kwin/plugins/platforms/fbdev/scene_qpainter_fb_backend.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_qpainter_fb_backend.h"
#include "fb_backend.h"
#include "composite.h"
#include "logind.h"
#include "cursor.h"
#include "virtual_terminal.h"
// Qt
#include <QPainter>
namespace KWin
{
FramebufferQPainterBackend::FramebufferQPainterBackend(FramebufferBackend *backend)
: QObject()
, QPainterBackend()
, m_renderBuffer(backend->size(), QImage::Format_RGB32)
, m_backend(backend)
{
m_renderBuffer.fill(Qt::black);
m_backend->map();
m_backBuffer = QImage((uchar*)backend->mappedMemory(),
backend->bytesPerLine() / (backend->bitsPerPixel() / 8),
backend->bufferSize() / backend->bytesPerLine(),
backend->bytesPerLine(), backend->imageFormat());
m_backBuffer.fill(Qt::black);
connect(VirtualTerminal::self(), &VirtualTerminal::activeChanged, this,
[this] (bool active) {
if (active) {
Compositor::self()->bufferSwapComplete();
Compositor::self()->addRepaintFull();
} else {
Compositor::self()->aboutToSwapBuffers();
}
}
);
}
FramebufferQPainterBackend::~FramebufferQPainterBackend() = default;
QImage *FramebufferQPainterBackend::buffer()
{
return &m_renderBuffer;
}
bool FramebufferQPainterBackend::needsFullRepaint() const
{
return false;
}
void FramebufferQPainterBackend::prepareRenderingFrame()
{
}
void FramebufferQPainterBackend::present(int mask, const QRegion &damage)
{
Q_UNUSED(mask)
Q_UNUSED(damage)
if (!LogindIntegration::self()->isActiveSession()) {
return;
}
QPainter p(&m_backBuffer);
p.drawImage(QPoint(0, 0), m_backend->isBGR() ? m_renderBuffer.rgbSwapped() : m_renderBuffer);
}
bool FramebufferQPainterBackend::usesOverlayWindow() const
{
return false;
}
}