163 lines
6 KiB
C++
163 lines
6 KiB
C++
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "screenshot.h"
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#include <kwinglutils.h>
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#include <QDir>
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#include <KDE/KAction>
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#include <KDE/KActionCollection>
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namespace KWin
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{
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KWIN_EFFECT( screenshot, ScreenShotEffect )
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KWIN_EFFECT_SUPPORTED( screenshot, ScreenShotEffect::supported() )
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bool ScreenShotEffect::supported()
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{
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return effects->compositingType() == KWin::OpenGLCompositing && GLRenderTarget::supported();
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}
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ScreenShotEffect::ScreenShotEffect()
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: m_scheduledScreenshot( 0 )
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{
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KActionCollection* actionCollection = new KActionCollection( this );
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KAction* cubeAction = static_cast< KAction* >( actionCollection->addAction( "Screenshot Effect" ));
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cubeAction->setText( i18n("Save screenshot of active window" ));
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cubeAction->setGlobalShortcut( KShortcut(), KAction::ActiveShortcut);
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connect( cubeAction, SIGNAL(triggered(bool)), SLOT(screenshot()) );
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}
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ScreenShotEffect::~ScreenShotEffect()
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{
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}
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void ScreenShotEffect::postPaintScreen()
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{
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effects->postPaintScreen();
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if( m_scheduledScreenshot )
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{
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int w = displayWidth();
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int h = displayHeight();
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if( !GLTexture::NPOTTextureSupported() )
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{
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w = nearestPowerOfTwo( w );
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h = nearestPowerOfTwo( h );
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}
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GLTexture* offscreenTexture = new GLTexture( w, h );
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offscreenTexture->setFilter( GL_LINEAR );
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offscreenTexture->setWrapMode( GL_CLAMP_TO_EDGE );
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GLRenderTarget* target = new GLRenderTarget( offscreenTexture );
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if( target->valid() )
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{
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WindowPaintData d( m_scheduledScreenshot );
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double left = 0;
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double top = 0;
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double right = m_scheduledScreenshot->width();
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double bottom = m_scheduledScreenshot->height();
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foreach( const WindowQuad& quad, d.quads )
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{
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// we need this loop to include the decoration padding
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left = qMin(left, quad.left());
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top = qMin(top, quad.top());
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right = qMax(right, quad.right());
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bottom = qMax(bottom, quad.bottom());
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}
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int width = right - left;
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int height = bottom - top;
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d.xTranslate = -m_scheduledScreenshot->x() - left;
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d.yTranslate = -m_scheduledScreenshot->y() - top;
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// render window into offscreen texture
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int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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effects->pushRenderTarget( target );
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glClear( GL_COLOR_BUFFER_BIT );
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effects->drawWindow( m_scheduledScreenshot, mask, QRegion( 0, 0, width, height ), d );
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// Create a scratch texture and copy the rendered window into it
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GLTexture* tex = new GLTexture( width, height );
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tex->setFilter( GL_LINEAR );
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tex->setWrapMode( GL_CLAMP_TO_EDGE );
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tex->bind();
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glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, offscreenTexture->height() - height, width, height );
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effects->popRenderTarget();
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// copy content from GL texture into image
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QImage img( QSize( width, height ), QImage::Format_ARGB32 );
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tex->bind();
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glGetTexImage( GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits() );
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tex->unbind();
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delete tex;
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ScreenShotEffect::convertFromGLImage( img, width, height );
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// save screenshot in home directory
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QString filePart( QDir::homePath() + '/' + m_scheduledScreenshot->caption() );
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QString file( filePart + ".png" );
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int counter = 1;
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while( QFile::exists( file ) )
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{
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file = QString( filePart + '_' + QString::number( counter ) + ".png" );
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counter++;
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}
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img.save( file );
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}
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delete offscreenTexture;
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delete target;
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m_scheduledScreenshot = NULL;
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}
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}
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void ScreenShotEffect::screenshot()
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{
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EffectWindow* w = effects->activeWindow();
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m_scheduledScreenshot = w;
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w->addRepaintFull();
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}
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void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h)
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{
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// from QtOpenGL/qgl.cpp
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// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// OpenGL gives RGBA; Qt wants ARGB
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uint *p = (uint*)img.bits();
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uint *end = p + w*h;
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while (p < end) {
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uint a = *p << 24;
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*p = (*p >> 8) | a;
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p++;
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}
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} else {
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// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
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for (int y = 0; y < h; y++) {
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uint *q = (uint*)img.scanLine(y);
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for (int x=0; x < w; ++x) {
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const uint pixel = *q;
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*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
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q++;
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}
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}
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}
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img = img.mirrored();
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}
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} // namespace
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