kwin/effects/screenshot/screenshot.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "screenshot.h"
#include <kwinglutils.h>
#include <KDE/KDebug>
#include <QtDBus/QDBusConnection>
#include <QtCore/QVarLengthArray>
#include <QtGui/QPainter>
#include <X11/extensions/Xfixes.h>
#include <QX11Info>
namespace KWin
{
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KWIN_EFFECT(screenshot, ScreenShotEffect)
KWIN_EFFECT_SUPPORTED(screenshot, ScreenShotEffect::supported())
bool ScreenShotEffect::supported()
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{
return effects->compositingType() == KWin::OpenGLCompositing && GLRenderTarget::supported();
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}
ScreenShotEffect::ScreenShotEffect()
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: m_scheduledScreenshot(0)
{
QDBusConnection::sessionBus().registerObject("/Screenshot", this, QDBusConnection::ExportScriptableContents);
QDBusConnection::sessionBus().registerService("org.kde.kwin.Screenshot");
}
ScreenShotEffect::~ScreenShotEffect()
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{
QDBusConnection::sessionBus().unregisterObject("/Screenshot");
QDBusConnection::sessionBus().unregisterService("org.kde.kwin.Screenshot");
}
void ScreenShotEffect::postPaintScreen()
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{
effects->postPaintScreen();
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if (m_scheduledScreenshot) {
int w = displayWidth();
int h = displayHeight();
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if (!GLTexture::NPOTTextureSupported()) {
w = nearestPowerOfTwo(w);
h = nearestPowerOfTwo(h);
}
GLTexture* offscreenTexture = new GLTexture(w, h);
offscreenTexture->setFilter(GL_LINEAR);
offscreenTexture->setWrapMode(GL_CLAMP_TO_EDGE);
GLRenderTarget* target = new GLRenderTarget(offscreenTexture);
if (target->valid()) {
WindowPaintData d(m_scheduledScreenshot);
double left = 0;
double top = 0;
double right = m_scheduledScreenshot->width();
double bottom = m_scheduledScreenshot->height();
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if (m_scheduledScreenshot->hasDecoration() && m_type & INCLUDE_DECORATION) {
foreach (const WindowQuad & quad, d.quads) {
// we need this loop to include the decoration padding
left = qMin(left, quad.left());
top = qMin(top, quad.top());
right = qMax(right, quad.right());
bottom = qMax(bottom, quad.bottom());
}
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} else if (m_scheduledScreenshot->hasDecoration()) {
WindowQuadList newQuads;
left = m_scheduledScreenshot->width();
top = m_scheduledScreenshot->height();
right = 0;
bottom = 0;
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foreach (const WindowQuad & quad, d.quads) {
if (quad.type() == WindowQuadContents) {
newQuads << quad;
left = qMin(left, quad.left());
top = qMin(top, quad.top());
right = qMax(right, quad.right());
bottom = qMax(bottom, quad.bottom());
}
}
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d.quads = newQuads;
}
int width = right - left;
int height = bottom - top;
d.xTranslate = -m_scheduledScreenshot->x() - left;
d.yTranslate = -m_scheduledScreenshot->y() - top;
// render window into offscreen texture
int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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effects->pushRenderTarget(target);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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effects->drawWindow(m_scheduledScreenshot, mask, QRegion(0, 0, width, height), d);
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// copy content from framebuffer into image
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QImage img(QSize(width, height), QImage::Format_ARGB32);
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glReadPixels(0, offscreenTexture->height() - height, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)img.bits());
effects->popRenderTarget();
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ScreenShotEffect::convertFromGLImage(img, width, height);
if (m_type & INCLUDE_CURSOR) {
grabPointerImage(img, m_scheduledScreenshot->x() + left, m_scheduledScreenshot->y() + top);
}
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m_lastScreenshot = QPixmap::fromImage(img);
emit screenshotCreated(m_lastScreenshot.handle());
}
delete offscreenTexture;
delete target;
m_scheduledScreenshot = NULL;
}
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}
void ScreenShotEffect::screenshotWindowUnderCursor(int mask)
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{
m_type = (ScreenShotType)mask;
const QPoint cursor = effects->cursorPos();
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foreach (EffectWindow * w, effects->stackingOrder()) {
if (w->geometry().contains(cursor) && w->isOnCurrentDesktop() && !w->isMinimized()) {
m_scheduledScreenshot = w;
}
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}
if (m_scheduledScreenshot) {
m_scheduledScreenshot->addRepaintFull();
}
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}
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void ScreenShotEffect::grabPointerImage(QImage& snapshot, int offsetx, int offsety)
// Uses the X11_EXTENSIONS_XFIXES_H extension to grab the pointer image, and overlays it onto the snapshot.
{
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XFixesCursorImage *xcursorimg = XFixesGetCursorImage(QX11Info::display());
if (!xcursorimg)
return;
//Annoyingly, xfixes specifies the data to be 32bit, but places it in an unsigned long *
//which can be 64 bit. So we need to iterate over a 64bit structure to put it in a 32bit
//structure.
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QVarLengthArray< quint32 > pixels(xcursorimg->width * xcursorimg->height);
for (int i = 0; i < xcursorimg->width * xcursorimg->height; ++i)
pixels[i] = xcursorimg->pixels[i] & 0xffffffff;
QImage qcursorimg((uchar *) pixels.data(), xcursorimg->width, xcursorimg->height,
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QImage::Format_ARGB32_Premultiplied);
QPainter painter(&snapshot);
painter.drawImage(QPointF(xcursorimg->x - xcursorimg->xhot - offsetx, xcursorimg->y - xcursorimg ->yhot - offsety), qcursorimg);
XFree(xcursorimg);
}
void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h)
{
// from QtOpenGL/qgl.cpp
// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = (uint*)img.bits();
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uint *end = p + w * h;
while (p < end) {
uint a = *p << 24;
*p = (*p >> 8) | a;
p++;
}
} else {
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
for (int y = 0; y < h; y++) {
uint *q = (uint*)img.scanLine(y);
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for (int x = 0; x < w; ++x) {
const uint pixel = *q;
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
q++;
}
}
}
img = img.mirrored();
}
} // namespace