.0) {
if (target_zoom == 1.0) {
target_zoom = 2;
}
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if (!polling) {
polling = true;
effects->startMousePolling();
}
if (effects->isOpenGLCompositing() && !m_texture) {
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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effects->makeOpenGLContextCurrent();
m_texture = new GLTexture(GL_RGBA8, magnifier_size.width(), magnifier_size.height());
m_texture->setYInverted(false);
m_fbo = new GLRenderTarget(*m_texture);
}
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} else {
target_zoom = 1;
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if (polling) {
polling = false;
effects->stopMousePolling();
}
}
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effects->addRepaint(magnifierArea().adjusted(-FRAME_WIDTH, -FRAME_WIDTH, FRAME_WIDTH, FRAME_WIDTH));
}
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void MagnifierEffect::slotMouseChanged(const QPoint& pos, const QPoint& old,
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Qt::MouseButtons, Qt::MouseButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers)
{
if (pos != old && zoom != 1)
// need full repaint as we might lose some change events on fast mouse movements
// see Bug 187658
effects->addRepaintFull();
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}
bool MagnifierEffect::isActive() const
{
return zoom != 1.0 || zoom != target_zoom;
}
} // namespace