kwin/src/xdgshellclient.cpp

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2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2018 David Edmundson <davidedmundson@kde.org>
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "xdgshellclient.h"
#include "abstract_wayland_output.h"
#include "decorations/decorationbridge.h"
#include "deleted.h"
#include "platform.h"
#include "screenedge.h"
#include "screens.h"
#include "subsurfacemonitor.h"
#include "virtualdesktops.h"
#include "wayland_server.h"
#include "workspace.h"
#if KWIN_BUILD_ACTIVITIES
#include "activities.h"
#endif
#include "touch_input.h"
#include <KDecoration2/DecoratedClient>
#include <KDecoration2/Decoration>
#include <KWaylandServer/appmenu_interface.h>
#include <KWaylandServer/output_interface.h>
#include <KWaylandServer/plasmashell_interface.h>
#include <KWaylandServer/seat_interface.h>
#include <KWaylandServer/server_decoration_interface.h>
#include <KWaylandServer/server_decoration_palette_interface.h>
#include <KWaylandServer/surface_interface.h>
#include <KWaylandServer/xdgdecoration_v1_interface.h>
Add windowsystem plugin for KWin's qpa Summary: KWindowSystem provides a plugin interface to have platform specific implementations. So far KWin relied on the implementation in KWayland-integration repository. This is something I find unsuited, for the following reasons: * any test in KWin for functionality set through the plugin would fail * it's not clear what's going on where * in worst case some code could deadlock * KWin shouldn't use KWindowSystem and only a small subset is allowed to be used The last point needs some further explanation. KWin internally does not and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is exposing information which KWin sets. It's more than weird if KWin asks KWindowSystem for the state of a window it set itself. On X11 it's just slow, on Wayland it can result in roundtrips to KWin itself which is dangerous. But due to using Plasma components we have a few areas where we use KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in direction, blur and background contrast. This we want to support and need to support. Other API elements we do not want, like for examples the available windows. KWin internal windows either have direct access to KWin or a scripting interface exposed providing (limited) access - there is just no need to have this in KWindowSystem. To make it more clear what KWin supports as API of KWindowSystem for internal windows this change implements a stripped down version of the kwayland-integration plugin. The main difference is that it does not use KWayland at all, but a QWindow internal side channel. To support this EffectWindow provides an accessor for internalWindow and the three already mentioned effects are adjusted to read from the internal QWindow and it's dynamic properties. This change is a first step for a further refactoring. I plan to split the internal window out of ShellClient into a dedicated class. I think there are nowadays too many special cases. If it moves out there is the question whether we really want to use Wayland for the internal windows or whether this is just historic ballast (after all we used to use qwayland for that in the beginning). As the change could introduce regressions I'm targetting 5.16. Test Plan: new test case for window type, manual testing using Alt+Tab for the effects integration. Sliding popups, blur and contrast worked fine. Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18228
2019-01-13 16:50:32 +00:00
using namespace KWaylandServer;
namespace KWin
{
XdgSurfaceClient::XdgSurfaceClient(XdgSurfaceInterface *shellSurface)
: WaylandClient(shellSurface->surface())
, m_shellSurface(shellSurface)
, m_configureTimer(new QTimer(this))
{
connect(shellSurface, &XdgSurfaceInterface::configureAcknowledged,
this, &XdgSurfaceClient::handleConfigureAcknowledged);
connect(shellSurface, &XdgSurfaceInterface::resetOccurred,
this, &XdgSurfaceClient::destroyClient);
connect(shellSurface->surface(), &SurfaceInterface::committed,
this, &XdgSurfaceClient::handleCommit);
#if 0 // TODO: Refactor kwin core in order to uncomment this code.
connect(shellSurface->surface(), &SurfaceInterface::mapped,
this, &XdgSurfaceClient::setReadyForPainting);
#endif
connect(shellSurface, &XdgSurfaceInterface::aboutToBeDestroyed,
this, &XdgSurfaceClient::destroyClient);
connect(shellSurface->surface(), &SurfaceInterface::aboutToBeDestroyed,
this, &XdgSurfaceClient::destroyClient);
// The effective window geometry is determined by two things: (a) the rectangle that bounds
// the main surface and all of its sub-surfaces, (b) the client-specified window geometry, if
// any. If the client hasn't provided the window geometry, we fallback to the bounding sub-
// surface rectangle. If the client has provided the window geometry, we intersect it with
// the bounding rectangle and that will be the effective window geometry. It's worth to point
// out that geometry updates do not occur that frequently, so we don't need to recompute the
// bounding geometry every time the client commits the surface.
SubSurfaceMonitor *treeMonitor = new SubSurfaceMonitor(surface(), this);
connect(treeMonitor, &SubSurfaceMonitor::subSurfaceAdded,
this, &XdgSurfaceClient::setHaveNextWindowGeometry);
connect(treeMonitor, &SubSurfaceMonitor::subSurfaceRemoved,
this, &XdgSurfaceClient::setHaveNextWindowGeometry);
connect(treeMonitor, &SubSurfaceMonitor::subSurfaceMoved,
this, &XdgSurfaceClient::setHaveNextWindowGeometry);
connect(treeMonitor, &SubSurfaceMonitor::subSurfaceResized,
this, &XdgSurfaceClient::setHaveNextWindowGeometry);
connect(shellSurface, &XdgSurfaceInterface::windowGeometryChanged,
this, &XdgSurfaceClient::setHaveNextWindowGeometry);
connect(surface(), &SurfaceInterface::sizeChanged,
this, &XdgSurfaceClient::setHaveNextWindowGeometry);
// Configure events are not sent immediately, but rather scheduled to be sent when the event
// loop is about to be idle. By doing this, we can avoid sending configure events that do
// nothing, and implementation-wise, it's simpler.
2015-09-11 10:11:01 +00:00
m_configureTimer->setSingleShot(true);
connect(m_configureTimer, &QTimer::timeout, this, &XdgSurfaceClient::sendConfigure);
// Unfortunately, AbstractClient::checkWorkspacePosition() operates on the geometry restore
// so we need to initialize it with some reasonable value; otherwise bad things will happen
// when we want to decorate the client or move the client to another screen. This is a hack.
connect(this, &XdgSurfaceClient::frameGeometryChanged,
this, &XdgSurfaceClient::updateGeometryRestoreHack);
}
XdgSurfaceClient::~XdgSurfaceClient()
{
qDeleteAll(m_configureEvents);
}
QRect XdgSurfaceClient::inputGeometry() const
{
return isDecorated() ? AbstractClient::inputGeometry() : bufferGeometry();
}
QMatrix4x4 XdgSurfaceClient::inputTransformation() const
{
QMatrix4x4 transformation;
transformation.translate(-bufferGeometry().x(), -bufferGeometry().y());
return transformation;
}
XdgSurfaceConfigure *XdgSurfaceClient::lastAcknowledgedConfigure() const
{
return m_lastAcknowledgedConfigure.data();
}
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
void XdgSurfaceClient::scheduleConfigure()
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
if (!isZombie()) {
m_configureTimer->start();
}
}
void XdgSurfaceClient::sendConfigure()
{
XdgSurfaceConfigure *configureEvent = sendRoleConfigure();
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
configureEvent->flags = m_configureFlags;
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
m_configureFlags = {};
m_configureEvents.append(configureEvent);
}
void XdgSurfaceClient::handleConfigureAcknowledged(quint32 serial)
{
while (!m_configureEvents.isEmpty()) {
if (serial < m_configureEvents.first()->serial) {
break;
}
m_lastAcknowledgedConfigure.reset(m_configureEvents.takeFirst());
}
}
void XdgSurfaceClient::handleCommit()
{
if (!surface()->buffer()) {
return;
}
if (haveNextWindowGeometry()) {
handleNextWindowGeometry();
resetHaveNextWindowGeometry();
}
handleRoleCommit();
m_lastAcknowledgedConfigure.reset();
setReadyForPainting();
updateDepth();
}
void XdgSurfaceClient::handleRoleCommit()
{
}
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
void XdgSurfaceClient::maybeUpdateMoveResizeGeometry(const QRect &rect)
{
// We are about to send a configure event, ignore the committed window geometry.
if (m_configureTimer->isActive()) {
return;
}
// If there are unacknowledged configure events that change the geometry, don't sync
// the move resize geometry in order to avoid rolling back to old state. When the last
// configure event is acknowledged, the move resize geometry will be synchronized.
for (int i = m_configureEvents.count() - 1; i >= 0; --i) {
if (m_configureEvents[i]->flags & XdgSurfaceConfigure::ConfigurePosition) {
return;
}
}
setMoveResizeGeometry(rect);
}
void XdgSurfaceClient::handleNextWindowGeometry()
{
const QRect boundingGeometry = surface()->boundingRect();
// The effective window geometry is defined as the intersection of the window geometry
// and the rectangle that bounds the main surface and all of its sub-surfaces. If the
// client hasn't specified the window geometry, we must fallback to the bounding geometry.
// Note that the xdg-shell spec is not clear about when exactly we have to clamp the
// window geometry.
m_windowGeometry = m_shellSurface->windowGeometry();
if (m_windowGeometry.isValid()) {
m_windowGeometry &= boundingGeometry;
} else {
m_windowGeometry = boundingGeometry;
}
if (m_windowGeometry.isEmpty()) {
qCWarning(KWIN_CORE) << "Committed empty window geometry, dealing with a buggy client!";
}
QRect frameGeometry(pos(), clientSizeToFrameSize(m_windowGeometry.size()));
// We're not done yet. The xdg-shell spec allows clients to attach buffers smaller than
// we asked. Normally, this is not a big deal, but when the client is being interactively
// resized, it may cause the window contents to bounce. In order to counter this, we have
// to "gravitate" the new geometry according to the current move-resize pointer mode so
// the opposite window corner stays still.
if (isInteractiveMoveResize()) {
frameGeometry = adjustMoveResizeGeometry(frameGeometry);
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
} else {
if (const XdgSurfaceConfigure *configureEvent = lastAcknowledgedConfigure()) {
if (configureEvent->flags & XdgSurfaceConfigure::ConfigurePosition) {
frameGeometry.moveTopLeft(configureEvent->position);
}
}
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
// Both the compositor and the client can change the window geometry. If the client
// sets a new window geometry, the compositor's move-resize geometry will be invalid.
maybeUpdateMoveResizeGeometry(frameGeometry);
}
updateGeometry(frameGeometry);
if (isInteractiveResize()) {
performInteractiveMoveResize();
}
}
bool XdgSurfaceClient::haveNextWindowGeometry() const
{
return m_haveNextWindowGeometry || m_lastAcknowledgedConfigure;
}
void XdgSurfaceClient::setHaveNextWindowGeometry()
{
m_haveNextWindowGeometry = true;
}
void XdgSurfaceClient::resetHaveNextWindowGeometry()
{
m_haveNextWindowGeometry = false;
}
QRect XdgSurfaceClient::adjustMoveResizeGeometry(const QRect &rect) const
{
QRect geometry = rect;
switch (interactiveMoveResizePointerMode()) {
case PositionTopLeft:
geometry.moveRight(moveResizeGeometry().right());
geometry.moveBottom(moveResizeGeometry().bottom());
break;
case PositionTop:
case PositionTopRight:
geometry.moveLeft(moveResizeGeometry().left());
geometry.moveBottom(moveResizeGeometry().bottom());
break;
case PositionRight:
case PositionBottomRight:
case PositionBottom:
case PositionCenter:
geometry.moveLeft(moveResizeGeometry().left());
geometry.moveTop(moveResizeGeometry().top());
break;
case PositionBottomLeft:
case PositionLeft:
geometry.moveRight(moveResizeGeometry().right());
geometry.moveTop(moveResizeGeometry().top());
break;
}
return geometry;
}
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
void XdgSurfaceClient::moveResizeInternal(const QRect &rect, MoveResizeMode mode)
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
if (areGeometryUpdatesBlocked()) {
setPendingMoveResizeMode(mode);
return;
}
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
if (mode != MoveResizeMode::Move) {
const QSize requestedClientSize = frameSizeToClientSize(rect.size());
if (requestedClientSize == clientSize()) {
updateGeometry(rect);
} else {
m_configureFlags |= XdgSurfaceConfigure::ConfigurePosition;
scheduleConfigure();
}
} else {
// If the window is moved, cancel any queued window position updates.
for (XdgSurfaceConfigure *configureEvent : qAsConst(m_configureEvents)) {
configureEvent->flags.setFlag(XdgSurfaceConfigure::ConfigurePosition, false);
}
m_configureFlags.setFlag(XdgSurfaceConfigure::ConfigurePosition, false);
updateGeometry(QRect(rect.topLeft(), size()));
}
}
/**
* \internal
* \todo We have to check the current frame geometry in checkWorskpacePosition().
*
* Sets the geometry restore to the first valid frame geometry. This is a HACK!
*
* Unfortunately, AbstractClient::checkWorkspacePosition() operates on the geometry restore
* rather than the current frame geometry, so we have to ensure that it's initialized with
* some reasonable value even if the client is not maximized or quick tiled.
*/
void XdgSurfaceClient::updateGeometryRestoreHack()
{
if (geometryRestore().isEmpty() && !frameGeometry().isEmpty()) {
setGeometryRestore(frameGeometry());
}
}
QRect XdgSurfaceClient::frameRectToBufferRect(const QRect &rect) const
{
const int left = rect.left() + borderLeft() - m_windowGeometry.left();
const int top = rect.top() + borderTop() - m_windowGeometry.top();
return QRect(QPoint(left, top), surface()->size());
}
void XdgSurfaceClient::destroyClient()
{
markAsZombie();
if (isInteractiveMoveResize()) {
leaveInteractiveMoveResize();
Q_EMIT clientFinishUserMovedResized(this);
}
m_configureTimer->stop();
cleanTabBox();
Deleted *deleted = Deleted::create(this);
Q_EMIT windowClosed(this, deleted);
StackingUpdatesBlocker blocker(workspace());
RuleBook::self()->discardUsed(this, true);
destroyDecoration();
cleanGrouping();
waylandServer()->removeClient(this);
deleted->unrefWindow();
delete this;
}
XdgToplevelClient::XdgToplevelClient(XdgToplevelInterface *shellSurface)
: XdgSurfaceClient(shellSurface->xdgSurface())
, m_shellSurface(shellSurface)
{
setupWindowManagementIntegration();
setupPlasmaShellIntegration();
setDesktops({VirtualDesktopManager::self()->currentDesktop()});
#if KWIN_BUILD_ACTIVITIES
if (auto a = Activities::self()) {
setOnActivities({a->current()});
}
#endif
if (waylandServer()->inputMethodConnection() == surface()->client()) {
m_windowType = NET::OnScreenDisplay;
}
connect(shellSurface, &XdgToplevelInterface::windowTitleChanged,
this, &XdgToplevelClient::handleWindowTitleChanged);
connect(shellSurface, &XdgToplevelInterface::windowClassChanged,
this, &XdgToplevelClient::handleWindowClassChanged);
connect(shellSurface, &XdgToplevelInterface::windowMenuRequested,
this, &XdgToplevelClient::handleWindowMenuRequested);
connect(shellSurface, &XdgToplevelInterface::moveRequested,
this, &XdgToplevelClient::handleMoveRequested);
connect(shellSurface, &XdgToplevelInterface::resizeRequested,
this, &XdgToplevelClient::handleResizeRequested);
connect(shellSurface, &XdgToplevelInterface::maximizeRequested,
this, &XdgToplevelClient::handleMaximizeRequested);
connect(shellSurface, &XdgToplevelInterface::unmaximizeRequested,
this, &XdgToplevelClient::handleUnmaximizeRequested);
connect(shellSurface, &XdgToplevelInterface::fullscreenRequested,
this, &XdgToplevelClient::handleFullscreenRequested);
connect(shellSurface, &XdgToplevelInterface::unfullscreenRequested,
this, &XdgToplevelClient::handleUnfullscreenRequested);
connect(shellSurface, &XdgToplevelInterface::minimizeRequested,
this, &XdgToplevelClient::handleMinimizeRequested);
connect(shellSurface, &XdgToplevelInterface::parentXdgToplevelChanged,
this, &XdgToplevelClient::handleTransientForChanged);
connect(shellSurface, &XdgToplevelInterface::initializeRequested,
this, &XdgToplevelClient::initialize);
connect(shellSurface, &XdgToplevelInterface::aboutToBeDestroyed,
this, &XdgToplevelClient::destroyClient);
connect(shellSurface, &XdgToplevelInterface::maximumSizeChanged,
this, &XdgToplevelClient::handleMaximumSizeChanged);
connect(shellSurface, &XdgToplevelInterface::minimumSizeChanged,
this, &XdgToplevelClient::handleMinimumSizeChanged);
connect(shellSurface->shell(), &XdgShellInterface::pingTimeout,
this, &XdgToplevelClient::handlePingTimeout);
connect(shellSurface->shell(), &XdgShellInterface::pingDelayed,
this, &XdgToplevelClient::handlePingDelayed);
connect(shellSurface->shell(), &XdgShellInterface::pongReceived,
this, &XdgToplevelClient::handlePongReceived);
connect(waylandServer(), &WaylandServer::foreignTransientChanged,
this, &XdgToplevelClient::handleForeignTransientForChanged);
}
XdgToplevelClient::~XdgToplevelClient()
{
}
XdgToplevelInterface *XdgToplevelClient::shellSurface() const
{
return m_shellSurface;
}
NET::WindowType XdgToplevelClient::windowType(bool direct, int supported_types) const
{
Q_UNUSED(direct)
Q_UNUSED(supported_types)
return m_windowType;
}
MaximizeMode XdgToplevelClient::maximizeMode() const
{
return m_maximizeMode;
}
MaximizeMode XdgToplevelClient::requestedMaximizeMode() const
{
return m_requestedMaximizeMode;
}
QSize XdgToplevelClient::minSize() const
{
return rules()->checkMinSize(m_shellSurface->minimumSize());
}
QSize XdgToplevelClient::maxSize() const
{
return rules()->checkMaxSize(m_shellSurface->maximumSize());
}
bool XdgToplevelClient::isFullScreen() const
{
return m_isFullScreen;
}
bool XdgToplevelClient::isRequestedFullScreen() const
{
return m_isRequestedFullScreen;
}
bool XdgToplevelClient::isMovable() const
{
if (isRequestedFullScreen()) {
return false;
}
if (isSpecialWindow() && !isSplash() && !isToolbar()) {
return false;
}
if (rules()->checkPosition(invalidPoint) != invalidPoint) {
return false;
}
return true;
}
bool XdgToplevelClient::isMovableAcrossScreens() const
{
if (isSpecialWindow() && !isSplash() && !isToolbar()) {
return false;
}
if (rules()->checkPosition(invalidPoint) != invalidPoint) {
return false;
}
return true;
}
bool XdgToplevelClient::isResizable() const
{
if (isRequestedFullScreen()) {
return false;
}
if (isSpecialWindow() || isSplash() || isToolbar()) {
return false;
}
if (rules()->checkSize(QSize()).isValid()) {
return false;
}
const QSize min = minSize();
const QSize max = maxSize();
return min.width() < max.width() || min.height() < max.height();
}
bool XdgToplevelClient::isCloseable() const
{
return !isDesktop() && !isDock();
}
bool XdgToplevelClient::isFullScreenable() const
{
if (!rules()->checkFullScreen(true)) {
return false;
}
return !isSpecialWindow();
}
bool XdgToplevelClient::isMaximizable() const
{
if (!isResizable()) {
return false;
}
if (rules()->checkMaximize(MaximizeRestore) != MaximizeRestore ||
rules()->checkMaximize(MaximizeFull) != MaximizeFull) {
return false;
}
return true;
}
bool XdgToplevelClient::isMinimizable() const
{
if (isSpecialWindow() && !isTransient()) {
return false;
}
if (!rules()->checkMinimize(true)) {
return false;
}
return true;
}
bool XdgToplevelClient::isPlaceable() const
{
return !m_plasmaShellSurface || !m_plasmaShellSurface->isPositionSet();
}
bool XdgToplevelClient::isTransient() const
{
return m_isTransient;
}
bool XdgToplevelClient::userCanSetFullScreen() const
{
return true;
}
bool XdgToplevelClient::userCanSetNoBorder() const
{
if (m_serverDecoration) {
switch (m_serverDecoration->mode()) {
case ServerSideDecorationManagerInterface::Mode::Server:
return !isFullScreen() && !isShade();
case ServerSideDecorationManagerInterface::Mode::Client:
case ServerSideDecorationManagerInterface::Mode::None:
return false;
}
}
if (m_xdgDecoration) {
switch (m_xdgDecoration->preferredMode()) {
case XdgToplevelDecorationV1Interface::Mode::Server:
case XdgToplevelDecorationV1Interface::Mode::Undefined:
return Decoration::DecorationBridge::hasPlugin() && !isFullScreen() && !isShade();
case XdgToplevelDecorationV1Interface::Mode::Client:
return false;
}
}
return false;
}
bool XdgToplevelClient::noBorder() const
{
if (m_serverDecoration) {
switch (m_serverDecoration->mode()) {
case ServerSideDecorationManagerInterface::Mode::Server:
return m_userNoBorder || isRequestedFullScreen();
case ServerSideDecorationManagerInterface::Mode::Client:
case ServerSideDecorationManagerInterface::Mode::None:
return true;
}
}
if (m_xdgDecoration) {
switch (m_xdgDecoration->preferredMode()) {
case XdgToplevelDecorationV1Interface::Mode::Server:
case XdgToplevelDecorationV1Interface::Mode::Undefined:
return !Decoration::DecorationBridge::hasPlugin() || m_userNoBorder || isRequestedFullScreen();
case XdgToplevelDecorationV1Interface::Mode::Client:
return true;
}
}
return true;
}
void XdgToplevelClient::setNoBorder(bool set)
{
if (!userCanSetNoBorder()) {
return;
}
set = rules()->checkNoBorder(set);
if (m_userNoBorder == set) {
return;
}
m_userNoBorder = set;
updateDecoration(true, false);
updateWindowRules(Rules::NoBorder);
}
void XdgToplevelClient::updateDecoration(bool check_workspace_pos, bool force)
{
if (!force && ((!isDecorated() && noBorder()) || (isDecorated() && !noBorder()))) {
return;
}
const QRect oldFrameGeometry = frameGeometry();
const QRect oldClientGeometry = clientGeometry();
if (force) {
destroyDecoration();
}
if (!noBorder()) {
createDecoration(oldFrameGeometry);
} else {
destroyDecoration();
}
if (m_serverDecoration && isDecorated()) {
m_serverDecoration->setMode(ServerSideDecorationManagerInterface::Mode::Server);
}
if (m_xdgDecoration) {
if (isDecorated() || m_userNoBorder) {
m_xdgDecoration->sendConfigure(XdgToplevelDecorationV1Interface::Mode::Server);
} else {
m_xdgDecoration->sendConfigure(XdgToplevelDecorationV1Interface::Mode::Client);
}
scheduleConfigure();
}
updateShadow();
if (check_workspace_pos) {
const QRect oldGeometryRestore = geometryRestore();
setGeometryRestore(frameGeometry());
checkWorkspacePosition(oldFrameGeometry, oldClientGeometry);
setGeometryRestore(oldGeometryRestore);
}
}
bool XdgToplevelClient::supportsWindowRules() const
{
return !m_plasmaShellSurface;
}
2020-08-17 13:14:20 +00:00
StrutRect XdgToplevelClient::strutRect(StrutArea area) const
{
if (!hasStrut()) {
return StrutRect();
}
const QRect windowRect = frameGeometry();
const QRect outputRect = output()->geometry();
2020-08-17 13:14:20 +00:00
const bool left = windowRect.left() == outputRect.left();
const bool right = windowRect.right() == outputRect.right();
const bool top = windowRect.top() == outputRect.top();
const bool bottom = windowRect.bottom() == outputRect.bottom();
const bool horizontal = width() >= height();
switch (area) {
case StrutAreaTop:
if (top && ((!left && !right) || horizontal)) {
return StrutRect(windowRect, StrutAreaTop);
}
return StrutRect();
case StrutAreaRight:
if (right && ((!top && !bottom) || !horizontal)) {
return StrutRect(windowRect, StrutAreaRight);
}
return StrutRect();
case StrutAreaBottom:
if (bottom && ((!left && !right) || horizontal)) {
return StrutRect(windowRect, StrutAreaBottom);
}
return StrutRect();
case StrutAreaLeft:
if (left && ((!top && !bottom) || !horizontal)) {
return StrutRect(windowRect, StrutAreaLeft);
}
return StrutRect();
default:
return StrutRect();
}
}
bool XdgToplevelClient::hasStrut() const
{
if (!isShown(true)) {
return false;
}
if (!m_plasmaShellSurface) {
return false;
}
if (m_plasmaShellSurface->role() != PlasmaShellSurfaceInterface::Role::Panel) {
return false;
}
return m_plasmaShellSurface->panelBehavior() == PlasmaShellSurfaceInterface::PanelBehavior::AlwaysVisible;
}
void XdgToplevelClient::showOnScreenEdge()
{
if (!m_plasmaShellSurface) {
return;
}
2020-11-27 19:57:24 +00:00
// ShowOnScreenEdge can be called by an Edge, and hideClient could destroy the Edge
// Use the singleshot to avoid use-after-free
QTimer::singleShot(0, this, [this](){
hideClient(false);
workspace()->raiseClient(this);
if (m_plasmaShellSurface->panelBehavior() == PlasmaShellSurfaceInterface::PanelBehavior::AutoHide) {
m_plasmaShellSurface->showAutoHidingPanel();
2020-11-27 19:57:24 +00:00
}
});
}
void XdgToplevelClient::closeWindow()
{
if (isCloseable()) {
sendPing(PingReason::CloseWindow);
m_shellSurface->sendClose();
}
}
XdgSurfaceConfigure *XdgToplevelClient::sendRoleConfigure() const
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
const QSize requestedClientSize = frameSizeToClientSize(moveResizeGeometry().size());
const quint32 serial = m_shellSurface->sendConfigure(requestedClientSize, m_requestedStates);
XdgToplevelConfigure *configureEvent = new XdgToplevelConfigure();
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
configureEvent->position = moveResizeGeometry().topLeft();
configureEvent->states = m_requestedStates;
configureEvent->serial = serial;
return configureEvent;
}
void XdgToplevelClient::handleRoleCommit()
{
auto configureEvent = static_cast<XdgToplevelConfigure *>(lastAcknowledgedConfigure());
if (configureEvent) {
handleStatesAcknowledged(configureEvent->states);
}
updateDecoration(true, false);
}
void XdgToplevelClient::doMinimize()
{
if (isMinimized()) {
workspace()->clientHidden(this);
} else {
Q_EMIT windowShown(this);
}
workspace()->updateMinimizedOfTransients(this);
}
void XdgToplevelClient::doInteractiveResizeSync()
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
moveResizeInternal(moveResizeGeometry(), MoveResizeMode::Resize);
}
void XdgToplevelClient::doSetActive()
{
WaylandClient::doSetActive();
if (isActive()) {
m_requestedStates |= XdgToplevelInterface::State::Activated;
} else {
m_requestedStates &= ~XdgToplevelInterface::State::Activated;
}
scheduleConfigure();
}
void XdgToplevelClient::doSetFullScreen()
{
if (isRequestedFullScreen()) {
m_requestedStates |= XdgToplevelInterface::State::FullScreen;
} else {
m_requestedStates &= ~XdgToplevelInterface::State::FullScreen;
}
scheduleConfigure();
}
void XdgToplevelClient::doSetMaximized()
{
if (requestedMaximizeMode() & MaximizeHorizontal) {
m_requestedStates |= XdgToplevelInterface::State::MaximizedHorizontal;
} else {
m_requestedStates &= ~XdgToplevelInterface::State::MaximizedHorizontal;
}
if (requestedMaximizeMode() & MaximizeVertical) {
m_requestedStates |= XdgToplevelInterface::State::MaximizedVertical;
} else {
m_requestedStates &= ~XdgToplevelInterface::State::MaximizedVertical;
}
scheduleConfigure();
}
static Qt::Edges anchorsForQuickTileMode(QuickTileMode mode)
{
if (mode == QuickTileMode(QuickTileFlag::None)) {
return Qt::Edges();
}
Qt::Edges anchors = Qt::LeftEdge | Qt::TopEdge | Qt::RightEdge | Qt::BottomEdge;
if ((mode & QuickTileFlag::Left) && !(mode & QuickTileFlag::Right)) {
anchors &= ~Qt::RightEdge;
}
if ((mode & QuickTileFlag::Right) && !(mode & QuickTileFlag::Left)) {
anchors &= ~Qt::LeftEdge;
}
if ((mode & QuickTileFlag::Top) && !(mode & QuickTileFlag::Bottom)) {
anchors &= ~Qt::BottomEdge;
}
if ((mode & QuickTileFlag::Bottom) && !(mode & QuickTileFlag::Top)) {
anchors &= ~Qt::TopEdge;
}
return anchors;
}
void XdgToplevelClient::doSetQuickTileMode()
{
const Qt::Edges anchors = anchorsForQuickTileMode(quickTileMode());
if (anchors & Qt::LeftEdge) {
m_requestedStates |= XdgToplevelInterface::State::TiledLeft;
} else {
m_requestedStates &= ~XdgToplevelInterface::State::TiledLeft;
}
if (anchors & Qt::RightEdge) {
m_requestedStates |= XdgToplevelInterface::State::TiledRight;
} else {
m_requestedStates &= ~XdgToplevelInterface::State::TiledRight;
}
if (anchors & Qt::TopEdge) {
m_requestedStates |= XdgToplevelInterface::State::TiledTop;
} else {
m_requestedStates &= ~XdgToplevelInterface::State::TiledTop;
}
if (anchors & Qt::BottomEdge) {
m_requestedStates |= XdgToplevelInterface::State::TiledBottom;
} else {
m_requestedStates &= ~XdgToplevelInterface::State::TiledBottom;
}
scheduleConfigure();
}
bool XdgToplevelClient::doStartInteractiveMoveResize()
{
if (interactiveMoveResizePointerMode() != PositionCenter) {
m_requestedStates |= XdgToplevelInterface::State::Resizing;
}
scheduleConfigure();
return true;
}
void XdgToplevelClient::doFinishInteractiveMoveResize()
{
m_requestedStates &= ~XdgToplevelInterface::State::Resizing;
scheduleConfigure();
}
bool XdgToplevelClient::takeFocus()
{
if (wantsInput()) {
sendPing(PingReason::FocusWindow);
setActive(true);
}
if (!keepAbove() && !isOnScreenDisplay() && !belongsToDesktop()) {
workspace()->setShowingDesktop(false);
}
return true;
}
bool XdgToplevelClient::wantsInput() const
{
return rules()->checkAcceptFocus(acceptsFocus());
}
bool XdgToplevelClient::dockWantsInput() const
{
if (m_plasmaShellSurface) {
if (m_plasmaShellSurface->role() == PlasmaShellSurfaceInterface::Role::Panel) {
return m_plasmaShellSurface->panelTakesFocus();
}
}
return false;
}
bool XdgToplevelClient::acceptsFocus() const
{
if (m_plasmaShellSurface) {
if (m_plasmaShellSurface->role() == PlasmaShellSurfaceInterface::Role::OnScreenDisplay ||
m_plasmaShellSurface->role() == PlasmaShellSurfaceInterface::Role::ToolTip) {
return false;
}
if (m_plasmaShellSurface->role() == PlasmaShellSurfaceInterface::Role::Notification ||
m_plasmaShellSurface->role() == PlasmaShellSurfaceInterface::Role::CriticalNotification) {
return m_plasmaShellSurface->panelTakesFocus();
}
}
return !isZombie() && readyForPainting();
}
Layer XdgToplevelClient::layerForDock() const
{
if (m_plasmaShellSurface) {
switch (m_plasmaShellSurface->panelBehavior()) {
case PlasmaShellSurfaceInterface::PanelBehavior::WindowsCanCover:
return NormalLayer;
case PlasmaShellSurfaceInterface::PanelBehavior::AutoHide:
case PlasmaShellSurfaceInterface::PanelBehavior::WindowsGoBelow:
return AboveLayer;
case PlasmaShellSurfaceInterface::PanelBehavior::AlwaysVisible:
return DockLayer;
default:
Q_UNREACHABLE();
break;
}
}
return AbstractClient::layerForDock();
}
void XdgToplevelClient::handleWindowTitleChanged()
{
setCaption(m_shellSurface->windowTitle());
}
void XdgToplevelClient::handleWindowClassChanged()
{
const QByteArray applicationId = m_shellSurface->windowClass().toUtf8();
setResourceClass(resourceName(), applicationId);
if (shellSurface()->isConfigured() && supportsWindowRules()) {
evaluateWindowRules();
}
setDesktopFileName(applicationId);
}
void XdgToplevelClient::handleWindowMenuRequested(SeatInterface *seat, const QPoint &surfacePos,
quint32 serial)
{
Q_UNUSED(seat)
Q_UNUSED(serial)
performMouseCommand(Options::MouseOperationsMenu, pos() + surfacePos);
}
void XdgToplevelClient::handleMoveRequested(SeatInterface *seat, quint32 serial)
{
if (!seat->hasImplicitPointerGrab(serial) && !seat->hasImplicitTouchGrab(serial)) {
return;
}
if (isMovable()) {
QPoint cursorPos;
if (seat->hasImplicitPointerGrab(serial)) {
cursorPos = Cursors::self()->mouse()->pos();
} else {
cursorPos = input()->touch()->position().toPoint();
}
performMouseCommand(Options::MouseMove, cursorPos);
} else {
qCDebug(KWIN_CORE) << this << "is immovable, ignoring the move request";
}
}
void XdgToplevelClient::handleResizeRequested(SeatInterface *seat, Qt::Edges edges, quint32 serial)
{
if (!seat->hasImplicitPointerGrab(serial) && !seat->hasImplicitTouchGrab(serial)) {
return;
}
if (!isResizable() || isShade()) {
return;
}
if (isInteractiveMoveResize()) {
finishInteractiveMoveResize(false);
}
setInteractiveMoveResizePointerButtonDown(true);
QPoint cursorPos;
if (seat->hasImplicitPointerGrab(serial)) {
cursorPos = Cursors::self()->mouse()->pos();
} else {
cursorPos = input()->touch()->position().toPoint();
}
setInteractiveMoveOffset(cursorPos - pos()); // map from global
setInvertedInteractiveMoveOffset(rect().bottomRight() - interactiveMoveOffset());
setUnrestrictedInteractiveMoveResize(false);
auto toPosition = [edges] {
Position position = PositionCenter;
if (edges.testFlag(Qt::TopEdge)) {
position = PositionTop;
} else if (edges.testFlag(Qt::BottomEdge)) {
position = PositionBottom;
}
if (edges.testFlag(Qt::LeftEdge)) {
position = Position(position | PositionLeft);
} else if (edges.testFlag(Qt::RightEdge)) {
position = Position(position | PositionRight);
}
return position;
};
setInteractiveMoveResizePointerMode(toPosition());
if (!startInteractiveMoveResize()) {
setInteractiveMoveResizePointerButtonDown(false);
}
updateCursor();
}
void XdgToplevelClient::handleStatesAcknowledged(const XdgToplevelInterface::States &states)
{
const XdgToplevelInterface::States delta = m_acknowledgedStates ^ states;
if (delta & XdgToplevelInterface::State::Maximized) {
MaximizeMode maximizeMode = MaximizeRestore;
if (states & XdgToplevelInterface::State::MaximizedHorizontal) {
maximizeMode = MaximizeMode(maximizeMode | MaximizeHorizontal);
}
if (states & XdgToplevelInterface::State::MaximizedVertical) {
maximizeMode = MaximizeMode(maximizeMode | MaximizeVertical);
}
updateMaximizeMode(maximizeMode);
}
if (delta & XdgToplevelInterface::State::FullScreen) {
updateFullScreenMode(states & XdgToplevelInterface::State::FullScreen);
}
m_acknowledgedStates = states;
}
void XdgToplevelClient::handleMaximizeRequested()
{
if (m_isInitialized) {
maximize(MaximizeFull);
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
scheduleConfigure();
} else {
m_initialStates |= XdgToplevelInterface::State::Maximized;
}
}
void XdgToplevelClient::handleUnmaximizeRequested()
{
if (m_isInitialized) {
maximize(MaximizeRestore);
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
scheduleConfigure();
} else {
m_initialStates &= ~XdgToplevelInterface::State::Maximized;
}
}
void XdgToplevelClient::handleFullscreenRequested(OutputInterface *output)
{
m_fullScreenRequestedOutput = waylandServer()->findOutput(output);
if (m_isInitialized) {
setFullScreen(/* set */ true, /* user */ false);
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
scheduleConfigure();
} else {
m_initialStates |= XdgToplevelInterface::State::FullScreen;
}
}
void XdgToplevelClient::handleUnfullscreenRequested()
{
m_fullScreenRequestedOutput.clear();
if (m_isInitialized) {
setFullScreen(/* set */ false, /* user */ false);
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
scheduleConfigure();
} else {
m_initialStates &= ~XdgToplevelInterface::State::FullScreen;
}
}
void XdgToplevelClient::handleMinimizeRequested()
{
performMouseCommand(Options::MouseMinimize, Cursors::self()->mouse()->pos());
}
void XdgToplevelClient::handleTransientForChanged()
{
SurfaceInterface *transientForSurface = nullptr;
if (XdgToplevelInterface *parentToplevel = m_shellSurface->parentXdgToplevel()) {
transientForSurface = parentToplevel->surface();
}
if (!transientForSurface) {
transientForSurface = waylandServer()->findForeignTransientForSurface(surface());
}
AbstractClient *transientForClient = waylandServer()->findClient(transientForSurface);
if (transientForClient != transientFor()) {
if (transientFor()) {
transientFor()->removeTransient(this);
}
if (transientForClient) {
transientForClient->addTransient(this);
}
setTransientFor(transientForClient);
}
m_isTransient = transientForClient;
}
void XdgToplevelClient::handleForeignTransientForChanged(SurfaceInterface *child)
{
if (surface() == child) {
handleTransientForChanged();
}
}
void XdgToplevelClient::handlePingTimeout(quint32 serial)
{
auto pingIt = m_pings.find(serial);
if (pingIt == m_pings.end()) {
return;
}
if (pingIt.value() == PingReason::CloseWindow) {
qCDebug(KWIN_CORE) << "Final ping timeout on a close attempt, asking to kill:" << caption();
//for internal windows, killing the window will delete this
QPointer<QObject> guard(this);
killWindow();
if (!guard) {
return;
}
}
m_pings.erase(pingIt);
}
void XdgToplevelClient::handlePingDelayed(quint32 serial)
{
auto it = m_pings.find(serial);
if (it != m_pings.end()) {
qCDebug(KWIN_CORE) << "First ping timeout:" << caption();
setUnresponsive(true);
}
}
void XdgToplevelClient::handlePongReceived(quint32 serial)
{
m_pings.remove(serial);
setUnresponsive(false);
}
void XdgToplevelClient::handleMaximumSizeChanged()
{
Q_EMIT maximizeableChanged(isMaximizable());
}
void XdgToplevelClient::handleMinimumSizeChanged()
{
Q_EMIT maximizeableChanged(isMaximizable());
}
void XdgToplevelClient::sendPing(PingReason reason)
{
XdgShellInterface *shell = m_shellSurface->shell();
XdgSurfaceInterface *surface = m_shellSurface->xdgSurface();
const quint32 serial = shell->ping(surface);
m_pings.insert(serial, reason);
}
MaximizeMode XdgToplevelClient::initialMaximizeMode() const
{
MaximizeMode maximizeMode = MaximizeRestore;
if (m_initialStates & XdgToplevelInterface::State::MaximizedHorizontal) {
maximizeMode = MaximizeMode(maximizeMode | MaximizeHorizontal);
}
if (m_initialStates & XdgToplevelInterface::State::MaximizedVertical) {
maximizeMode = MaximizeMode(maximizeMode | MaximizeVertical);
}
return maximizeMode;
}
bool XdgToplevelClient::initialFullScreenMode() const
{
return m_initialStates & XdgToplevelInterface::State::FullScreen;
}
void XdgToplevelClient::initialize()
{
bool needsPlacement = isPlaceable();
// Decoration update is forced so an xdg_toplevel_decoration.configure event
// is sent if the client has called the set_mode() request with csd mode.
updateDecoration(false, true);
if (supportsWindowRules()) {
setupWindowRules(false);
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
moveResize(rules()->checkGeometry(frameGeometry(), true));
maximize(rules()->checkMaximize(initialMaximizeMode(), true));
setFullScreen(rules()->checkFullScreen(initialFullScreenMode(), true), false);
setOnActivities(rules()->checkActivity(activities(), true));
setDesktops(rules()->checkDesktops(desktops(), true));
setDesktopFileName(rules()->checkDesktopFile(desktopFileName(), true).toUtf8());
if (rules()->checkMinimize(isMinimized(), true)) {
minimize(true); // No animation.
}
setSkipTaskbar(rules()->checkSkipTaskbar(skipTaskbar(), true));
setSkipPager(rules()->checkSkipPager(skipPager(), true));
setSkipSwitcher(rules()->checkSkipSwitcher(skipSwitcher(), true));
setKeepAbove(rules()->checkKeepAbove(keepAbove(), true));
setKeepBelow(rules()->checkKeepBelow(keepBelow(), true));
setShortcut(rules()->checkShortcut(shortcut().toString(), true));
// Don't place the client if its position is set by a rule.
if (rules()->checkPosition(invalidPoint, true) != invalidPoint) {
needsPlacement = false;
}
// Don't place the client if the maximize state is set by a rule.
if (requestedMaximizeMode() != MaximizeRestore) {
needsPlacement = false;
}
discardTemporaryRules();
RuleBook::self()->discardUsed(this, false); // Remove Apply Now rules.
updateWindowRules(Rules::All);
}
if (isRequestedFullScreen()) {
needsPlacement = false;
}
if (needsPlacement) {
const QRect area = workspace()->clientArea(PlacementArea, this, Screens::self()->current());
placeIn(area);
}
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
scheduleConfigure();
updateColorScheme();
m_isInitialized = true;
}
void XdgToplevelClient::updateMaximizeMode(MaximizeMode maximizeMode)
{
if (m_maximizeMode == maximizeMode) {
return;
}
m_maximizeMode = maximizeMode;
updateWindowRules(Rules::MaximizeVert | Rules::MaximizeHoriz);
Q_EMIT clientMaximizedStateChanged(this, maximizeMode);
Q_EMIT clientMaximizedStateChanged(this, maximizeMode & MaximizeHorizontal, maximizeMode & MaximizeVertical);
}
void XdgToplevelClient::updateFullScreenMode(bool set)
{
if (m_isFullScreen == set) {
return;
}
StackingUpdatesBlocker blocker1(workspace());
m_isFullScreen = set;
updateLayer();
updateWindowRules(Rules::Fullscreen);
Q_EMIT fullScreenChanged();
}
QString XdgToplevelClient::preferredColorScheme() const
{
if (m_paletteInterface) {
return rules()->checkDecoColor(m_paletteInterface->palette());
}
return rules()->checkDecoColor(QString());
}
void XdgToplevelClient::installAppMenu(AppMenuInterface *appMenu)
{
m_appMenuInterface = appMenu;
auto updateMenu = [this](const AppMenuInterface::InterfaceAddress &address) {
updateApplicationMenuServiceName(address.serviceName);
updateApplicationMenuObjectPath(address.objectPath);
};
connect(m_appMenuInterface, &AppMenuInterface::addressChanged, this, updateMenu);
updateMenu(appMenu->address());
}
void XdgToplevelClient::installServerDecoration(ServerSideDecorationInterface *decoration)
{
m_serverDecoration = decoration;
connect(m_serverDecoration, &ServerSideDecorationInterface::destroyed, this, [this] {
if (!isZombie() && readyForPainting()) {
updateDecoration(/* check_workspace_pos */ true);
}
});
connect(m_serverDecoration, &ServerSideDecorationInterface::modeRequested, this,
[this] (ServerSideDecorationManagerInterface::Mode mode) {
const bool changed = mode != m_serverDecoration->mode();
if (changed && readyForPainting()) {
updateDecoration(/* check_workspace_pos */ true);
}
}
);
if (readyForPainting()) {
updateDecoration(/* check_workspace_pos */ true);
}
}
void XdgToplevelClient::installXdgDecoration(XdgToplevelDecorationV1Interface *decoration)
{
m_xdgDecoration = decoration;
connect(m_xdgDecoration, &XdgToplevelDecorationV1Interface::preferredModeChanged, this, [this] {
if (m_isInitialized) {
// force is true as we must send a new configure response.
updateDecoration(/* check_workspace_pos */ false, /* force */ true);
}
});
}
void XdgToplevelClient::installPalette(ServerSideDecorationPaletteInterface *palette)
{
m_paletteInterface = palette;
connect(m_paletteInterface, &ServerSideDecorationPaletteInterface::paletteChanged,
this, &XdgToplevelClient::updateColorScheme);
connect(m_paletteInterface, &QObject::destroyed,
this, &XdgToplevelClient::updateColorScheme);
updateColorScheme();
}
/**
* \todo This whole plasma shell surface thing doesn't seem right. It turns xdg-toplevel into
* something completely different! Perhaps plasmashell surfaces need to be implemented via a
* proprietary protocol that doesn't piggyback on existing shell surface protocols. It'll lead
* to cleaner code and will be technically correct, but I'm not sure whether this is do-able.
*/
void XdgToplevelClient::installPlasmaShellSurface(PlasmaShellSurfaceInterface *shellSurface)
{
m_plasmaShellSurface = shellSurface;
auto updatePosition = [this, shellSurface] { move(shellSurface->position()); };
auto updateRole = [this, shellSurface] {
NET::WindowType type = NET::Unknown;
switch (shellSurface->role()) {
case PlasmaShellSurfaceInterface::Role::Desktop:
type = NET::Desktop;
break;
case PlasmaShellSurfaceInterface::Role::Panel:
type = NET::Dock;
break;
2015-09-03 16:19:38 +00:00
case PlasmaShellSurfaceInterface::Role::OnScreenDisplay:
type = NET::OnScreenDisplay;
break;
case PlasmaShellSurfaceInterface::Role::Notification:
type = NET::Notification;
break;
case PlasmaShellSurfaceInterface::Role::ToolTip:
type = NET::Tooltip;
break;
case PlasmaShellSurfaceInterface::Role::CriticalNotification:
type = NET::CriticalNotification;
break;
case PlasmaShellSurfaceInterface::Role::Normal:
default:
type = NET::Normal;
break;
}
if (m_windowType == type) {
return;
}
m_windowType = type;
switch (m_windowType) {
case NET::Desktop:
case NET::Dock:
case NET::OnScreenDisplay:
case NET::Notification:
case NET::CriticalNotification:
case NET::Tooltip:
setOnAllDesktops(true);
#if KWIN_BUILD_ACTIVITIES
setOnAllActivities(true);
#endif
break;
default:
break;
}
workspace()->updateClientArea();
};
connect(shellSurface, &PlasmaShellSurfaceInterface::positionChanged, this, updatePosition);
connect(shellSurface, &PlasmaShellSurfaceInterface::roleChanged, this, updateRole);
connect(shellSurface, &PlasmaShellSurfaceInterface::panelBehaviorChanged, this, [this] {
updateShowOnScreenEdge();
workspace()->updateClientArea();
});
connect(shellSurface, &PlasmaShellSurfaceInterface::panelAutoHideHideRequested, this, [this] {
if (m_plasmaShellSurface->panelBehavior() == PlasmaShellSurfaceInterface::PanelBehavior::AutoHide) {
hideClient(true);
m_plasmaShellSurface->hideAutoHidingPanel();
}
updateShowOnScreenEdge();
});
connect(shellSurface, &PlasmaShellSurfaceInterface::panelAutoHideShowRequested, this, [this] {
hideClient(false);
ScreenEdges::self()->reserve(this, ElectricNone);
m_plasmaShellSurface->showAutoHidingPanel();
});
connect(shellSurface, &PlasmaShellSurfaceInterface::panelTakesFocusChanged, this, [this] {
if (m_plasmaShellSurface->panelTakesFocus()) {
workspace()->activateClient(this);
}
});
if (shellSurface->isPositionSet()) {
updatePosition();
}
updateRole();
updateShowOnScreenEdge();
connect(this, &XdgToplevelClient::frameGeometryChanged,
this, &XdgToplevelClient::updateShowOnScreenEdge);
connect(this, &XdgToplevelClient::windowShown,
this, &XdgToplevelClient::updateShowOnScreenEdge);
setSkipTaskbar(shellSurface->skipTaskbar());
connect(shellSurface, &PlasmaShellSurfaceInterface::skipTaskbarChanged, this, [this] {
setSkipTaskbar(m_plasmaShellSurface->skipTaskbar());
});
setSkipSwitcher(shellSurface->skipSwitcher());
connect(shellSurface, &PlasmaShellSurfaceInterface::skipSwitcherChanged, this, [this] {
setSkipSwitcher(m_plasmaShellSurface->skipSwitcher());
});
}
void XdgToplevelClient::updateShowOnScreenEdge()
{
if (!ScreenEdges::self()) {
return;
}
if (!readyForPainting() || !m_plasmaShellSurface ||
m_plasmaShellSurface->role() != PlasmaShellSurfaceInterface::Role::Panel) {
ScreenEdges::self()->reserve(this, ElectricNone);
return;
}
const PlasmaShellSurfaceInterface::PanelBehavior panelBehavior = m_plasmaShellSurface->panelBehavior();
if ((panelBehavior == PlasmaShellSurfaceInterface::PanelBehavior::AutoHide && isHidden()) ||
panelBehavior == PlasmaShellSurfaceInterface::PanelBehavior::WindowsCanCover) {
// Screen edge API requires an edge, thus we need to figure out which edge the window borders.
const QRect clientGeometry = frameGeometry();
Qt::Edges edges;
for (int i = 0; i < screens()->count(); i++) {
const QRect screenGeometry = screens()->geometry(i);
if (screenGeometry.left() == clientGeometry.left()) {
edges |= Qt::LeftEdge;
}
if (screenGeometry.right() == clientGeometry.right()) {
edges |= Qt::RightEdge;
}
if (screenGeometry.top() == clientGeometry.top()) {
edges |= Qt::TopEdge;
}
if (screenGeometry.bottom() == clientGeometry.bottom()) {
edges |= Qt::BottomEdge;
}
}
// A panel might border multiple screen edges. E.g. a horizontal panel at the bottom will
// also border the left and right edge. Let's remove such cases.
if (edges & Qt::LeftEdge && edges & Qt::RightEdge) {
edges = edges & (~(Qt::LeftEdge | Qt::RightEdge));
}
if (edges & Qt::TopEdge && edges & Qt::BottomEdge) {
edges = edges & (~(Qt::TopEdge | Qt::BottomEdge));
}
// It's still possible that a panel borders two edges, e.g. bottom and left
// in that case the one which is sharing more with the edge wins.
auto check = [clientGeometry](Qt::Edges edges, Qt::Edge horizontal, Qt::Edge vertical) {
if (edges & horizontal && edges & vertical) {
if (clientGeometry.width() >= clientGeometry.height()) {
return edges & ~horizontal;
} else {
return edges & ~vertical;
}
}
return edges;
};
edges = check(edges, Qt::LeftEdge, Qt::TopEdge);
edges = check(edges, Qt::LeftEdge, Qt::BottomEdge);
edges = check(edges, Qt::RightEdge, Qt::TopEdge);
edges = check(edges, Qt::RightEdge, Qt::BottomEdge);
ElectricBorder border = ElectricNone;
if (edges & Qt::LeftEdge) {
border = ElectricLeft;
}
if (edges & Qt::RightEdge) {
border = ElectricRight;
}
if (edges & Qt::TopEdge) {
border = ElectricTop;
}
if (edges & Qt::BottomEdge) {
border = ElectricBottom;
}
ScreenEdges::self()->reserve(this, border);
} else {
ScreenEdges::self()->reserve(this, ElectricNone);
}
}
void XdgToplevelClient::updateClientArea()
{
if (hasStrut()) {
workspace()->updateClientArea();
}
}
void XdgToplevelClient::setupWindowManagementIntegration()
{
if (isLockScreen()) {
return;
}
connect(surface(), &SurfaceInterface::mapped,
this, &XdgToplevelClient::setupWindowManagementInterface);
}
void XdgToplevelClient::setupPlasmaShellIntegration()
{
connect(surface(), &SurfaceInterface::mapped,
this, &XdgToplevelClient::updateShowOnScreenEdge);
connect(this, &XdgToplevelClient::frameGeometryChanged,
this, &XdgToplevelClient::updateClientArea);
}
void XdgToplevelClient::setFullScreen(bool set, bool user)
{
set = rules()->checkFullScreen(set);
const bool wasFullscreen = isRequestedFullScreen();
if (wasFullscreen == set) {
return;
}
if (isSpecialWindow()) {
return;
}
if (user && !userCanSetFullScreen()) {
return;
}
if (wasFullscreen) {
workspace()->updateFocusMousePosition(Cursors::self()->mouse()->pos()); // may cause leave event
} else {
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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setFullscreenGeometryRestore(moveResizeGeometry());
}
m_isRequestedFullScreen = set;
if (set) {
workspace()->raiseClient(this);
dontInteractiveMoveResize();
}
updateDecoration(false, false);
if (set) {
const AbstractOutput *output = m_fullScreenRequestedOutput ? m_fullScreenRequestedOutput.data() : kwinApp()->platform()->outputAt(moveResizeGeometry().center());
moveResize(workspace()->clientArea(FullScreenArea, this, output));
} else {
m_fullScreenRequestedOutput.clear();
if (fullscreenGeometryRestore().isValid()) {
int currentScreen = screen();
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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moveResize(QRect(fullscreenGeometryRestore().topLeft(),
constrainFrameSize(fullscreenGeometryRestore().size())));
if( currentScreen != screen())
workspace()->sendClientToScreen( this, currentScreen );
} else {
// this can happen when the window was first shown already fullscreen,
// so let the client set the size by itself
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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moveResize(QRect(workspace()->clientArea(PlacementArea, this).topLeft(), QSize(0, 0)));
}
}
doSetFullScreen();
}
/**
* \todo Move to AbstractClient.
*/
static bool changeMaximizeRecursion = false;
void XdgToplevelClient::changeMaximize(bool horizontal, bool vertical, bool adjust)
{
if (changeMaximizeRecursion) {
return;
}
if (!isResizable()) {
return;
}
const QRect clientArea = isElectricBorderMaximizing() ?
workspace()->clientArea(MaximizeArea, this, Cursors::self()->mouse()->pos()) :
workspace()->clientArea(MaximizeArea, this, moveResizeGeometry().center());
const MaximizeMode oldMode = m_requestedMaximizeMode;
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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const QRect oldGeometry = moveResizeGeometry();
// 'adjust == true' means to update the size only, e.g. after changing workspace size
if (!adjust) {
if (vertical)
m_requestedMaximizeMode = MaximizeMode(m_requestedMaximizeMode ^ MaximizeVertical);
if (horizontal)
m_requestedMaximizeMode = MaximizeMode(m_requestedMaximizeMode ^ MaximizeHorizontal);
}
m_requestedMaximizeMode = rules()->checkMaximize(m_requestedMaximizeMode);
if (!adjust && m_requestedMaximizeMode == oldMode) {
return;
}
StackingUpdatesBlocker blocker(workspace());
if (m_requestedMaximizeMode != MaximizeRestore) {
dontInteractiveMoveResize();
}
// call into decoration update borders
if (isDecorated() && decoration()->client() && !(options->borderlessMaximizedWindows() && m_requestedMaximizeMode == KWin::MaximizeFull)) {
changeMaximizeRecursion = true;
const auto c = decoration()->client().toStrongRef();
if ((m_requestedMaximizeMode & MaximizeVertical) != (oldMode & MaximizeVertical)) {
Q_EMIT c->maximizedVerticallyChanged(m_requestedMaximizeMode & MaximizeVertical);
}
if ((m_requestedMaximizeMode & MaximizeHorizontal) != (oldMode & MaximizeHorizontal)) {
Q_EMIT c->maximizedHorizontallyChanged(m_requestedMaximizeMode & MaximizeHorizontal);
}
if ((m_requestedMaximizeMode == MaximizeFull) != (oldMode == MaximizeFull)) {
Q_EMIT c->maximizedChanged(m_requestedMaximizeMode == MaximizeFull);
}
changeMaximizeRecursion = false;
}
if (options->borderlessMaximizedWindows()) {
// triggers a maximize change.
// The next setNoBorder interation will exit since there's no change but the first recursion pullutes the restore geometry
changeMaximizeRecursion = true;
setNoBorder(rules()->checkNoBorder(m_requestedMaximizeMode == MaximizeFull));
changeMaximizeRecursion = false;
}
if (quickTileMode() == QuickTileMode(QuickTileFlag::None)) {
QRect savedGeometry = geometryRestore();
if (!adjust && !(oldMode & MaximizeVertical)) {
savedGeometry.setTop(oldGeometry.top());
savedGeometry.setBottom(oldGeometry.bottom());
}
if (!adjust && !(oldMode & MaximizeHorizontal)) {
savedGeometry.setLeft(oldGeometry.left());
savedGeometry.setRight(oldGeometry.right());
}
setGeometryRestore(savedGeometry);
}
// Conditional quick tiling exit points
const auto oldQuickTileMode = quickTileMode();
if (quickTileMode() != QuickTileMode(QuickTileFlag::None)) {
if (oldMode == MaximizeFull &&
!clientArea.contains(geometryRestore().center())) {
// Not restoring on the same screen
// TODO: The following doesn't work for some reason
//quick_tile_mode = QuickTileNone; // And exit quick tile mode manually
} else if ((oldMode == MaximizeVertical && m_requestedMaximizeMode == MaximizeRestore) ||
(oldMode == MaximizeFull && m_requestedMaximizeMode == MaximizeHorizontal)) {
// Modifying geometry of a tiled window
updateQuickTileMode(QuickTileFlag::None); // Exit quick tile mode without restoring geometry
}
}
const MaximizeMode delta = m_requestedMaximizeMode ^ oldMode;
QRect geometry = oldGeometry;
if (adjust || (delta & MaximizeHorizontal)) {
if (m_requestedMaximizeMode & MaximizeHorizontal) {
// Stretch the window vertically to fit the size of the maximize area.
geometry.setX(clientArea.x());
geometry.setWidth(clientArea.width());
} else if (geometryRestore().isValid()) {
// The window is no longer maximized horizontally and the saved geometry is valid.
geometry.setX(geometryRestore().x());
geometry.setWidth(geometryRestore().width());
} else {
// The window is no longer maximized horizontally and the saved geometry is
// invalid. This would happen if the window had been mapped in the maximized state.
// We ask the client to resize the window horizontally to its preferred size.
geometry.setX(clientArea.x());
geometry.setWidth(0);
}
}
if (adjust || (delta & MaximizeVertical)) {
if (m_requestedMaximizeMode & MaximizeVertical) {
// Stretch the window horizontally to fit the size of the maximize area.
geometry.setY(clientArea.y());
geometry.setHeight(clientArea.height());
} else if (geometryRestore().isValid()) {
// The window is no longer maximized vertically and the saved geometry is valid.
geometry.setY(geometryRestore().y());
geometry.setHeight(geometryRestore().height());
} else {
// The window is no longer maximized vertically and the saved geometry is
// invalid. This would happen if the window had been mapped in the maximized state.
// We ask the client to resize the window vertically to its preferred size.
geometry.setY(clientArea.y());
geometry.setHeight(0);
}
}
if (m_requestedMaximizeMode == MaximizeFull) {
if (options->electricBorderMaximize()) {
updateQuickTileMode(QuickTileFlag::Maximize);
} else {
updateQuickTileMode(QuickTileFlag::None);
}
} else if (m_requestedMaximizeMode == MaximizeRestore) {
updateQuickTileMode(QuickTileFlag::None);
}
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
moveResize(geometry);
if (oldQuickTileMode != quickTileMode()) {
doSetQuickTileMode();
Q_EMIT quickTileModeChanged();
}
doSetMaximized();
}
XdgPopupClient::XdgPopupClient(XdgPopupInterface *shellSurface)
: XdgSurfaceClient(shellSurface->xdgSurface())
, m_shellSurface(shellSurface)
{
setDesktops({VirtualDesktopManager::self()->currentDesktop()});
#if KWIN_BUILD_ACTIVITIES
if (auto a = Activities::self()) {
setOnActivities({a->current()});
}
#endif
connect(shellSurface, &XdgPopupInterface::grabRequested,
this, &XdgPopupClient::handleGrabRequested);
connect(shellSurface, &XdgPopupInterface::initializeRequested,
this, &XdgPopupClient::initialize);
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connect(shellSurface, &XdgPopupInterface::repositionRequested,
this, &XdgPopupClient::handleRepositionRequested);
connect(shellSurface, &XdgPopupInterface::aboutToBeDestroyed,
this, &XdgPopupClient::destroyClient);
}
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void XdgPopupClient::updateReactive()
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{
if (m_shellSurface->positioner().isReactive()) {
connect(transientFor(), &AbstractClient::frameGeometryChanged,
this, &XdgPopupClient::relayout, Qt::UniqueConnection);
} else {
disconnect(transientFor(), &AbstractClient::frameGeometryChanged,
this, &XdgPopupClient::relayout);
}
}
void XdgPopupClient::handleRepositionRequested(quint32 token)
{
2021-02-01 07:59:02 +00:00
updateReactive();
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m_shellSurface->sendRepositioned(token);
relayout();
}
void XdgPopupClient::relayout()
{
Placement::self()->place(this, QRect());
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
scheduleConfigure();
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}
XdgPopupClient::~XdgPopupClient()
{
}
NET::WindowType XdgPopupClient::windowType(bool direct, int supported_types) const
2018-10-05 14:36:02 +00:00
{
Q_UNUSED(direct)
Q_UNUSED(supported_types)
return NET::Unknown;
}
2018-10-05 14:36:02 +00:00
bool XdgPopupClient::hasPopupGrab() const
{
return m_haveExplicitGrab;
}
2018-10-05 14:36:02 +00:00
void XdgPopupClient::popupDone()
{
m_shellSurface->sendPopupDone();
2018-10-05 14:36:02 +00:00
}
bool XdgPopupClient::isPopupWindow() const
{
return true;
}
bool XdgPopupClient::isTransient() const
{
return true;
}
bool XdgPopupClient::isResizable() const
{
return false;
}
bool XdgPopupClient::isMovable() const
{
return false;
}
bool XdgPopupClient::isMovableAcrossScreens() const
2015-09-11 10:11:01 +00:00
{
return false;
2015-09-11 10:11:01 +00:00
}
bool XdgPopupClient::hasTransientPlacementHint() const
{
return true;
}
static QPoint popupOffset(const QRect &anchorRect, const Qt::Edges anchorEdge,
const Qt::Edges gravity, const QSize popupSize)
{
QPoint anchorPoint;
switch (anchorEdge & (Qt::LeftEdge | Qt::RightEdge)) {
case Qt::LeftEdge:
anchorPoint.setX(anchorRect.x());
break;
case Qt::RightEdge:
anchorPoint.setX(anchorRect.x() + anchorRect.width());
break;
default:
anchorPoint.setX(qRound(anchorRect.x() + anchorRect.width() / 2.0));
}
switch (anchorEdge & (Qt::TopEdge | Qt::BottomEdge)) {
case Qt::TopEdge:
anchorPoint.setY(anchorRect.y());
break;
case Qt::BottomEdge:
anchorPoint.setY(anchorRect.y() + anchorRect.height());
break;
default:
anchorPoint.setY(qRound(anchorRect.y() + anchorRect.height() / 2.0));
}
// calculate where the top left point of the popup will end up with the applied gravity
// gravity indicates direction. i.e if gravitating towards the top the popup's bottom edge
// will next to the anchor point
QPoint popupPosAdjust;
switch (gravity & (Qt::LeftEdge | Qt::RightEdge)) {
case Qt::LeftEdge:
popupPosAdjust.setX(-popupSize.width());
break;
case Qt::RightEdge:
popupPosAdjust.setX(0);
break;
default:
popupPosAdjust.setX(qRound(-popupSize.width() / 2.0));
}
switch (gravity & (Qt::TopEdge | Qt::BottomEdge)) {
case Qt::TopEdge:
popupPosAdjust.setY(-popupSize.height());
break;
case Qt::BottomEdge:
popupPosAdjust.setY(0);
break;
default:
popupPosAdjust.setY(qRound(-popupSize.height() / 2.0));
}
return anchorPoint + popupPosAdjust;
}
QRect XdgPopupClient::transientPlacement(const QRect &bounds) const
{
const XdgPositioner positioner = m_shellSurface->positioner();
const QSize desiredSize = positioner.size();
const QPoint parentPosition = transientFor()->framePosToClientPos(transientFor()->pos());
// returns if a target is within the supplied bounds, optional edges argument states which side to check
auto inBounds = [bounds](const QRect &target, Qt::Edges edges = Qt::LeftEdge | Qt::RightEdge | Qt::TopEdge | Qt::BottomEdge) -> bool {
if (edges & Qt::LeftEdge && target.left() < bounds.left()) {
return false;
}
if (edges & Qt::TopEdge && target.top() < bounds.top()) {
return false;
}
if (edges & Qt::RightEdge && target.right() > bounds.right()) {
//normal QRect::right issue cancels out
return false;
}
if (edges & Qt::BottomEdge && target.bottom() > bounds.bottom()) {
return false;
}
return true;
};
QRect popupRect(popupOffset(positioner.anchorRect(), positioner.anchorEdges(), positioner.gravityEdges(), desiredSize) + positioner.offset() + parentPosition, desiredSize);
//if that fits, we don't need to do anything
if (inBounds(popupRect)) {
return popupRect;
}
//otherwise apply constraint adjustment per axis in order XDG Shell Popup states
if (positioner.flipConstraintAdjustments() & Qt::Horizontal) {
if (!inBounds(popupRect, Qt::LeftEdge | Qt::RightEdge)) {
//flip both edges (if either bit is set, XOR both)
auto flippedAnchorEdge = positioner.anchorEdges();
if (flippedAnchorEdge & (Qt::LeftEdge | Qt::RightEdge)) {
flippedAnchorEdge ^= (Qt::LeftEdge | Qt::RightEdge);
}
auto flippedGravity = positioner.gravityEdges();
if (flippedGravity & (Qt::LeftEdge | Qt::RightEdge)) {
flippedGravity ^= (Qt::LeftEdge | Qt::RightEdge);
}
auto flippedPopupRect = QRect(popupOffset(positioner.anchorRect(), flippedAnchorEdge, flippedGravity, desiredSize) + positioner.offset() + parentPosition, desiredSize);
//if it still doesn't fit we should continue with the unflipped version
if (inBounds(flippedPopupRect, Qt::LeftEdge | Qt::RightEdge)) {
popupRect.moveLeft(flippedPopupRect.left());
}
}
}
if (positioner.slideConstraintAdjustments() & Qt::Horizontal) {
if (!inBounds(popupRect, Qt::LeftEdge)) {
popupRect.moveLeft(bounds.left());
}
if (!inBounds(popupRect, Qt::RightEdge)) {
popupRect.moveRight(bounds.right());
}
}
if (positioner.resizeConstraintAdjustments() & Qt::Horizontal) {
QRect unconstrainedRect = popupRect;
if (!inBounds(unconstrainedRect, Qt::LeftEdge)) {
unconstrainedRect.setLeft(bounds.left());
}
if (!inBounds(unconstrainedRect, Qt::RightEdge)) {
unconstrainedRect.setRight(bounds.right());
}
if (unconstrainedRect.isValid()) {
popupRect = unconstrainedRect;
}
}
if (positioner.flipConstraintAdjustments() & Qt::Vertical) {
if (!inBounds(popupRect, Qt::TopEdge | Qt::BottomEdge)) {
//flip both edges (if either bit is set, XOR both)
auto flippedAnchorEdge = positioner.anchorEdges();
if (flippedAnchorEdge & (Qt::TopEdge | Qt::BottomEdge)) {
flippedAnchorEdge ^= (Qt::TopEdge | Qt::BottomEdge);
}
auto flippedGravity = positioner.gravityEdges();
if (flippedGravity & (Qt::TopEdge | Qt::BottomEdge)) {
flippedGravity ^= (Qt::TopEdge | Qt::BottomEdge);
}
auto flippedPopupRect = QRect(popupOffset(positioner.anchorRect(), flippedAnchorEdge, flippedGravity, desiredSize) + positioner.offset() + parentPosition, desiredSize);
//if it still doesn't fit we should continue with the unflipped version
if (inBounds(flippedPopupRect, Qt::TopEdge | Qt::BottomEdge)) {
popupRect.moveTop(flippedPopupRect.top());
}
}
}
if (positioner.slideConstraintAdjustments() & Qt::Vertical) {
if (!inBounds(popupRect, Qt::TopEdge)) {
popupRect.moveTop(bounds.top());
}
if (!inBounds(popupRect, Qt::BottomEdge)) {
popupRect.moveBottom(bounds.bottom());
}
}
if (positioner.resizeConstraintAdjustments() & Qt::Vertical) {
QRect unconstrainedRect = popupRect;
if (!inBounds(unconstrainedRect, Qt::TopEdge)) {
unconstrainedRect.setTop(bounds.top());
}
if (!inBounds(unconstrainedRect, Qt::BottomEdge)) {
unconstrainedRect.setBottom(bounds.bottom());
}
if (unconstrainedRect.isValid()) {
popupRect = unconstrainedRect;
}
}
return popupRect;
}
bool XdgPopupClient::isCloseable() const
{
return false;
}
void XdgPopupClient::closeWindow()
{
}
bool XdgPopupClient::wantsInput() const
{
return false;
}
bool XdgPopupClient::takeFocus()
{
return false;
}
bool XdgPopupClient::acceptsFocus() const
{
return false;
}
XdgSurfaceConfigure *XdgPopupClient::sendRoleConfigure() const
{
const QPoint parentPosition = transientFor()->framePosToClientPos(transientFor()->pos());
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
const QPoint popupPosition = moveResizeGeometry().topLeft() - parentPosition;
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
const quint32 serial = m_shellSurface->sendConfigure(QRect(popupPosition, moveResizeGeometry().size()));
XdgSurfaceConfigure *configureEvent = new XdgSurfaceConfigure();
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
configureEvent->position = moveResizeGeometry().topLeft();
configureEvent->serial = serial;
return configureEvent;
}
void XdgPopupClient::handleGrabRequested(SeatInterface *seat, quint32 serial)
{
Q_UNUSED(seat)
Q_UNUSED(serial)
m_haveExplicitGrab = true;
}
void XdgPopupClient::initialize()
{
AbstractClient *parentClient = waylandServer()->findClient(m_shellSurface->parentSurface());
parentClient->addTransient(this);
setTransientFor(parentClient);
2021-02-01 07:59:02 +00:00
updateReactive();
const QRect area = workspace()->clientArea(PlacementArea, this, Screens::self()->current());
placeIn(area);
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
scheduleConfigure();
}
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
void XdgPopupClient::installPlasmaShellSurface(PlasmaShellSurfaceInterface *shellSurface)
{
m_plasmaShellSurface = shellSurface;
auto updatePosition = [this, shellSurface] { move(shellSurface->position()); };
connect(shellSurface, &PlasmaShellSurfaceInterface::positionChanged, this, updatePosition);
if (shellSurface->isPositionSet()) {
updatePosition();
}
}
} // namespace KWin