kwin/effects/zoom/zoom.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010 Sebastian Sauer <sebsauer@kdab.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "zoom.h"
// KConfigSkeleton
#include "zoomconfig.h"
#include <QAction>
#include <QApplication>
#include <QStyle>
#include <QtGui/QVector2D>
#include <QtDBus/QDBusConnection>
#include <kstandardaction.h>
#include <KConfigGroup>
#include <KGlobalAccel>
#include <KLocalizedString>
#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/render.h>
#endif
#include <xcb/xfixes.h>
namespace KWin
{
ZoomEffect::ZoomEffect()
: Effect()
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, zoom(1)
, target_zoom(1)
, polling(false)
, zoomFactor(1.25)
, mouseTracking(MouseTrackingProportional)
, enableFocusTracking(false)
, followFocus(true)
, mousePointer(MousePointerScale)
, focusDelay(350) // in milliseconds
, imageWidth(0)
, imageHeight(0)
, isMouseHidden(false)
, xMove(0)
, yMove(0)
, moveFactor(20.0)
{
QAction* a = 0;
a = KStandardAction::zoomIn(this, SLOT(zoomIn()), this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Equal);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Equal);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Equal, a);
effects->registerAxisShortcut(Qt::ControlModifier | Qt::MetaModifier, PointerAxisDown, a);
a = KStandardAction::zoomOut(this, SLOT(zoomOut()), this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Minus);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Minus);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Minus, a);
effects->registerAxisShortcut(Qt::ControlModifier | Qt::MetaModifier, PointerAxisUp, a);
a = KStandardAction::actualSize(this, SLOT(actualSize()), this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_0);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_0);
effects->registerGlobalShortcut(Qt::META + Qt::Key_0, a);
a = new QAction(this);
a->setObjectName(QStringLiteral("MoveZoomLeft"));
a->setText(i18n("Move Zoomed Area to Left"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Left);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Left);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Left, a);
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connect(a, SIGNAL(triggered(bool)), this, SLOT(moveZoomLeft()));
a = new QAction(this);
a->setObjectName(QStringLiteral("MoveZoomRight"));
a->setText(i18n("Move Zoomed Area to Right"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Right);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Right);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Right, a);
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connect(a, SIGNAL(triggered(bool)), this, SLOT(moveZoomRight()));
a = new QAction(this);
a->setObjectName(QStringLiteral("MoveZoomUp"));
a->setText(i18n("Move Zoomed Area Upwards"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Up);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Up);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Up, a);
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connect(a, SIGNAL(triggered(bool)), this, SLOT(moveZoomUp()));
a = new QAction(this);
a->setObjectName(QStringLiteral("MoveZoomDown"));
a->setText(i18n("Move Zoomed Area Downwards"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Down);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Down);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Down, a);
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connect(a, SIGNAL(triggered(bool)), this, SLOT(moveZoomDown()));
// TODO: these two actions don't belong into the effect. They need to be moved into KWin core
a = new QAction(this);
a->setObjectName(QStringLiteral("MoveMouseToFocus"));
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a->setText(i18n("Move Mouse to Focus"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_F5);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_F5);
effects->registerGlobalShortcut(Qt::META + Qt::Key_F5, a);
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connect(a, SIGNAL(triggered(bool)), this, SLOT(moveMouseToFocus()));
a = new QAction(this);
a->setObjectName(QStringLiteral("MoveMouseToCenter"));
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a->setText(i18n("Move Mouse to Center"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_F6);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_F6);
effects->registerGlobalShortcut(Qt::META + Qt::Key_F6, a);
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connect(a, SIGNAL(triggered(bool)), this, SLOT(moveMouseToCenter()));
timeline.setDuration(350);
timeline.setFrameRange(0, 100);
connect(&timeline, SIGNAL(frameChanged(int)), this, SLOT(timelineFrameChanged(int)));
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connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
source_zoom = -1; // used to trigger initialZoom reading
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reconfigure(ReconfigureAll);
}
ZoomEffect::~ZoomEffect()
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{
// switch off and free resources
showCursor();
// Save the zoom value.
KConfigGroup conf = EffectsHandler::effectConfig(QStringLiteral("Zoom"));
conf.writeEntry("InitialZoom", target_zoom);
conf.sync();
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}
void ZoomEffect::showCursor()
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{
if (isMouseHidden) {
disconnect(effects, &EffectsHandler::cursorShapeChanged, this, &ZoomEffect::recreateTexture);
// show the previously hidden mouse-pointer again and free the loaded texture/picture.
xcb_xfixes_show_cursor(xcbConnection(), x11RootWindow());
texture.reset();
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
xrenderPicture.reset();
#endif
isMouseHidden = false;
}
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}
void ZoomEffect::hideCursor()
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{
if (mouseTracking == MouseTrackingProportional && mousePointer == MousePointerKeep)
return; // don't replace the actual cursor by a static image for no reason.
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if (!isMouseHidden) {
// try to load the cursor-theme into a OpenGL texture and if successful then hide the mouse-pointer
recreateTexture();
bool shouldHide = false;
if (effects->isOpenGLCompositing()) {
shouldHide = !texture.isNull();
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
shouldHide = !xrenderPicture.isNull();
#endif
}
if (shouldHide) {
xcb_xfixes_hide_cursor(xcbConnection(), x11RootWindow());
connect(effects, &EffectsHandler::cursorShapeChanged, this, &ZoomEffect::recreateTexture);
isMouseHidden = true;
}
}
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}
void ZoomEffect::recreateTexture()
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{
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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effects->makeOpenGLContextCurrent();
// load the cursor-theme image from the Xcursor-library
xcb_xfixes_get_cursor_image_cookie_t keks = xcb_xfixes_get_cursor_image_unchecked(xcbConnection());
xcb_xfixes_get_cursor_image_reply_t *ximg = xcb_xfixes_get_cursor_image_reply(xcbConnection(), keks, 0);
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if (ximg) {
// turn the XcursorImage into a QImage that will be used to create the GLTexture/XRenderPicture.
imageWidth = ximg->width;
imageHeight = ximg->height;
cursorHotSpot = QPoint(ximg->xhot, ximg->yhot);
uint32_t *bits = xcb_xfixes_get_cursor_image_cursor_image(ximg);
QImage img((uchar*)bits, imageWidth, imageHeight, QImage::Format_ARGB32_Premultiplied);
if (effects->isOpenGLCompositing())
texture.reset(new GLTexture(img));
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (effects->compositingType() == XRenderCompositing)
xrenderPicture.reset(new XRenderPicture(img));
#endif
free(ximg);
}
else {
qCDebug(KWINEFFECTS) << "Falling back to proportional mouse tracking!";
mouseTracking = MouseTrackingProportional;
}
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}
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void ZoomEffect::reconfigure(ReconfigureFlags)
{
ZoomConfig::self()->read();
// On zoom-in and zoom-out change the zoom by the defined zoom-factor.
zoomFactor = qMax(0.1, ZoomConfig::zoomFactor());
// Visibility of the mouse-pointer.
mousePointer = MousePointerType(ZoomConfig::mousePointer());
// Track moving of the mouse.
mouseTracking = MouseTrackingType(ZoomConfig::mouseTracking());
// Enable tracking of the focused location.
bool _enableFocusTracking = ZoomConfig::enableFocusTracking();
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if (enableFocusTracking != _enableFocusTracking) {
enableFocusTracking = _enableFocusTracking;
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if (QDBusConnection::sessionBus().isConnected()) {
if (enableFocusTracking)
QDBusConnection::sessionBus().connect(QStringLiteral("org.kde.kaccessibleapp"),
QStringLiteral("/Adaptor"),
QStringLiteral("org.kde.kaccessibleapp.Adaptor"),
QStringLiteral("focusChanged"),
this, SLOT(focusChanged(int,int,int,int,int,int)));
else
QDBusConnection::sessionBus().disconnect(QStringLiteral("org.kde.kaccessibleapp"),
QStringLiteral("/Adaptor"),
QStringLiteral("org.kde.kaccessibleapp.Adaptor"),
QStringLiteral("focusChanged"),
this, SLOT(focusChanged(int,int,int,int,int,int)));
}
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}
// When the focus changes, move the zoom area to the focused location.
followFocus = ZoomConfig::enableFollowFocus();
// The time in milliseconds to wait before a focus-event takes away a mouse-move.
focusDelay = qMax(uint(0), ZoomConfig::focusDelay());
// The factor the zoom-area will be moved on touching an edge on push-mode or using the navigation KAction's.
moveFactor = qMax(0.1, ZoomConfig::moveFactor());
if (source_zoom < 0) {
// Load the saved zoom value.
source_zoom = 1.0;
target_zoom = ZoomConfig::initialZoom();
if (target_zoom > 1.0)
zoomIn(target_zoom);
} else {
source_zoom = 1.0;
}
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}
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void ZoomEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (zoom != target_zoom) {
const float zoomDist = qAbs(target_zoom - source_zoom);
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if (target_zoom > zoom)
zoom = qMin(zoom + ((zoomDist * time) / animationTime(150*zoomFactor)), target_zoom);
else
zoom = qMax(zoom - ((zoomDist * time) / animationTime(150*zoomFactor)), target_zoom);
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}
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if (zoom == 1.0) {
showCursor();
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} else {
hideCursor();
data.mask |= PAINT_SCREEN_TRANSFORMED;
}
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effects->prePaintScreen(data, time);
}
void ZoomEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
if (zoom != 1.0) {
data *= QVector2D(zoom, zoom);
const QSize screenSize = effects->virtualScreenSize();
// mouse-tracking allows navigation of the zoom-area using the mouse.
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switch(mouseTracking) {
case MouseTrackingProportional:
data.setXTranslation(- int(cursorPoint.x() * (zoom - 1.0)));
data.setYTranslation(- int(cursorPoint.y() * (zoom - 1.0)));
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prevPoint = cursorPoint;
break;
case MouseTrackingCentred:
prevPoint = cursorPoint;
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// fall through
case MouseTrackingDisabled:
data.setXTranslation(qMin(0, qMax(int(screenSize.width() - screenSize.width() * zoom), int(screenSize.width() / 2 - prevPoint.x() * zoom))));
data.setYTranslation(qMin(0, qMax(int(screenSize.height() - screenSize.height() * zoom), int(screenSize.height() / 2 - prevPoint.y() * zoom))));
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break;
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case MouseTrackingPush: {
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// touching an edge of the screen moves the zoom-area in that direction.
int x = cursorPoint.x() * zoom - prevPoint.x() * (zoom - 1.0);
int y = cursorPoint.y() * zoom - prevPoint.y() * (zoom - 1.0);
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int threshold = 4;
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xMove = yMove = 0;
if (x < threshold)
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xMove = (x - threshold) / zoom;
else if (x + threshold > screenSize.width())
xMove = (x + threshold - screenSize.width()) / zoom;
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if (y < threshold)
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yMove = (y - threshold) / zoom;
else if (y + threshold > screenSize.height())
yMove = (y + threshold - screenSize.height()) / zoom;
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if (xMove)
prevPoint.setX(qMax(0, qMin(screenSize.width(), prevPoint.x() + xMove)));
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if (yMove)
prevPoint.setY(qMax(0, qMin(screenSize.height(), prevPoint.y() + yMove)));
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data.setXTranslation(- int(prevPoint.x() * (zoom - 1.0)));
data.setYTranslation(- int(prevPoint.y() * (zoom - 1.0)));
break;
}
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}
// use the focusPoint if focus tracking is enabled
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if (enableFocusTracking && followFocus) {
bool acceptFocus = true;
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if (mouseTracking != MouseTrackingDisabled && focusDelay > 0) {
// Wait some time for the mouse before doing the switch. This serves as threshold
// to prevent the focus from jumping around to much while working with the mouse.
const int msecs = lastMouseEvent.msecsTo(lastFocusEvent);
acceptFocus = msecs > focusDelay;
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}
if (acceptFocus) {
data.setXTranslation(- int(focusPoint.x() * (zoom - 1.0)));
data.setYTranslation(- int(focusPoint.y() * (zoom - 1.0)));
prevPoint = focusPoint;
}
}
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}
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effects->paintScreen(mask, region, data);
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if (zoom != 1.0 && mousePointer != MousePointerHide) {
// Draw the mouse-texture at the position matching to zoomed-in image of the desktop. Hiding the
// previous mouse-cursor and drawing our own fake mouse-cursor is needed to be able to scale the
// mouse-cursor up and to re-position those mouse-cursor to match to the chosen zoom-level.
int w = imageWidth;
int h = imageHeight;
if (mousePointer == MousePointerScale) {
w *= zoom;
h *= zoom;
}
const QPoint p = effects->cursorPos() - cursorHotSpot;
QRect rect(p.x() * zoom + data.xTranslation(), p.y() * zoom + data.yTranslation(), w, h);
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if (texture) {
texture->bind();
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glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
auto s = ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
QMatrix4x4 mvp;
const QSize size = effects->virtualScreenSize();
mvp.ortho(0, size.width(), size.height(), 0, 0, 65535);
mvp.translate(rect.x(), rect.y());
s->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
texture->render(region, rect);
ShaderManager::instance()->popShader();
texture->unbind();
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glDisable(GL_BLEND);
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}
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (xrenderPicture) {
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
static const xcb_render_transform_t xrenderIdentity = {
DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
};
if (mousePointer == MousePointerScale) {
xcb_render_set_picture_filter(xcbConnection(), *xrenderPicture, 4, const_cast<char*>("good"), 0, NULL);
const xcb_render_transform_t xform = {
DOUBLE_TO_FIXED(1.0 / zoom), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1.0 / zoom), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
};
xcb_render_set_picture_transform(xcbConnection(), *xrenderPicture, xform);
}
xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_OVER, *xrenderPicture, XCB_RENDER_PICTURE_NONE,
effects->xrenderBufferPicture(), 0, 0, 0, 0, rect.x(), rect.y(), rect.width(), rect.height());
if (mousePointer == MousePointerScale)
xcb_render_set_picture_transform(xcbConnection(), *xrenderPicture, xrenderIdentity);
#undef DOUBLE_TO_FIXED
}
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#endif
}
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}
void ZoomEffect::postPaintScreen()
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{
if (zoom != target_zoom)
effects->addRepaintFull();
effects->postPaintScreen();
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}
void ZoomEffect::zoomIn(double to)
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{
source_zoom = zoom;
if (to < 0.0)
target_zoom *= zoomFactor;
else
target_zoom = to;
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if (!polling) {
polling = true;
effects->startMousePolling();
}
cursorPoint = effects->cursorPos();
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if (mouseTracking == MouseTrackingDisabled)
prevPoint = cursorPoint;
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effects->addRepaintFull();
}
void ZoomEffect::zoomOut()
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{
source_zoom = zoom;
target_zoom /= zoomFactor;
if ((zoomFactor > 1 && target_zoom < 1.01) || (zoomFactor < 1 && target_zoom > 0.99)) {
target_zoom = 1;
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if (polling) {
polling = false;
effects->stopMousePolling();
}
}
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if (mouseTracking == MouseTrackingDisabled)
prevPoint = effects->cursorPos();
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effects->addRepaintFull();
}
void ZoomEffect::actualSize()
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{
source_zoom = zoom;
target_zoom = 1;
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if (polling) {
polling = false;
effects->stopMousePolling();
}
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effects->addRepaintFull();
}
void ZoomEffect::timelineFrameChanged(int /* frame */)
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{
const QSize screenSize = effects->virtualScreenSize();
prevPoint.setX(qMax(0, qMin(screenSize.width(), prevPoint.x() + xMove)));
prevPoint.setY(qMax(0, qMin(screenSize.height(), prevPoint.y() + yMove)));
cursorPoint = prevPoint;
effects->addRepaintFull();
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}
void ZoomEffect::moveZoom(int x, int y)
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{
if (timeline.state() == QTimeLine::Running)
timeline.stop();
const QSize screenSize = effects->virtualScreenSize();
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if (x < 0)
xMove = - qMax(1.0, screenSize.width() / zoom / moveFactor);
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else if (x > 0)
xMove = qMax(1.0, screenSize.width() / zoom / moveFactor);
else
xMove = 0;
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if (y < 0)
yMove = - qMax(1.0, screenSize.height() / zoom / moveFactor);
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else if (y > 0)
yMove = qMax(1.0, screenSize.height() / zoom / moveFactor);
else
yMove = 0;
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timeline.start();
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}
void ZoomEffect::moveZoomLeft()
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{
moveZoom(-1, 0);
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}
void ZoomEffect::moveZoomRight()
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{
moveZoom(1, 0);
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}
void ZoomEffect::moveZoomUp()
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{
moveZoom(0, -1);
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}
void ZoomEffect::moveZoomDown()
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{
moveZoom(0, 1);
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}
void ZoomEffect::moveMouseToFocus()
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{
QCursor::setPos(focusPoint.x(), focusPoint.y());
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}
void ZoomEffect::moveMouseToCenter()
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{
const QRect r = effects->virtualScreenGeometry();
QCursor::setPos(r.x() + r.width() / 2, r.y() + r.height() / 2);
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}
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void ZoomEffect::slotMouseChanged(const QPoint& pos, const QPoint& old, Qt::MouseButtons,
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Qt::MouseButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers)
{
if (zoom == 1.0)
return;
cursorPoint = pos;
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if (pos != old) {
lastMouseEvent = QTime::currentTime();
effects->addRepaintFull();
}
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}
void ZoomEffect::focusChanged(int px, int py, int rx, int ry, int rwidth, int rheight)
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{
if (zoom == 1.0)
return;
const QSize screenSize = effects->virtualScreenSize();
focusPoint = (px >= 0 && py >= 0) ? QPoint(px, py) : QPoint(rx + qMax(0, (qMin(screenSize.width(), rwidth) / 2) - 60), ry + qMax(0, (qMin(screenSize.height(), rheight) / 2) - 60));
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if (enableFocusTracking) {
lastFocusEvent = QTime::currentTime();
effects->addRepaintFull();
}
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}
bool ZoomEffect::isActive() const
{
return zoom != 1.0 || zoom != target_zoom;
}
} // namespace
#include "zoom.moc"