2007-03-08 16:54:50 +00:00
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_BOXSWITCH_H
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#define KWIN_BOXSWITCH_H
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2007-04-12 13:12:11 +00:00
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#include <kwineffects.h>
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2007-03-08 16:54:50 +00:00
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2007-03-14 16:50:19 +00:00
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#include <QHash>
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2007-03-08 22:12:41 +00:00
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#include <QPixmap>
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2007-03-08 16:54:50 +00:00
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#include <QRect>
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2007-03-08 22:12:41 +00:00
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#include <QRegion>
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#include <QSize>
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2007-03-08 16:54:50 +00:00
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2007-04-12 13:12:11 +00:00
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#include <kwinglutils.h>
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#ifdef HAVE_XRENDER
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#include <X11/extensions/Xrender.h>
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#endif
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2007-04-05 12:07:35 +00:00
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namespace KWin
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{
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class BoxSwitchEffect
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: public Effect
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{
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public:
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BoxSwitchEffect();
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~BoxSwitchEffect();
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virtual void prePaintScreen( int* mask, QRegion* region, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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2007-03-25 10:48:07 +00:00
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void windowInputMouseEvent( Window w, QEvent* e );
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virtual void windowDamaged( EffectWindow* w, const QRect& damage );
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virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
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virtual void tabBoxAdded( int mode );
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virtual void tabBoxClosed();
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virtual void tabBoxUpdated();
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private:
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class ItemInfo;
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void setActive();
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void setInactive();
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void moveResizeInputWindow( int x, int y, int width, int height );
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void calculateFrameSize();
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void calculateItemSizes();
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void paintFrame();
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void paintHighlight( QRect area, QString text );
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void paintWindowThumbnail( EffectWindow* w );
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2007-03-28 20:29:45 +00:00
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void paintDesktopThumbnail( int iDesktop );
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void paintWindowIcon( EffectWindow* w );
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bool mActivated;
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Window mInput;
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int mMode;
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QRect frame_area;
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int frame_margin; // TODO graphical background
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int highlight_margin; // TODO graphical background
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2007-03-08 16:54:50 +00:00
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QSize item_max_size; // maximum item display size (including highlight)
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Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
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QHash< EffectWindow*, ItemInfo* > windows;
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2007-04-12 13:12:11 +00:00
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EffectWindowList original_windows;
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EffectWindow* selected_window;
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2007-03-28 20:29:45 +00:00
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QHash< int, ItemInfo* > desktops;
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QList< int > original_desktops;
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int selected_desktop;
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int painting_desktop;
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2007-03-08 22:12:41 +00:00
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#ifdef HAVE_XRENDER
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XRenderPictFormat* alphaFormat;
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#endif
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2007-03-08 16:54:50 +00:00
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};
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class BoxSwitchEffect::ItemInfo
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{
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public:
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QRect area; // maximal painting area, including any frames/highlights/etc.
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QRegion clickable;
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QRect thumbnail;
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QPixmap icon;
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2007-03-08 22:12:41 +00:00
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#ifdef HAVE_OPENGL
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Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
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GLTexture iconTexture;
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2007-03-08 22:12:41 +00:00
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#endif
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#ifdef HAVE_XRENDER
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Picture iconPicture;
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#endif
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2007-03-08 16:54:50 +00:00
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};
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} // namespace
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#endif
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