kwin/clients/oxygen/oxygenshadowcache.h

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#ifndef oxygenshadowcache_h
#define oxygenshadowcache_h
//////////////////////////////////////////////////////////////////////////////
// oxygenshadowcache.h
// handles caching of TileSet objects to draw shadows
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include <QCache>
#include <QRadialGradient>
#include "oxygenclient.h"
#include "oxygenshadowconfiguration.h"
#include "lib/tileset.h"
namespace Oxygen
{
class OxygenShadowCache
{
public:
//! constructor
OxygenShadowCache( int maxIndex );
//! destructor
virtual ~OxygenShadowCache( void )
{}
//! invalidate caches
void invalidateCaches( void )
{
shadowCache_.clear();
animatedShadowCache_.clear();
}
//! returns true if provided shadow configuration changes with respect to stored
/*!
use OxygenShadowConfiguration::colorRole() to decide whether it should be stored
as active or inactive
*/
bool shadowConfigurationChanged( const OxygenShadowConfiguration& ) const;
//! set shadowConfiguration
/*!
use OxygenShadowConfiguration::colorRole() to decide whether it should be stored
as active or inactive
*/
void setShadowConfiguration( const OxygenShadowConfiguration& );
//! shadow size
qreal shadowSize( void ) const
{ return qMax( activeShadowConfiguration_.shadowSize(), inactiveShadowConfiguration_.shadowSize() ); }
//! get shadow matching client
TileSet* tileSet( const OxygenClient* );
//! get shadow matching client and animation index
TileSet* tileSet( const OxygenClient*, int );
//! Key class to be used into QCache
/*! class is entirely inline for optimization */
class Key
{
public:
//! this is a shorter enumeration
enum FrameBorder
{
BorderNone,
BorderNoSide,
BorderAny
};
//! explicit constructor
explicit Key( void ):
index(0),
active(false),
useOxygenShadows(false),
isShade(false),
hasTitleOutline(false),
frameBorder( BorderAny )
{}
//! constructor from client
Key( const OxygenClient* client ):
index(0)
{
active = client->isActive();
useOxygenShadows = client->configuration().useOxygenShadows();
isShade = client->isShade();
hasTitleOutline = client->configuration().drawTitleOutline();
switch( client->configuration().frameBorder() )
{
case OxygenConfiguration::BorderNone: frameBorder = Key::BorderNone; break;
case OxygenConfiguration::BorderNoSide: frameBorder = Key::BorderNoSide; break;
default: frameBorder = Key::BorderAny; break;
}
}
//! constructor from int
Key( int hash ):
index( hash>>6 ),
active( (hash>>5)&1 ),
useOxygenShadows( (hash>>4)&1 ),
isShade( (hash>>3)&1 ),
hasTitleOutline( (hash>>2)&1 ),
frameBorder( (FrameBorder)(hash&3) )
{}
//! hash function
int hash( void ) const
{
// note this can be optimized because not all of the flag configurations are actually relevant
// allocate 3 empty bits for flags
return
( index << 6 ) |
( active << 5 ) |
(useOxygenShadows << 4 ) |
(isShade<<3) |
(hasTitleOutline<<2) |
(frameBorder<<0);
}
int index;
bool active;
bool useOxygenShadows;
bool isShade;
bool hasTitleOutline;
FrameBorder frameBorder;
};
//! complex pixmap (when needed)
QPixmap shadowPixmap( const OxygenClient*, bool active ) const;
//! simple pixmap
QPixmap simpleShadowPixmap( const QColor& color, const Key& key ) const
{ return simpleShadowPixmap( color, key, key.active ); }
//! simple pixmap
QPixmap simpleShadowPixmap( const QColor&, const Key&, bool active ) const;
private:
//! draw gradient into rect
/*! a separate method is used in order to properly account for corners */
void renderGradient( QPainter&, const QRectF&, const QRadialGradient&, bool noBorder = false ) const;
//! max index
/*! it is used to set caches max cost, and calculate animation opacity */
int maxIndex_;
//! shadow configuration
OxygenShadowConfiguration activeShadowConfiguration_;
//! shadow configuration
OxygenShadowConfiguration inactiveShadowConfiguration_;
//! cache
typedef QCache<int, TileSet> TileSetCache;
//! shadow cache
TileSetCache shadowCache_;
//! animated shadow cache
TileSetCache animatedShadowCache_;
};
}
#endif