kwin/autotests/integration/effects/wobbly_shade_test.cpp

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/*
KWin - the KDE window manager
This file is part of the KDE project.
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SPDX-FileCopyrightText: 2018 Martin Flöser <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "composite.h"
#include "cursor.h"
#include "effectloader.h"
#include "effects.h"
#include "platform.h"
#include "renderbackend.h"
#include "wayland_server.h"
#include "workspace.h"
#include "x11window.h"
#include <KConfigGroup>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/slide.h>
#include <KWayland/Client/surface.h>
#include <netwm.h>
#include <xcb/xcb_icccm.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_wobbly_shade-0");
class WobblyWindowsShadeTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testShadeMove();
};
void WobblyWindowsShadeTest::initTestCase()
{
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qRegisterMetaType<KWin::Window *>();
qRegisterMetaType<KWin::Effect *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(applicationStartedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = EffectLoader().listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
QVERIFY(Compositor::self());
QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
}
void WobblyWindowsShadeTest::init()
{
QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Decoration));
}
void WobblyWindowsShadeTest::cleanup()
{
Test::destroyWaylandConnection();
auto effectsImpl = static_cast<EffectsHandlerImpl *>(effects);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
}
struct XcbConnectionDeleter
{
static inline void cleanup(xcb_connection_t *pointer)
{
xcb_disconnect(pointer);
}
};
void WobblyWindowsShadeTest::testShadeMove()
{
// this test simulates the condition from BUG 390953
EffectsHandlerImpl *e = static_cast<EffectsHandlerImpl *>(effects);
QVERIFY(e->loadEffect(QStringLiteral("wobblywindows")));
QVERIFY(e->isEffectLoaded(QStringLiteral("wobblywindows")));
QScopedPointer<xcb_connection_t, XcbConnectionDeleter> c(xcb_connect(nullptr, nullptr));
QVERIFY(!xcb_connection_has_error(c.data()));
const QRect windowGeometry(0, 0, 100, 200);
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xcb_window_t windowId = xcb_generate_id(c.data());
xcb_create_window(c.data(), XCB_COPY_FROM_PARENT, windowId, rootWindow(),
windowGeometry.x(),
windowGeometry.y(),
windowGeometry.width(),
windowGeometry.height(),
0, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_COPY_FROM_PARENT, 0, nullptr);
xcb_size_hints_t hints;
memset(&hints, 0, sizeof(hints));
xcb_icccm_size_hints_set_position(&hints, 1, windowGeometry.x(), windowGeometry.y());
xcb_icccm_size_hints_set_size(&hints, 1, windowGeometry.width(), windowGeometry.height());
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xcb_icccm_set_wm_normal_hints(c.data(), windowId, &hints);
xcb_map_window(c.data(), windowId);
xcb_flush(c.data());
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// we should get a window for it
QSignalSpy windowCreatedSpy(workspace(), &Workspace::windowAdded);
QVERIFY(windowCreatedSpy.isValid());
QVERIFY(windowCreatedSpy.wait());
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X11Window *window = windowCreatedSpy.first().first().value<X11Window *>();
QVERIFY(window);
QCOMPARE(window->window(), windowId);
QVERIFY(window->isDecorated());
QVERIFY(window->isShadeable());
QVERIFY(!window->isShade());
QVERIFY(window->isActive());
QSignalSpy windowShownSpy(window, &Window::windowShown);
QVERIFY(windowShownSpy.isValid());
QVERIFY(windowShownSpy.wait());
// now shade the window
workspace()->slotWindowShade();
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QVERIFY(window->isShade());
QSignalSpy windowStartUserMovedResizedSpy(e, &EffectsHandler::windowStartUserMovedResized);
QVERIFY(windowStartUserMovedResizedSpy.isValid());
// begin move
QVERIFY(workspace()->moveResizeWindow() == nullptr);
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QCOMPARE(window->isInteractiveMove(), false);
workspace()->slotWindowMove();
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QCOMPARE(workspace()->moveResizeWindow(), window);
QCOMPARE(window->isInteractiveMove(), true);
QCOMPARE(windowStartUserMovedResizedSpy.count(), 1);
// wait for frame rendered
QTest::qWait(100);
// send some key events, not going through input redirection
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window->keyPressEvent(Qt::Key_Right);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
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window->keyPressEvent(Qt::Key_Right);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
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window->keyPressEvent(Qt::Key_Down | Qt::ALT);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
// let's end
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window->keyPressEvent(Qt::Key_Enter);
// wait for frame rendered
QTest::qWait(100);
}
WAYLANDTEST_MAIN(WobblyWindowsShadeTest)
#include "wobbly_shade_test.moc"