kwin/effects/logout.cpp

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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "logout.h"
#include <kdebug.h>
namespace KWin
{
KWIN_EFFECT( logout, LogoutEffect )
LogoutEffect::LogoutEffect()
: progress( 0 )
, logout_window( NULL )
{
}
void LogoutEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( logout_window != NULL )
progress = qBound( 0., progress + time / 1000., 1. );
effects->prePaintScreen( data, time );
}
void LogoutEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( w != logout_window && progress != 0 )
{
data.saturation *= ( 1 - progress * 0.6 );
data.brightness *= ( 1 - progress * 0.6 ); // otherwise saturation doesn't work ???
}
effects->paintWindow( w, mask, region, data );
}
void LogoutEffect::postPaintScreen()
{
if( logout_window != NULL && progress != 1 )
effects->addRepaintFull();
effects->postPaintScreen();
}
void LogoutEffect::windowAdded( EffectWindow* w )
{
if( isLogoutDialog( w ))
{
logout_window = w;
progress = 0;
effects->addRepaintFull();
}
}
void LogoutEffect::windowClosed( EffectWindow* w )
{
if( w == logout_window )
{
logout_window = NULL;
progress = 0;
effects->addRepaintFull();
}
}
bool LogoutEffect::isLogoutDialog( EffectWindow* w )
{ // TODO there should be probably a better way (window type?)
if( w->windowClass() == "ksmserver ksmserver" && w->windowRole() == "logoutdialog" )
return true;
return false;
}
} // namespace