14 lines
207 B
GLSL
14 lines
207 B
GLSL
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varying vec2 pos;
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varying vec2 blurDirection;
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attribute float xBlur;
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attribute float yBlur;
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void main()
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{
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blurDirection = vec2(xBlur, yBlur);
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pos = gl_Vertex.xy;
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gl_Position = ftransform();
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}
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