kwin/effects/screenshot/screenshot.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "screenshot.h"
#include <kwinglutils.h>
#include <QDir>
#include <KDE/KAction>
#include <KDE/KActionCollection>
namespace KWin
{
KWIN_EFFECT( screenshot, ScreenShotEffect )
KWIN_EFFECT_SUPPORTED( screenshot, ScreenShotEffect::supported() )
bool ScreenShotEffect::supported()
{
return effects->compositingType() == KWin::OpenGLCompositing && GLRenderTarget::supported();
}
ScreenShotEffect::ScreenShotEffect()
: m_scheduledScreenshot( 0 )
{
KActionCollection* actionCollection = new KActionCollection( this );
KAction* cubeAction = static_cast< KAction* >( actionCollection->addAction( "Screenshot Effect" ));
cubeAction->setText( i18n("Save screenshot of active window" ));
cubeAction->setGlobalShortcut( KShortcut(), KAction::ActiveShortcut);
connect( cubeAction, SIGNAL(triggered(bool)), SLOT(screenshot()) );
}
ScreenShotEffect::~ScreenShotEffect()
{
}
void ScreenShotEffect::postPaintScreen()
{
effects->postPaintScreen();
if( m_scheduledScreenshot )
{
int w = displayWidth();
int h = displayHeight();
if( !GLTexture::NPOTTextureSupported() )
{
w = nearestPowerOfTwo( w );
h = nearestPowerOfTwo( h );
}
GLTexture* offscreenTexture = new GLTexture( w, h );
offscreenTexture->setFilter( GL_LINEAR );
offscreenTexture->setWrapMode( GL_CLAMP_TO_EDGE );
GLRenderTarget* target = new GLRenderTarget( offscreenTexture );
if( target->valid() )
{
WindowPaintData d( m_scheduledScreenshot );
double left = 0;
double top = 0;
double right = m_scheduledScreenshot->width();
double bottom = m_scheduledScreenshot->height();
foreach( const WindowQuad& quad, d.quads )
{
// we need this loop to include the decoration padding
left = qMin(left, quad.left());
top = qMin(top, quad.top());
right = qMax(right, quad.right());
bottom = qMax(bottom, quad.bottom());
}
int width = right - left;
int height = bottom - top;
d.xTranslate = -m_scheduledScreenshot->x() - left;
d.yTranslate = -m_scheduledScreenshot->y() - top;
// render window into offscreen texture
int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
effects->pushRenderTarget( target );
glClear( GL_COLOR_BUFFER_BIT );
effects->drawWindow( m_scheduledScreenshot, mask, QRegion( 0, 0, width, height ), d );
// Create a scratch texture and copy the rendered window into it
GLTexture* tex = new GLTexture( width, height );
tex->setFilter( GL_LINEAR );
tex->setWrapMode( GL_CLAMP_TO_EDGE );
tex->bind();
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, offscreenTexture->height() - height, width, height );
effects->popRenderTarget();
// copy content from GL texture into image
QImage img( QSize( width, height ), QImage::Format_ARGB32 );
tex->bind();
glGetTexImage( GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits() );
tex->unbind();
delete tex;
ScreenShotEffect::convertFromGLImage( img, width, height );
// save screenshot in home directory
QString filePart( QDir::homePath() + '/' + m_scheduledScreenshot->caption() );
QString file( filePart + ".png" );
int counter = 1;
while( QFile::exists( file ) )
{
file = QString( filePart + '_' + QString::number( counter ) + ".png" );
counter++;
}
img.save( file );
}
delete offscreenTexture;
delete target;
m_scheduledScreenshot = NULL;
}
}
void ScreenShotEffect::screenshot()
{
EffectWindow* w = effects->activeWindow();
m_scheduledScreenshot = w;
w->addRepaintFull();
}
void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h)
{
// from QtOpenGL/qgl.cpp
// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = (uint*)img.bits();
uint *end = p + w*h;
while (p < end) {
uint a = *p << 24;
*p = (*p >> 8) | a;
p++;
}
} else {
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
for (int y = 0; y < h; y++) {
uint *q = (uint*)img.scanLine(y);
for (int x=0; x < w; ++x) {
const uint pixel = *q;
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
| (pixel & 0xff00ff00);
q++;
}
}
}
img = img.mirrored();
}
} // namespace