128 lines
4.4 KiB
C++
128 lines
4.4 KiB
C++
|
/*****************************************************************
|
||
|
KWin - the KDE window manager
|
||
|
This file is part of the KDE project.
|
||
|
|
||
|
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
|
||
|
|
||
|
You can Freely distribute this program under the GNU General Public
|
||
|
License. See the file "COPYING" for the exact licensing terms.
|
||
|
******************************************************************/
|
||
|
|
||
|
#include "fallapart.h"
|
||
|
|
||
|
#include <assert.h>
|
||
|
#include <math.h>
|
||
|
|
||
|
namespace KWin
|
||
|
{
|
||
|
|
||
|
KWIN_EFFECT( FallApart, FallApartEffect )
|
||
|
|
||
|
void FallApartEffect::prePaintScreen( int* mask, QRegion* region, int time )
|
||
|
{
|
||
|
if( !windows.isEmpty())
|
||
|
*mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
|
||
|
effects->prePaintScreen(mask, region, time);
|
||
|
}
|
||
|
|
||
|
void FallApartEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
|
||
|
{
|
||
|
if( windows.contains( w ))
|
||
|
{
|
||
|
if( windows[ w ] < 1 )
|
||
|
{
|
||
|
windows[ w ] += time / 1000.;
|
||
|
*mask |= PAINT_WINDOW_TRANSFORMED;
|
||
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
|
||
|
// Request the window to be divided into cells
|
||
|
w->requestVertexGrid( 40 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
windows.remove( w );
|
||
|
w->unrefWindow();
|
||
|
}
|
||
|
}
|
||
|
effects->prePaintWindow( w, mask, paint, clip, time );
|
||
|
}
|
||
|
|
||
|
void FallApartEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
|
||
|
{
|
||
|
if( windows.contains( w ))
|
||
|
{
|
||
|
QVector< Vertex >& vertices = w->vertices();
|
||
|
assert( vertices.count() % 4 == 0 );
|
||
|
for( int i = 0;
|
||
|
i < vertices.count();
|
||
|
i += 4 )
|
||
|
{
|
||
|
// make fragments move in various directions, based on where
|
||
|
// they are (left pieces generally move to the left, etc.)
|
||
|
QPointF p1( vertices[ i ].pos[ 0 ], vertices[ i ].pos[ 1 ] );
|
||
|
double xdiff = 0;
|
||
|
if( p1.x() < w->width() / 2 )
|
||
|
xdiff = -( w->width() / 2 - p1.x()) / w->width() * 100;
|
||
|
if( p1.x() > w->width() / 2 )
|
||
|
xdiff = ( p1.x() - w->width() / 2 ) / w->width() * 100;
|
||
|
double ydiff = 0;
|
||
|
if( p1.y() < w->height() / 2 )
|
||
|
ydiff = -( w->height() / 2 - p1.y()) / w->height() * 100;
|
||
|
if( p1.y() > w->height() / 2 )
|
||
|
ydiff = ( p1.y() - w->height() / 2 ) / w->height() * 100;
|
||
|
double modif = windows[ w ] * windows[ w ] * 64;
|
||
|
srandom( i ); // change direction randomly but consistently
|
||
|
xdiff += ( rand() % 21 - 10 );
|
||
|
ydiff += ( rand() % 21 - 10 );
|
||
|
for( int j = 0;
|
||
|
j < 4;
|
||
|
++j )
|
||
|
{
|
||
|
vertices[ i + j ].pos[ 0 ] += xdiff * modif;
|
||
|
vertices[ i + j ].pos[ 1 ] += ydiff * modif;
|
||
|
}
|
||
|
// also make the fragments rotate around their center
|
||
|
QPointF center(( vertices[ i ].pos[ 0 ] + vertices[ i + 1 ].pos[ 0 ]
|
||
|
+ vertices[ i + 2 ].pos[ 0 ] + vertices[ i + 3 ].pos[ 0 ] ) / 4,
|
||
|
( vertices[ i ].pos[ 1 ] + vertices[ i + 1 ].pos[ 1 ]
|
||
|
+ vertices[ i + 2 ].pos[ 1 ] + vertices[ i + 3 ].pos[ 1 ] ) / 4 );
|
||
|
double adiff = ( rand() % 720 - 360 ) / 360. * 2 * M_PI; // spin randomly
|
||
|
for( int j = 0;
|
||
|
j < 4;
|
||
|
++j )
|
||
|
{
|
||
|
double x = vertices[ i + j ].pos[ 0 ] - center.x();
|
||
|
double y = vertices[ i + j ].pos[ 1 ] - center.y();
|
||
|
double angle = atan2( y, x );
|
||
|
angle += windows[ w ] * adiff;
|
||
|
double dist = sqrt( x * x + y * y );
|
||
|
x = dist * cos( angle );
|
||
|
y = dist * sin( angle );
|
||
|
vertices[ i + j ].pos[ 0 ] = center.x() + x;
|
||
|
vertices[ i + j ].pos[ 1 ] = center.y() + y;
|
||
|
}
|
||
|
w->markVerticesDirty();
|
||
|
}
|
||
|
}
|
||
|
effects->paintWindow( w, mask, region, data );
|
||
|
}
|
||
|
|
||
|
void FallApartEffect::postPaintScreen()
|
||
|
{
|
||
|
if( !windows.isEmpty())
|
||
|
effects->addRepaintFull();
|
||
|
effects->postPaintScreen();
|
||
|
}
|
||
|
|
||
|
void FallApartEffect::windowClosed( EffectWindow* c )
|
||
|
{
|
||
|
windows[ c ] = 0;
|
||
|
c->refWindow();
|
||
|
}
|
||
|
|
||
|
void FallApartEffect::windowDeleted( EffectWindow* c )
|
||
|
{
|
||
|
windows.remove( c );
|
||
|
}
|
||
|
|
||
|
} // namespace
|