kwin/org.kde.KWin.xml

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<!DOCTYPE node PUBLIC "-//freedesktop//DTD D-BUS Object Introspection 1.0//EN"
"http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd">
<node>
<interface name="org.kde.KWin">
<method name="cascadeDesktop">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="unclutterDesktop">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="reconfigure">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="killWindow">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="setCurrentDesktop">
<arg name="desktop" type="i" direction="in"/>
<arg type="b" direction="out"/>
</method>
<method name="currentDesktop">
<arg type="i" direction="out"/>
</method>
<method name="nextDesktop"/>
<method name="previousDesktop"/>
<signal name="reloadConfig"/>
<method name="stopActivity">
<arg type="s" direction="in"/>
<arg type="b" direction="out"/>
</method>
<method name="startActivity">
<arg type="s" direction="in"/>
<arg type="b" direction="out"/>
</method>
<method name="supportInformation">
<arg type="s" direction="out"/>
</method>
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 09:23:52 +00:00
<method name="showDebugConsole"/>
<method name="replace"/>
<method name="queryWindowInfo">
<annotation name="org.qtproject.QtDBus.QtTypeName.Out0" value="QVariantMap"/>
<arg type="a{sv}" direction="out"/>
</method>
<method name="getWindowInfo">
<annotation name="org.qtproject.QtDBus.QtTypeName.Out0" value="QVariantMap"/>
<arg type="s" direction="in"/>
<arg type="a{sv}" direction="out"/>
</method>
</interface>
</node>