2009-11-15 03:24:04 +00:00
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#ifndef oxygenclientgroupitemdata_h
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#define oxygenclientgroupitemdata_h
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//////////////////////////////////////////////////////////////////////////////
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// oxygenclientgroupitemdata.h
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2010-05-22 05:40:39 +00:00
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// handles tabs' geometry and animations
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2009-11-15 03:24:04 +00:00
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// -------------------
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//
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "oxygenbutton.h"
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#include "oxygenanimation.h"
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#include <QtCore/QList>
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#include <QtCore/QWeakPointer>
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#include <QtCore/QRect>
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namespace Oxygen
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{
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class Client;
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//! animation type
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enum AnimationType {
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AnimationNone = 0,
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AnimationEnter = 1<<0,
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AnimationMove = 1<<1,
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AnimationLeave = 1<<2,
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AnimationSameTarget = 1<<3
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};
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Q_DECLARE_FLAGS(AnimationTypes, AnimationType)
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//! tab data
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class ClientGroupItemData
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{
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public:
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//! constructor
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explicit ClientGroupItemData( void )
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{}
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//! destructor
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virtual ~ClientGroupItemData( void )
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{}
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//! reset all rects to argument
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void reset( const QRect& rect )
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{
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refBoundingRect_ = rect;
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startBoundingRect_ = rect;
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endBoundingRect_ = rect;
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boundingRect_ = rect;
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}
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//! tab active rect
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QRect activeRect_;
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//! reference bounding rect
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/*! it is usually identical to activeRect unless there is only one tab in window */
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QRect refBoundingRect_;
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//! tab drawing rect
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QRect startBoundingRect_;
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//! tab drawing rect
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QRect endBoundingRect_;
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//! tab drawing rect
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QRect boundingRect_;
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//! tab button
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typedef QWeakPointer<Button> ButtonPointer;
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ButtonPointer closeButton_;
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};
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class ClientGroupItemDataList: public QObject, public QList<ClientGroupItemData>
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{
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Q_OBJECT
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//! declare animation progress property
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Q_PROPERTY( qreal progress READ progress WRITE setProgress )
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public:
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//! invalid item index
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enum { NoItem = -1 };
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//! constructor
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ClientGroupItemDataList( Client* parent );
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//! dirty state
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void setDirty( const bool& value )
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{ dirty_ = value; }
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//! dirty state
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bool isDirty( void ) const
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{ return dirty_; }
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//! enable animations
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void setAnimationsEnabled( bool value )
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{ animationsEnabled_ = value; }
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//! animations enabled
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bool animationsEnabled( void ) const
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{ return animationsEnabled_; }
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//! true if being animated
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bool isAnimated( void ) const
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{ return animationType_ != AnimationNone; }
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//! animation type
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AnimationTypes animationType( void ) const
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{ return animationType_; }
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//! return item index matching QPoint, or -1 if none
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int itemAt( const QPoint&, bool ) const;
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//! returns true if index is target
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bool isTarget( int index ) const
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{ return index == targetItem_; }
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//! start animation
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/* might need to add the side of the target here */
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void animate( AnimationTypes, int = NoItem );
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//! true if animation is in progress
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bool isAnimationRunning( void ) const
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{ return animation().data()->isRunning(); }
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//! update button activity
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void updateButtonActivity( int visibleItem ) const;
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//! update buttons
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void updateButtons( bool alsoUpdate ) const;
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//! target rect
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const QRect& targetRect( void ) const
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{ return targetRect_; }
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//!@name animation progress
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//@{
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//! return animation object
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virtual const Animation::Pointer& animation() const
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{ return animation_; }
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void setProgress( qreal value )
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{ progress_ = value; }
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qreal progress( void ) const
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{ return progress_; }
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//@}
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protected slots:
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//! update bounding rects
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void updateBoundingRects( bool alsoUpdate = true );
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private:
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//! client
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Client& client_;
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//! dirty flag
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/* used to trigger update at next paintEvent */
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bool dirty_;
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//! true if animations are enabled
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bool animationsEnabled_;
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//! animation
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Animation::Pointer animation_;
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//! last animation type
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AnimationTypes animationType_;
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//! animation progress
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qreal progress_;
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//! dragged item
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int draggedItem_;
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//! target item
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int targetItem_;
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//! target rect
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QRect targetRect_;
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(Oxygen::AnimationTypes)
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}
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#endif
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