kwin/autotests/integration/effects/popup_open_close_animation_test.cpp

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/*
KWin - the KDE window manager
This file is part of the KDE project.
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SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
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#include "core/outputbackend.h"
#include "deleted.h"
#include "effectloader.h"
#include "effects.h"
#include "internalwindow.h"
#include "useractions.h"
#include "wayland_server.h"
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#include "window.h"
#include "workspace.h"
#include "decorations/decoratedclient.h"
#include <KWayland/Client/surface.h>
#include <linux/input.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_popup_open_close_animation-0");
class PopupOpenCloseAnimationTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testAnimatePopups();
void testAnimateUserActionsPopup();
void testAnimateDecorationTooltips();
};
void PopupOpenCloseAnimationTest::initTestCase()
{
qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
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qRegisterMetaType<KWin::Window *>();
qRegisterMetaType<KWin::Deleted *>();
qRegisterMetaType<KWin::InternalWindow *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(waylandServer()->init(s_socketName));
QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector<QRect>, QVector<QRect>() << QRect(0, 0, 1280, 1024) << QRect(1280, 0, 1280, 1024)));
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = EffectLoader().listOfKnownEffects();
for (const QString &name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
}
void PopupOpenCloseAnimationTest::init()
{
QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::XdgDecorationV1));
}
void PopupOpenCloseAnimationTest::cleanup()
{
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
Test::destroyWaylandConnection();
}
void PopupOpenCloseAnimationTest::testAnimatePopups()
{
// This test verifies that popup open/close animation effects try
// to animate popups(e.g. popup menus, tooltips, etc).
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
// Create the main window.
std::unique_ptr<KWayland::Client::Surface> mainWindowSurface(Test::createSurface());
QVERIFY(mainWindowSurface != nullptr);
std::unique_ptr<Test::XdgToplevel> mainWindowShellSurface(Test::createXdgToplevelSurface(mainWindowSurface.get()));
QVERIFY(mainWindowShellSurface != nullptr);
Window *mainWindow = Test::renderAndWaitForShown(mainWindowSurface.get(), QSize(100, 50), Qt::blue);
QVERIFY(mainWindow);
// Load effect that will be tested.
const QString effectName = QStringLiteral("kwin4_effect_fadingpopups");
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Create a popup, it should be animated.
std::unique_ptr<KWayland::Client::Surface> popupSurface(Test::createSurface());
QVERIFY(popupSurface != nullptr);
std::unique_ptr<Test::XdgPositioner> positioner(Test::createXdgPositioner());
positioner->set_size(20, 20);
positioner->set_anchor_rect(0, 0, 10, 10);
positioner->set_gravity(Test::XdgPositioner::gravity_bottom_right);
positioner->set_anchor(Test::XdgPositioner::anchor_bottom_left);
std::unique_ptr<Test::XdgPopup> popupShellSurface(Test::createXdgPopupSurface(popupSurface.get(), mainWindowShellSurface->xdgSurface(), positioner.get()));
QVERIFY(popupShellSurface != nullptr);
Window *popup = Test::renderAndWaitForShown(popupSurface.get(), QSize(20, 20), Qt::red);
QVERIFY(popup);
QVERIFY(popup->isPopupWindow());
QCOMPARE(popup->transientFor(), mainWindow);
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Destroy the popup, it should not be animated.
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QSignalSpy popupClosedSpy(popup, &Window::windowClosed);
popupShellSurface.reset();
popupSurface.reset();
QVERIFY(popupClosedSpy.wait());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Destroy the main window.
mainWindowSurface.reset();
QVERIFY(Test::waitForWindowDestroyed(mainWindow));
}
void PopupOpenCloseAnimationTest::testAnimateUserActionsPopup()
{
// This test verifies that popup open/close animation effects try
// to animate the user actions popup.
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
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// Create the test window.
std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
QVERIFY(surface != nullptr);
std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get()));
QVERIFY(shellSurface != nullptr);
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
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QVERIFY(window);
// Load effect that will be tested.
const QString effectName = QStringLiteral("kwin4_effect_fadingpopups");
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Show the user actions popup.
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workspace()->showWindowMenu(QRect(), window);
auto userActionsMenu = workspace()->userActionsMenu();
QTRY_VERIFY(userActionsMenu->isShown());
QVERIFY(userActionsMenu->hasWindow());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Close the user actions popup.
Test::keyboardKeyPressed(KEY_ESC, 0);
Test::keyboardKeyReleased(KEY_ESC, 1);
QTRY_VERIFY(!userActionsMenu->isShown());
QVERIFY(!userActionsMenu->hasWindow());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
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// Destroy the test window.
surface.reset();
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QVERIFY(Test::waitForWindowDestroyed(window));
}
void PopupOpenCloseAnimationTest::testAnimateDecorationTooltips()
{
// This test verifies that popup open/close animation effects try
// to animate decoration tooltips.
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
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// Create the test window.
std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
QVERIFY(surface != nullptr);
std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get(), Test::CreationSetup::CreateOnly));
QVERIFY(shellSurface != nullptr);
std::unique_ptr<Test::XdgToplevelDecorationV1> deco(Test::createXdgToplevelDecorationV1(shellSurface.get()));
QVERIFY(deco != nullptr);
wayland: Properly handle async xdg-decoration updates Currently, if a window switches between SSD and CSD, it is possible to encounter a "corrupted" state where the server-side decoration is wrapped around the window while it still has the client-side decoration. The xdg-decoration protocol fixes this problem by saying that decoration updates are bound to xdg_surface configure events. At the moment, kwin sort of applies decoration updates immediately. With this change, decoration updates will be done according to the spec. If the compositor wants to create a decoration, it will send a configure event and apply the decoration when the configure event is acked by the client. In order to send the configure event with a good window geometry size, kwin will create the decoration to query the border size but not assign it to the client yet. As is, KDecoration api doesn't make querying the border size ahead of time easy. The decoration plugin can assign arbitrary border sizes to windows as it pleases it. We could change that, but it effectively means starting KDecoration3 and setting existing window deco ecosystem around kwin on fire the second time, that's off the table. If the compositor wants to remove the decoration, it will send a configure event. When the configure event is acked and the surface is committed, the window decoration will be destroyed. Sync'ing decoration updates to configure events ensures that we cannot end up with having both client-side and server-side decoration. It also helps us to fix a bunch of geometry related issues caused by creating and destroying the decoration without any surface buffer attached yet. BUG: 445259
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QSignalSpy surfaceConfigureRequestedSpy(shellSurface->xdgSurface(), &Test::XdgSurface::configureRequested);
deco->set_mode(Test::XdgToplevelDecorationV1::mode_server_side);
wayland: Properly handle async xdg-decoration updates Currently, if a window switches between SSD and CSD, it is possible to encounter a "corrupted" state where the server-side decoration is wrapped around the window while it still has the client-side decoration. The xdg-decoration protocol fixes this problem by saying that decoration updates are bound to xdg_surface configure events. At the moment, kwin sort of applies decoration updates immediately. With this change, decoration updates will be done according to the spec. If the compositor wants to create a decoration, it will send a configure event and apply the decoration when the configure event is acked by the client. In order to send the configure event with a good window geometry size, kwin will create the decoration to query the border size but not assign it to the client yet. As is, KDecoration api doesn't make querying the border size ahead of time easy. The decoration plugin can assign arbitrary border sizes to windows as it pleases it. We could change that, but it effectively means starting KDecoration3 and setting existing window deco ecosystem around kwin on fire the second time, that's off the table. If the compositor wants to remove the decoration, it will send a configure event. When the configure event is acked and the surface is committed, the window decoration will be destroyed. Sync'ing decoration updates to configure events ensures that we cannot end up with having both client-side and server-side decoration. It also helps us to fix a bunch of geometry related issues caused by creating and destroying the decoration without any surface buffer attached yet. BUG: 445259
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surface->commit(KWayland::Client::Surface::CommitFlag::None);
QVERIFY(surfaceConfigureRequestedSpy.wait());
shellSurface->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy.last().at(0).value<quint32>());
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
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QVERIFY(window);
QVERIFY(window->isDecorated());
// Load effect that will be tested.
const QString effectName = QStringLiteral("kwin4_effect_fadingpopups");
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Show a decoration tooltip.
QSignalSpy tooltipAddedSpy(workspace(), &Workspace::internalWindowAdded);
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window->decoratedClient()->requestShowToolTip(QStringLiteral("KWin rocks!"));
QVERIFY(tooltipAddedSpy.wait());
InternalWindow *tooltip = tooltipAddedSpy.first().first().value<InternalWindow *>();
QVERIFY(tooltip->isInternal());
QVERIFY(tooltip->isPopupWindow());
QVERIFY(tooltip->handle()->flags().testFlag(Qt::ToolTip));
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Hide the decoration tooltip.
QSignalSpy tooltipClosedSpy(tooltip, &InternalWindow::windowClosed);
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window->decoratedClient()->requestHideToolTip();
QVERIFY(tooltipClosedSpy.wait());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
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// Destroy the test window.
surface.reset();
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QVERIFY(Test::waitForWindowDestroyed(window));
}
WAYLANDTEST_MAIN(PopupOpenCloseAnimationTest)
#include "popup_open_close_animation_test.moc"