kwin/effects/coverswitch/coverswitch.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_COVERSWITCH_H
#define KWIN_COVERSWITCH_H
#include <QHash>
#include <QRect>
#include <QRegion>
#include <QSize>
#include <QTimeLine>
#include <QFont>
#include <QQueue>
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class CoverSwitchEffect
: public Effect
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{
Q_OBJECT
Q_PROPERTY(int animationDuration READ configuredAnimationDuration)
Q_PROPERTY(bool animateSwitch READ isAnimateSwitch)
Q_PROPERTY(bool animateStart READ isAnimateStart)
Q_PROPERTY(bool animateStop READ isAnimateStop)
Q_PROPERTY(bool reflection READ isReflection)
Q_PROPERTY(bool windowTitle READ isWindowTitle)
Q_PROPERTY(qreal zPosition READ windowZPosition)
Q_PROPERTY(bool primaryTabBox READ isPrimaryTabBox)
Q_PROPERTY(bool secondaryTabBox READ isSecondaryTabBox)
// TODO: mirror colors
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public:
CoverSwitchEffect();
~CoverSwitchEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void windowInputMouseEvent(QEvent* e);
virtual bool isActive() const;
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static bool supported();
// for properties
int configuredAnimationDuration() const {
return animationDuration;
}
bool isAnimateSwitch() const {
return animateSwitch;
}
bool isAnimateStart() const {
return animateStart;
}
bool isAnimateStop() const {
return animateStop;
}
bool isReflection() const {
return reflection;
}
bool isWindowTitle() const {
return windowTitle;
}
qreal windowZPosition() const {
return zPosition;
}
bool isPrimaryTabBox() const {
return primaryTabBox;
}
bool isSecondaryTabBox() const {
return secondaryTabBox;
}
int requestedEffectChainPosition() const override {
return 50;
}
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *c);
void slotTabBoxAdded(int mode);
void slotTabBoxClosed();
void slotTabBoxUpdated();
void slotTabBoxKeyEvent(QKeyEvent* event);
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private:
void paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
bool reflectedWindows = false);
void paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data);
void paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow);
void paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL);
void selectNextOrPreviousWindow(bool forward);
inline void selectNextWindow() { selectNextOrPreviousWindow(true); }
inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); }
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void abort();
/**
* Updates the caption of the caption frame.
* Taking care of rewording the desktop client.
* As well sets the icon for the caption frame.
**/
void updateCaption();
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bool mActivated;
float angle;
bool animateSwitch;
bool animateStart;
bool animateStop;
bool animation;
bool start;
bool stop;
bool reflection;
float mirrorColor[2][4];
bool windowTitle;
int animationDuration;
bool stopRequested;
bool startRequested;
QTimeLine timeLine;
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QRect area;
float zPosition;
float scaleFactor;
enum Direction {
Left,
Right
};
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Direction direction;
QQueue<Direction> scheduled_directions;
EffectWindow* selected_window;
int activeScreen;
QList< EffectWindow* > leftWindows;
QList< EffectWindow* > rightWindows;
EffectWindowList currentWindowList;
EffectWindowList referrencedWindows;
EffectFrame* captionFrame;
QFont captionFont;
bool primaryTabBox;
bool secondaryTabBox;
GLShader *m_reflectionShader;
QMatrix4x4 m_projectionMatrix;
QMatrix4x4 m_modelviewMatrix;
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};
} // namespace
#endif