kwin/platformsupport/scenes/opengl/texture.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCENE_OPENGL_TEXTURE_H
#define KWIN_SCENE_OPENGL_TEXTURE_H
#include <kwingltexture.h>
#include <kwingltexture_p.h>
namespace KWin
{
class OpenGLBackend;
class WindowPixmap;
class SceneOpenGLTexturePrivate;
class SceneOpenGLTexture
: public GLTexture
{
public:
SceneOpenGLTexture(OpenGLBackend *backend);
virtual ~SceneOpenGLTexture();
SceneOpenGLTexture & operator = (const SceneOpenGLTexture& tex);
void discard() override final;
protected:
bool load(WindowPixmap *pixmap);
void updateFromPixmap(WindowPixmap *pixmap);
SceneOpenGLTexture(SceneOpenGLTexturePrivate& dd);
private:
Q_DECLARE_PRIVATE(SceneOpenGLTexture)
friend class OpenGLWindowPixmap;
};
class SceneOpenGLTexturePrivate
: public GLTexturePrivate
{
public:
virtual ~SceneOpenGLTexturePrivate();
virtual bool loadTexture(WindowPixmap *pixmap) = 0;
virtual void updateTexture(WindowPixmap *pixmap);
virtual OpenGLBackend *backend() = 0;
protected:
SceneOpenGLTexturePrivate();
private:
Q_DISABLE_COPY(SceneOpenGLTexturePrivate)
};
}
#endif