kwin/effects/windowaperture/package/contents/code/main.js

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Thomas Lübking <thomas.luebking@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
/*global effect, effects, animate, animationTime, Effect, QEasingCurve */
var badBadWindowsEffect = {
duration: animationTime(250),
loadConfig: function () {
"use strict";
badBadWindowsEffect.duration = animationTime(250);
},
offToCorners: function (showing) {
"use strict";
var stackingOrder = effects.stackingOrder;
var screenGeo = effects.virtualScreenGeometry;
var xOffset = screenGeo.width / 16;
var yOffset = screenGeo.height / 16;
for (var i = 0; i < stackingOrder.length; ++i) {
var w = stackingOrder[i];
// ignore windows above the desktop (when not showing, pretty much everything would be)
if (w.desktopWindow && showing)
break;
// ignore invisible windows and such that do not have to be restored
if (!w.visible || (!showing && w.offToCornerId === undefined)) {
continue;
}
// keep windows above the desktop visually
effects.setElevatedWindow(w, showing);
// we just fade out docks - moving panels into edges looks dull
if (w.dock) {
if (showing) {
w.offToCornerId = set({
window: w,
duration: badBadWindowsEffect.duration,
animations: [{
type: Effect.Opacity,
to: 0.0
}]
});
} else {
cancel(w.offToCornerId);
delete w.offToCornerId;
animate({
window: w,
duration: badBadWindowsEffect.duration,
animations: [{
type: Effect.Opacity,
from: 0.0
}]
});
}
continue; // ! ;-)
}
// calculate the closest corner
var anchor, tx, ty;
var geo = w.geometry;
if (screenGeo.x + screenGeo.width - geo.x < geo.x + geo.width - screenGeo.x) {
tx = screenGeo.x + screenGeo.width - xOffset;
anchor = Effect.Left;
} else {
tx = xOffset;
anchor = Effect.Right;
}
if (screenGeo.y + screenGeo.height - geo.y < geo.y + geo.height - screenGeo.y) {
ty = screenGeo.y + screenGeo.height - yOffset;
anchor |= Effect.Top;
} else {
ty = yOffset;
anchor |= Effect.Bottom;
}
if (showing) {
w.offToCornerId = set({
window: w,
duration: badBadWindowsEffect.duration,
curve: QEasingCurve.InOutQuad,
animations: [{
type: Effect.Position,
targetAnchor: anchor,
to: { value1: tx, value2: ty }
},{
type: Effect.Opacity,
to: 0.2
}]
});
} else {
cancel(w.offToCornerId);
delete w.offToCornerId;
animate({
window: w,
duration: badBadWindowsEffect.duration,
curve: QEasingCurve.InOutQuad,
animations: [{
type: Effect.Position,
sourceAnchor: anchor,
from: { value1: tx, value2: ty }
},{
type: Effect.Opacity,
from: 0.2
}]
});
}
}
},
init: function () {
"use strict";
badBadWindowsEffect.loadConfig();
effects.showingDesktopChanged.connect(badBadWindowsEffect.offToCorners);
}
};
badBadWindowsEffect.init();