kwin/qml/outline/plasma/outline.qml

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/*
* Copyright 2014 Martin Gräßlin <mgraesslin@kde.org>
* Copyright 2017 Kai Uwe Broulik <kde@privat.broulik.de>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.1
import QtQuick.Window 2.1
import org.kde.plasma.core 2.0 as PlasmaCore
Window {
id: window
readonly property int animationDuration: units.longDuration
property bool animationEnabled: false
flags: Qt.BypassWindowManagerHint | Qt.FramelessWindowHint
color: "transparent"
// outline is a context property
x: outline.unifiedGeometry.x
y: outline.unifiedGeometry.y
width: outline.unifiedGeometry.width
height: outline.unifiedGeometry.height
visible: outline.active
onVisibleChanged: {
if (visible) {
if (outline.visualParentGeometry.width > 0 && outline.visualParentGeometry.height > 0) {
window.animationEnabled = false
// move our frame to the visual parent geometry
svg.setGeometry(outline.visualParentGeometry)
window.animationEnabled = true
// and then animate it nicely to its destination
svg.setGeometry(outline.geometry)
} else {
// no visual parent? just move it to its destination right away
window.animationEnabled = false
svg.setGeometry(outline.geometry)
window.animationEnabled = true
}
}
}
Connections {
target: outline
// when unified geometry changes, this means our window position changed and any
// animation will potentially be offset and/or cut off, skip the animation in this case
onUnifiedGeometryChanged: {
if (window.visible) {
window.animationEnabled = false
svg.setGeometry(outline.geometry)
window.animationEnabled = true
}
}
}
PlasmaCore.FrameSvgItem {
id: svg
// takes into account the offset inside unified geometry
function setGeometry(geometry) {
x = geometry.x - outline.unifiedGeometry.x
y = geometry.y - outline.unifiedGeometry.y
width = geometry.width
height = geometry.height
}
imagePath: "widgets/translucentbackground"
x: 0
y: 0
width: 0
height: 0
enabledBorders: {
var maximizedArea = workspace.clientArea(workspace.MaximizeArea, Qt.point(outline.geometry.x, outline.geometry.y), workspace.currentDesktop);
var left = outline.geometry.x === maximizedArea.x;
var right = outline.geometry.x + outline.geometry.width === maximizedArea.x + maximizedArea.width;
var top = outline.geometry.y === maximizedArea.y;
var bottom = outline.geometry.y + outline.geometry.height === maximizedArea.y + maximizedArea.height;
var borders = PlasmaCore.FrameSvgItem.AllBorders;
if (left) {
borders = borders & ~PlasmaCore.FrameSvgItem.LeftBorder;
}
if (right) {
borders = borders & ~PlasmaCore.FrameSvgItem.RightBorder;
}
if (top) {
borders = borders & ~PlasmaCore.FrameSvgItem.TopBorder;
}
if (bottom) {
borders = borders & ~PlasmaCore.FrameSvgItem.BottomBorder;
}
if (left && right && bottom && top) {
borders = PlasmaCore.FrameSvgItem.AllBorders;
}
return borders;
}
Behavior on x {
NumberAnimation { duration: window.animationDuration; easing.type: Easing.InOutCubic; }
enabled: window.animationEnabled
}
Behavior on y {
NumberAnimation { duration: window.animationDuration; easing.type: Easing.InOutCubic; }
enabled: window.animationEnabled
}
Behavior on width {
NumberAnimation { duration: window.animationDuration; easing.type: Easing.InOutCubic; }
enabled: window.animationEnabled
}
Behavior on height {
NumberAnimation { duration: window.animationDuration; easing.type: Easing.InOutCubic; }
enabled: window.animationEnabled
}
}
}