kwin/scripting/scripting.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Rohan Prabhu <rohan@rohanprabhu.com>
Copyright (C) 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCRIPTING_H
#define KWIN_SCRIPTING_H
#include <kwinglobals.h>
#include <kservice.h>
#include <QFile>
#include <QHash>
#include <QStringList>
#include <QtScript/QScriptEngineAgent>
class QQmlComponent;
class QQmlEngine;
class QAction;
class QDBusPendingCallWatcher;
class QGraphicsScene;
class QMenu;
class QMutex;
class QScriptEngine;
class QScriptValue;
class KConfigGroup;
/// @c true == javascript, @c false == qml
typedef QList< QPair<bool, QPair<QString, QString > > > LoadScriptList;
namespace KWin
{
class Client;
class ScriptUnloaderAgent;
class WorkspaceWrapper;
class AbstractScript : public QObject
{
Q_OBJECT
public:
AbstractScript(int id, QString scriptName, QString pluginName, QObject *parent = NULL);
~AbstractScript();
QString fileName() const {
return m_scriptFile.fileName();
}
const QString &pluginName() {
return m_pluginName;
}
void printMessage(const QString &message);
void registerShortcut(QAction *a, QScriptValue callback);
/**
* @brief Registers the given @p callback to be invoked whenever the UserActionsMenu is about
* to be showed. In the callback the script can create a further sub menu or menu entry to be
* added to the UserActionsMenu.
*
* @param callback Script method to execute when the UserActionsMenu is about to be shown.
* @return void
* @see actionsForUserActionMenu
**/
void registerUseractionsMenuCallback(QScriptValue callback);
/**
* @brief Creates actions for the UserActionsMenu by invoking the registered callbacks.
*
* This method invokes all the callbacks previously registered with registerUseractionsMenuCallback.
* The Client @p c is passed in as an argument to the invoked method.
*
* The invoked method is supposed to return a JavaScript object containing either the menu or
* menu entry to be added. In case the callback returns a null or undefined or any other invalid
* value, it is not considered for adding to the menu.
*
* The JavaScript object structure for a menu entry looks like the following:
* @code
* {
* title: "My Menu Entry",
* checkable: true,
* checked: false,
* triggered: function (action) {
* // callback when the menu entry is triggered with the QAction as argument
* }
* }
* @endcode
*
* To construct a complete Menu the JavaScript object looks like the following:
* @code
* {
* title: "My Menu Title",
* items: [{...}, {...}, ...] // list of menu entries as described above
* }
* @endcode
*
* The returned JavaScript object is introspected and for a menu entry a QAction is created,
* while for a menu a QMenu is created and QActions for the individual entries. Of course it
* is allowed to have nested structures.
*
* All created objects are (grand) children to the passed in @p parent menu, so that they get
* deleted whenever the menu is destroyed.
*
* @param c The Client for which the menu is invoked, passed to the callback
* @param parent The Parent for the created Menus or Actions
* @return QList< QAction* > List of QActions obtained from asking the registered callbacks
* @see registerUseractionsMenuCallback
**/
QList<QAction*> actionsForUserActionMenu(Client *c, QMenu *parent);
KConfigGroup config() const;
const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
return m_shortcutCallbacks;
}
QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
return m_screenEdgeCallbacks;
}
int registerCallback(QScriptValue value);
public Q_SLOTS:
Q_SCRIPTABLE void stop();
Q_SCRIPTABLE virtual void run() = 0;
void slotPendingDBusCall(QDBusPendingCallWatcher *watcher);
private Q_SLOTS:
void globalShortcutTriggered();
bool borderActivated(ElectricBorder edge);
/**
* @brief Slot invoked when a menu action is destroyed. Used to remove the action and callback
* from the map of actions.
*
* @param object The destroyed action
**/
void actionDestroyed(QObject *object);
Q_SIGNALS:
Q_SCRIPTABLE void print(const QString &text);
protected:
QFile &scriptFile() {
return m_scriptFile;
}
bool running() const {
return m_running;
}
void setRunning(bool running) {
m_running = running;
}
int scriptId() const {
return m_scriptId;
}
WorkspaceWrapper *workspace() {
return m_workspace;
}
private:
/**
* @brief Parses the @p value to either a QMenu or QAction.
*
* @param value The ScriptValue describing either a menu or action
* @param parent The parent to use for the created menu or action
* @return QAction* The parsed action or menu action, if parsing fails returns @c null.
**/
QAction *scriptValueToAction(QScriptValue &value, QMenu *parent);
/**
* @brief Creates a new QAction from the provided data and registers it for invoking the
* @p callback when the action is triggered.
*
* The created action is added to the map of actions and callbacks shared with the global
* shortcuts.
*
* @param title The title of the action
* @param checkable Whether the action is checkable
* @param checked Whether the checkable action is checked
* @param callback The callback to invoke when the action is triggered
* @param parent The parent to be used for the new created action
* @return QAction* The created action
**/
QAction *createAction(const QString &title, bool checkable, bool checked, QScriptValue &callback, QMenu *parent);
/**
* @brief Parses the @p items and creates a QMenu from it.
*
* @param title The title of the Menu.
* @param items JavaScript Array containing Menu items.
* @param parent The parent to use for the new created menu
* @return QAction* The menu action for the new Menu
**/
QAction *createMenu(const QString &title, QScriptValue &items, QMenu *parent);
int m_scriptId;
QFile m_scriptFile;
QString m_pluginName;
bool m_running;
WorkspaceWrapper *m_workspace;
QHash<QAction*, QScriptValue> m_shortcutCallbacks;
QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
QHash<int, QScriptValue> m_callbacks;
/**
* @brief List of registered functions to call when the UserActionsMenu is about to show
* to add further entries.
**/
QList<QScriptValue> m_userActionsMenuCallbacks;
};
class Script : public AbstractScript
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{
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Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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public:
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Script(int id, QString scriptName, QString pluginName, QObject *parent = NULL);
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virtual ~Script();
QScriptEngine *engine() {
return m_engine;
}
public Q_SLOTS:
Q_SCRIPTABLE void run();
Q_SIGNALS:
Q_SCRIPTABLE void printError(const QString &text);
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private Q_SLOTS:
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/**
* A nice clean way to handle exceptions in scripting.
* TODO: Log to file, show from notifier..
*/
void sigException(const QScriptValue &exception);
/**
* Callback for when loadScriptFromFile has finished.
**/
void slotScriptLoadedFromFile();
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private:
void installScriptFunctions(QScriptEngine *engine);
/**
* Read the script from file into a byte array.
* If file cannot be read an empty byte array is returned.
**/
QByteArray loadScriptFromFile();
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QScriptEngine *m_engine;
bool m_starting;
QScopedPointer<ScriptUnloaderAgent> m_agent;
};
class ScriptUnloaderAgent : public QScriptEngineAgent
{
public:
explicit ScriptUnloaderAgent(Script *script);
virtual void scriptUnload(qint64 id);
private:
Script *m_script;
};
class DeclarativeScript : public AbstractScript
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
public:
explicit DeclarativeScript(int id, QString scriptName, QString pluginName, QObject *parent = 0);
virtual ~DeclarativeScript();
public Q_SLOTS:
Q_SCRIPTABLE void run();
private Q_SLOTS:
void createComponent();
private:
QQmlEngine *m_engine;
QQmlComponent *m_component;
};
class JSEngineGlobalMethodsWrapper : public QObject
{
Q_OBJECT
Q_ENUMS(ClientAreaOption)
public:
//------------------------------------------------------------------
//enums copy&pasted from kwinglobals.h for exporting
enum ClientAreaOption {
///< geometry where a window will be initially placed after being mapped
PlacementArea,
///< window movement snapping area? ignore struts
MovementArea,
///< geometry to which a window will be maximized
MaximizeArea,
///< like MaximizeArea, but ignore struts - used e.g. for topmenu
MaximizeFullArea,
///< area for fullscreen windows
FullScreenArea,
///< whole workarea (all screens together)
WorkArea,
///< whole area (all screens together), ignore struts
FullArea,
///< one whole screen, ignore struts
ScreenArea
};
explicit JSEngineGlobalMethodsWrapper(DeclarativeScript *parent);
virtual ~JSEngineGlobalMethodsWrapper();
public Q_SLOTS:
QVariant readConfig(const QString &key, QVariant defaultValue = QVariant());
private:
DeclarativeScript *m_script;
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};
/**
* The heart of KWin::Scripting. Infinite power lies beyond
*/
class Scripting : public QObject
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{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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private:
explicit Scripting(QObject *parent);
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QStringList scriptList;
QList<KWin::AbstractScript*> scripts;
/**
* Lock to protect the scripts member variable.
**/
QScopedPointer<QMutex> m_scriptsLock;
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// Preferably call ONLY at load time
void runScripts();
public:
~Scripting();
Q_SCRIPTABLE Q_INVOKABLE int loadScript(const QString &filePath, const QString &pluginName = QString());
Q_SCRIPTABLE Q_INVOKABLE int loadDeclarativeScript(const QString &filePath, const QString &pluginName = QString());
Q_SCRIPTABLE Q_INVOKABLE bool isScriptLoaded(const QString &pluginName) const;
Q_SCRIPTABLE Q_INVOKABLE bool unloadScript(const QString &pluginName);
/**
* @brief Invokes all registered callbacks to add actions to the UserActionsMenu.
*
* @param c The Client for which the UserActionsMenu is about to be shown
* @param parent The parent menu to which to add created child menus and items
* @return QList< QAction* > List of all actions aggregated from all scripts.
**/
QList<QAction*> actionsForUserActionMenu(Client *c, QMenu *parent);
static Scripting *self();
static Scripting *create(QObject *parent);
public Q_SLOTS:
void scriptDestroyed(QObject *object);
Q_SCRIPTABLE void start();
private Q_SLOTS:
void slotScriptsQueried();
private:
LoadScriptList queryScriptsToLoad();
static Scripting *s_self;
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};
inline
Scripting *Scripting::self()
{
return s_self;
}
}
#endif