kwin/src/windowitem.h

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/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "item.h"
namespace KDecoration2
{
class Decoration;
}
namespace KWin
{
/**
* The WindowItem class represents a window in the scene.
*
* A WindowItem is made of a surface with client contents and optionally a server-side frame
* and a drop-shadow.
*/
class KWIN_EXPORT WindowItem : public Item
{
Q_OBJECT
public:
SurfaceItem *surfaceItem() const;
DecorationItem *decorationItem() const;
ShadowItem *shadowItem() const;
void setShadow(Shadow *shadow);
protected:
explicit WindowItem(Scene::Window *window, Item *parent = nullptr);
void updateSurfaceItem(SurfaceItem *surfaceItem);
private Q_SLOTS:
void updateDecorationItem();
void updateSurfacePosition();
private:
QScopedPointer<SurfaceItem> m_surfaceItem;
QScopedPointer<DecorationItem> m_decorationItem;
QScopedPointer<ShadowItem> m_shadowItem;
};
/**
* The WindowItemX11 class represents an X11 window (both on X11 and Wayland sessions).
*
* Note that Xwayland windows and Wayland surfaces are associated asynchronously. This means
* that the surfaceItem() function can return @c null until the window is fully initialized.
*/
class KWIN_EXPORT WindowItemX11 : public WindowItem
{
Q_OBJECT
public:
explicit WindowItemX11(Scene::Window *window, Item *parent = nullptr);
private Q_SLOTS:
void initialize();
};
/**
* The WindowItemWayland class represents a Wayland window.
*/
class KWIN_EXPORT WindowItemWayland : public WindowItem
{
Q_OBJECT
public:
explicit WindowItemWayland(Scene::Window *window, Item *parent = nullptr);
};
/**
* The WindowItemInternal class represents a window created by the compositor, for
* example, the task switcher, etc.
*/
class KWIN_EXPORT WindowItemInternal : public WindowItem
{
Q_OBJECT
public:
explicit WindowItemInternal(Scene::Window *window, Item *parent = nullptr);
};
} // namespace KWin