kwin/kcmkwin/kwindecoration/buttons.h

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/*
This is the new kwindecoration kcontrol module
Copyright (c) 2001
Karol Szwed <gallium@kde.org>
http://gallium.n3.net/
Supports new kwin configuration plugins, and titlebar button position
modification via dnd interface.
Based on original "kwintheme" (Window Borders)
Copyright (C) 2001 Rik Hemsley (rikkus) <rik@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __BUTTONS_H_
#define __BUTTONS_H_
#include <qevent.h>
#include <qdragobject.h>
#include <qlistbox.h>
/////////////////////////////////////////////////////////////////////////
class ButtonDrag: public QStoredDrag
{
public:
ButtonDrag( char btn, QWidget* parent, const char* name=0 );
~ButtonDrag() {};
static bool canDecode( QDragMoveEvent* e );
static bool decode( QDropEvent* e, char& btn );
};
/////////////////////////////////////////////////////////////////////////
class ButtonSource: public QListBox
{
Q_OBJECT
public:
ButtonSource( QWidget* parent=0, const char* name=0 );
~ButtonSource();
void hideAllButtons();
void showAllButtons();
signals:
void buttonDropped();
public slots:
void hideButton( char btn );
void showButton( char btn );
protected:
void dragEnterEvent( QDragEnterEvent* e );
void dragMoveEvent( QDragMoveEvent* e );
void dragLeaveEvent( QDragLeaveEvent* e );
void dropEvent( QDropEvent* e );
void mousePressEvent( QMouseEvent* e );
private:
char convertToChar( QString s );
QString convertToString( char btn );
int spacerCount;
};
/////////////////////////////////////////////////////////////////////////
class ButtonDropSite: public QFrame
{
Q_OBJECT
public:
ButtonDropSite( QWidget* parent=0, const char* name=0 );
~ButtonDropSite();
// Allow external classes access our buttons - ensure buttons are
// not duplicated however.
QString buttonsLeft;
QString buttonsRight;
signals:
void buttonAdded( char c );
void buttonRemoved( char c );
void changed();
public slots:
void removeClickedButton();
protected:
void dragEnterEvent( QDragEnterEvent* e );
void dragMoveEvent( QDragMoveEvent* e );
void dragLeaveEvent( QDragLeaveEvent* e );
void dropEvent( QDropEvent* e );
void mousePressEvent( QMouseEvent* e );
void drawContents( QPainter* p );
int buttonWidth( char btn );
int calcButtonStringWidth( const QString& s );
char removeButtonAtPoint( QPoint p );
void buttonInsertedAtPoint( QPoint p, bool& isleft, int& strPos );
void drawButtonString( QPainter* p, QString& s, int offset );
QPoint mouseClickPoint;
};
#endif
// vim: ts=4