kwin/autotests/integration/input_stacking_order.cpp

159 lines
5.3 KiB
C++
Raw Normal View History

2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "core/output.h"
2022-11-05 10:43:41 +00:00
#include "core/outputbackend.h"
#include "deleted.h"
#include "pointer_input.h"
#include "wayland/seat_interface.h"
#include "wayland_server.h"
2022-04-22 17:39:12 +00:00
#include "window.h"
#include "workspace.h"
#include <kwineffects.h>
#include <KWayland/Client/compositor.h>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/event_queue.h>
#include <KWayland/Client/pointer.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/seat.h>
#include <KWayland/Client/shm_pool.h>
#include <KWayland/Client/surface.h>
namespace KWin
{
static const QString s_socketName = QStringLiteral("wayland_test_kwin_input_stacking_order-0");
class InputStackingOrderTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testPointerFocusUpdatesOnStackingOrderChange();
private:
void render(KWayland::Client::Surface *surface);
};
void InputStackingOrderTest::initTestCase()
{
2022-04-22 17:39:12 +00:00
qRegisterMetaType<KWin::Window *>();
qRegisterMetaType<KWin::Deleted *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(waylandServer()->init(s_socketName));
QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector<QRect>, QVector<QRect>() << QRect(0, 0, 1280, 1024) << QRect(1280, 0, 1280, 1024)));
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
const auto outputs = workspace()->outputs();
QCOMPARE(outputs.count(), 2);
QCOMPARE(outputs[0]->geometry(), QRect(0, 0, 1280, 1024));
QCOMPARE(outputs[1]->geometry(), QRect(1280, 0, 1280, 1024));
setenv("QT_QPA_PLATFORM", "wayland", true);
}
void InputStackingOrderTest::init()
{
QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Seat));
QVERIFY(Test::waitForWaylandPointer());
workspace()->setActiveOutput(QPoint(640, 512));
input()->pointer()->warp(QPoint(640, 512));
}
void InputStackingOrderTest::cleanup()
{
Test::destroyWaylandConnection();
}
void InputStackingOrderTest::render(KWayland::Client::Surface *surface)
{
Test::render(surface, QSize(100, 50), Qt::blue);
Test::flushWaylandConnection();
}
void InputStackingOrderTest::testPointerFocusUpdatesOnStackingOrderChange()
{
// this test creates two windows which overlap
// the pointer is in the overlapping area which means the top most window has focus
// as soon as the top most window gets lowered the window should lose focus and the
// other window should gain focus without a mouse event in between
// create pointer and signal spy for enter and leave signals
auto pointer = Test::waylandSeat()->createPointer(Test::waylandSeat());
QVERIFY(pointer);
QVERIFY(pointer->isValid());
QSignalSpy enteredSpy(pointer, &KWayland::Client::Pointer::entered);
QSignalSpy leftSpy(pointer, &KWayland::Client::Pointer::left);
// now create the two windows and make them overlap
QSignalSpy windowAddedSpy(workspace(), &Workspace::windowAdded);
std::unique_ptr<KWayland::Client::Surface> surface1 = Test::createSurface();
QVERIFY(surface1);
Test::XdgToplevel *shellSurface1 = Test::createXdgToplevelSurface(surface1.get(), surface1.get());
QVERIFY(shellSurface1);
render(surface1.get());
QVERIFY(windowAddedSpy.wait());
Window *window1 = workspace()->activeWindow();
QVERIFY(window1);
std::unique_ptr<KWayland::Client::Surface> surface2 = Test::createSurface();
QVERIFY(surface2);
Test::XdgToplevel *shellSurface2 = Test::createXdgToplevelSurface(surface2.get(), surface2.get());
QVERIFY(shellSurface2);
render(surface2.get());
QVERIFY(windowAddedSpy.wait());
Window *window2 = workspace()->activeWindow();
QVERIFY(window2);
QVERIFY(window1 != window2);
// now make windows overlap
window2->move(window1->pos());
QCOMPARE(window1->frameGeometry(), window2->frameGeometry());
// enter
Test::pointerMotion(QPointF(25, 25), 1);
QVERIFY(enteredSpy.wait());
QCOMPARE(enteredSpy.count(), 1);
// window 2 should have focus
QCOMPARE(pointer->enteredSurface(), surface2.get());
// also on the server
QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
// raise window 1 above window 2
QVERIFY(leftSpy.isEmpty());
workspace()->raiseWindow(window1);
// should send leave to window2
QVERIFY(leftSpy.wait());
QCOMPARE(leftSpy.count(), 1);
// and an enter to window1
QCOMPARE(enteredSpy.count(), 2);
QCOMPARE(pointer->enteredSurface(), surface1.get());
QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window1->surface());
// let's destroy window1, that should pass focus to window2 again
2022-04-22 17:39:12 +00:00
QSignalSpy windowClosedSpy(window1, &Window::windowClosed);
surface1.reset();
QVERIFY(windowClosedSpy.wait());
QVERIFY(enteredSpy.wait());
QCOMPARE(enteredSpy.count(), 3);
QCOMPARE(pointer->enteredSurface(), surface2.get());
QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
}
}
WAYLANDTEST_MAIN(KWin::InputStackingOrderTest)
#include "input_stacking_order.moc"