2022-10-02 03:16:14 +00:00
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# translation of kcmkwincompositing.po to Chinese Traditional
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# Copyright (C) YEAR This_file_is_part_of_KDE
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# This file is distributed under the same license as the PACKAGE package.
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#
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# Goodhorse <franklin@goodhorse.idv.tw>, 2008.
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# Franklin Weng <franklin@goodhorse.idv.tw>, 2008, 2010, 2011, 2012, 2013, 2014.
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# Jeff Huang <s8321414@gmail.com>, 2016, 2022.
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# pan93412 <pan93412@gmail.com>, 2018, 2019.
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# Franklin Weng <franklin at goodhorse dot idv dot tw>, 2007, 2008.
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# Frank Weng (a.k.a. Franklin) <franklin at goodhorse dot idv dot tw>, 2008, 2009, 2010.
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2023-01-16 02:26:39 +00:00
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# Kisaragi Hiu <mail@kisaragi-hiu.com>, 2022, 2023.
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msgid ""
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msgstr ""
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"Project-Id-Version: kcmkwincompositing\n"
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"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
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2023-11-09 02:15:00 +00:00
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"POT-Creation-Date: 2023-11-09 01:39+0000\n"
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2023-01-16 02:26:39 +00:00
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"PO-Revision-Date: 2023-01-15 19:49+0800\n"
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2022-10-02 03:16:14 +00:00
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"Last-Translator: Kisaragi Hiu <mail@kisaragi-hiu.com>\n"
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"Language-Team: Traditional Chinese <zh-l10n@linux.org.tw>\n"
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"Language: zh_TW\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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2022-12-26 02:21:56 +00:00
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"X-Generator: Lokalize 22.12.0\n"
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2022-10-02 03:16:14 +00:00
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"Plural-Forms: nplurals=1; plural=0;\n"
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#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
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#: compositing.ui:31
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#, kde-format
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msgid ""
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"OpenGL compositing (the default) has crashed KWin in the past.\n"
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"This was most likely due to a driver bug.\n"
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"If you think that you have meanwhile upgraded to a stable driver,\n"
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"you can reset this protection but be aware that this might result in an "
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"immediate crash!"
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msgstr ""
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"OpenGL 合成(預設)過去曾使 KWin 崩潰。\n"
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"這大概是因為驅動程式的問題。\n"
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"如果您認為您已經更新到一個較穩定的驅動程式,\n"
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"您可以將此保護重設,但請注意可能會馬上造成崩潰!"
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#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
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#: compositing.ui:44
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#, kde-format
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msgid ""
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"Keeping the window thumbnail always interferes with the minimized state of "
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"windows. This can result in windows not suspending their work when minimized."
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msgstr ""
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"保持視窗縮圖會干擾視窗最小化的狀態。這可能導致視窗在最小化時並不會真的暫停某"
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"些工作。"
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#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
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#: compositing.ui:56
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#, kde-format
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msgid "Compositing:"
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msgstr "合成:"
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
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#: compositing.ui:63
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#, kde-format
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msgid "Enable on startup"
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msgstr "啟動時啟用"
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#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:72
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#, kde-format
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msgid ""
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"Applications can set a hint to block compositing when the window is open.\n"
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" This brings performance improvements for e.g. games.\n"
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" The setting can be overruled by window-specific rules."
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msgstr ""
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"當視窗開啟時,應用程式可以設定一個提示來阻擋合成。\n"
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"這將會為一些應用程式,如遊戲等帶來效能上的改善。\n"
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"這個設定可以被為特定視窗指定的規則所覆蓋。"
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:75
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#, kde-format
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msgid "Allow applications to block compositing"
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msgstr "允許應用程式阻擋合成"
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#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
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#: compositing.ui:82
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#, kde-format
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msgid "Animation speed:"
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msgstr "動畫速度:"
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#. i18n: ectx: property (text), widget (QLabel, label_3)
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#: compositing.ui:119
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#, kde-format
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msgid "Very slow"
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msgstr "非常慢"
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#. i18n: ectx: property (text), widget (QLabel, label)
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#: compositing.ui:139
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#, kde-format
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msgid "Instant"
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msgstr "即時"
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#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
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#: compositing.ui:151
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#, kde-format
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msgid "Keep window thumbnails:"
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msgstr "保持視窗縮圖:"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:159
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#, kde-format
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msgid "Never"
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msgstr "永不"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:164
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#, kde-format
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msgid "Only for Shown Windows"
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msgstr "只對顯示的視窗"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:169
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#, kde-format
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msgid "Always"
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msgstr "總是"
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#: main.cpp:78
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#, kde-format
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msgid "Re-enable OpenGL detection"
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msgstr "重新開啟 OpenGL 偵測"
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#~ msgid "Latency:"
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#~ msgstr "延遲:"
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#~ msgid "Force lowest latency (may cause dropped frames)"
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#~ msgstr "強制最低延遲(可能會造成畫面遺失)"
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#~ msgid "Prefer lower latency"
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#~ msgstr "偏好較低延遲"
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#~ msgid "Balance of latency and smoothness"
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#~ msgstr "平衡延遲與平滑"
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#~ msgid "Prefer smoother animations"
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#~ msgstr "偏好較平滑的動畫"
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#~ msgid "Force smoothest animations"
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#~ msgstr "強制最平滑的動畫"
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#~ msgid ""
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#~ "Reduce latency by allowing screen tearing artifacts in fullscreen windows"
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#~ msgstr "藉由允許全螢幕視窗產生螢幕撕裂雜訊來降低延遲"
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2023-01-13 03:12:37 +00:00
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#~ msgid "Allows applications to cause screen tearing in fullscreen."
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#~ msgstr "讓應用程式能在全螢幕顯示時造成畫面撕裂。"
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#~ msgid "Allow tearing in fullscreen"
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#~ msgstr "全螢幕時允許畫面撕裂"
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#~ msgid ""
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#~ "Scale method \"Accurate\" is not supported by all hardware and can cause "
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#~ "performance regressions and rendering artifacts."
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#~ msgstr "縮放方法「精確」並未被所有的硬體支援,可能會導致效能問題。"
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#~ msgid "Scale method:"
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#~ msgstr "縮放方法:"
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#~ msgid "Smooth"
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#~ msgstr "平滑"
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#~ msgid "Accurate"
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#~ msgstr "精確"
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#~ msgid "Tearing prevention (\"vsync\"):"
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#~ msgstr "避免破碎 (\"vsync\")"
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#~ msgid "Automatic"
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#~ msgstr "自動"
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#~ msgid "Only when cheap"
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#~ msgstr "只更新主要區域"
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#~ msgid "Full screen repaints"
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#~ msgstr "整個螢幕重繪"
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#~ msgid "Re-use screen content"
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#~ msgstr "重新使用螢幕內容"
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#~ msgid ""
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#~ "\"Only when cheap\" only prevents tearing for full screen changes like a "
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#~ "video."
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#~ msgstr "「只更新主要區域」只會避免老是全螢幕更新。"
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#~ msgid "\"Full screen repaints\" can cause performance problems."
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#~ msgstr "「整個螢幕重繪」可能會造成效能問題。"
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#~ msgid ""
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#~ "\"Re-use screen content\" causes severe performance problems on MESA "
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#~ "drivers."
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#~ msgstr "「重新使用螢幕內容」在 MESA 驅動程式中會導致嚴重的效能問題。"
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#~ msgid "Rendering backend:"
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#~ msgstr "成像後端介面:"
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#~ msgid "OpenGL 3.1"
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#~ msgstr "OpenGL 3.1"
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#~ msgid "OpenGL 2.0"
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#~ msgstr "OpenGL 2.0"
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#~ msgid "Crisp"
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#~ msgstr "簡單"
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#~ msgid "Smooth (slower)"
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#~ msgstr "平滑(較慢)"
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#~ msgid "XRender"
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#~ msgstr "XRender"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "EGL"
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#~ msgstr "EGL"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "GLX"
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#~ msgstr "GLX"
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