kwin/plugins/platforms/virtual/scene_qpainter_virtual_backend.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_qpainter_virtual_backend.h"
#include "virtual_backend.h"
#include "cursor.h"
#include <QPainter>
namespace KWin
{
VirtualQPainterBackend::VirtualQPainterBackend(VirtualBackend *backend)
: QPainterBackend()
, m_backBuffer(backend->size(), QImage::Format_RGB32)
, m_backend(backend)
{
}
VirtualQPainterBackend::~VirtualQPainterBackend() = default;
QImage *VirtualQPainterBackend::buffer()
{
return &m_backBuffer;
}
bool VirtualQPainterBackend::needsFullRepaint() const
{
return true;
}
void VirtualQPainterBackend::prepareRenderingFrame()
{
}
void VirtualQPainterBackend::screenGeometryChanged(const QSize &size)
{
if (m_backBuffer.size() != size) {
m_backBuffer = QImage(size, QImage::Format_RGB32);
m_backBuffer.fill(Qt::black);
}
}
void VirtualQPainterBackend::present(int mask, const QRegion &damage)
{
Q_UNUSED(mask)
Q_UNUSED(damage)
if (m_backend->saveFrames()) {
m_backBuffer.save(QStringLiteral("%1/%2.png").arg(m_backend->screenshotDirPath()).arg(QString::number(m_frameCounter++)));
}
}
bool VirtualQPainterBackend::usesOverlayWindow() const
{
return false;
}
void VirtualQPainterBackend::renderCursor(QPainter *painter)
{
if (!m_backend->usesSoftwareCursor()) {
return;
}
const QImage img = m_backend->softwareCursor();
if (img.isNull()) {
return;
}
const QPoint cursorPos = Cursor::pos();
const QPoint hotspot = m_backend->softwareCursorHotspot();
painter->drawImage(cursorPos - hotspot, img);
m_backend->markCursorAsRendered();
}
}