73 lines
2.8 KiB
QML
73 lines
2.8 KiB
QML
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/**************************************************************************
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* KWin - the KDE window manager *
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* This file is part of the KDE project. *
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* *
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* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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**************************************************************************/
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import QtQuick 2.1
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import QtQuick.Controls 1.0
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import QtQuick.Layouts 1.0
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import org.kde.kwin.kwincompositing 1.0
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Rectangle {
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id: window
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width: 780
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height: 480
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color: engine.backgroundViewColor()
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property bool openGLBrokeState: true
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signal changed
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OpenGLErrorView {
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visible: window.openGLBrokeState
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anchors.fill: parent
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onActivated: window.openGLBrokeState = compositing.OpenGLIsBroken();
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}
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CompositingView {
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id: view
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anchors.fill: parent
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visible: !window.openGLBrokeState
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onChanged: {
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window.changed()
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}
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}
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Compositing {
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id: compositing
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objectName: "compositing"
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animationSpeed: view.animationSpeedValue
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windowThumbnail: view.windowThumbnailIndex
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glScaleFilter: view.glScaleFilterIndex
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xrScaleFilter: view.xrScaleFilterChecked
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unredirectFullscreen: view.unredirectFullScreenChecked
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glSwapStrategy: view.glSwapStrategyIndex
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glColorCorrection: view.glColorCorrectionChecked
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compositingType: view.compositingTypeIndex
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compositingEnabled: view.compositingEnabledChecked
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}
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Connections {
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target: compositing
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onChanged: window.changed()
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}
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Component.onCompleted: {
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openGLBrokeState = compositing.OpenGLIsUnsafe()
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compositing.reset();
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}
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}
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