kwin/effects/minimizeanimation.cpp

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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "minimizeanimation.h"
#include <workspace.h>
#include <client.h>
// Note that currently effects need to be manually enabled in the EffectsHandler
// class constructor (in effects.cpp).
namespace KWinInternal
{
MinimizeAnimationEffect::MinimizeAnimationEffect( Workspace* ws ) : Effect()
{
mWorkspace = ws;
mActiveAnimations = 0;
}
void MinimizeAnimationEffect::prePaintScreen( int* mask, QRegion* region, int time )
{
if( mActiveAnimations > 0 )
// We need to mark the screen as transformed. Otherwise the whole
// screen won't be repainted, resulting in artefacts
*mask |= Scene::PAINT_SCREEN_TRANSFORMED;
effects->prePaintScreen(mask, region, time);
}
void MinimizeAnimationEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
{
const float changeTime = 500;
if( mAnimationProgress.contains( w ))
{
Client* c = static_cast< Client* >( w->window() );
if( c->isMinimized() )
{
mAnimationProgress[w] += time / changeTime;
if( mAnimationProgress[w] >= 1.0f )
mAnimationProgress.remove( w );
}
else
{
mAnimationProgress[w] -= time / changeTime;
if( mAnimationProgress[w] <= 0.0f )
mAnimationProgress.remove( w );
}
// Schedule window for transformation if the animation is still in
// progress
if( mAnimationProgress.contains( w ))
{
// We'll transform this window
*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
*mask &= ~Scene::PAINT_WINDOW_DISABLED;
}
else
// Animation just finished
mActiveAnimations--;
}
effects->prePaintWindow( w, mask, region, time );
}
void MinimizeAnimationEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( mAnimationProgress.contains( w ))
{
// 0 = not minimized, 1 = fully minimized
float progress = mAnimationProgress[w];
Client* c = static_cast< Client* >( w->window() );
QRect geo = c->geometry();
QRect icon = c->iconGeometry();
data.xScale *= interpolate(1.0, icon.width() / (float)geo.width(), progress);
data.yScale *= interpolate(1.0, icon.height() / (float)geo.height(), progress);
data.xTranslate = (int)interpolate(data.xTranslate, icon.x() - geo.x(), progress);
data.yTranslate = (int)interpolate(data.yTranslate, icon.y() - geo.y(), progress);
}
// Call the next effect.
effects->paintWindow( w, mask, region, data );
}
void MinimizeAnimationEffect::postPaintScreen()
{
if( mActiveAnimations > 0 )
// Damage the workspace so that everything would be repainted next time
mWorkspace->addDamageFull();
// Call the next effect.
effects->postPaintScreen();
}
void MinimizeAnimationEffect::windowMinimized( EffectWindow* w )
{
Client* client = static_cast< Client* >( w->window() );
if( !mAnimationProgress.contains(w) && client->iconGeometry().isValid() )
{
mAnimationProgress[w] = 0.0f;
mActiveAnimations++;
}
}
void MinimizeAnimationEffect::windowUnminimized( EffectWindow* w )
{
Client* client = static_cast< Client* >( w->window() );
if( !mAnimationProgress.contains(w) && client->iconGeometry().isValid() )
{
mAnimationProgress[w] = 1.0f;
mActiveAnimations++;
}
}
} // namespace