2014-08-14 12:43:57 +00:00
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2014 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_LIBINPUT_CONNECTION_H
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#define KWIN_LIBINPUT_CONNECTION_H
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#include "../input.h"
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#include <kwinglobals.h>
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#include <QObject>
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#include <QSize>
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2015-09-02 09:32:26 +00:00
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#include <QMutex>
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#include <QVector>
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2014-08-14 12:43:57 +00:00
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class QSocketNotifier;
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2015-09-02 08:12:18 +00:00
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class QThread;
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2014-08-14 12:43:57 +00:00
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namespace KWin
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{
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namespace LibInput
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{
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2015-09-02 09:32:26 +00:00
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class Event;
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[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
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class Device;
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2014-08-14 12:43:57 +00:00
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class Context;
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class Connection : public QObject
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{
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Q_OBJECT
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public:
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~Connection();
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2016-05-06 07:53:36 +00:00
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void setInputConfig(const KSharedConfigPtr &config) {
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m_config = config;
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}
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2014-08-14 12:43:57 +00:00
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void setup();
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/**
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* Sets the screen @p size. This is needed for mapping absolute pointer events to
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* the screen data.
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**/
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void setScreenSize(const QSize &size);
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2015-03-26 15:19:26 +00:00
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bool hasKeyboard() const {
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return m_keyboard > 0;
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}
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bool hasTouch() const {
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return m_touch > 0;
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}
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bool hasPointer() const {
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return m_pointer > 0;
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}
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2015-03-31 07:16:16 +00:00
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bool isSuspended() const;
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2015-04-15 15:47:56 +00:00
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void deactivate();
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2015-09-02 09:32:26 +00:00
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void processEvents();
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[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
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QVector<Device*> devices() const {
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return m_devices;
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}
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2014-08-14 12:43:57 +00:00
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Q_SIGNALS:
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2015-09-02 08:10:49 +00:00
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void keyChanged(quint32 key, KWin::InputRedirection::KeyboardKeyState, quint32 time);
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void pointerButtonChanged(quint32 button, KWin::InputRedirection::PointerButtonState state, quint32 time);
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void pointerMotionAbsolute(QPointF orig, QPointF screen, quint32 time);
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void pointerMotion(QPointF delta, quint32 time);
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void pointerAxisChanged(KWin::InputRedirection::PointerAxis axis, qreal delta, quint32 time);
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2015-03-25 15:30:47 +00:00
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void touchFrame();
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void touchCanceled();
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void touchDown(qint32 id, const QPointF &absolutePos, quint32 time);
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void touchUp(qint32 id, quint32 time);
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void touchMotion(qint32 id, const QPointF &absolutePos, quint32 time);
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2015-03-26 15:19:26 +00:00
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void hasKeyboardChanged(bool);
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void hasPointerChanged(bool);
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void hasTouchChanged(bool);
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[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
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void deviceAdded(KWin::LibInput::Device *);
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void deviceRemoved(KWin::LibInput::Device *);
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2014-08-14 12:43:57 +00:00
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2015-09-02 09:32:26 +00:00
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void eventsRead();
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private Q_SLOTS:
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void doSetup();
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2016-05-06 07:53:36 +00:00
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void slotKGlobalSettingsNotifyChange(int type, int arg);
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2015-09-02 09:32:26 +00:00
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2014-08-14 12:43:57 +00:00
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private:
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Connection(Context *input, QObject *parent = nullptr);
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void handleEvent();
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2016-05-06 07:53:36 +00:00
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void applyDeviceConfig(Device *device);
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2014-08-14 12:43:57 +00:00
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Context *m_input;
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QSocketNotifier *m_notifier;
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QSize m_size;
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2015-03-26 15:19:26 +00:00
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int m_keyboard = 0;
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int m_pointer = 0;
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int m_touch = 0;
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2015-03-31 07:16:16 +00:00
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bool m_keyboardBeforeSuspend = false;
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bool m_pointerBeforeSuspend = false;
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bool m_touchBeforeSuspend = false;
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2015-09-02 09:32:26 +00:00
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QMutex m_mutex;
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QVector<Event*> m_eventQueue;
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bool wasSuspended = false;
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[libinput] Add a wrapper class Device for a libinput_device
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
2016-05-04 11:42:26 +00:00
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QVector<Device*> m_devices;
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2016-05-06 07:53:36 +00:00
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KSharedConfigPtr m_config;
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2014-08-14 12:43:57 +00:00
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KWIN_SINGLETON(Connection)
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2015-09-02 08:12:18 +00:00
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static QThread *s_thread;
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2014-08-14 12:43:57 +00:00
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};
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}
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}
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#endif
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