91 lines
2 KiB
C
91 lines
2 KiB
C
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/*
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "item.h"
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namespace KDecoration2
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{
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class Decoration;
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}
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namespace KWin
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{
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/**
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* The WindowItem class represents a window in the scene.
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*
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* A WindowItem is made of a surface with client contents and optionally a server-side frame
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* and a drop-shadow.
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*/
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class KWIN_EXPORT WindowItem : public Item
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{
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Q_OBJECT
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public:
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SurfaceItem *surfaceItem() const;
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DecorationItem *decorationItem() const;
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ShadowItem *shadowItem() const;
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void setShadow(Shadow *shadow);
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protected:
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explicit WindowItem(Scene::Window *window, Item *parent = nullptr);
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void updateSurfaceItem(SurfaceItem *surfaceItem);
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private Q_SLOTS:
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void updateDecorationItem();
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void updateSurfacePosition();
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private:
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QScopedPointer<SurfaceItem> m_surfaceItem;
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QScopedPointer<DecorationItem> m_decorationItem;
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QScopedPointer<ShadowItem> m_shadowItem;
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};
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/**
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* The WindowItemX11 class represents an X11 window (both on X11 and Wayland sessions).
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*
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* Note that Xwayland windows and Wayland surfaces are associated asynchronously. This means
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* that the surfaceItem() function can return @c null until the window is fully initialized.
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*/
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class KWIN_EXPORT WindowItemX11 : public WindowItem
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{
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Q_OBJECT
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public:
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explicit WindowItemX11(Scene::Window *window, Item *parent = nullptr);
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private Q_SLOTS:
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void initialize();
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};
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/**
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* The WindowItemWayland class represents a Wayland window.
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*/
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class KWIN_EXPORT WindowItemWayland : public WindowItem
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{
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Q_OBJECT
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public:
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explicit WindowItemWayland(Scene::Window *window, Item *parent = nullptr);
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};
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/**
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* The WindowItemInternal class represents a window created by the compositor, for
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* example, the task switcher, etc.
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*/
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class KWIN_EXPORT WindowItemInternal : public WindowItem
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{
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Q_OBJECT
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public:
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explicit WindowItemInternal(Scene::Window *window, Item *parent = nullptr);
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};
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} // namespace KWin
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