kwin/effects/explosioneffect.h

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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_EXPLOSIONEFFECT_H
#define KWIN_EXPLOSIONEFFECT_H
// Include with base class for effects.
#include <effects.h>
namespace KWinInternal
{
class GLShader;
/**
* Makes windows explode into small pieces when they're closed
**/
class ExplosionEffect
: public Effect
{
public:
ExplosionEffect();
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintScreen();
virtual void windowClosed( EffectWindow* c );
virtual void windowDeleted( EffectWindow* c );
protected:
bool loadData();
unsigned int loadTexture(const QString& filename);
QImage convertToGLFormat(const QImage& img) const;
private:
GLShader* mShader;
unsigned int mStartOffsetTex;
unsigned int mEndOffsetTex;
QMap< const EffectWindow*, double > mWindows;
int mActiveAnimations;
bool mValid;
bool mInited;
};
} // namespace
#endif