kwin/effects/snaphelper/snaphelper.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "snaphelper.h"
#include "kwinglutils.h"
//#include "kwinxrenderutils.h"
namespace KWin
{
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KWIN_EFFECT(snaphelper, SnapHelperEffect)
KWIN_EFFECT_SUPPORTED(snaphelper, SnapHelperEffect::supported())
SnapHelperEffect::SnapHelperEffect()
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: m_active(false)
, m_window(NULL)
{
m_timeline.setCurveShape(QTimeLine::LinearCurve);
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reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
connect(effects, SIGNAL(windowStartUserMovedResized(EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(EffectWindow*)));
connect(effects, SIGNAL(windowFinishUserMovedResized(EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(EffectWindow*)));
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/*if ( effects->compositingType() == XRenderCompositing )
{
XGCValues gcattr;
// TODO: Foreground color
gcattr.line_width = 4;
m_gc = XCreateGC( display(), rootWindow(), GCLineWidth, &gcattr );
}*/
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}
SnapHelperEffect::~SnapHelperEffect()
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{
//if ( effects->compositingType() == XRenderCompositing )
// XFreeGC( display(), m_gc );
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}
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void SnapHelperEffect::reconfigure(ReconfigureFlags)
{
m_timeline.setDuration(animationTime(250));
}
bool SnapHelperEffect::supported()
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{
return effects->compositingType() == OpenGLCompositing;
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}
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void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
double oldValue = m_timeline.currentValue();
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if (m_active)
m_timeline.setCurrentTime(m_timeline.currentTime() + time);
else
m_timeline.setCurrentTime(m_timeline.currentTime() - time);
if (oldValue != m_timeline.currentValue())
effects->addRepaintFull();
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effects->prePaintScreen(data, time);
}
void SnapHelperEffect::postPaintScreen()
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{
effects->postPaintScreen();
if (m_timeline.currentValue() != 0.0) {
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// Display the guide
if (effects->compositingType() == OpenGLCompositing) {
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#ifndef KWIN_HAVE_OPENGLES
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glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT);
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#endif
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
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}
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glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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QColor color;
color.setRedF(0.5);
color.setGreenF(0.5);
color.setBlueF(0.5);
color.setAlphaF(m_timeline.currentValue() * 0.5);
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vbo->setColor(color);
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glLineWidth(4.0);
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QVector<float> verts;
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verts.reserve(effects->numScreens() * 24);
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for (int i = 0; i < effects->numScreens(); i++) {
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const QRect& rect = effects->clientArea(ScreenArea, i, 0);
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int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
// Center lines
verts << rect.x() + rect.width() / 2 << rect.y();
verts << rect.x() + rect.width() / 2 << rect.y() + rect.height();
verts << rect.x() << rect.y() + rect.height() / 2;
verts << rect.x() + rect.width() << rect.y() + rect.height() / 2;
// Window outline
// The +/- 2 is to prevent line overlap
verts << midX - halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth << midY - halfHeight + 2;
verts << midX + halfWidth << midY + halfHeight + 2;
verts << midX + halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth << midY + halfHeight - 2;
verts << midX - halfWidth << midY - halfHeight - 2;
}
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vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
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vbo->render(GL_LINES);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->popShader();
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}
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glDisable(GL_BLEND);
glLineWidth(1.0);
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#ifndef KWIN_HAVE_OPENGLES
glPopAttrib();
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#endif
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}
/*if ( effects->compositingType() == XRenderCompositing )
{ // TODO
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for ( int i = 0; i < effects->numScreens(); i++ )
{
const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
XSegment segments[6];
// Center lines
segments[0].x1 = rect.x() + rect.width() / 2;
segments[0].y1 = rect.y();
segments[0].x2 = rect.x() + rect.width() / 2;
segments[0].y2 = rect.y() + rect.height();
segments[1].x1 = rect.x();
segments[1].y1 = rect.y() + rect.height() / 2;
segments[1].x2 = rect.x() + rect.width();
segments[1].y2 = rect.y() + rect.height() / 2;
// Window outline
// The +/- 2 is to prevent line overlap
segments[2].x1 = midX - halfWidth + 2;
segments[2].y1 = midY - halfHeight;
segments[2].x2 = midX + halfWidth + 2;
segments[2].y2 = midY - halfHeight;
segments[3].x1 = midX + halfWidth;
segments[3].y1 = midY - halfHeight + 2;
segments[3].x2 = midX + halfWidth;
segments[3].y2 = midY + halfHeight + 2;
segments[4].x1 = midX + halfWidth - 2;
segments[4].y1 = midY + halfHeight;
segments[4].x2 = midX - halfWidth - 2;
segments[4].y2 = midY + halfHeight;
segments[5].x1 = midX - halfWidth;
segments[5].y1 = midY + halfHeight - 2;
segments[5].x2 = midX - halfWidth;
segments[5].y2 = midY - halfHeight - 2;
XDrawSegments( display(), effects->xrenderBufferPicture(), m_gc, segments, 6 );
}
}*/
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} else if (m_window) {
if (m_window->isDeleted())
m_window->unrefWindow();
m_window = NULL;
}
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}
void SnapHelperEffect::slotWindowClosed(EffectWindow* w)
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{
if (m_window == w) {
m_window->refWindow();
m_active = false;
}
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}
void SnapHelperEffect::slotWindowStartUserMovedResized(EffectWindow *w)
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{
if (w->isMovable()) {
m_active = true;
m_window = w;
effects->addRepaintFull();
}
}
void SnapHelperEffect::slotWindowFinishUserMovedResized(EffectWindow *w)
{
Q_UNUSED(w)
if (m_active) {
m_active = false;
effects->addRepaintFull();
}
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}
} // namespace