2007-03-16 13:02:47 +00:00
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_EXPLOSIONEFFECT_H
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#define KWIN_EXPLOSIONEFFECT_H
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// Include with base class for effects.
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#include <effects.h>
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namespace KWinInternal
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{
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class GLShader;
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Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
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class GLTexture;
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2007-03-16 13:02:47 +00:00
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/**
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* Makes windows explode into small pieces when they're closed
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**/
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class ExplosionEffect
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: public Effect
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{
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public:
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ExplosionEffect();
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virtual void prePaintScreen( int* mask, QRegion* region, int time );
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2007-03-25 10:48:07 +00:00
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
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2007-03-16 13:02:47 +00:00
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintScreen();
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virtual void windowClosed( EffectWindow* c );
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virtual void windowDeleted( EffectWindow* c );
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protected:
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bool loadData();
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private:
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GLShader* mShader;
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Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
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GLTexture* mStartOffsetTex;
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GLTexture* mEndOffsetTex;
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2007-03-16 13:02:47 +00:00
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QMap< const EffectWindow*, double > mWindows;
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int mActiveAnimations;
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bool mValid;
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bool mInited;
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};
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} // namespace
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#endif
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