2020-08-02 22:22:19 +00:00
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/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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2008-08-12 15:22:06 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-FileCopyrightText: 2007 Lubos Lunak <l.lunak@kde.org>
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SPDX-FileCopyrightText: 2008 Lucas Murray <lmurray@undefinedfire.com>
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SPDX-FileCopyrightText: 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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2020-08-02 22:10:35 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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2008-08-12 15:22:06 +00:00
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#ifndef KWIN_SLIDE_H
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#define KWIN_SLIDE_H
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2018-07-08 17:23:49 +00:00
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// kwineffects
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2008-08-12 15:22:06 +00:00
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#include <kwineffects.h>
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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2008-08-12 15:22:06 +00:00
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namespace KWin
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{
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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class SlideEffect : public Effect
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2011-01-30 14:34:42 +00:00
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{
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2008-08-12 15:22:06 +00:00
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Q_OBJECT
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2018-07-02 09:23:13 +00:00
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Q_PROPERTY(int duration READ duration)
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Q_PROPERTY(int horizontalGap READ horizontalGap)
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Q_PROPERTY(int verticalGap READ verticalGap)
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Q_PROPERTY(bool slideDocks READ slideDocks)
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Q_PROPERTY(bool slideBackground READ slideBackground)
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2011-01-30 14:34:42 +00:00
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public:
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SlideEffect();
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2018-09-23 11:52:28 +00:00
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~SlideEffect() override;
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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void reconfigure(ReconfigureFlags) override;
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Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.
While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.
Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.
Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.
Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.
Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.
We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-11-20 15:44:04 +00:00
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void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
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2019-10-29 22:04:15 +00:00
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) override;
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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void postPaintScreen() override;
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Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.
While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.
Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.
Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.
Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.
Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.
We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-11-20 15:44:04 +00:00
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void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
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2018-07-21 08:33:40 +00:00
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void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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bool isActive() const override {
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return m_active;
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}
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2011-02-25 19:41:10 +00:00
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2014-03-24 10:50:09 +00:00
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int requestedEffectChainPosition() const override {
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return 50;
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}
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2017-11-23 09:34:06 +00:00
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static bool supported();
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2018-07-02 09:23:13 +00:00
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int duration() const;
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int horizontalGap() const;
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int verticalGap() const;
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bool slideDocks() const;
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bool slideBackground() const;
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2011-02-25 19:41:10 +00:00
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private Q_SLOTS:
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2018-07-21 08:33:40 +00:00
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void desktopChanged(int old, int current, EffectWindow *with);
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void windowAdded(EffectWindow *w);
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void windowDeleted(EffectWindow *w);
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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void numberDesktopsChanged(uint old);
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void numberScreensChanged();
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private:
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QPoint desktopCoords(int id) const;
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QRect desktopGeometry(int id) const;
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int workspaceWidth() const;
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int workspaceHeight() const;
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2018-07-21 08:33:40 +00:00
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bool isTranslated(const EffectWindow *w) const;
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bool isPainted(const EffectWindow *w) const;
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bool shouldElevate(const EffectWindow *w) const;
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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2018-07-21 08:33:40 +00:00
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void start(int old, int current, EffectWindow *movingWindow = nullptr);
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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void stop();
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private:
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int m_hGap;
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int m_vGap;
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bool m_slideDocks;
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[effects/slide] Add "Slide desktop background" option
Summary:
Some people may not like the sliding of desktop background. Add
corresponding option to disable the sliding of desktop background.
By disabling the sliding of desktop background and docks, one can
get old slide effect.
{F5912713, layout=center, size=full}
Test Plan:
* Unchecked "Slide desktop background" checkbox, switched desktop;
* Checked "Slide desktop background" checkbox, switched desktop.
Reviewers: #kwin, #plasma, #vdg, mart
Reviewed By: #kwin, #plasma, #vdg, mart
Subscribers: romangg, abetts, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13542
2018-06-14 16:20:33 +00:00
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bool m_slideBackground;
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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bool m_active = false;
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2018-06-27 16:11:55 +00:00
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TimeLine m_timeLine;
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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QPoint m_startPos;
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QPoint m_diff;
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2018-07-21 08:33:40 +00:00
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EffectWindow *m_movingWindow = nullptr;
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Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.
While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.
Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.
Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.
Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.
Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.
We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-11-20 15:44:04 +00:00
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std::chrono::milliseconds m_lastPresentTime = std::chrono::milliseconds::zero();
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2011-01-30 14:34:42 +00:00
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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struct {
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int desktop;
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[effects/slide] Add "Slide desktop background" option
Summary:
Some people may not like the sliding of desktop background. Add
corresponding option to disable the sliding of desktop background.
By disabling the sliding of desktop background and docks, one can
get old slide effect.
{F5912713, layout=center, size=full}
Test Plan:
* Unchecked "Slide desktop background" checkbox, switched desktop;
* Checked "Slide desktop background" checkbox, switched desktop.
Reviewers: #kwin, #plasma, #vdg, mart
Reviewed By: #kwin, #plasma, #vdg, mart
Subscribers: romangg, abetts, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13542
2018-06-14 16:20:33 +00:00
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bool firstPass;
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[effects] replace old slide effect with a new one
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
2018-02-14 21:36:47 +00:00
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bool lastPass;
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QPoint translation;
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EffectWindowList fullscreenWindows;
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} m_paintCtx;
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2018-07-08 17:23:49 +00:00
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EffectWindowList m_elevatedWindows;
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2011-01-30 14:34:42 +00:00
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};
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2008-08-12 15:22:06 +00:00
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2018-07-02 09:23:13 +00:00
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inline int SlideEffect::duration() const
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{
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return m_timeLine.duration().count();
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}
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inline int SlideEffect::horizontalGap() const
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{
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return m_hGap;
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}
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inline int SlideEffect::verticalGap() const
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{
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return m_vGap;
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}
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inline bool SlideEffect::slideDocks() const
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{
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return m_slideDocks;
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}
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inline bool SlideEffect::slideBackground() const
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{
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return m_slideBackground;
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}
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2018-07-08 17:23:49 +00:00
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} // namespace KWin
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2008-08-12 15:22:06 +00:00
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#endif
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