kwin/autotests/integration/placement_test.cpp

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/*
KWin - the KDE window manager
This file is part of the KDE project.
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SPDX-FileCopyrightText: 2019 David Edmundson <davidedmundson@kde.org>
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-FileCopyrightText: 2023 Natalie Clarius <natalie_clarius@yahoo.de>
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SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "core/output.h"
#include "placement.h"
#include "pointer_input.h"
#include "wayland_server.h"
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#include "window.h"
#include "workspace.h"
#include <KWayland/Client/compositor.h>
#include <KWayland/Client/shm_pool.h>
#include <KWayland/Client/surface.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_kwin_placement-0");
class TestPlacement : public QObject
{
Q_OBJECT
private Q_SLOTS:
void init();
void cleanup();
void initTestCase();
void testPlaceSmart();
void testPlaceMaximized();
void testPlaceMaximizedLeavesFullscreen();
void testPlaceCentered();
void testPlaceUnderMouse();
void testPlaceZeroCornered();
void testPlaceRandom();
void testFullscreen();
void testCascadeIfCovering();
void testCascadeIfCoveringIgnoreNonCovering();
void testCascadeIfCoveringIgnoreOutOfArea();
void testCascadeIfCoveringIgnoreAlreadyCovered();
void testTitlebarOnScreen_data();
void testTitlebarOnScreen();
private:
void setPlacementPolicy(PlacementPolicy policy);
struct WindowHandle
{
Window *window;
std::unique_ptr<KWayland::Client::Surface> surface;
std::unique_ptr<Test::XdgToplevel> shellSurface;
};
struct PlaceWindowResult
{
QSizeF initiallyConfiguredSize;
Test::XdgToplevel::States initiallyConfiguredStates;
QRectF finalGeometry;
};
/*
* Create a window and return relevant results for testing
* defaultSize is the buffer size to use if the compositor returns an empty size in the first configure
* event.
*/
std::tuple<PlaceWindowResult, WindowHandle> createAndPlaceWindow(const QSize &defaultSize);
};
void TestPlacement::init()
{
QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::LayerShellV1));
workspace()->setActiveOutput(QPoint(640, 512));
KWin::input()->pointer()->warp(QPoint(640, 512));
}
void TestPlacement::cleanup()
{
Test::destroyWaylandConnection();
}
void TestPlacement::initTestCase()
{
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qRegisterMetaType<KWin::Window *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(waylandServer()->init(s_socketName));
Test::setOutputConfig({
QRect(0, 0, 1280, 1024),
QRect(1280, 0, 1280, 1024),
});
kwinApp()->setConfig(KSharedConfig::openConfig(QString(), KConfig::SimpleConfig));
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
const auto outputs = workspace()->outputs();
QCOMPARE(outputs.count(), 2);
QCOMPARE(outputs[0]->geometry(), QRect(0, 0, 1280, 1024));
QCOMPARE(outputs[1]->geometry(), QRect(1280, 0, 1280, 1024));
}
void TestPlacement::setPlacementPolicy(PlacementPolicy policy)
{
auto group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(policy));
group.sync();
Workspace::self()->slotReconfigure();
}
std::tuple<TestPlacement::PlaceWindowResult, TestPlacement::WindowHandle> TestPlacement::createAndPlaceWindow(const QSize &defaultSize)
{
PlaceWindowResult rc;
// create a new window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
std::unique_ptr<Test::XdgToplevel> shellSurface = Test::createXdgToplevelSurface(surface.get(), Test::CreationSetup::CreateOnly);
QSignalSpy toplevelConfigureRequestedSpy(shellSurface.get(), &Test::XdgToplevel::configureRequested);
QSignalSpy surfaceConfigureRequestedSpy(shellSurface->xdgSurface(), &Test::XdgSurface::configureRequested);
surface->commit(KWayland::Client::Surface::CommitFlag::None);
surfaceConfigureRequestedSpy.wait();
rc.initiallyConfiguredSize = toplevelConfigureRequestedSpy[0][0].toSize();
rc.initiallyConfiguredStates = toplevelConfigureRequestedSpy[0][1].value<Test::XdgToplevel::States>();
shellSurface->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy[0][0].toUInt());
QSizeF size = rc.initiallyConfiguredSize;
if (size.isEmpty()) {
size = defaultSize;
}
auto window = Test::renderAndWaitForShown(surface.get(), size.toSize(), Qt::red);
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rc.finalGeometry = window->frameGeometry();
return {rc, WindowHandle{
.window = window,
.surface = std::move(surface),
.shellSurface = std::move(shellSurface),
}};
}
void TestPlacement::testPlaceSmart()
{
placeSmart: Properly track width and height `Placements::placeSmart` searches for an optimal position for windows, attempting to minimize overlap. The core of this algorithm tracks the client's height and width in `ch` and `cw`, which have been adjusted by -1. This simplifies logic determining the bottom and right points of a window when you are starting at the top and left points. However, this decision requires adjusting that number by +1 when doing the opposite: determining the top and left points when you start with the bottom and right points. placeSmart cycles through window locations, searching for acceptable nooks and crannies to fit a window in, nicely. It begins by checking for places to put the top left corner of the window which abut another constraint. If that fails, it then tries to place the bottom right abutting a constraining feature. After finding a suitable bottom (or right) location, the top (or left) location must be determined, requiring the -1 adjustment to be undone. This patch adds that +1 back in. # The bug it solves This error can be seen by opening a bunch of windows that are placed using the "Minimal Overlapping" rule. The open space on the screen will be tiled from left to right, and then top to bottom in the windows. Once no more windows can be placed like that, the next window will be placed at the extreme bottom-right corner. However, it will be one pixel too low and one pixel too far to the right---if you try to move the window, it will "snap" to the correct spot. This single pixel may seem minor or even irrelevant, but when you use the "Present Windows" desktop effect on a multiple-monitor setup, this one pixel will cause the window to show up on both monitors.
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const auto outputs = workspace()->outputs();
const QList<QRect> desiredGeometries{
QRect(0, 0, 600, 500),
QRect(600, 0, 600, 500),
QRect(0, 500, 600, 500),
QRect(600, 500, 600, 500),
QRect(680, 524, 600, 500),
QRect(680, 0, 600, 500),
QRect(0, 524, 600, 500),
QRect(0, 0, 600, 500),
};
setPlacementPolicy(PlacementSmart);
std::vector<WindowHandle> handles;
placeSmart: Properly track width and height `Placements::placeSmart` searches for an optimal position for windows, attempting to minimize overlap. The core of this algorithm tracks the client's height and width in `ch` and `cw`, which have been adjusted by -1. This simplifies logic determining the bottom and right points of a window when you are starting at the top and left points. However, this decision requires adjusting that number by +1 when doing the opposite: determining the top and left points when you start with the bottom and right points. placeSmart cycles through window locations, searching for acceptable nooks and crannies to fit a window in, nicely. It begins by checking for places to put the top left corner of the window which abut another constraint. If that fails, it then tries to place the bottom right abutting a constraining feature. After finding a suitable bottom (or right) location, the top (or left) location must be determined, requiring the -1 adjustment to be undone. This patch adds that +1 back in. # The bug it solves This error can be seen by opening a bunch of windows that are placed using the "Minimal Overlapping" rule. The open space on the screen will be tiled from left to right, and then top to bottom in the windows. Once no more windows can be placed like that, the next window will be placed at the extreme bottom-right corner. However, it will be one pixel too low and one pixel too far to the right---if you try to move the window, it will "snap" to the correct spot. This single pixel may seem minor or even irrelevant, but when you use the "Present Windows" desktop effect on a multiple-monitor setup, this one pixel will cause the window to show up on both monitors.
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for (const QRect &desiredGeometry : desiredGeometries) {
auto [windowPlacement, handle] = createAndPlaceWindow(QSize(600, 500));
handles.push_back(std::move(handle));
placeSmart: Properly track width and height `Placements::placeSmart` searches for an optimal position for windows, attempting to minimize overlap. The core of this algorithm tracks the client's height and width in `ch` and `cw`, which have been adjusted by -1. This simplifies logic determining the bottom and right points of a window when you are starting at the top and left points. However, this decision requires adjusting that number by +1 when doing the opposite: determining the top and left points when you start with the bottom and right points. placeSmart cycles through window locations, searching for acceptable nooks and crannies to fit a window in, nicely. It begins by checking for places to put the top left corner of the window which abut another constraint. If that fails, it then tries to place the bottom right abutting a constraining feature. After finding a suitable bottom (or right) location, the top (or left) location must be determined, requiring the -1 adjustment to be undone. This patch adds that +1 back in. # The bug it solves This error can be seen by opening a bunch of windows that are placed using the "Minimal Overlapping" rule. The open space on the screen will be tiled from left to right, and then top to bottom in the windows. Once no more windows can be placed like that, the next window will be placed at the extreme bottom-right corner. However, it will be one pixel too low and one pixel too far to the right---if you try to move the window, it will "snap" to the correct spot. This single pixel may seem minor or even irrelevant, but when you use the "Present Windows" desktop effect on a multiple-monitor setup, this one pixel will cause the window to show up on both monitors.
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// smart placement shouldn't define a size on windows
QCOMPARE(windowPlacement.initiallyConfiguredSize, QSize(0, 0));
QCOMPARE(windowPlacement.finalGeometry.size(), QSize(600, 500));
placeSmart: Properly track width and height `Placements::placeSmart` searches for an optimal position for windows, attempting to minimize overlap. The core of this algorithm tracks the client's height and width in `ch` and `cw`, which have been adjusted by -1. This simplifies logic determining the bottom and right points of a window when you are starting at the top and left points. However, this decision requires adjusting that number by +1 when doing the opposite: determining the top and left points when you start with the bottom and right points. placeSmart cycles through window locations, searching for acceptable nooks and crannies to fit a window in, nicely. It begins by checking for places to put the top left corner of the window which abut another constraint. If that fails, it then tries to place the bottom right abutting a constraining feature. After finding a suitable bottom (or right) location, the top (or left) location must be determined, requiring the -1 adjustment to be undone. This patch adds that +1 back in. # The bug it solves This error can be seen by opening a bunch of windows that are placed using the "Minimal Overlapping" rule. The open space on the screen will be tiled from left to right, and then top to bottom in the windows. Once no more windows can be placed like that, the next window will be placed at the extreme bottom-right corner. However, it will be one pixel too low and one pixel too far to the right---if you try to move the window, it will "snap" to the correct spot. This single pixel may seem minor or even irrelevant, but when you use the "Present Windows" desktop effect on a multiple-monitor setup, this one pixel will cause the window to show up on both monitors.
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QVERIFY(outputs[0]->geometry().contains(windowPlacement.finalGeometry.toRect()));
QCOMPARE(windowPlacement.finalGeometry.toRect(), desiredGeometry);
}
}
void TestPlacement::testPlaceMaximized()
{
setPlacementPolicy(PlacementMaximizing);
// add a top panel
std::unique_ptr<KWayland::Client::Surface> panelSurface{Test::createSurface()};
std::unique_ptr<Test::LayerSurfaceV1> panelShellSurface{Test::createLayerSurfaceV1(panelSurface.get(), QStringLiteral("dock"))};
panelShellSurface->set_size(1280, 20);
panelShellSurface->set_anchor(Test::LayerSurfaceV1::anchor_top);
panelShellSurface->set_exclusive_zone(20);
panelSurface->commit(KWayland::Client::Surface::CommitFlag::None);
QSignalSpy panelConfigureRequestedSpy(panelShellSurface.get(), &Test::LayerSurfaceV1::configureRequested);
QVERIFY(panelConfigureRequestedSpy.wait());
Test::renderAndWaitForShown(panelSurface.get(), panelConfigureRequestedSpy.last().at(1).toSize(), Qt::blue);
std::vector<WindowHandle> handles;
// all windows should be initially maximized with an initial configure size sent
for (int i = 0; i < 4; i++) {
auto [windowPlacement, handle] = createAndPlaceWindow(QSize(600, 500));
QVERIFY(windowPlacement.initiallyConfiguredStates & Test::XdgToplevel::State::Maximized);
QCOMPARE(windowPlacement.initiallyConfiguredSize, QSize(1280, 1024 - 20));
QCOMPARE(windowPlacement.finalGeometry, QRect(0, 20, 1280, 1024 - 20)); // under the panel
handles.push_back(std::move(handle));
}
}
void TestPlacement::testPlaceMaximizedLeavesFullscreen()
{
setPlacementPolicy(PlacementMaximizing);
// add a top panel
std::unique_ptr<KWayland::Client::Surface> panelSurface{Test::createSurface()};
std::unique_ptr<Test::LayerSurfaceV1> panelShellSurface{Test::createLayerSurfaceV1(panelSurface.get(), QStringLiteral("dock"))};
panelShellSurface->set_size(1280, 20);
panelShellSurface->set_anchor(Test::LayerSurfaceV1::anchor_top);
panelShellSurface->set_exclusive_zone(20);
panelSurface->commit(KWayland::Client::Surface::CommitFlag::None);
QSignalSpy panelConfigureRequestedSpy(panelShellSurface.get(), &Test::LayerSurfaceV1::configureRequested);
QVERIFY(panelConfigureRequestedSpy.wait());
Test::renderAndWaitForShown(panelSurface.get(), panelConfigureRequestedSpy.last().at(1).toSize(), Qt::blue);
std::vector<WindowHandle> handles;
// all windows should be initially fullscreen with an initial configure size sent, despite the policy
for (int i = 0; i < 4; i++) {
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
auto shellSurface = Test::createXdgToplevelSurface(surface.get(), Test::CreationSetup::CreateOnly);
shellSurface->set_fullscreen(nullptr);
QSignalSpy toplevelConfigureRequestedSpy(shellSurface.get(), &Test::XdgToplevel::configureRequested);
QSignalSpy surfaceConfigureRequestedSpy(shellSurface->xdgSurface(), &Test::XdgSurface::configureRequested);
surface->commit(KWayland::Client::Surface::CommitFlag::None);
QVERIFY(surfaceConfigureRequestedSpy.wait());
auto initiallyConfiguredSize = toplevelConfigureRequestedSpy[0][0].toSize();
auto initiallyConfiguredStates = toplevelConfigureRequestedSpy[0][1].value<Test::XdgToplevel::States>();
shellSurface->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy[0][0].toUInt());
auto window = Test::renderAndWaitForShown(surface.get(), initiallyConfiguredSize, Qt::red);
QVERIFY(initiallyConfiguredStates & Test::XdgToplevel::State::Fullscreen);
QCOMPARE(initiallyConfiguredSize, QSize(1280, 1024));
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QCOMPARE(window->frameGeometry(), QRect(0, 0, 1280, 1024));
handles.emplace_back(WindowHandle{
.window = window,
.surface = std::move(surface),
.shellSurface = std::move(shellSurface),
});
}
}
void TestPlacement::testPlaceCentered()
{
// This test verifies that Centered placement policy works.
KConfigGroup group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(PlacementCentered));
group.sync();
workspace()->slotReconfigure();
std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get()));
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::red);
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QVERIFY(window);
QCOMPARE(window->frameGeometry(), QRect(590, 487, 100, 50));
shellSurface.reset();
QVERIFY(Test::waitForWindowClosed(window));
}
void TestPlacement::testPlaceUnderMouse()
{
// This test verifies that Under Mouse placement policy works.
KConfigGroup group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(PlacementUnderMouse));
group.sync();
workspace()->slotReconfigure();
KWin::input()->pointer()->warp(QPoint(200, 300));
QCOMPARE(KWin::Cursors::self()->mouse()->pos(), QPoint(200, 300));
std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get()));
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::red);
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QVERIFY(window);
QCOMPARE(window->frameGeometry(), QRect(150, 275, 100, 50));
shellSurface.reset();
QVERIFY(Test::waitForWindowClosed(window));
}
void TestPlacement::testPlaceZeroCornered()
{
// This test verifies that the Zero-Cornered placement policy works.
KConfigGroup group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(PlacementZeroCornered));
group.sync();
workspace()->slotReconfigure();
std::unique_ptr<KWayland::Client::Surface> surface1(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.get()));
Window *window1 = Test::renderAndWaitForShown(surface1.get(), QSize(100, 50), Qt::red);
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QVERIFY(window1);
QCOMPARE(window1->pos(), QPoint(0, 0));
QCOMPARE(window1->size(), QSize(100, 50));
std::unique_ptr<KWayland::Client::Surface> surface2(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.get()));
Window *window2 = Test::renderAndWaitForShown(surface2.get(), QSize(100, 50), Qt::blue);
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QVERIFY(window2);
QCOMPARE(window2->pos(), window1->pos() + workspace()->cascadeOffset(window2));
QCOMPARE(window2->size(), QSize(100, 50));
std::unique_ptr<KWayland::Client::Surface> surface3(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.get()));
Window *window3 = Test::renderAndWaitForShown(surface3.get(), QSize(100, 50), Qt::green);
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QVERIFY(window3);
QCOMPARE(window3->pos(), window2->pos() + workspace()->cascadeOffset(window3));
QCOMPARE(window3->size(), QSize(100, 50));
shellSurface3.reset();
QVERIFY(Test::waitForWindowClosed(window3));
shellSurface2.reset();
QVERIFY(Test::waitForWindowClosed(window2));
shellSurface1.reset();
QVERIFY(Test::waitForWindowClosed(window1));
}
void TestPlacement::testPlaceRandom()
{
// This test verifies that Random placement policy works.
KConfigGroup group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(PlacementRandom));
group.sync();
workspace()->slotReconfigure();
std::unique_ptr<KWayland::Client::Surface> surface1(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.get()));
Window *window1 = Test::renderAndWaitForShown(surface1.get(), QSize(100, 50), Qt::red);
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QVERIFY(window1);
QCOMPARE(window1->size(), QSize(100, 50));
std::unique_ptr<KWayland::Client::Surface> surface2(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.get()));
Window *window2 = Test::renderAndWaitForShown(surface2.get(), QSize(100, 50), Qt::blue);
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QVERIFY(window2);
QVERIFY(window2->pos() != window1->pos());
QCOMPARE(window2->size(), QSize(100, 50));
std::unique_ptr<KWayland::Client::Surface> surface3(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.get()));
Window *window3 = Test::renderAndWaitForShown(surface3.get(), QSize(100, 50), Qt::green);
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QVERIFY(window3);
QVERIFY(window3->pos() != window1->pos());
QVERIFY(window3->pos() != window2->pos());
QCOMPARE(window3->size(), QSize(100, 50));
shellSurface3.reset();
QVERIFY(Test::waitForWindowClosed(window3));
shellSurface2.reset();
QVERIFY(Test::waitForWindowClosed(window2));
shellSurface1.reset();
QVERIFY(Test::waitForWindowClosed(window1));
}
void TestPlacement::testFullscreen()
{
const QList<Output *> outputs = workspace()->outputs();
setPlacementPolicy(PlacementSmart);
std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get()));
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::red);
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QVERIFY(window);
window->sendToOutput(outputs[0]);
// Wait for the configure event with the activated state.
QSignalSpy toplevelConfigureRequestedSpy(shellSurface.get(), &Test::XdgToplevel::configureRequested);
QSignalSpy surfaceConfigureRequestedSpy(shellSurface->xdgSurface(), &Test::XdgSurface::configureRequested);
QVERIFY(surfaceConfigureRequestedSpy.wait());
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window->setFullScreen(true);
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QSignalSpy geometryChangedSpy(window, &Window::frameGeometryChanged);
QVERIFY(surfaceConfigureRequestedSpy.wait());
shellSurface->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy.last().at(0).value<quint32>());
Test::render(surface.get(), toplevelConfigureRequestedSpy.last().at(0).toSize(), Qt::red);
QVERIFY(geometryChangedSpy.wait());
QCOMPARE(window->frameGeometry(), outputs[0]->geometry());
// this doesn't require a round trip, so should be immediate
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window->sendToOutput(outputs[1]);
QCOMPARE(window->frameGeometry(), outputs[1]->geometry());
QCOMPARE(geometryChangedSpy.count(), 2);
}
void TestPlacement::testCascadeIfCovering()
{
// This test verifies that the cascade-if-covering adjustment works for the Centered placement
// policy.
KConfigGroup group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(PlacementCentered));
group.sync();
workspace()->slotReconfigure();
// window should be in center
std::unique_ptr<KWayland::Client::Surface> surface1(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.get()));
Window *window1 = Test::renderAndWaitForShown(surface1.get(), QSize(100, 50), Qt::red);
QVERIFY(window1);
QCOMPARE(window1->pos(), QPoint(590, 487));
QCOMPARE(window1->size(), QSize(100, 50));
// window should be cascaded to avoid overlapping window 1
std::unique_ptr<KWayland::Client::Surface> surface2(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.get()));
Window *window2 = Test::renderAndWaitForShown(surface2.get(), QSize(100, 50), Qt::blue);
QVERIFY(window2);
QCOMPARE(window2->pos(), window1->pos() + workspace()->cascadeOffset(window2));
QCOMPARE(window2->size(), QSize(100, 50));
// window should be cascaded to avoid overlapping window 1 and 2
std::unique_ptr<KWayland::Client::Surface> surface3(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.get()));
Window *window3 = Test::renderAndWaitForShown(surface3.get(), QSize(100, 50), Qt::green);
QVERIFY(window3);
QCOMPARE(window3->pos(), window2->pos() + workspace()->cascadeOffset(window3));
QCOMPARE(window3->size(), QSize(100, 50));
shellSurface3.reset();
QVERIFY(Test::waitForWindowClosed(window3));
shellSurface2.reset();
QVERIFY(Test::waitForWindowClosed(window2));
shellSurface1.reset();
QVERIFY(Test::waitForWindowClosed(window1));
}
void TestPlacement::testCascadeIfCoveringIgnoreNonCovering()
{
// This test verifies that the cascade-if-covering adjustment doesn't take effect when the
// other window wouldn't be fully covered.
KConfigGroup group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(PlacementCentered));
group.sync();
workspace()->slotReconfigure();
std::unique_ptr<KWayland::Client::Surface> surface1(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.get()));
Window *window1 = Test::renderAndWaitForShown(surface1.get(), QSize(100, 50), Qt::red);
QVERIFY(window1);
// window should not be cascaded since it wouldn't fully overlap
std::unique_ptr<KWayland::Client::Surface> surface2(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.get()));
Window *window2 = Test::renderAndWaitForShown(surface2.get(), QSize(50, 50), Qt::blue);
QVERIFY(window2);
QCOMPARE(window2->pos(), QPoint(615, 487));
QCOMPARE(window2->size(), QSize(50, 50));
shellSurface2.reset();
QVERIFY(Test::waitForWindowClosed(window2));
shellSurface1.reset();
QVERIFY(Test::waitForWindowClosed(window1));
}
void TestPlacement::testCascadeIfCoveringIgnoreOutOfArea()
{
// This test verifies that the cascade-if-covering adjustment doesn't take effect when there is
// not enough space on the placement area to cascade.
KConfigGroup group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(PlacementCentered));
group.sync();
workspace()->slotReconfigure();
std::unique_ptr<KWayland::Client::Surface> surface1(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.get()));
Window *window1 = Test::renderAndWaitForShown(surface1.get(), QSize(100, 50), Qt::red);
QVERIFY(window1);
// window should not be cascaded since it would be out of bounds of work area
std::unique_ptr<KWayland::Client::Surface> surface2(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.get()));
Window *window2 = Test::renderAndWaitForShown(surface2.get(), QSize(1280, 1024), Qt::blue);
QVERIFY(window2);
QCOMPARE(window2->pos(), QPoint(0, 0));
QCOMPARE(window2->size(), QSize(1280, 1024));
shellSurface2.reset();
QVERIFY(Test::waitForWindowClosed(window2));
shellSurface1.reset();
QVERIFY(Test::waitForWindowClosed(window1));
}
void TestPlacement::testCascadeIfCoveringIgnoreAlreadyCovered()
{
// This test verifies that the cascade-if-covering adjustment doesn't take effect when the
// other window is already fully covered by other windows anyway.
KConfigGroup group = kwinApp()->config()->group(QStringLiteral("Windows"));
group.writeEntry("Placement", Placement::policyToString(PlacementCentered));
group.sync();
workspace()->slotReconfigure();
std::unique_ptr<KWayland::Client::Surface> surface1(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.get()));
Window *window1 = Test::renderAndWaitForShown(surface1.get(), QSize(100, 50), Qt::red);
QVERIFY(window1);
std::unique_ptr<KWayland::Client::Surface> surface2(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.get()));
Window *window2 = Test::renderAndWaitForShown(surface2.get(), QSize(1280, 1024), Qt::blue);
QVERIFY(window2);
// window should not be cascaded since the small window is already fully covered by the
// large window anyway
std::unique_ptr<KWayland::Client::Surface> surface3(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.get()));
Window *window3 = Test::renderAndWaitForShown(surface3.get(), QSize(100, 50), Qt::green);
QVERIFY(window3);
QCOMPARE(window3->pos(), QPoint(590, 487));
QCOMPARE(window3->size(), QSize(100, 50));
shellSurface3.reset();
QVERIFY(Test::waitForWindowClosed(window3));
shellSurface2.reset();
QVERIFY(Test::waitForWindowClosed(window2));
shellSurface1.reset();
QVERIFY(Test::waitForWindowClosed(window1));
}
void TestPlacement::testTitlebarOnScreen_data()
{
QTest::addColumn<PlacementPolicy>("placementMode");
QTest::addRow("PlacementRandom") << PlacementPolicy::PlacementRandom;
QTest::addRow("PlacementSmart") << PlacementPolicy::PlacementSmart;
QTest::addRow("PlacementCentered") << PlacementPolicy::PlacementCentered;
QTest::addRow("PlacementZeroCornered") << PlacementPolicy::PlacementZeroCornered;
QTest::addRow("PlacementUnderMouse") << PlacementPolicy::PlacementUnderMouse;
QTest::addRow("PlacementMaximizing") << PlacementPolicy::PlacementMaximizing;
}
void TestPlacement::testTitlebarOnScreen()
{
// this test verifies that windows that are bigger than the screen
// still get placed with their title bar on the screen
QFETCH(PlacementPolicy, placementMode);
setPlacementPolicy(PlacementPolicy(placementMode));
KWin::input()->pointer()->warp(QPoint(200, 0));
QCOMPARE(KWin::Cursors::self()->mouse()->pos(), QPoint(200, 0));
std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get()));
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, workspace()->outputs().front()->geometry().height() + 100), Qt::red);
QVERIFY(window);
QCOMPARE(window->frameGeometry().y(), 0);
shellSurface.reset();
QVERIFY(Test::waitForWindowClosed(window));
}
WAYLANDTEST_MAIN(TestPlacement)
#include "placement_test.moc"