kwin/autotests/integration/debug_console_test.cpp

533 lines
21 KiB
C++
Raw Normal View History

Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwin_wayland_test.h"
#include "platform.h"
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
#include "debug_console.h"
#include "screens.h"
#include "shell_client.h"
#include "wayland_server.h"
#include "xcbutils.h"
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/compositor.h>
#include <KWayland/Client/shell.h>
#include <KWayland/Client/shm_pool.h>
#include <KWayland/Client/surface.h>
#include <QPainter>
#include <QRasterWindow>
namespace KWin
{
static const QString s_socketName = QStringLiteral("wayland_test_kwin_debug_console-0");
class DebugConsoleTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void cleanup();
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
void topLevelTest_data();
void topLevelTest();
void testX11Client();
void testX11Unmanaged();
void testWaylandClient_data();
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
void testWaylandClient();
void testInternalWindow();
void testClosingDebugConsole();
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
};
void DebugConsoleTest::initTestCase()
{
qRegisterMetaType<KWin::ShellClient*>();
qRegisterMetaType<KWin::AbstractClient*>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QCOMPARE(screens()->count(), 2);
QCOMPARE(screens()->geometry(0), QRect(0, 0, 1280, 1024));
QCOMPARE(screens()->geometry(1), QRect(1280, 0, 1280, 1024));
setenv("QT_QPA_PLATFORM", "wayland", true);
waylandServer()->initWorkspace();
}
void DebugConsoleTest::cleanup()
{
Test::destroyWaylandConnection();
}
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
void DebugConsoleTest::topLevelTest_data()
{
QTest::addColumn<int>("row");
QTest::addColumn<int>("column");
QTest::addColumn<bool>("expectedValid");
// this tests various combinations of row/column on the top level whether they are valid
// valid are rows 0-4 with column 0, everything else is invalid
QTest::newRow("0/0") << 0 << 0 << true;
QTest::newRow("0/1") << 0 << 1 << false;
QTest::newRow("0/3") << 0 << 3 << false;
QTest::newRow("1/0") << 1 << 0 << true;
QTest::newRow("1/1") << 1 << 1 << false;
QTest::newRow("1/3") << 1 << 3 << false;
QTest::newRow("2/0") << 2 << 0 << true;
QTest::newRow("3/0") << 3 << 0 << true;
QTest::newRow("4/0") << 4 << 0 << false;
QTest::newRow("100/0") << 4 << 0 << false;
}
void DebugConsoleTest::topLevelTest()
{
DebugConsoleModel model;
QCOMPARE(model.rowCount(QModelIndex()), 4);
QCOMPARE(model.columnCount(QModelIndex()), 2);
QFETCH(int, row);
QFETCH(int, column);
const QModelIndex index = model.index(row, column, QModelIndex());
QTEST(index.isValid(), "expectedValid");
if (index.isValid()) {
QVERIFY(!model.parent(index).isValid());
QVERIFY(model.data(index, Qt::DisplayRole).isValid());
QCOMPARE(model.data(index, Qt::DisplayRole).userType(), int(QMetaType::QString));
for (int i = Qt::DecorationRole; i <= Qt::UserRole; i++) {
QVERIFY(!model.data(index, i).isValid());
}
}
}
void DebugConsoleTest::testX11Client()
{
DebugConsoleModel model;
QModelIndex x11TopLevelIndex = model.index(0, 0, QModelIndex());
QVERIFY(x11TopLevelIndex.isValid());
// we don't have any windows yet
QCOMPARE(model.rowCount(x11TopLevelIndex), 0);
QVERIFY(!model.hasChildren(x11TopLevelIndex));
// child index must be invalid
QVERIFY(!model.index(0, 0, x11TopLevelIndex).isValid());
QVERIFY(!model.index(0, 1, x11TopLevelIndex).isValid());
QVERIFY(!model.index(0, 2, x11TopLevelIndex).isValid());
QVERIFY(!model.index(1, 0, x11TopLevelIndex).isValid());
// start glxgears, to get a window, which should be added to the model
QSignalSpy rowsInsertedSpy(&model, &QAbstractItemModel::rowsInserted);
QVERIFY(rowsInsertedSpy.isValid());
QProcess glxgears;
glxgears.start(QStringLiteral("glxgears"));
QVERIFY(glxgears.waitForStarted());
QVERIFY(rowsInsertedSpy.wait());
QCOMPARE(rowsInsertedSpy.count(), 1);
QVERIFY(model.hasChildren(x11TopLevelIndex));
QCOMPARE(model.rowCount(x11TopLevelIndex), 1);
QCOMPARE(rowsInsertedSpy.first().at(0).value<QModelIndex>(), x11TopLevelIndex);
QCOMPARE(rowsInsertedSpy.first().at(1).value<int>(), 0);
QCOMPARE(rowsInsertedSpy.first().at(2).value<int>(), 0);
QModelIndex clientIndex = model.index(0, 0, x11TopLevelIndex);
QVERIFY(clientIndex.isValid());
QCOMPARE(model.parent(clientIndex), x11TopLevelIndex);
QVERIFY(model.hasChildren(clientIndex));
QVERIFY(model.rowCount(clientIndex) != 0);
QCOMPARE(model.columnCount(clientIndex), 2);
// other indexes are still invalid
QVERIFY(!model.index(0, 1, x11TopLevelIndex).isValid());
QVERIFY(!model.index(0, 2, x11TopLevelIndex).isValid());
QVERIFY(!model.index(1, 0, x11TopLevelIndex).isValid());
// the clientIndex has children and those are properties
for (int i = 0; i < model.rowCount(clientIndex); i++) {
const QModelIndex propNameIndex = model.index(i, 0, clientIndex);
QVERIFY(propNameIndex.isValid());
QCOMPARE(model.parent(propNameIndex), clientIndex);
QVERIFY(!model.hasChildren(propNameIndex));
QVERIFY(!model.index(0, 0, propNameIndex).isValid());
QVERIFY(model.data(propNameIndex, Qt::DisplayRole).isValid());
QCOMPARE(model.data(propNameIndex, Qt::DisplayRole).userType(), int(QMetaType::QString));
// and the value
const QModelIndex propValueIndex = model.index(i, 1, clientIndex);
QVERIFY(propValueIndex.isValid());
QCOMPARE(model.parent(propValueIndex), clientIndex);
QVERIFY(!model.index(0, 0, propValueIndex).isValid());
QVERIFY(!model.hasChildren(propValueIndex));
// TODO: how to test whether the values actually work?
// and on third column we should not get an index any more
QVERIFY(!model.index(i, 2, clientIndex).isValid());
}
// row after count should be invalid
QVERIFY(!model.index(model.rowCount(clientIndex), 0, clientIndex).isValid());
// creating a second model should be initialized directly with the X11 child
DebugConsoleModel model2;
QVERIFY(model2.hasChildren(model2.index(0, 0, QModelIndex())));
// now close the window again, it should be removed from the model
QSignalSpy rowsRemovedSpy(&model, &QAbstractItemModel::rowsRemoved);
QVERIFY(rowsRemovedSpy.isValid());
glxgears.terminate();
QVERIFY(glxgears.waitForFinished());
QVERIFY(rowsRemovedSpy.wait());
QCOMPARE(rowsRemovedSpy.count(), 1);
QCOMPARE(rowsRemovedSpy.first().first().value<QModelIndex>(), x11TopLevelIndex);
QCOMPARE(rowsRemovedSpy.first().at(1).value<int>(), 0);
QCOMPARE(rowsRemovedSpy.first().at(2).value<int>(), 0);
// the child should be gone again
QVERIFY(!model.hasChildren(x11TopLevelIndex));
QVERIFY(!model2.hasChildren(model2.index(0, 0, QModelIndex())));
}
void DebugConsoleTest::testX11Unmanaged()
{
DebugConsoleModel model;
QModelIndex unmanagedTopLevelIndex = model.index(1, 0, QModelIndex());
QVERIFY(unmanagedTopLevelIndex.isValid());
// we don't have any windows yet
QCOMPARE(model.rowCount(unmanagedTopLevelIndex), 0);
QVERIFY(!model.hasChildren(unmanagedTopLevelIndex));
// child index must be invalid
QVERIFY(!model.index(0, 0, unmanagedTopLevelIndex).isValid());
QVERIFY(!model.index(0, 1, unmanagedTopLevelIndex).isValid());
QVERIFY(!model.index(0, 2, unmanagedTopLevelIndex).isValid());
QVERIFY(!model.index(1, 0, unmanagedTopLevelIndex).isValid());
// we need to create an unmanaged window
QSignalSpy rowsInsertedSpy(&model, &QAbstractItemModel::rowsInserted);
QVERIFY(rowsInsertedSpy.isValid());
// let's create an override redirect window
const uint32_t values[] = {true};
Xcb::Window window(QRect(0, 0, 10, 10), XCB_CW_OVERRIDE_REDIRECT, values);
window.map();
QVERIFY(rowsInsertedSpy.wait());
QCOMPARE(rowsInsertedSpy.count(), 1);
QVERIFY(model.hasChildren(unmanagedTopLevelIndex));
QCOMPARE(model.rowCount(unmanagedTopLevelIndex), 1);
QCOMPARE(rowsInsertedSpy.first().at(0).value<QModelIndex>(), unmanagedTopLevelIndex);
QCOMPARE(rowsInsertedSpy.first().at(1).value<int>(), 0);
QCOMPARE(rowsInsertedSpy.first().at(2).value<int>(), 0);
QModelIndex clientIndex = model.index(0, 0, unmanagedTopLevelIndex);
QVERIFY(clientIndex.isValid());
QCOMPARE(model.parent(clientIndex), unmanagedTopLevelIndex);
QVERIFY(model.hasChildren(clientIndex));
QVERIFY(model.rowCount(clientIndex) != 0);
QCOMPARE(model.columnCount(clientIndex), 2);
// other indexes are still invalid
QVERIFY(!model.index(0, 1, unmanagedTopLevelIndex).isValid());
QVERIFY(!model.index(0, 2, unmanagedTopLevelIndex).isValid());
QVERIFY(!model.index(1, 0, unmanagedTopLevelIndex).isValid());
QCOMPARE(model.data(clientIndex, Qt::DisplayRole).toString(), QString::number(window));
// the clientIndex has children and those are properties
for (int i = 0; i < model.rowCount(clientIndex); i++) {
const QModelIndex propNameIndex = model.index(i, 0, clientIndex);
QVERIFY(propNameIndex.isValid());
QCOMPARE(model.parent(propNameIndex), clientIndex);
QVERIFY(!model.hasChildren(propNameIndex));
QVERIFY(!model.index(0, 0, propNameIndex).isValid());
QVERIFY(model.data(propNameIndex, Qt::DisplayRole).isValid());
QCOMPARE(model.data(propNameIndex, Qt::DisplayRole).userType(), int(QMetaType::QString));
// and the value
const QModelIndex propValueIndex = model.index(i, 1, clientIndex);
QVERIFY(propValueIndex.isValid());
QCOMPARE(model.parent(propValueIndex), clientIndex);
QVERIFY(!model.index(0, 0, propValueIndex).isValid());
QVERIFY(!model.hasChildren(propValueIndex));
// TODO: how to test whether the values actually work?
// and on third column we should not get an index any more
QVERIFY(!model.index(i, 2, clientIndex).isValid());
}
// row after count should be invalid
QVERIFY(!model.index(model.rowCount(clientIndex), 0, clientIndex).isValid());
// creating a second model should be initialized directly with the X11 child
DebugConsoleModel model2;
QVERIFY(model2.hasChildren(model2.index(1, 0, QModelIndex())));
// now close the window again, it should be removed from the model
QSignalSpy rowsRemovedSpy(&model, &QAbstractItemModel::rowsRemoved);
QVERIFY(rowsRemovedSpy.isValid());
window.unmap();
QVERIFY(rowsRemovedSpy.wait());
QCOMPARE(rowsRemovedSpy.count(), 1);
QCOMPARE(rowsRemovedSpy.first().first().value<QModelIndex>(), unmanagedTopLevelIndex);
QCOMPARE(rowsRemovedSpy.first().at(1).value<int>(), 0);
QCOMPARE(rowsRemovedSpy.first().at(2).value<int>(), 0);
// the child should be gone again
QVERIFY(!model.hasChildren(unmanagedTopLevelIndex));
QVERIFY(!model2.hasChildren(model2.index(1, 0, QModelIndex())));
}
void DebugConsoleTest::testWaylandClient_data()
{
QTest::addColumn<Test::ShellSurfaceType>("type");
QTest::newRow("wlShell") << Test::ShellSurfaceType::WlShell;
QTest::newRow("xdgShellV5") << Test::ShellSurfaceType::XdgShellV5;
}
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
void DebugConsoleTest::testWaylandClient()
{
DebugConsoleModel model;
QModelIndex waylandTopLevelIndex = model.index(2, 0, QModelIndex());
QVERIFY(waylandTopLevelIndex.isValid());
// we don't have any windows yet
QCOMPARE(model.rowCount(waylandTopLevelIndex), 0);
QVERIFY(!model.hasChildren(waylandTopLevelIndex));
// child index must be invalid
QVERIFY(!model.index(0, 0, waylandTopLevelIndex).isValid());
QVERIFY(!model.index(0, 1, waylandTopLevelIndex).isValid());
QVERIFY(!model.index(0, 2, waylandTopLevelIndex).isValid());
QVERIFY(!model.index(1, 0, waylandTopLevelIndex).isValid());
// we need to create a wayland window
QSignalSpy rowsInsertedSpy(&model, &QAbstractItemModel::rowsInserted);
QVERIFY(rowsInsertedSpy.isValid());
// create our connection
QVERIFY(Test::setupWaylandConnection());
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
// create the Surface and ShellSurface
using namespace KWayland::Client;
QScopedPointer<Surface> surface(Test::createSurface());
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
QVERIFY(surface->isValid());
QFETCH(Test::ShellSurfaceType, type);
QScopedPointer<QObject> shellSurface(Test::createShellSurface(type, surface.data()));
QVERIFY(!shellSurface.isNull());
Test::render(surface.data(), QSize(10, 10), Qt::red);
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
// now we have the window, it should be added to our model
QVERIFY(rowsInsertedSpy.wait());
QCOMPARE(rowsInsertedSpy.count(), 1);
QVERIFY(model.hasChildren(waylandTopLevelIndex));
QCOMPARE(model.rowCount(waylandTopLevelIndex), 1);
QCOMPARE(rowsInsertedSpy.first().at(0).value<QModelIndex>(), waylandTopLevelIndex);
QCOMPARE(rowsInsertedSpy.first().at(1).value<int>(), 0);
QCOMPARE(rowsInsertedSpy.first().at(2).value<int>(), 0);
QModelIndex clientIndex = model.index(0, 0, waylandTopLevelIndex);
QVERIFY(clientIndex.isValid());
QCOMPARE(model.parent(clientIndex), waylandTopLevelIndex);
QVERIFY(model.hasChildren(clientIndex));
QVERIFY(model.rowCount(clientIndex) != 0);
QCOMPARE(model.columnCount(clientIndex), 2);
// other indexes are still invalid
QVERIFY(!model.index(0, 1, waylandTopLevelIndex).isValid());
QVERIFY(!model.index(0, 2, waylandTopLevelIndex).isValid());
QVERIFY(!model.index(1, 0, waylandTopLevelIndex).isValid());
// the clientIndex has children and those are properties
for (int i = 0; i < model.rowCount(clientIndex); i++) {
const QModelIndex propNameIndex = model.index(i, 0, clientIndex);
QVERIFY(propNameIndex.isValid());
QCOMPARE(model.parent(propNameIndex), clientIndex);
QVERIFY(!model.hasChildren(propNameIndex));
QVERIFY(!model.index(0, 0, propNameIndex).isValid());
QVERIFY(model.data(propNameIndex, Qt::DisplayRole).isValid());
QCOMPARE(model.data(propNameIndex, Qt::DisplayRole).userType(), int(QMetaType::QString));
// and the value
const QModelIndex propValueIndex = model.index(i, 1, clientIndex);
QVERIFY(propValueIndex.isValid());
QCOMPARE(model.parent(propValueIndex), clientIndex);
QVERIFY(!model.index(0, 0, propValueIndex).isValid());
QVERIFY(!model.hasChildren(propValueIndex));
// TODO: how to test whether the values actually work?
// and on third column we should not get an index any more
QVERIFY(!model.index(i, 2, clientIndex).isValid());
}
// row after count should be invalid
QVERIFY(!model.index(model.rowCount(clientIndex), 0, clientIndex).isValid());
// creating a second model should be initialized directly with the X11 child
DebugConsoleModel model2;
QVERIFY(model2.hasChildren(model2.index(2, 0, QModelIndex())));
// now close the window again, it should be removed from the model
QSignalSpy rowsRemovedSpy(&model, &QAbstractItemModel::rowsRemoved);
QVERIFY(rowsRemovedSpy.isValid());
surface->attachBuffer(Buffer::Ptr());
surface->commit(Surface::CommitFlag::None);
shellSurface.reset();
Test::flushWaylandConnection();
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
qDebug() << rowsRemovedSpy.count();
QEXPECT_FAIL("wlShell", "Deleting a ShellSurface does not result in the server removing the ShellClient", Continue);
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
QVERIFY(rowsRemovedSpy.wait());
surface.reset();
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
if (rowsRemovedSpy.isEmpty()) {
QVERIFY(rowsRemovedSpy.wait());
}
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
QCOMPARE(rowsRemovedSpy.count(), 1);
QCOMPARE(rowsRemovedSpy.first().first().value<QModelIndex>(), waylandTopLevelIndex);
QCOMPARE(rowsRemovedSpy.first().at(1).value<int>(), 0);
QCOMPARE(rowsRemovedSpy.first().at(2).value<int>(), 0);
// the child should be gone again
QVERIFY(!model.hasChildren(waylandTopLevelIndex));
QVERIFY(!model2.hasChildren(model2.index(2, 0, QModelIndex())));
}
class HelperWindow : public QRasterWindow
{
Q_OBJECT
public:
HelperWindow() : QRasterWindow(nullptr) {}
~HelperWindow() = default;
Q_SIGNALS:
void entered();
void left();
void mouseMoved(const QPoint &global);
void mousePressed();
void mouseReleased();
void wheel();
void keyPressed();
void keyReleased();
protected:
void paintEvent(QPaintEvent *event) override {
Q_UNUSED(event)
QPainter p(this);
p.fillRect(0, 0, width(), height(), Qt::red);
}
};
void DebugConsoleTest::testInternalWindow()
{
DebugConsoleModel model;
QModelIndex internalTopLevelIndex = model.index(3, 0, QModelIndex());
QVERIFY(internalTopLevelIndex.isValid());
// there might already be some internal windows, so we cannot reliable test whether there are children
// given that we just test whether adding a window works.
QSignalSpy rowsInsertedSpy(&model, &QAbstractItemModel::rowsInserted);
QVERIFY(rowsInsertedSpy.isValid());
QScopedPointer<HelperWindow> w(new HelperWindow);
w->setGeometry(0, 0, 100, 100);
w->show();
QVERIFY(rowsInsertedSpy.wait());
QCOMPARE(rowsInsertedSpy.count(), 1);
QCOMPARE(rowsInsertedSpy.first().first().value<QModelIndex>(), internalTopLevelIndex);
QModelIndex clientIndex = model.index(rowsInsertedSpy.first().last().toInt(), 0, internalTopLevelIndex);
QVERIFY(clientIndex.isValid());
QCOMPARE(model.parent(clientIndex), internalTopLevelIndex);
QVERIFY(model.hasChildren(clientIndex));
QVERIFY(model.rowCount(clientIndex) != 0);
QCOMPARE(model.columnCount(clientIndex), 2);
// other indexes are still invalid
QVERIFY(!model.index(rowsInsertedSpy.first().last().toInt(), 1, internalTopLevelIndex).isValid());
QVERIFY(!model.index(rowsInsertedSpy.first().last().toInt(), 2, internalTopLevelIndex).isValid());
QVERIFY(!model.index(rowsInsertedSpy.first().last().toInt() + 1, 0, internalTopLevelIndex).isValid());
// the wayland shell client top level should not have gained this window
QVERIFY(!model.hasChildren(model.index(2, 0, QModelIndex())));
// the clientIndex has children and those are properties
for (int i = 0; i < model.rowCount(clientIndex); i++) {
const QModelIndex propNameIndex = model.index(i, 0, clientIndex);
QVERIFY(propNameIndex.isValid());
QCOMPARE(model.parent(propNameIndex), clientIndex);
QVERIFY(!model.hasChildren(propNameIndex));
QVERIFY(!model.index(0, 0, propNameIndex).isValid());
QVERIFY(model.data(propNameIndex, Qt::DisplayRole).isValid());
QCOMPARE(model.data(propNameIndex, Qt::DisplayRole).userType(), int(QMetaType::QString));
// and the value
const QModelIndex propValueIndex = model.index(i, 1, clientIndex);
QVERIFY(propValueIndex.isValid());
QCOMPARE(model.parent(propValueIndex), clientIndex);
QVERIFY(!model.index(0, 0, propValueIndex).isValid());
QVERIFY(!model.hasChildren(propValueIndex));
// TODO: how to test whether the values actually work?
// and on third column we should not get an index any more
QVERIFY(!model.index(i, 2, clientIndex).isValid());
}
// row after count should be invalid
QVERIFY(!model.index(model.rowCount(clientIndex), 0, clientIndex).isValid());
// now close the window again, it should be removed from the model
QSignalSpy rowsRemovedSpy(&model, &QAbstractItemModel::rowsRemoved);
QVERIFY(rowsRemovedSpy.isValid());
w->hide();
w.reset();
QVERIFY(rowsRemovedSpy.wait());
QCOMPARE(rowsRemovedSpy.count(), 1);
QCOMPARE(rowsRemovedSpy.first().first().value<QModelIndex>(), internalTopLevelIndex);
}
void DebugConsoleTest::testClosingDebugConsole()
{
// this test verifies that the DebugConsole gets destroyed when closing the window
// BUG: 369858
DebugConsole *console = new DebugConsole;
QSignalSpy destroyedSpy(console, &QObject::destroyed);
QVERIFY(destroyedSpy.isValid());
QSignalSpy clientAddedSpy(waylandServer(), &WaylandServer::shellClientAdded);
QVERIFY(clientAddedSpy.isValid());
console->show();
QCOMPARE(console->windowHandle()->isVisible(), true);
QTRY_COMPARE(clientAddedSpy.count(), 1);
ShellClient *c = clientAddedSpy.first().first().value<ShellClient*>();
QVERIFY(c->isInternal());
QCOMPARE(c->internalWindow(), console->windowHandle());
QVERIFY(c->isDecorated());
QCOMPARE(c->isMinimizable(), false);
c->closeWindow();
QVERIFY(destroyedSpy.wait());
}
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
}
WAYLANDTEST_MAIN(KWin::DebugConsoleTest)
#include "debug_console_test.moc"