kwin/effects/logout/data/1.10/logout-blur.frag

10 lines
194 B
GLSL
Raw Normal View History

uniform sampler2D sampler;
uniform float u_alphaProgress;
varying vec2 texcoord0;
void main() {
gl_FragColor = texture2D(sampler, texcoord0, 1.75);
gl_FragColor.a = u_alphaProgress;
}