kwin/scene.h

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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_SCENE_H
#define KWIN_SCENE_H
#include "utils.h"
#include "toplevel.h"
namespace KWinInternal
{
class Workspace;
class WindowPaintData;
class ScreenPaintData;
class Scene
{
public:
Scene( Workspace* ws );
virtual ~Scene() = 0;
class Window;
// repaints the given screen areas, windows provides the stacking order
virtual void paint( QRegion damage, ToplevelList windows ) = 0;
// shape/size of a window changed
virtual void windowGeometryShapeChanged( Toplevel* );
// opacity of a window changed
virtual void windowOpacityChanged( Toplevel* );
// a new window has been created
virtual void windowAdded( Toplevel* );
// a window has been destroyed
virtual void windowDeleted( Toplevel* );
protected:
enum
{
PAINT_OPAQUE = 1 << 0,
PAINT_TRANSLUCENT = 1 << 1,
PAINT_REGION = 1 << 2
};
static QRegion infiniteRegion();
template< typename T >
struct Phase2Data
{
Phase2Data( T* w, QRegion r ) : window( w ), region( r ) {}
T* window;
QRegion region;
};
Workspace* wspace;
};
class Scene::Window
{
public:
Window( Toplevel* c );
virtual ~Window();
int x() const;
int y() const;
int width() const;
int height() const;
bool isVisible() const;
bool isOpaque() const;
QRegion shape() const;
void discardShape();
Window() {} // QMap sucks even in Qt4
protected:
Toplevel* toplevel;
private:
mutable QRegion shape_region;
mutable bool shape_valid;
};
extern Scene* scene;
inline
QRegion Scene::infiniteRegion()
{ // INT_MIN / 2 because it's width/height (INT_MIN+INT_MAX==-1)
return QRegion( INT_MIN / 2, INT_MIN / 2, INT_MAX, INT_MAX );
}
inline
int Scene::Window::x() const
{
return toplevel->x();
}
inline
int Scene::Window::y() const
{
return toplevel->y();
}
inline
int Scene::Window::width() const
{
return toplevel->width();
}
inline
int Scene::Window::height() const
{
return toplevel->height();
}
} // namespace
#endif