kwin/effects/mouseclick/mouseclick.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Filip Wieladek <wattos@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "mouseclick.h"
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// KConfigSkeleton
#include "mouseclickconfig.h"
#include <QAction>
#include <kwinglutils.h>
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/xcb.h>
#include <xcb/render.h>
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#endif
#include <KDE/KConfigGroup>
#include <KDE/KGlobalAccel>
#include <math.h>
namespace KWin
{
KWIN_EFFECT(mouseclick, MouseClickEffect)
MouseClickEffect::MouseClickEffect()
{
m_enabled = false;
QAction* a = new QAction(this);
a->setObjectName(QStringLiteral("ToggleMouseClick"));
a->setText(i18n("Toggle Effect"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Asterisk);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Asterisk);
connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleEnabled()));
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connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
reconfigure(ReconfigureAll);
m_buttons[0] = new MouseButton(i18n("Left"), Qt::LeftButton);
m_buttons[1] = new MouseButton(i18n("Middle"), Qt::MiddleButton);
m_buttons[2] = new MouseButton(i18n("Right"), Qt::RightButton);
}
MouseClickEffect::~MouseClickEffect()
{
if (m_enabled)
effects->stopMousePolling();
foreach (const MouseEvent* click, m_clicks) {
delete click;
}
m_clicks.clear();
for (int i = 0; i < BUTTON_COUNT; ++i) {
delete m_buttons[i];
}
}
void MouseClickEffect::reconfigure(ReconfigureFlags)
{
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MouseClickConfig::self()->readConfig();
m_colors[0] = MouseClickConfig::color1();
m_colors[1] = MouseClickConfig::color2();
m_colors[2] = MouseClickConfig::color3();
m_lineWidth = MouseClickConfig::lineWidth();
m_ringLife = MouseClickConfig::ringLife();
m_ringMaxSize = MouseClickConfig::ringSize();
m_ringCount = MouseClickConfig::ringCount();
m_showText = MouseClickConfig::showText();
m_font = MouseClickConfig::font();
}
void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
foreach (MouseEvent* click, m_clicks) {
click->m_time += time;
}
for (int i = 0; i < BUTTON_COUNT; ++i) {
if (m_buttons[i]->m_isPressed) {
m_buttons[i]->m_time += time;
}
}
while (m_clicks.size() > 0) {
MouseEvent* first = m_clicks[0];
if (first->m_time <= m_ringLife) {
break;
}
m_clicks.pop_front();
delete first;
}
effects->prePaintScreen(data, time);
}
void MouseClickEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
paintScreenSetup(mask, region, data);
foreach (const MouseEvent* click, m_clicks) {
for (int i = 0; i < m_ringCount; ++i) {
float alpha = computeAlpha(click, i);
float size = computeRadius(click, i);
if (size > 0 && alpha > 0) {
QColor color = m_colors[click->m_button];
color.setAlphaF(alpha);
drawCircle(color, click->m_pos.x(), click->m_pos.y(), size);
}
}
if (m_showText && click->m_frame) {
float frameAlpha = (click->m_time * 2.0f - m_ringLife) / m_ringLife;
frameAlpha = frameAlpha < 0 ? 1 : -(frameAlpha * frameAlpha) + 1;
click->m_frame->render(infiniteRegion(), frameAlpha, frameAlpha);
}
}
paintScreenFinish(mask, region, data);
}
void MouseClickEffect::postPaintScreen()
{
effects->postPaintScreen();
repaint();
}
float MouseClickEffect::computeRadius(const MouseEvent* click, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
if (click->m_press) {
return ((click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
return ((m_ringLife - click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
float MouseClickEffect::computeAlpha(const MouseEvent* click, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
return (m_ringLife - (float)click->m_time - ringDistance * (ring)) / m_ringLife;
}
void MouseClickEffect::slotMouseChanged(const QPoint& pos, const QPoint&,
Qt::MouseButtons buttons, Qt::MouseButtons oldButtons,
Qt::KeyboardModifiers, Qt::KeyboardModifiers)
{
if (buttons == oldButtons)
return;
MouseEvent* m = NULL;
for (int i = 0; i < BUTTON_COUNT; ++i) {
MouseButton* b = m_buttons[i];
if (isPressed(b->m_button, buttons, oldButtons)) {
m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelDown), true);
} else if (isReleased(b->m_button, buttons, oldButtons) && (!b->m_isPressed || b->m_time > m_ringLife)) {
// we might miss a press, thus also check !b->m_isPressed, bug #314762
m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelUp), false);
}
b->setPressed(b->m_button & buttons);
}
if (m) {
m_clicks.append(m);
}
repaint();
}
EffectFrame* MouseClickEffect::createEffectFrame(const QPoint& pos, const QString& text) {
if (!m_showText) {
return NULL;
}
QPoint point(pos.x() + m_ringMaxSize, pos.y());
EffectFrame* frame = effects->effectFrame(EffectFrameStyled, false, point, Qt::AlignLeft);
frame->setFont(m_font);
frame->setText(text);
return frame;
}
void MouseClickEffect::repaint()
{
if (m_clicks.size() > 0) {
QRegion dirtyRegion;
const int radius = m_ringMaxSize + m_lineWidth;
foreach (MouseEvent* click, m_clicks) {
dirtyRegion |= QRect(click->m_pos.x() - radius, click->m_pos.y() - radius, 2*radius, 2*radius);
if (click->m_frame) {
// we grant the plasma style 32px padding for stuff like shadows...
dirtyRegion |= click->m_frame->geometry().adjusted(-32,-32,32,32);
}
}
effects->addRepaint(dirtyRegion);
}
}
bool MouseClickEffect::isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
{
return !(button & buttons) && (button & oldButtons);
}
bool MouseClickEffect::isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
{
return (button & buttons) && !(button & oldButtons);
}
void MouseClickEffect::toggleEnabled()
{
m_enabled = !m_enabled;
if (m_clicks.size() > 0) {
foreach (const MouseEvent* click, m_clicks) {
delete click;
}
}
m_clicks.clear();
for (int i = 0; i < BUTTON_COUNT; ++i) {
m_buttons[i]->m_time = 0;
m_buttons[i]->m_isPressed = false;
}
if (m_enabled) {
effects->startMousePolling();
} else {
effects->stopMousePolling();
}
}
bool MouseClickEffect::isActive() const
{
return m_enabled && (m_clicks.size() > 0);
}
void MouseClickEffect::drawCircle(const QColor& color, float cx, float cy, float r)
{
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if (effects->isOpenGLCompositing())
drawCircleGl(color, cx, cy, r);
if (effects->compositingType() == XRenderCompositing)
drawCircleXr(color, cx, cy, r);
}
void MouseClickEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data)
{
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if (effects->isOpenGLCompositing())
paintScreenSetupGl(mask, region, data);
}
void MouseClickEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data)
{
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if (effects->isOpenGLCompositing())
paintScreenFinishGl(mask, region, data);
}
void MouseClickEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
{
static int num_segments = 80;
static float theta = 2 * 3.1415926 / float(num_segments);
static float c = cosf(theta); //precalculate the sine and cosine
static float s = sinf(theta);
float t;
float x = r;//we start at angle = 0
float y = 0;
GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(num_segments * 2);
for (int ii = 0; ii < num_segments; ++ii) {
verts << x + cx << y + cy;//output vertex
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINE_LOOP);
}
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void MouseClickEffect::drawCircleXr(const QColor& color, float cx, float cy, float r)
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (r <= m_lineWidth)
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return;
int num_segments = r+8;
float theta = 2.0 * 3.1415926 / num_segments;
float cos = cosf(theta); //precalculate the sine and cosine
float sin = sinf(theta);
float x[2] = {r, r-m_lineWidth};
float y[2] = {0, 0};
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
QVector<xcb_render_pointfix_t> strip;
strip.reserve(2*num_segments+2);
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
for (int i = 0; i < num_segments; ++i) {
//apply the rotation matrix
const float h[2] = {x[0], x[1]};
x[0] = cos * x[0] - sin * y[0];
x[1] = cos * x[1] - sin * y[1];
y[0] = sin * h[0] + cos * y[0];
y[1] = sin * h[1] + cos * y[1];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
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}
const float h = x[0];
x[0] = cos * x[0] - sin * y[0];
y[0] = sin * h + cos * y[0];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
XRenderPicture fill = xRenderFill(color);
xcb_render_tri_strip(connection(), XCB_RENDER_PICT_OP_OVER,
fill, effects->xrenderBufferPicture(), 0,
0, 0, strip.count(), strip.constData());
#undef DOUBLE_TO_FIXED
#else
Q_UNUSED(color)
Q_UNUSED(cx)
Q_UNUSED(cy)
Q_UNUSED(r)
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#endif
}
void MouseClickEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData&)
{
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
}
glLineWidth(m_lineWidth);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void MouseClickEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&)
{
glDisable(GL_BLEND);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->popShader();
}
}
} // namespace
#include "mouseclick.moc"