kwin/src/item.h

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/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "scene.h"
#include <optional>
namespace KWin
{
/**
* The Item class is the base class for items in the scene.
*/
class KWIN_EXPORT Item : public QObject
{
Q_OBJECT
public:
explicit Item(Scene::Window *window, Item *parent = nullptr);
~Item() override;
QPoint position() const;
void setPosition(const QPoint &point);
QSize size() const;
void setSize(const QSize &size);
/**
* Returns the enclosing rectangle of the item. The rect equals QRect(0, 0, width(), height()).
*/
QRect rect() const;
/**
* Returns the enclosing rectangle of the item and all of its descendants.
*/
QRect boundingRect() const;
/**
* Returns the visual parent of the item. Note that the visual parent differs from
* the QObject parent.
*/
Item *parentItem() const;
void setParentItem(Item *parent);
QList<Item *> childItems() const;
Scene::Window *window() const;
QPoint rootPosition() const;
/**
* Maps the given @a region from the item's coordinate system to the scene's coordinate
* system.
*/
QRegion mapToGlobal(const QRegion &region) const;
/**
* Maps the given @a rect from the item's coordinate system to the scene's coordinate
* system.
*/
QRect mapToGlobal(const QRect &rect) const;
/**
* Moves this item right before the specified @a sibling in the parent's children list.
*/
void stackBefore(Item *sibling);
/**
* Moves this item right after the specified @a sibling in the parent's children list.
*/
void stackAfter(Item *sibling);
/**
* Restacks the child items in the specified order. Note that the specified stacking order
* must be a permutation of childItems().
*/
void stackChildren(const QList<Item *> &children);
bool isVisible() const;
void setVisible(bool visible);
void scheduleRepaint(const QRegion &region);
void scheduleFrame();
QRegion repaints(int screen) const;
void resetRepaints(int screen);
WindowQuadList quads() const;
virtual void preprocess();
Q_SIGNALS:
/**
* This signal is emitted when the position of this item has changed.
*/
void positionChanged();
/**
* This signal is emitted when the size of this item has changed.
*/
void sizeChanged();
/**
* This signal is emitted when the rectangle that encloses this item and all of its children
* has changed.
*/
void boundingRectChanged();
protected:
virtual WindowQuadList buildQuads() const;
void discardQuads();
private:
void addChild(Item *item);
void removeChild(Item *item);
void updateBoundingRect();
void scheduleRepaintInternal(const QRegion &region);
void reallocRepaints();
bool computeEffectiveVisibility() const;
void updateEffectiveVisibility();
Scene::Window *m_window;
QPointer<Item> m_parentItem;
QList<Item *> m_childItems;
QRect m_boundingRect;
QPoint m_position;
QSize m_size = QSize(0, 0);
bool m_visible = true;
bool m_effectiveVisible = true;
QVector<QRegion> m_repaints;
mutable std::optional<WindowQuadList> m_quads;
};
} // namespace KWin