kwin/effects/presentwindows/presentwindows.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "presentwindows.h"
//KConfigSkeleton
#include "presentwindowsconfig.h"
#include <QAction>
#include <KGlobalAccel>
#include <KLocalizedString>
#include <kwinglutils.h>
#include <QMouseEvent>
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#include <netwm_def.h>
#include <math.h>
#include <assert.h>
#include <limits.h>
#include <QApplication>
#include <QQmlContext>
#include <QQmlEngine>
#include <QQuickItem>
#include <QQuickView>
#include <QGraphicsObject>
#include <QTimer>
#include <QElapsedTimer>
#include <QVector2D>
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#include <QVector4D>
namespace KWin
{
PresentWindowsEffect::PresentWindowsEffect()
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: m_proxy(this)
, m_activated(false)
, m_ignoreMinimized(false)
, m_decalOpacity(0.0)
, m_hasKeyboardGrab(false)
, m_mode(ModeCurrentDesktop)
, m_managerWindow(NULL)
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, m_needInitialSelection(false)
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, m_highlightedWindow(NULL)
, m_filterFrame(NULL)
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, m_closeView(NULL)
, m_closeWindow(NULL)
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{
m_atomDesktop = effects->announceSupportProperty("_KDE_PRESENT_WINDOWS_DESKTOP", this);
m_atomWindows = effects->announceSupportProperty("_KDE_PRESENT_WINDOWS_GROUP", this);
QAction* exposeAction = new QAction(this);
exposeAction->setObjectName(QStringLiteral("Expose"));
exposeAction->setText(i18n("Toggle Present Windows (Current desktop)"));
KGlobalAccel::self()->setDefaultShortcut(exposeAction, QList<QKeySequence>() << Qt::CTRL + Qt::Key_F9);
KGlobalAccel::self()->setShortcut(exposeAction, QList<QKeySequence>() << Qt::CTRL + Qt::Key_F9);
shortcut = KGlobalAccel::self()->shortcut(exposeAction);
effects->registerGlobalShortcut(Qt::CTRL + Qt::Key_F9, exposeAction);
connect(exposeAction, SIGNAL(triggered(bool)), this, SLOT(toggleActive()));
QAction* exposeAllAction = new QAction(this);
exposeAllAction->setObjectName(QStringLiteral("ExposeAll"));
exposeAllAction->setText(i18n("Toggle Present Windows (All desktops)"));
KGlobalAccel::self()->setDefaultShortcut(exposeAllAction, QList<QKeySequence>() << Qt::CTRL + Qt::Key_F10 << Qt::Key_LaunchC);
KGlobalAccel::self()->setShortcut(exposeAllAction, QList<QKeySequence>() << Qt::CTRL + Qt::Key_F10 << Qt::Key_LaunchC);
shortcutAll = KGlobalAccel::self()->shortcut(exposeAllAction);
effects->registerGlobalShortcut(Qt::CTRL + Qt::Key_F10, exposeAllAction);
connect(exposeAllAction, SIGNAL(triggered(bool)), this, SLOT(toggleActiveAllDesktops()));
QAction* exposeClassAction = new QAction(this);
exposeClassAction->setObjectName(QStringLiteral("ExposeClass"));
exposeClassAction->setText(i18n("Toggle Present Windows (Window class)"));
KGlobalAccel::self()->setDefaultShortcut(exposeClassAction, QList<QKeySequence>() << Qt::CTRL + Qt::Key_F7);
KGlobalAccel::self()->setShortcut(exposeClassAction, QList<QKeySequence>() << Qt::CTRL + Qt::Key_F7);
effects->registerGlobalShortcut(Qt::CTRL + Qt::Key_F7, exposeClassAction);
connect(exposeClassAction, SIGNAL(triggered(bool)), this, SLOT(toggleActiveClass()));
shortcutClass = KGlobalAccel::self()->shortcut(exposeClassAction);
connect(KGlobalAccel::self(), &KGlobalAccel::globalShortcutChanged, this, &PresentWindowsEffect::globalShortcutChanged);
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reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowGeometryShapeChanged(KWin::EffectWindow*,QRect)), this, SLOT(slotWindowGeometryShapeChanged(KWin::EffectWindow*,QRect)));
connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
connect(effects, &EffectsHandler::numberScreensChanged, this, &PresentWindowsEffect::screenCountChanged);
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}
PresentWindowsEffect::~PresentWindowsEffect()
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{
delete m_filterFrame;
delete m_closeView;
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}
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void PresentWindowsEffect::reconfigure(ReconfigureFlags)
{
PresentWindowsConfig::self()->read();
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foreach (ElectricBorder border, m_borderActivate) {
effects->unreserveElectricBorder(border, this);
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}
foreach (ElectricBorder border, m_borderActivateAll) {
effects->unreserveElectricBorder(border, this);
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}
m_borderActivate.clear();
m_borderActivateAll.clear();
foreach (int i, PresentWindowsConfig::borderActivate()) {
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m_borderActivate.append(ElectricBorder(i));
effects->reserveElectricBorder(ElectricBorder(i), this);
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}
foreach (int i, PresentWindowsConfig::borderActivateAll()) {
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m_borderActivateAll.append(ElectricBorder(i));
effects->reserveElectricBorder(ElectricBorder(i), this);
}
foreach (int i, PresentWindowsConfig::borderActivateClass()) {
m_borderActivateClass.append(ElectricBorder(i));
effects->reserveElectricBorder(ElectricBorder(i), this);
}
m_layoutMode = PresentWindowsConfig::layoutMode();
m_showCaptions = PresentWindowsConfig::drawWindowCaptions();
m_showIcons = PresentWindowsConfig::drawWindowIcons();
m_doNotCloseWindows = !PresentWindowsConfig::allowClosingWindows();
if (m_doNotCloseWindows) {
delete m_closeView;
m_closeView = nullptr;
}
m_ignoreMinimized = PresentWindowsConfig::ignoreMinimized();
m_accuracy = PresentWindowsConfig::accuracy() * 20;
m_fillGaps = PresentWindowsConfig::fillGaps();
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m_fadeDuration = double(animationTime(150));
m_showPanel = PresentWindowsConfig::showPanel();
m_leftButtonWindow = (WindowMouseAction)PresentWindowsConfig::leftButtonWindow();
m_middleButtonWindow = (WindowMouseAction)PresentWindowsConfig::middleButtonWindow();
m_rightButtonWindow = (WindowMouseAction)PresentWindowsConfig::rightButtonWindow();
m_leftButtonDesktop = (DesktopMouseAction)PresentWindowsConfig::leftButtonDesktop();
m_middleButtonDesktop = (DesktopMouseAction)PresentWindowsConfig::middleButtonDesktop();
m_rightButtonDesktop = (DesktopMouseAction)PresentWindowsConfig::rightButtonDesktop();
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}
void* PresentWindowsEffect::proxy()
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{
return &m_proxy;
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}
void PresentWindowsEffect::toggleActiveClass()
{
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if (!m_activated) {
if (!effects->activeWindow())
return;
m_mode = ModeWindowClass;
m_class = effects->activeWindow()->windowClass();
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}
setActive(!m_activated);
}
//-----------------------------------------------------------------------------
// Screen painting
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void PresentWindowsEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
m_motionManager.calculate(time);
// We need to mark the screen as having been transformed otherwise there will be no repainting
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if (m_activated || m_motionManager.managingWindows())
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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if (m_activated)
m_decalOpacity = qMin(1.0, m_decalOpacity + time / m_fadeDuration);
else
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m_decalOpacity = qMax(0.0, m_decalOpacity - time / m_fadeDuration);
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effects->prePaintScreen(data, time);
}
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void PresentWindowsEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
{
effects->paintScreen(mask, region, data);
// Display the filter box
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if (!m_windowFilter.isEmpty())
m_filterFrame->render(region);
}
void PresentWindowsEffect::postPaintScreen()
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{
if (m_motionManager.areWindowsMoving())
effects->addRepaintFull();
else if (!m_activated && m_motionManager.managingWindows() && !(m_closeWindow && m_closeView->isVisible())) {
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// We have finished moving them back, stop processing
m_motionManager.unmanageAll();
DataHash::iterator i = m_windowData.begin();
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while (i != m_windowData.end()) {
delete i.value().textFrame;
delete i.value().iconFrame;
++i;
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}
m_windowData.clear();
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foreach (EffectWindow * w, effects->stackingOrder()) {
if (w->isDock()) {
w->setData(WindowForceBlurRole, QVariant(false));
w->setData(WindowForceBackgroundContrastRole, QVariant(false));
}
}
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effects->setActiveFullScreenEffect(NULL);
effects->addRepaintFull();
} else if (m_activated && m_needInitialSelection) {
m_needInitialSelection = false;
QMouseEvent me(QEvent::MouseMove, cursorPos(), Qt::NoButton, Qt::NoButton, Qt::NoModifier);
windowInputMouseEvent(&me);
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}
// Update windows that are changing brightness or opacity
DataHash::const_iterator i;
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for (i = m_windowData.constBegin(); i != m_windowData.constEnd(); ++i) {
if (i.value().opacity > 0.0 && i.value().opacity < 1.0)
i.key()->addRepaintFull();
if (i.key()->isDesktop() && !m_motionManager.isManaging(i.key())) {
if (i.value().highlight != 0.3)
i.key()->addRepaintFull();
}
else if (i.value().highlight > 0.0 && i.value().highlight < 1.0)
i.key()->addRepaintFull();
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}
effects->postPaintScreen();
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}
//-----------------------------------------------------------------------------
// Window painting
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void PresentWindowsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
{
// TODO: We should also check to see if any windows are fading just in case fading takes longer
// than moving the windows when the effect is deactivated.
if (m_activated || m_motionManager.areWindowsMoving() || m_closeWindow) {
DataHash::iterator winData = m_windowData.find(w);
if (winData == m_windowData.end()) {
effects->prePaintWindow(w, data, time);
return;
}
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE); // Display always
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
if (winData->visible)
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_TAB_GROUP);
// Calculate window's opacity
// TODO: Minimized windows or windows not on the current desktop are only 75% visible?
if (winData->visible) {
if (winData->deleted)
winData->opacity = qMax(0.0, winData->opacity - time / m_fadeDuration);
else
winData->opacity = qMin(/*(w->isMinimized() || !w->isOnCurrentDesktop()) ? 0.75 :*/ 1.0,
winData->opacity + time / m_fadeDuration);
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} else
winData->opacity = qMax(0.0, winData->opacity - time / m_fadeDuration);
if (winData->opacity <= 0.0) {
// don't disable painting for panels if show panel is set
if (!(m_showPanel && w->isDock()))
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w->disablePainting(EffectWindow::PAINT_DISABLED);
} else if (winData->opacity != 1.0)
data.setTranslucent();
const bool isInMotion = m_motionManager.isManaging(w);
// Calculate window's brightness
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if (w == m_highlightedWindow || w == m_closeWindow || !m_activated)
winData->highlight = qMin(1.0, winData->highlight + time / m_fadeDuration);
else if (!isInMotion && w->isDesktop())
winData->highlight = 0.3;
else
winData->highlight = qMax(0.0, winData->highlight - time / m_fadeDuration);
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// Closed windows
if (winData->deleted) {
data.setTranslucent();
if (winData->opacity <= 0.0 && winData->referenced) {
// it's possible that another effect has referenced the window
// we have to keep the window in the list to prevent flickering
winData->referenced = false;
w->unrefWindow();
if (w == m_closeWindow) {
m_closeWindow = NULL;
}
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} else
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
}
// desktop windows on other desktops (Plasma activity per desktop) should not be painted
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if (w->isDesktop() && !w->isOnCurrentDesktop())
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
if (isInMotion)
data.setTransformed(); // We will be moving this window
}
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effects->prePaintWindow(w, data, time);
}
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void PresentWindowsEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{
if (m_activated || m_motionManager.areWindowsMoving()) {
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DataHash::const_iterator winData = m_windowData.constFind(w);
if (winData == m_windowData.constEnd() || (w->isDock() && m_showPanel)) {
// in case the panel should be shown just display it without any changes
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effects->paintWindow(w, mask, region, data);
return;
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}
mask |= PAINT_WINDOW_LANCZOS;
// Apply opacity and brightness
data.multiplyOpacity(winData->opacity);
data.multiplyBrightness(interpolate(0.40, 1.0, winData->highlight));
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if (m_motionManager.isManaging(w)) {
if (w->isDesktop()) {
effects->paintWindow(w, mask, region, data);
}
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m_motionManager.apply(w, data);
QRect rect = m_motionManager.transformedGeometry(w).toRect();
if (m_activated && winData->highlight > 0.0) {
// scale the window (interpolated by the highlight level) to at least 105% or to cover 1/16 of the screen size - yet keep it in screen bounds
QRect area = effects->clientArea(FullScreenArea, w);
QSizeF effSize(w->width()*data.xScale(), w->height()*data.yScale());
const float xr = area.width()/effSize.width();
const float yr = area.height()/effSize.height();
float tScale = 0.0;
if (xr < yr) {
tScale = qMax(xr/4.0, yr/32.0);
} else {
tScale = qMax(xr/32.0, yr/4.0);
}
if (tScale < 1.05) {
tScale = 1.05;
}
if (effSize.width()*tScale > area.width())
tScale = area.width() / effSize.width();
if (effSize.height()*tScale > area.height())
tScale = area.height() / effSize.height();
const qreal scale = interpolate(1.0, tScale, winData->highlight);
if (scale > 1.0) {
if (scale < tScale) // don't use lanczos during transition
mask &= ~PAINT_WINDOW_LANCZOS;
const float df = (tScale-1.0f)*0.5f;
int tx = qRound(rect.width()*df);
int ty = qRound(rect.height()*df);
QRect tRect(rect.adjusted(-tx, -ty, tx, ty));
tx = qMax(tRect.x(), area.x()) + qMin(0, area.right()-tRect.right());
ty = qMax(tRect.y(), area.y()) + qMin(0, area.bottom()-tRect.bottom());
tx = qRound((tx-rect.x())*winData->highlight);
ty = qRound((ty-rect.y())*winData->highlight);
rect.translate(tx,ty);
rect.setWidth(rect.width()*scale);
rect.setHeight(rect.height()*scale);
data *= QVector2D(scale, scale);
data += QPoint(tx, ty);
}
}
if (m_motionManager.areWindowsMoving()) {
mask &= ~PAINT_WINDOW_LANCZOS;
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}
effects->paintWindow(w, mask, region, data);
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if (m_showIcons) {
QPoint point(rect.x() + rect.width() * 0.95,
rect.y() + rect.height() * 0.95);
winData->iconFrame->setPosition(point);
if (effects->compositingType() == KWin::OpenGL2Compositing && data.shader) {
const float a = 0.9 * data.opacity() * m_decalOpacity * 0.75;
data.shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
}
winData->iconFrame->render(region, 0.9 * data.opacity() * m_decalOpacity, 0.75);
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}
if (m_showCaptions) {
QPoint point(rect.x() + rect.width() / 2,
rect.y() + rect.height() / 2);
winData->textFrame->setPosition(point);
if (effects->compositingType() == KWin::OpenGL2Compositing && data.shader) {
const float a = 0.9 * data.opacity() * m_decalOpacity * 0.75;
data.shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
}
winData->textFrame->render(region, 0.9 * data.opacity() * m_decalOpacity, 0.75);
}
} else {
if (w == m_closeWindow && m_closeView && !m_closeView->isVisible()) {
data.setOpacity(0);
}
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effects->paintWindow(w, mask, region, data);
}
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} else
effects->paintWindow(w, mask, region, data);
}
//-----------------------------------------------------------------------------
// User interaction
void PresentWindowsEffect::slotWindowAdded(EffectWindow *w)
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{
if (!m_activated)
return;
WindowData *winData = &m_windowData[w];
winData->visible = isVisibleWindow(w);
winData->opacity = 0.0;
winData->highlight = 0.0;
winData->textFrame = effects->effectFrame(EffectFrameUnstyled, false);
QFont font;
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font.setBold(true);
font.setPointSize(12);
winData->textFrame->setFont(font);
winData->iconFrame = effects->effectFrame(EffectFrameUnstyled, false);
winData->iconFrame->setAlignment(Qt::AlignRight | Qt::AlignBottom);
winData->iconFrame->setIcon(w->icon());
winData->iconFrame->setIconSize(QSize(32, 32));
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if (isSelectableWindow(w)) {
m_motionManager.manage(w);
rearrangeWindows();
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}
if (m_closeView && w == effects->findWindow(m_closeView->winId())) {
if (m_closeWindow != w) {
DataHash::iterator winDataIt = m_windowData.find(m_closeWindow);
if (winDataIt != m_windowData.end()) {
if (winDataIt->referenced) {
m_closeWindow->unrefWindow();
}
m_windowData.erase(winDataIt);
}
}
winData->visible = true;
winData->highlight = 1.0;
m_closeWindow = w;
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w->setData(WindowForceBlurRole, QVariant(true));
w->setData(WindowForceBackgroundContrastRole, QVariant(true));
}
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}
void PresentWindowsEffect::slotWindowClosed(EffectWindow *w)
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{
if (m_managerWindow == w)
m_managerWindow = NULL;
DataHash::iterator winData = m_windowData.find(w);
if (winData == m_windowData.end())
return;
winData->deleted = true;
if (!winData->referenced) {
winData->referenced = true;
w->refWindow();
}
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if (m_highlightedWindow == w)
setHighlightedWindow(findFirstWindow());
if (m_closeWindow == w) {
return; // don't rearrange, get's nulled when unref'd
}
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rearrangeWindows();
foreach (EffectWindow *w, m_motionManager.managedWindows()) {
winData = m_windowData.find(w);
if (winData != m_windowData.end() && !winData->deleted)
return; // found one that is not deleted? then we go on
}
setActive(false); //else no need to keep this open
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}
void PresentWindowsEffect::slotWindowDeleted(EffectWindow *w)
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{
DataHash::iterator winData = m_windowData.find(w);
if (winData == m_windowData.end())
return;
delete winData->textFrame;
delete winData->iconFrame;
m_windowData.erase(winData);
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m_motionManager.unmanage(w);
}
void PresentWindowsEffect::slotWindowGeometryShapeChanged(EffectWindow* w, const QRect& old)
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{
Q_UNUSED(old)
if (!m_activated)
return;
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if (!m_windowData.contains(w))
return;
if (w != m_closeWindow)
rearrangeWindows();
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}
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bool PresentWindowsEffect::borderActivated(ElectricBorder border)
{
int mode = 0;
if (m_borderActivate.contains(border))
mode |= 1;
else if (m_borderActivateAll.contains(border))
mode |= 2;
else if (m_borderActivateClass.contains(border))
mode |= 4;
if (!mode)
return false;
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
return true;
if (mode & 1)
toggleActive();
else if (mode & 2)
toggleActiveAllDesktops();
else if (mode & 4)
toggleActiveClass();
return true;
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}
void PresentWindowsEffect::windowInputMouseEvent(QEvent *e)
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{
QMouseEvent* me = static_cast< QMouseEvent* >(e);
if (m_closeView) {
const bool contains = m_closeView->geometry().contains(me->pos());
if (!m_closeView->isVisible() && contains) {
updateCloseWindow();
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}
if (m_closeView->isVisible()) {
const QPoint widgetPos = m_closeView->mapFromGlobal(me->pos());
// const QPointF scenePos = m_closeView->mapToScene(widgetPos);
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QMouseEvent event(me->type(), widgetPos, me->pos(), me->button(), me->buttons(), me->modifiers());
m_closeView->windowInputMouseEvent(&event);
if (contains) {
// filter out
return;
}
}
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}
// Which window are we hovering over? Always trigger as we don't always get move events before clicking
// We cannot use m_motionManager.windowAtPoint() as the window might not be visible
EffectWindowList windows = m_motionManager.managedWindows();
bool hovering = false;
EffectWindow *highlightCandidate = NULL;
for (int i = 0; i < windows.size(); ++i) {
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DataHash::const_iterator winData = m_windowData.constFind(windows.at(i));
if (winData == m_windowData.constEnd())
continue;
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if (m_motionManager.transformedGeometry(windows.at(i)).contains(cursorPos()) &&
winData->visible && !winData->deleted) {
hovering = true;
if (windows.at(i) && m_highlightedWindow != windows.at(i))
highlightCandidate = windows.at(i);
break;
}
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}
if (!hovering)
setHighlightedWindow(NULL);
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if (m_highlightedWindow && m_motionManager.transformedGeometry(m_highlightedWindow).contains(me->pos()))
updateCloseWindow();
else if (m_closeView)
m_closeView->hide();
if (e->type() == QEvent::MouseButtonRelease) {
if (highlightCandidate)
setHighlightedWindow(highlightCandidate);
if (me->button() == Qt::LeftButton) {
if (hovering) {
// mouse is hovering above a window - use MouseActionsWindow
mouseActionWindow(m_leftButtonWindow);
} else {
// mouse is hovering above desktop - use MouseActionsDesktop
mouseActionDesktop(m_leftButtonDesktop);
}
}
if (me->button() == Qt::MidButton) {
if (hovering) {
// mouse is hovering above a window - use MouseActionsWindow
mouseActionWindow(m_middleButtonWindow);
} else {
// mouse is hovering above desktop - use MouseActionsDesktop
mouseActionDesktop(m_middleButtonDesktop);
}
}
if (me->button() == Qt::RightButton) {
if (hovering) {
// mouse is hovering above a window - use MouseActionsWindow
mouseActionWindow(m_rightButtonWindow);
} else {
// mouse is hovering above desktop - use MouseActionsDesktop
mouseActionDesktop(m_rightButtonDesktop);
}
}
} else if (highlightCandidate && !m_motionManager.areWindowsMoving())
setHighlightedWindow(highlightCandidate);
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}
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void PresentWindowsEffect::mouseActionWindow(WindowMouseAction& action)
{
switch(action) {
case WindowActivateAction:
if (m_highlightedWindow)
effects->activateWindow(m_highlightedWindow);
setActive(false);
break;
case WindowExitAction:
setActive(false);
break;
case WindowToCurrentDesktopAction:
if (m_highlightedWindow)
effects->windowToDesktop(m_highlightedWindow, effects->currentDesktop());
break;
case WindowToAllDesktopsAction:
if (m_highlightedWindow) {
if (m_highlightedWindow->isOnAllDesktops())
effects->windowToDesktop(m_highlightedWindow, effects->currentDesktop());
else
effects->windowToDesktop(m_highlightedWindow, NET::OnAllDesktops);
}
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break;
case WindowMinimizeAction:
if (m_highlightedWindow) {
if (m_highlightedWindow->isMinimized())
m_highlightedWindow->unminimize();
else
m_highlightedWindow->minimize();
}
break;
default:
break;
}
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}
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void PresentWindowsEffect::mouseActionDesktop(DesktopMouseAction& action)
{
switch(action) {
case DesktopActivateAction:
if (m_highlightedWindow)
effects->activateWindow(m_highlightedWindow);
setActive(false);
break;
case DesktopExitAction:
setActive(false);
break;
case DesktopShowDesktopAction:
effects->setShowingDesktop(true);
setActive(false);
default:
break;
}
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}
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void PresentWindowsEffect::grabbedKeyboardEvent(QKeyEvent *e)
{
if (e->type() == QEvent::KeyPress) {
// check for global shortcuts
// HACK: keyboard grab disables the global shortcuts so we have to check for global shortcut (bug 156155)
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if (m_mode == ModeCurrentDesktop && shortcut.contains(e->key() + e->modifiers())) {
toggleActive();
return;
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}
if (m_mode == ModeAllDesktops && shortcutAll.contains(e->key() + e->modifiers())) {
toggleActiveAllDesktops();
return;
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}
if (m_mode == ModeWindowClass && shortcutClass.contains(e->key() + e->modifiers())) {
toggleActiveClass();
return;
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}
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switch(e->key()) {
// Wrap only if not auto-repeating
case Qt::Key_Left:
setHighlightedWindow(relativeWindow(m_highlightedWindow, -1, 0, !e->isAutoRepeat()));
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break;
case Qt::Key_Right:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 1, 0, !e->isAutoRepeat()));
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break;
case Qt::Key_Up:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, -1, !e->isAutoRepeat()));
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break;
case Qt::Key_Down:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, 1, !e->isAutoRepeat()));
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break;
case Qt::Key_Home:
setHighlightedWindow(relativeWindow(m_highlightedWindow, -1000, 0, false));
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break;
case Qt::Key_End:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 1000, 0, false));
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break;
case Qt::Key_PageUp:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, -1000, false));
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break;
case Qt::Key_PageDown:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, 1000, false));
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break;
case Qt::Key_Backspace:
if (!m_windowFilter.isEmpty()) {
m_windowFilter.remove(m_windowFilter.length() - 1, 1);
updateFilterFrame();
rearrangeWindows();
}
return;
case Qt::Key_Escape:
setActive(false);
return;
case Qt::Key_Return:
case Qt::Key_Enter:
if (m_highlightedWindow)
effects->activateWindow(m_highlightedWindow);
setActive(false);
return;
case Qt::Key_Tab:
return; // Nothing at the moment
case Qt::Key_Delete:
if (!m_windowFilter.isEmpty()) {
m_windowFilter.clear();
updateFilterFrame();
rearrangeWindows();
}
break;
case 0:
return; // HACK: Workaround for Qt bug on unbound keys (#178547)
default:
if (!e->text().isEmpty()) {
m_windowFilter.append(e->text());
updateFilterFrame();
rearrangeWindows();
return;
}
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break;
}
}
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}
//-----------------------------------------------------------------------------
// Atom handling
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void PresentWindowsEffect::slotPropertyNotify(EffectWindow* w, long a)
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{
if (!w || (a != m_atomDesktop && a != m_atomWindows))
return; // Not our atom
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if (a == m_atomDesktop) {
QByteArray byteData = w->readProperty(m_atomDesktop, m_atomDesktop, 32);
if (byteData.length() < 1) {
// Property was removed, end present windows
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setActive(false);
return;
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}
auto* data = reinterpret_cast<uint32_t*>(byteData.data());
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if (!data[0]) {
// Purposely ending present windows by issuing a NULL target
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setActive(false);
return;
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}
// present windows is active so don't do anything
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if (m_activated)
return;
int desktop = data[0];
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if (desktop > effects->numberOfDesktops())
return;
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if (desktop == -1)
toggleActiveAllDesktops();
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else {
m_mode = ModeSelectedDesktop;
m_desktop = desktop;
m_managerWindow = w;
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setActive(true);
}
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} else if (a == m_atomWindows) {
QByteArray byteData = w->readProperty(m_atomWindows, m_atomWindows, 32);
if (byteData.length() < 1) {
// Property was removed, end present windows
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setActive(false);
return;
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}
auto* data = reinterpret_cast<uint32_t*>(byteData.data());
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if (!data[0]) {
// Purposely ending present windows by issuing a NULL target
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setActive(false);
return;
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}
// present windows is active so don't do anything
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if (m_activated)
return;
// for security clear selected windows
m_selectedWindows.clear();
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int length = byteData.length() / sizeof(data[0]);
for (int i = 0; i < length; i++) {
EffectWindow* foundWin = effects->findWindow(data[i]);
if (!foundWin) {
qCDebug(KWINEFFECTS) << "Invalid window targetted for present windows. Requested:" << data[i];
continue;
}
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m_selectedWindows.append(foundWin);
}
m_mode = ModeWindowGroup;
m_managerWindow = w;
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setActive(true);
}
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}
//-----------------------------------------------------------------------------
// Window rearranging
void PresentWindowsEffect::rearrangeWindows()
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{
if (!m_activated)
return;
effects->addRepaintFull(); // Trigger the first repaint
if (m_closeView)
m_closeView->hide();
// Work out which windows are on which screens
EffectWindowList windowlist;
QList<EffectWindowList> windowlists;
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for (int i = 0; i < effects->numScreens(); i++)
windowlists.append(EffectWindowList());
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if (m_windowFilter.isEmpty()) {
windowlist = m_motionManager.managedWindows();
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foreach (EffectWindow * w, m_motionManager.managedWindows()) {
DataHash::iterator winData = m_windowData.find(w);
if (winData == m_windowData.end() || winData->deleted)
continue; // don't include closed windows
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windowlists[w->screen()].append(w);
winData->visible = true;
}
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} else {
// Can we move this filtering somewhere else?
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
DataHash::iterator winData = m_windowData.find(w);
if (winData == m_windowData.end() || winData->deleted)
continue; // don't include closed windows
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if (w->caption().contains(m_windowFilter, Qt::CaseInsensitive) ||
w->windowClass().contains(m_windowFilter, Qt::CaseInsensitive) ||
w->windowRole().contains(m_windowFilter, Qt::CaseInsensitive)) {
windowlist.append(w);
windowlists[w->screen()].append(w);
winData->visible = true;
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} else
winData->visible = false;
}
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}
if (windowlist.isEmpty()) {
setHighlightedWindow(NULL);
return;
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}
// We filtered out the highlighted window
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if (m_highlightedWindow) {
DataHash::iterator winData = m_windowData.find(m_highlightedWindow);
if (winData != m_windowData.end() && !winData->visible)
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setHighlightedWindow(findFirstWindow());
} else
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setHighlightedWindow(findFirstWindow());
int screens = effects->numScreens();
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for (int screen = 0; screen < screens; screen++) {
EffectWindowList windows;
windows = windowlists[screen];
// Don't rearrange if the grid is the same size as what it was before to prevent
// windows moving to a better spot if one was filtered out.
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if (m_layoutMode == LayoutRegularGrid &&
m_gridSizes[screen].columns * m_gridSizes[screen].rows &&
windows.size() < m_gridSizes[screen].columns * m_gridSizes[screen].rows &&
windows.size() > (m_gridSizes[screen].columns - 1) * m_gridSizes[screen].rows &&
windows.size() > m_gridSizes[screen].columns *(m_gridSizes[screen].rows - 1))
continue;
// No point continuing if there is no windows to process
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if (!windows.count())
continue;
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calculateWindowTransformations(windows, screen, m_motionManager);
}
// Resize text frames if required
QFontMetrics* metrics = NULL; // All fonts are the same
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foreach (EffectWindow * w, m_motionManager.managedWindows()) {
DataHash::iterator winData = m_windowData.find(w);
if (winData == m_windowData.end())
continue;
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if (!metrics)
metrics = new QFontMetrics(winData->textFrame->font());
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QRect geom = m_motionManager.targetGeometry(w).toRect();
QString string = metrics->elidedText(w->caption(), Qt::ElideRight, geom.width() * 0.9);
if (string != winData->textFrame->text())
winData->textFrame->setText(string);
}
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delete metrics;
}
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void PresentWindowsEffect::calculateWindowTransformations(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager, bool external)
{
if (m_layoutMode == LayoutRegularGrid)
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calculateWindowTransformationsClosest(windowlist, screen, motionManager);
else if (m_layoutMode == LayoutFlexibleGrid)
calculateWindowTransformationsKompose(windowlist, screen, motionManager);
else
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calculateWindowTransformationsNatural(windowlist, screen, motionManager);
// If called externally we don't need to remember this data
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if (external)
m_windowData.clear();
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}
static inline int distance(QPoint &pos1, QPoint &pos2)
{
const int xdiff = pos1.x() - pos2.x();
const int ydiff = pos1.y() - pos2.y();
return int(sqrt(float(xdiff*xdiff + ydiff*ydiff)));
}
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void PresentWindowsEffect::calculateWindowTransformationsClosest(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager)
{
// This layout mode requires at least one window visible
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if (windowlist.count() == 0)
return;
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QRect area = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
if (m_showPanel) // reserve space for the panel
area = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
int columns = int(ceil(sqrt(double(windowlist.count()))));
int rows = int(ceil(windowlist.count() / double(columns)));
// Remember the size for later
// If we are using this layout externally we don't need to remember m_gridSizes.
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if (m_gridSizes.size() != 0) {
m_gridSizes[screen].columns = columns;
m_gridSizes[screen].rows = rows;
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}
// Assign slots
int slotWidth = area.width() / columns;
int slotHeight = area.height() / rows;
QVector<EffectWindow*> takenSlots;
takenSlots.resize(rows*columns);
takenSlots.fill(0);
// precalculate all slot centers
QVector<QPoint> slotCenters;
slotCenters.resize(rows*columns);
for (int x = 0; x < columns; ++x)
for (int y = 0; y < rows; ++y) {
slotCenters[x + y*columns] = QPoint(area.x() + slotWidth * x + slotWidth / 2,
area.y() + slotHeight * y + slotHeight / 2);
}
// Assign each window to the closest available slot
EffectWindowList tmpList = windowlist; // use a QLinkedList copy instead?
QPoint otherPos;
while (!tmpList.isEmpty()) {
EffectWindow *w = tmpList.first();
int slotCandidate = -1, slotCandidateDistance = INT_MAX;
QPoint pos = w->geometry().center();
for (int i = 0; i < columns*rows; ++i) { // all slots
const int dist = distance(pos, slotCenters[i]);
if (dist < slotCandidateDistance) { // window is interested in this slot
EffectWindow *occupier = takenSlots[i];
assert(occupier != w);
if (!occupier || dist < distance((otherPos = occupier->geometry().center()), slotCenters[i])) {
// either nobody lives here, or we're better - takeover the slot if it's our best
slotCandidate = i;
slotCandidateDistance = dist;
}
}
}
assert(slotCandidate != -1);
if (takenSlots[slotCandidate])
tmpList << takenSlots[slotCandidate]; // occupier needs a new home now :p
tmpList.removeAll(w);
takenSlots[slotCandidate] = w; // ...and we rumble in =)
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}
for (int slot = 0; slot < columns*rows; ++slot) {
EffectWindow *w = takenSlots[slot];
if (!w) // some slots might be empty
continue;
// Work out where the slot is
QRect target(
area.x() + (slot % columns) * slotWidth,
area.y() + (slot / columns) * slotHeight,
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slotWidth, slotHeight);
target.adjust(10, 10, -10, -10); // Borders
double scale;
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if (target.width() / double(w->width()) < target.height() / double(w->height())) {
// Center vertically
scale = target.width() / double(w->width());
target.moveTop(target.top() + (target.height() - int(w->height() * scale)) / 2);
target.setHeight(int(w->height() * scale));
} else {
// Center horizontally
scale = target.height() / double(w->height());
target.moveLeft(target.left() + (target.width() - int(w->width() * scale)) / 2);
target.setWidth(int(w->width() * scale));
}
// Don't scale the windows too much
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if (scale > 2.0 || (scale > 1.0 && (w->width() > 300 || w->height() > 300))) {
scale = (w->width() > 300 || w->height() > 300) ? 1.0 : 2.0;
target = QRect(
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target.center().x() - int(w->width() * scale) / 2,
target.center().y() - int(w->height() * scale) / 2,
scale * w->width(), scale * w->height());
}
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motionManager.moveWindow(w, target);
}
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}
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void PresentWindowsEffect::calculateWindowTransformationsKompose(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager)
{
// This layout mode requires at least one window visible
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if (windowlist.count() == 0)
return;
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QRect availRect = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
if (m_showPanel) // reserve space for the panel
availRect = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
qSort(windowlist); // The location of the windows should not depend on the stacking order
// Following code is taken from Kompose 0.5.4, src/komposelayout.cpp
int spacing = 10;
int rows, columns;
double parentRatio = availRect.width() / (double)availRect.height();
// Use more columns than rows when parent's width > parent's height
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if (parentRatio > 1) {
columns = (int)ceil(sqrt((double)windowlist.count()));
rows = (int)ceil((double)windowlist.count() / (double)columns);
} else {
rows = (int)ceil(sqrt((double)windowlist.count()));
columns = (int)ceil((double)windowlist.count() / (double)rows);
}
//qCDebug(KWINEFFECTS) << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients";
// Calculate width & height
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int w = (availRect.width() - (columns + 1) * spacing) / columns;
int h = (availRect.height() - (rows + 1) * spacing) / rows;
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EffectWindowList::iterator it(windowlist.begin());
QList<QRect> geometryRects;
QList<int> maxRowHeights;
// Process rows
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for (int i = 0; i < rows; ++i) {
int xOffsetFromLastCol = 0;
int maxHeightInRow = 0;
// Process columns
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for (int j = 0; j < columns; ++j) {
EffectWindow* window;
// Check for end of List
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if (it == windowlist.end())
break;
window = *it;
// Calculate width and height of widget
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double ratio = aspectRatio(window);
int widgetw = 100;
int widgeth = 100;
int usableW = w;
int usableH = h;
// use width of two boxes if there is no right neighbour
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if (window == windowlist.last() && j != columns - 1) {
usableW = 2 * w;
}
++it; // We need access to the neighbour in the following
// expand if right neighbour has ratio < 1
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if (j != columns - 1 && it != windowlist.end() && aspectRatio(*it) < 1) {
int addW = w - widthForHeight(*it, h);
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if (addW > 0) {
usableW = w + addW;
}
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}
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if (ratio == -1) {
widgetw = w;
widgeth = h;
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} else {
double widthByHeight = widthForHeight(window, usableH);
double heightByWidth = heightForWidth(window, usableW);
if ((ratio >= 1.0 && heightByWidth <= usableH) ||
(ratio < 1.0 && widthByHeight > usableW)) {
widgetw = usableW;
widgeth = (int)heightByWidth;
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} else if ((ratio < 1.0 && widthByHeight <= usableW) ||
(ratio >= 1.0 && heightByWidth > usableH)) {
widgeth = usableH;
widgetw = (int)widthByHeight;
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}
// Don't upscale large-ish windows
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if (widgetw > window->width() && (window->width() > 300 || window->height() > 300)) {
widgetw = window->width();
widgeth = window->height();
}
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}
// Set the Widget's size
int alignmentXoffset = 0;
int alignmentYoffset = 0;
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if (i == 0 && h > widgeth)
alignmentYoffset = h - widgeth;
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if (j == 0 && w > widgetw)
alignmentXoffset = w - widgetw;
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QRect geom(availRect.x() + j *(w + spacing) + spacing + alignmentXoffset + xOffsetFromLastCol,
availRect.y() + i *(h + spacing) + spacing + alignmentYoffset,
widgetw, widgeth);
geometryRects.append(geom);
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// Set the x offset for the next column
if (alignmentXoffset == 0)
xOffsetFromLastCol += widgetw - w;
if (maxHeightInRow < widgeth)
maxHeightInRow = widgeth;
}
maxRowHeights.append(maxHeightInRow);
}
int topOffset = 0;
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for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
int pos = i * columns + j;
if (pos >= windowlist.count())
break;
EffectWindow* window = windowlist[pos];
QRect target = geometryRects[pos];
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target.setY(target.y() + topOffset);
// @Marrtin: any idea what this is good for?
// DataHash::iterator winData = m_windowData.find(window);
// if (winData != m_windowData.end())
// winData->slot = pos;
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motionManager.moveWindow(window, target);
//qCDebug(KWINEFFECTS) << "Window '" << window->caption() << "' gets moved to (" <<
// mWindowData[window].area.left() << "; " << mWindowData[window].area.right() <<
// "), scale: " << mWindowData[window].scale << endl;
}
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if (maxRowHeights[i] - h > 0)
topOffset += maxRowHeights[i] - h;
}
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}
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void PresentWindowsEffect::calculateWindowTransformationsNatural(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager)
{
// If windows do not overlap they scale into nothingness, fix by resetting. To reproduce
// just have a single window on a Xinerama screen or have two windows that do not touch.
// TODO: Work out why this happens, is most likely a bug in the manager.
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foreach (EffectWindow * w, windowlist)
if (motionManager.transformedGeometry(w) == w->geometry())
motionManager.reset(w);
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if (windowlist.count() == 1) {
// Just move the window to its original location to save time
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if (effects->clientArea(FullScreenArea, windowlist[0]).contains(windowlist[0]->geometry())) {
motionManager.moveWindow(windowlist[0], windowlist[0]->geometry());
return;
}
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}
// As we are using pseudo-random movement (See "slot") we need to make sure the list
// is always sorted the same way no matter which window is currently active.
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qSort(windowlist);
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QRect area = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
if (m_showPanel) // reserve space for the panel
area = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
QRect bounds = area;
int direction = 0;
QHash<EffectWindow*, QRect> targets;
QHash<EffectWindow*, int> directions;
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foreach (EffectWindow * w, windowlist) {
bounds = bounds.united(w->geometry());
targets[w] = w->geometry();
// Reuse the unused "slot" as a preferred direction attribute. This is used when the window
// is on the edge of the screen to try to use as much screen real estate as possible.
directions[w] = direction;
direction++;
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if (direction == 4)
direction = 0;
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}
// Iterate over all windows, if two overlap push them apart _slightly_ as we try to
// brute-force the most optimal positions over many iterations.
bool overlap;
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do {
overlap = false;
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foreach (EffectWindow * w, windowlist) {
QRect *target_w = &targets[w];
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foreach (EffectWindow * e, windowlist) {
if (w == e)
continue;
QRect *target_e = &targets[e];
if (target_w->adjusted(-5, -5, 5, 5).intersects(target_e->adjusted(-5, -5, 5, 5))) {
overlap = true;
// Determine pushing direction
QPoint diff(target_e->center() - target_w->center());
// Prevent dividing by zero and non-movement
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if (diff.x() == 0 && diff.y() == 0)
diff.setX(1);
// Try to keep screen aspect ratio
//if (bounds.height() / bounds.width() > area.height() / area.width())
// diff.setY(diff.y() / 2);
//else
// diff.setX(diff.x() / 2);
// Approximate a vector of between 10px and 20px in magnitude in the same direction
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diff *= m_accuracy / double(diff.manhattanLength());
// Move both windows apart
target_w->translate(-diff);
target_e->translate(diff);
// Try to keep the bounding rect the same aspect as the screen so that more
// screen real estate is utilised. We do this by splitting the screen into nine
// equal sections, if the window center is in any of the corner sections pull the
// window towards the outer corner. If it is in any of the other edge sections
// alternate between each corner on that edge. We don't want to determine it
// randomly as it will not produce consistant locations when using the filter.
// Only move one window so we don't cause large amounts of unnecessary zooming
// in some situations. We need to do this even when expanding later just in case
// all windows are the same size.
// (We are using an old bounding rect for this, hopefully it doesn't matter)
int xSection = (target_w->x() - bounds.x()) / (bounds.width() / 3);
int ySection = (target_w->y() - bounds.y()) / (bounds.height() / 3);
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diff = QPoint(0, 0);
if (xSection != 1 || ySection != 1) { // Remove this if you want the center to pull as well
if (xSection == 1)
xSection = (directions[w] / 2 ? 2 : 0);
if (ySection == 1)
ySection = (directions[w] % 2 ? 2 : 0);
}
if (xSection == 0 && ySection == 0)
diff = QPoint(bounds.topLeft() - target_w->center());
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if (xSection == 2 && ySection == 0)
diff = QPoint(bounds.topRight() - target_w->center());
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if (xSection == 2 && ySection == 2)
diff = QPoint(bounds.bottomRight() - target_w->center());
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if (xSection == 0 && ySection == 2)
diff = QPoint(bounds.bottomLeft() - target_w->center());
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if (diff.x() != 0 || diff.y() != 0) {
diff *= m_accuracy / double(diff.manhattanLength());
target_w->translate(diff);
}
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// Update bounding rect
bounds = bounds.united(*target_w);
bounds = bounds.united(*target_e);
}
}
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}
} while (overlap);
// Work out scaling by getting the most top-left and most bottom-right window coords.
// The 20's and 10's are so that the windows don't touch the edge of the screen.
double scale;
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if (bounds == area)
scale = 1.0; // Don't add borders to the screen
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else if (area.width() / double(bounds.width()) < area.height() / double(bounds.height()))
scale = (area.width() - 20) / double(bounds.width());
else
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scale = (area.height() - 20) / double(bounds.height());
// Make bounding rect fill the screen size for later steps
bounds = QRect(
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bounds.x() - (area.width() - 20 - bounds.width() * scale) / 2 - 10 / scale,
bounds.y() - (area.height() - 20 - bounds.height() * scale) / 2 - 10 / scale,
area.width() / scale,
area.height() / scale
);
// Move all windows back onto the screen and set their scale
QHash<EffectWindow*, QRect>::iterator target = targets.begin();
while (target != targets.end()) {
target->setRect((target->x() - bounds.x()) * scale + area.x(),
(target->y() - bounds.y()) * scale + area.y(),
target->width() * scale,
target->height() * scale
);
++target;
}
// Try to fill the gaps by enlarging windows if they have the space
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if (m_fillGaps) {
// Don't expand onto or over the border
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QRegion borderRegion(area.adjusted(-200, -200, 200, 200));
borderRegion ^= area.adjusted(10 / scale, 10 / scale, -10 / scale, -10 / scale);
bool moved;
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do {
moved = false;
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foreach (EffectWindow * w, windowlist) {
QRect oldRect;
QRect *target = &targets[w];
// This may cause some slight distortion if the windows are enlarged a large amount
int widthDiff = m_accuracy;
int heightDiff = heightForWidth(w, target->width() + widthDiff) - target->height();
int xDiff = widthDiff / 2; // Also move a bit in the direction of the enlarge, allows the
int yDiff = heightDiff / 2; // center windows to be enlarged if there is gaps on the side.
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// Attempt enlarging to the top-right
oldRect = *target;
target->setRect(target->x() + xDiff,
target->y() - yDiff - heightDiff,
target->width() + widthDiff,
target->height() + heightDiff
);
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if (isOverlappingAny(w, targets, borderRegion))
*target = oldRect;
else
moved = true;
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// Attempt enlarging to the bottom-right
oldRect = *target;
target->setRect(
target->x() + xDiff,
target->y() + yDiff,
target->width() + widthDiff,
target->height() + heightDiff
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);
if (isOverlappingAny(w, targets, borderRegion))
*target = oldRect;
else
moved = true;
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// Attempt enlarging to the bottom-left
oldRect = *target;
target->setRect(
target->x() - xDiff - widthDiff,
target->y() + yDiff,
target->width() + widthDiff,
target->height() + heightDiff
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);
if (isOverlappingAny(w, targets, borderRegion))
*target = oldRect;
else
moved = true;
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// Attempt enlarging to the top-left
oldRect = *target;
target->setRect(
target->x() - xDiff - widthDiff,
target->y() - yDiff - heightDiff,
target->width() + widthDiff,
target->height() + heightDiff
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);
if (isOverlappingAny(w, targets, borderRegion))
*target = oldRect;
else
moved = true;
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}
} while (moved);
// The expanding code above can actually enlarge windows over 1.0/2.0 scale, we don't like this
// We can't add this to the loop above as it would cause a never-ending loop so we have to make
// do with the less-than-optimal space usage with using this method.
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foreach (EffectWindow * w, windowlist) {
QRect *target = &targets[w];
double scale = target->width() / double(w->width());
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if (scale > 2.0 || (scale > 1.0 && (w->width() > 300 || w->height() > 300))) {
scale = (w->width() > 300 || w->height() > 300) ? 1.0 : 2.0;
target->setRect(
target->center().x() - int(w->width() * scale) / 2,
target->center().y() - int(w->height() * scale) / 2,
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w->width() * scale,
w->height() * scale);
}
}
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}
// Notify the motion manager of the targets
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foreach (EffectWindow * w, windowlist)
motionManager.moveWindow(w, targets.value(w));
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}
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bool PresentWindowsEffect::isOverlappingAny(EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border)
{
QHash<EffectWindow*, QRect>::const_iterator winTarget = targets.find(w);
if (winTarget == targets.constEnd())
return false;
if (border.intersects(*winTarget))
return true;
// Is there a better way to do this?
QHash<EffectWindow*, QRect>::const_iterator target;
for (target = targets.constBegin(); target != targets.constEnd(); ++target) {
if (target == winTarget)
continue;
if (winTarget->adjusted(-5, -5, 5, 5).intersects(target->adjusted(-5, -5, 5, 5)))
return true;
}
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return false;
}
//-----------------------------------------------------------------------------
// Activation
void PresentWindowsEffect::setActive(bool active)
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{
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
return;
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if (m_activated == active)
return;
m_activated = active;
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if (m_activated) {
effects->setShowingDesktop(false);
m_needInitialSelection = true;
m_closeButtonCorner = (Qt::Corner)effects->kwinOption(KWin::CloseButtonCorner).toInt();
m_decalOpacity = 0.0;
m_highlightedWindow = NULL;
m_windowFilter.clear();
if (!(m_doNotCloseWindows || m_closeView)) {
m_closeView = new CloseWindowView();
connect(m_closeView, &CloseWindowView::requestClose, this, &PresentWindowsEffect::closeWindow);
}
// Add every single window to m_windowData (Just calling [w] creates it)
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foreach (EffectWindow * w, effects->stackingOrder()) {
DataHash::iterator winData;
if ((winData = m_windowData.find(w)) != m_windowData.end()) {
winData->visible = isVisibleWindow(w);
continue; // Happens if we reactivate before the ending animation finishes
}
winData = m_windowData.insert(w, WindowData());
winData->visible = isVisibleWindow(w);
winData->deleted = false;
winData->referenced = false;
winData->opacity = 0.0;
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if (w->isOnCurrentDesktop() && !w->isMinimized())
winData->opacity = 1.0;
winData->highlight = 1.0;
winData->textFrame = effects->effectFrame(EffectFrameUnstyled, false);
QFont font;
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font.setBold(true);
font.setPointSize(12);
winData->textFrame->setFont(font);
winData->iconFrame = effects->effectFrame(EffectFrameUnstyled, false);
winData->iconFrame->setAlignment(Qt::AlignRight | Qt::AlignBottom);
winData->iconFrame->setIcon(w->icon());
winData->iconFrame->setIconSize(QSize(32, 32));
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}
// Filter out special windows such as panels and taskbars
foreach (EffectWindow * w, effects->stackingOrder()) {
if (isSelectableWindow(w)) {
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m_motionManager.manage(w);
}
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}
if (m_motionManager.managedWindows().isEmpty() ||
((m_motionManager.managedWindows().count() == 1) && m_motionManager.managedWindows().first()->isOnCurrentDesktop() &&
(m_ignoreMinimized || !m_motionManager.managedWindows().first()->isMinimized()))) {
// No point triggering if there is nothing to do
m_activated = false;
DataHash::iterator i = m_windowData.begin();
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while (i != m_windowData.end()) {
delete i.value().textFrame;
delete i.value().iconFrame;
++i;
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}
m_windowData.clear();
m_motionManager.unmanageAll();
return;
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}
// Create temporary input window to catch mouse events
effects->startMouseInterception(this, Qt::PointingHandCursor);
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m_hasKeyboardGrab = effects->grabKeyboard(this);
effects->setActiveFullScreenEffect(this);
screenCountChanged();
rearrangeWindows();
setHighlightedWindow(effects->activeWindow());
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foreach (EffectWindow * w, effects->stackingOrder()) {
if (w->isDock()) {
w->setData(WindowForceBlurRole, QVariant(true));
w->setData(WindowForceBackgroundContrastRole, QVariant(true));
}
}
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} else {
m_needInitialSelection = false;
if (m_highlightedWindow)
effects->setElevatedWindow(m_highlightedWindow, false);
// Fade in/out all windows
EffectWindow *activeWindow = effects->activeWindow();
int desktop = effects->currentDesktop();
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if (activeWindow && !activeWindow->isOnAllDesktops())
desktop = activeWindow->desktop();
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foreach (EffectWindow * w, effects->stackingOrder()) {
DataHash::iterator winData = m_windowData.find(w);
if (winData != m_windowData.end())
winData->visible = (w->isOnDesktop(desktop) || w->isOnAllDesktops()) &&
!w->isMinimized() && (w->isCurrentTab() || winData->visible);
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}
if (m_closeView)
m_closeView->hide();
// Move all windows back to their original position
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foreach (EffectWindow * w, m_motionManager.managedWindows())
m_motionManager.moveWindow(w, w->geometry());
if (m_filterFrame) {
m_filterFrame->free();
}
m_windowFilter.clear();
m_selectedWindows.clear();
effects->stopMouseInterception(this);
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if (m_hasKeyboardGrab)
effects->ungrabKeyboard();
m_hasKeyboardGrab = false;
// destroy atom on manager window
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if (m_managerWindow) {
if (m_mode == ModeSelectedDesktop)
m_managerWindow->deleteProperty(m_atomDesktop);
else if (m_mode == ModeWindowGroup)
m_managerWindow->deleteProperty(m_atomWindows);
m_managerWindow = NULL;
}
}
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effects->addRepaintFull(); // Trigger the first repaint
}
//-----------------------------------------------------------------------------
// Filter box
void PresentWindowsEffect::updateFilterFrame()
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{
QRect area = effects->clientArea(ScreenArea, effects->activeScreen(), effects->currentDesktop());
if (!m_filterFrame) {
m_filterFrame = effects->effectFrame(EffectFrameStyled, false);
QFont font;
font.setPointSize(font.pointSize() * 2);
font.setBold(true);
m_filterFrame->setFont(font);
}
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m_filterFrame->setPosition(QPoint(area.x() + area.width() / 2, area.y() + area.height() / 2));
m_filterFrame->setText(i18n("Filter:\n%1", m_windowFilter));
}
//-----------------------------------------------------------------------------
// Helper functions
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bool PresentWindowsEffect::isSelectableWindow(EffectWindow *w)
{
if (!w->isOnCurrentActivity())
return false;
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if (w->isSpecialWindow() || w->isUtility())
return false;
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if (w->isDeleted())
return false;
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if (!w->acceptsFocus())
return false;
if (!w->isCurrentTab())
return false;
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if (w->isSkipSwitcher())
return false;
if (m_closeView && w == effects->findWindow(m_closeView->winId()))
return false;
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if (m_ignoreMinimized && w->isMinimized())
return false;
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switch(m_mode) {
default:
case ModeAllDesktops:
return true;
case ModeCurrentDesktop:
return w->isOnCurrentDesktop();
case ModeSelectedDesktop:
return w->isOnDesktop(m_desktop);
case ModeWindowGroup:
return m_selectedWindows.contains(w);
case ModeWindowClass:
return m_class == w->windowClass();
}
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}
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bool PresentWindowsEffect::isVisibleWindow(EffectWindow *w)
{
if (w->isDesktop() || w == m_closeWindow)
return true;
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return isSelectableWindow(w);
}
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void PresentWindowsEffect::setHighlightedWindow(EffectWindow *w)
{
if (w == m_highlightedWindow || (w != NULL && !m_motionManager.isManaging(w)))
return;
if (m_closeView)
m_closeView->hide();
if (m_highlightedWindow) {
effects->setElevatedWindow(m_highlightedWindow, false);
m_highlightedWindow->addRepaintFull(); // Trigger the first repaint
}
m_highlightedWindow = w;
if (m_highlightedWindow) {
effects->setElevatedWindow(m_highlightedWindow, true);
m_highlightedWindow->addRepaintFull(); // Trigger the first repaint
}
updateCloseWindow();
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}
void PresentWindowsEffect::elevateCloseWindow()
{
if (!m_closeView || !m_activated)
return;
if (EffectWindow *cw = effects->findWindow(m_closeView->winId()))
effects->setElevatedWindow(cw, true);
}
void PresentWindowsEffect::updateCloseWindow()
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{
if (!m_closeView || m_doNotCloseWindows)
return;
if (!m_activated || !m_highlightedWindow || m_highlightedWindow->isDesktop()) {
m_closeView->hide();
return;
}
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if (m_closeView->isVisible())
return;
const QRectF rect(m_motionManager.targetGeometry(m_highlightedWindow));
if (2*m_closeView->width() > rect.width() && 2*m_closeView->height() > rect.height()) {
// not for tiny windows (eg. with many windows) - they might become unselectable
m_closeView->hide();
return;
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}
QRect cvr(QPoint(0,0), m_closeView->size());
switch (m_closeButtonCorner)
{
case Qt::TopLeftCorner:
default:
cvr.moveTopLeft(rect.topLeft().toPoint()); break;
case Qt::TopRightCorner:
cvr.moveTopRight(rect.topRight().toPoint()); break;
case Qt::BottomLeftCorner:
cvr.moveBottomLeft(rect.bottomLeft().toPoint()); break;
case Qt::BottomRightCorner:
cvr.moveBottomRight(rect.bottomRight().toPoint()); break;
}
m_closeView->setGeometry(cvr);
if (rect.contains(effects->cursorPos())) {
m_closeView->show();
m_closeView->disarm();
// to wait for the next event cycle (or more if the show takes more time)
// TODO: make the closeWindow a graphicsviewitem? why should there be an extra scene to be used in an exiting scene??
QTimer::singleShot(50, this, SLOT(elevateCloseWindow()));
}
else
m_closeView->hide();
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}
void PresentWindowsEffect::closeWindow()
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{
if (m_highlightedWindow)
m_highlightedWindow->closeWindow();
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}
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EffectWindow* PresentWindowsEffect::relativeWindow(EffectWindow *w, int xdiff, int ydiff, bool wrap) const
{
if (!w)
return m_motionManager.managedWindows().first();
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// TODO: Is it possible to select hidden windows?
EffectWindow* next;
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QRect area = effects->clientArea(FullArea, 0, effects->currentDesktop());
QRect detectRect;
// Detect across the width of the desktop
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if (xdiff != 0) {
if (xdiff > 0) {
// Detect right
for (int i = 0; i < xdiff; i++) {
QRectF wArea = m_motionManager.transformedGeometry(w);
detectRect = QRect(0, wArea.y(), area.width(), wArea.height());
next = NULL;
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foreach (EffectWindow * e, m_motionManager.managedWindows()) {
DataHash::const_iterator winData = m_windowData.find(e);
if (winData == m_windowData.end() || !winData->visible)
continue;
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QRectF eArea = m_motionManager.transformedGeometry(e);
if (eArea.intersects(detectRect) &&
eArea.x() > wArea.x()) {
if (next == NULL)
next = e;
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else {
QRectF nArea = m_motionManager.transformedGeometry(next);
if (eArea.x() < nArea.x())
next = e;
}
}
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}
if (next == NULL) {
if (wrap) // We are at the right-most window, now get the left-most one to wrap
return relativeWindow(w, -1000, 0, false);
break; // No more windows to the right
}
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w = next;
}
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return w;
} else {
// Detect left
for (int i = 0; i < -xdiff; i++) {
QRectF wArea = m_motionManager.transformedGeometry(w);
detectRect = QRect(0, wArea.y(), area.width(), wArea.height());
next = NULL;
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foreach (EffectWindow * e, m_motionManager.managedWindows()) {
DataHash::const_iterator winData = m_windowData.find(e);
if (winData == m_windowData.end() || !winData->visible)
continue;
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QRectF eArea = m_motionManager.transformedGeometry(e);
if (eArea.intersects(detectRect) &&
eArea.x() + eArea.width() < wArea.x() + wArea.width()) {
if (next == NULL)
next = e;
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else {
QRectF nArea = m_motionManager.transformedGeometry(next);
if (eArea.x() + eArea.width() > nArea.x() + nArea.width())
next = e;
}
}
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}
if (next == NULL) {
if (wrap) // We are at the left-most window, now get the right-most one to wrap
return relativeWindow(w, 1000, 0, false);
break; // No more windows to the left
}
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w = next;
}
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return w;
}
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}
// Detect across the height of the desktop
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if (ydiff != 0) {
if (ydiff > 0) {
// Detect down
for (int i = 0; i < ydiff; i++) {
QRectF wArea = m_motionManager.transformedGeometry(w);
detectRect = QRect(wArea.x(), 0, wArea.width(), area.height());
next = NULL;
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foreach (EffectWindow * e, m_motionManager.managedWindows()) {
DataHash::const_iterator winData = m_windowData.find(e);
if (winData == m_windowData.end() || !winData->visible)
continue;
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QRectF eArea = m_motionManager.transformedGeometry(e);
if (eArea.intersects(detectRect) &&
eArea.y() > wArea.y()) {
if (next == NULL)
next = e;
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else {
QRectF nArea = m_motionManager.transformedGeometry(next);
if (eArea.y() < nArea.y())
next = e;
}
}
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}
if (next == NULL) {
if (wrap) // We are at the bottom-most window, now get the top-most one to wrap
return relativeWindow(w, 0, -1000, false);
break; // No more windows to the bottom
}
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w = next;
}
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return w;
} else {
// Detect up
for (int i = 0; i < -ydiff; i++) {
QRectF wArea = m_motionManager.transformedGeometry(w);
detectRect = QRect(wArea.x(), 0, wArea.width(), area.height());
next = NULL;
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foreach (EffectWindow * e, m_motionManager.managedWindows()) {
DataHash::const_iterator winData = m_windowData.find(e);
if (winData == m_windowData.end() || !winData->visible)
continue;
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QRectF eArea = m_motionManager.transformedGeometry(e);
if (eArea.intersects(detectRect) &&
eArea.y() + eArea.height() < wArea.y() + wArea.height()) {
if (next == NULL)
next = e;
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else {
QRectF nArea = m_motionManager.transformedGeometry(next);
if (eArea.y() + eArea.height() > nArea.y() + nArea.height())
next = e;
}
}
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}
if (next == NULL) {
if (wrap) // We are at the top-most window, now get the bottom-most one to wrap
return relativeWindow(w, 0, 1000, false);
break; // No more windows to the top
}
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w = next;
}
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return w;
}
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}
abort(); // Should never get here
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}
EffectWindow* PresentWindowsEffect::findFirstWindow() const
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{
EffectWindow *topLeft = NULL;
QRectF topLeftGeometry;
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foreach (EffectWindow * w, m_motionManager.managedWindows()) {
DataHash::const_iterator winData = m_windowData.find(w);
if (winData == m_windowData.end())
continue;
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QRectF geometry = m_motionManager.transformedGeometry(w);
if (winData->visible == false)
continue; // Not visible
if (winData->deleted)
continue; // Window has been closed
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if (topLeft == NULL) {
topLeft = w;
topLeftGeometry = geometry;
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} else if (geometry.x() < topLeftGeometry.x() || geometry.y() < topLeftGeometry.y()) {
topLeft = w;
topLeftGeometry = geometry;
}
}
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return topLeft;
}
void PresentWindowsEffect::globalShortcutChanged(QAction *action, const QKeySequence& seq)
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{
if (action->objectName() == QStringLiteral("Expose")) {
shortcut.clear();
shortcut.append(seq);
} else if (action->objectName() == QStringLiteral("ExposeAll")) {
shortcutAll.clear();
shortcutAll.append(seq);
} else if (action->objectName() == QStringLiteral("ExposeClass")) {
shortcutClass.clear();
shortcutClass.append(seq);
}
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}
bool PresentWindowsEffect::isActive() const
{
return m_activated || m_motionManager.managingWindows();
}
void PresentWindowsEffect::screenCountChanged()
{
if (!isActive())
return;
m_gridSizes.clear();
for (int i = 0; i < effects->numScreens(); ++i) {
m_gridSizes.append(GridSize());
}
rearrangeWindows();
}
/************************************************
* CloseWindowView
************************************************/
CloseWindowView::CloseWindowView(QObject *parent)
: QObject(parent)
, m_armTimer(new QElapsedTimer())
, m_window(new QQuickView())
, m_visible(false)
, m_posIsValid(false)
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{
m_window->setFlags(Qt::X11BypassWindowManagerHint);
m_window->setColor(Qt::transparent);
m_window->setSource(QUrl(QStandardPaths::locate(QStandardPaths::GenericDataLocation, QStringLiteral("kwin/effects/presentwindows/main.qml"))));
if (QObject *item = m_window->rootObject()->findChild<QObject*>(QStringLiteral("closeButton"))) {
connect(item, SIGNAL(clicked()), SIGNAL(requestClose()));
}
m_armTimer->restart();
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}
void CloseWindowView::windowInputMouseEvent(QMouseEvent *e)
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{
if (e->type() == QEvent::MouseMove) {
qApp->sendEvent(m_window.data(), e);
} else if (!m_armTimer->hasExpired(350)) {
// 50ms until the window is elevated (seen!) and 300ms more to be "realized" by the user.
return;
}
qApp->sendEvent(m_window.data(), e);
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}
void CloseWindowView::disarm()
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{
m_armTimer->restart();
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}
bool CloseWindowView::isVisible() const
{
return m_visible;
}
void CloseWindowView::show()
{
if (!m_visible && m_posIsValid) {
m_window->setPosition(m_pos);
m_posIsValid = false;
}
m_visible = true;
m_window->show();
}
void CloseWindowView::hide()
{
if (!m_posIsValid) {
m_pos = m_window->position();
m_posIsValid = true;
m_window->setPosition(-m_window->width(), -m_window->height());
}
m_visible = false;
QEvent event(QEvent::Leave);
qApp->sendEvent(m_window.data(), &event);
}
#define DELEGATE(type, name) \
type CloseWindowView::name() const \
{ \
return m_window->name(); \
}
DELEGATE(int, width)
DELEGATE(int, height)
DELEGATE(QSize, size)
DELEGATE(QRect, geometry)
DELEGATE(WId, winId)
#undef DELEGATE
void CloseWindowView::setGeometry(const QRect &geometry)
{
m_posIsValid = false;
m_window->setGeometry(geometry);
}
QPoint CloseWindowView::mapFromGlobal(const QPoint &pos) const
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{
return m_window->mapFromGlobal(pos);
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}
} // namespace
#include "presentwindows.moc"