kwin/libkwineffects/kwinglutils_funcs.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwinglutils.h"
#include <dlfcn.h>
// Resolves given function, using getProcAddress
#define GL_RESOLVE( function ) function = (function ## _func)getProcAddress( #function );
// Same as above but tries to use function "backup" if "function" doesn't exist
// Useful when same functionality is also defined in an extension
#define GL_RESOLVE_WITH_EXT( function, backup ) \
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function = (function ## _func)getProcAddress( #function ); \
if ( !function ) \
function = (function ## _func)getProcAddress( #backup );
#ifndef KWIN_HAVE_OPENGLES
namespace KWin
{
// Function pointers
glXGetProcAddress_func glXGetProcAddress;
// GLX 1.3
glXQueryDrawable_func glXQueryDrawable;
// texture_from_pixmap extension functions
glXReleaseTexImageEXT_func glXReleaseTexImageEXT;
glXBindTexImageEXT_func glXBindTexImageEXT;
// glXCopySubBufferMESA
glXCopySubBuffer_func glXCopySubBuffer;
// video_sync extension functions
glXGetVideoSync_func glXGetVideoSync;
glXWaitVideoSync_func glXWaitVideoSync;
glXSwapInterval_func glXSwapInterval;
// GLX_SGIX_fbconfig
glXGetFBConfigAttrib_func glXGetFBConfigAttrib;
glXGetVisualFromFBConfig_func glXGetVisualFromFBConfig;
glXCreateWindow_func glXCreateWindow;
glXDestroyWindow_func glXDestroyWindow;
glXCreatePixmap_func glXCreatePixmap;
glXDestroyPixmap_func glXDestroyPixmap;
glXGetFBConfigs_func glXGetFBConfigs;
// glActiveTexture
glActiveTexture_func glActiveTexture;
glBlendColor_func glBlendColor;
// framebuffer_object extension functions
glIsRenderbuffer_func glIsRenderbuffer;
glBindRenderbuffer_func glBindRenderbuffer;
glDeleteRenderbuffers_func glDeleteRenderbuffers;
glGenRenderbuffers_func glGenRenderbuffers;
glRenderbufferStorage_func glRenderbufferStorage;
glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv;
glIsFramebuffer_func glIsFramebuffer;
glBindFramebuffer_func glBindFramebuffer;
glDeleteFramebuffers_func glDeleteFramebuffers;
glGenFramebuffers_func glGenFramebuffers;
glCheckFramebufferStatus_func glCheckFramebufferStatus;
glFramebufferTexture1D_func glFramebufferTexture1D;
glFramebufferTexture2D_func glFramebufferTexture2D;
glFramebufferTexture3D_func glFramebufferTexture3D;
glFramebufferRenderbuffer_func glFramebufferRenderbuffer;
glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv;
glGenerateMipmap_func glGenerateMipmap;
glBlitFramebuffer_func glBlitFramebuffer;
// Shader functions
glCreateShader_func glCreateShader;
glShaderSource_func glShaderSource;
glCompileShader_func glCompileShader;
glDeleteShader_func glDeleteShader;
glCreateProgram_func glCreateProgram;
glAttachShader_func glAttachShader;
glLinkProgram_func glLinkProgram;
glUseProgram_func glUseProgram;
glDeleteProgram_func glDeleteProgram;
glGetShaderInfoLog_func glGetShaderInfoLog;
glGetProgramInfoLog_func glGetProgramInfoLog;
glGetProgramiv_func glGetProgramiv;
glGetShaderiv_func glGetShaderiv;
glUniform1f_func glUniform1f;
glUniform2f_func glUniform2f;
glUniform3f_func glUniform3f;
glUniform4f_func glUniform4f;
glUniform1i_func glUniform1i;
glUniform1fv_func glUniform1fv;
glUniform2fv_func glUniform2fv;
glUniform3fv_func glUniform3fv;
glUniform4fv_func glUniform4fv;
glGetUniformfv_func glGetUniformfv;
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glUniformMatrix4fv_func glUniformMatrix4fv;
glValidateProgram_func glValidateProgram;
glGetUniformLocation_func glGetUniformLocation;
glVertexAttrib1f_func glVertexAttrib1f;
glGetAttribLocation_func glGetAttribLocation;
glBindAttribLocation_func glBindAttribLocation;
glGenProgramsARB_func glGenProgramsARB;
glBindProgramARB_func glBindProgramARB;
glProgramStringARB_func glProgramStringARB;
glProgramLocalParameter4fARB_func glProgramLocalParameter4fARB;
glDeleteProgramsARB_func glDeleteProgramsARB;
glGetProgramivARB_func glGetProgramivARB;
// vertex buffer objects
glGenBuffers_func glGenBuffers;
glDeleteBuffers_func glDeleteBuffers;
glBindBuffer_func glBindBuffer;
glBufferData_func glBufferData;
glEnableVertexAttribArray_func glEnableVertexAttribArray;
glDisableVertexAttribArray_func glDisableVertexAttribArray;
glVertexAttribPointer_func glVertexAttribPointer;
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static glXFuncPtr getProcAddress(const char* name)
{
glXFuncPtr ret = NULL;
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if (glXGetProcAddress != NULL)
ret = glXGetProcAddress((const GLubyte*) name);
if (ret == NULL)
ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name);
return ret;
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}
void glxResolveFunctions()
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{
// handle OpenGL extensions functions
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glXGetProcAddress = (glXGetProcAddress_func) getProcAddress("glXGetProcAddress");
if (glXGetProcAddress == NULL)
glXGetProcAddress = (glXGetProcAddress_func) getProcAddress("glXGetProcAddressARB");
glXQueryDrawable = (glXQueryDrawable_func) getProcAddress("glXQueryDrawable");
if (hasGLExtension("GLX_EXT_texture_from_pixmap")) {
glXBindTexImageEXT = (glXBindTexImageEXT_func) getProcAddress("glXBindTexImageEXT");
glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) getProcAddress("glXReleaseTexImageEXT");
} else {
glXBindTexImageEXT = NULL;
glXReleaseTexImageEXT = NULL;
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}
if (hasGLExtension("GLX_MESA_copy_sub_buffer"))
glXCopySubBuffer = (glXCopySubBuffer_func) getProcAddress("glXCopySubBufferMESA");
else
glXCopySubBuffer = NULL;
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if (hasGLExtension("GLX_SGI_video_sync")) {
glXGetVideoSync = (glXGetVideoSync_func) getProcAddress("glXGetVideoSyncSGI");
glXWaitVideoSync = (glXWaitVideoSync_func) getProcAddress("glXWaitVideoSyncSGI");
} else {
glXGetVideoSync = NULL;
glXWaitVideoSync = NULL;
}
if (hasGLExtension("GLX_SGI_swap_control")) {
glXSwapInterval = (glXSwapInterval_func) getProcAddress("glXSwapIntervalSGI");
} else if (hasGLExtension("GLX_EXT_swap_control")) {
glXSwapInterval = (glXSwapInterval_func) getProcAddress("glXSwapIntervalEXT");
} else if (hasGLExtension("GLX_MESA_swap_control")) {
glXSwapInterval = (glXSwapInterval_func) getProcAddress("glXSwapIntervalMESA");
} else if (hasGLExtension("GLX_OML_sync_control")) {
glXSwapInterval = (glXSwapInterval_func) getProcAddress("glXSwapIntervalOML");
} else {
glXSwapInterval = NULL;
}
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GL_RESOLVE_WITH_EXT(glXGetFBConfigAttrib, glXGetFBConfigAttribSGIX);
GL_RESOLVE_WITH_EXT(glXGetVisualFromFBConfig, glXGetVisualFromFBConfigSGIX);
GL_RESOLVE(glXGetFBConfigs);
GL_RESOLVE(glXCreateWindow);
GL_RESOLVE(glXDestroyWindow);
GL_RESOLVE(glXCreatePixmap);
GL_RESOLVE(glXDestroyPixmap);
}
void glResolveFunctions()
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{
if (hasGLExtension("GL_ARB_multitexture")) {
GL_RESOLVE_WITH_EXT(glActiveTexture, glActiveTextureARB);
// Get number of texture units
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount);
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} else {
glActiveTexture = NULL;
glTextureUnitsCount = 0;
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}
if (hasGLExtension("GL_EXT_framebuffer_object")) {
glIsRenderbuffer = (glIsRenderbuffer_func) getProcAddress("glIsRenderbufferEXT");
glBindRenderbuffer = (glBindRenderbuffer_func) getProcAddress("glBindRenderbufferEXT");
glDeleteRenderbuffers = (glDeleteRenderbuffers_func) getProcAddress("glDeleteRenderbuffersEXT");
glGenRenderbuffers = (glGenRenderbuffers_func) getProcAddress("glGenRenderbuffersEXT");
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glRenderbufferStorage = (glRenderbufferStorage_func) getProcAddress("glRenderbufferStorageEXT");
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glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_func) getProcAddress("glGetRenderbufferParameterivEXT");
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glIsFramebuffer = (glIsFramebuffer_func) getProcAddress("glIsFramebufferEXT");
glBindFramebuffer = (glBindFramebuffer_func) getProcAddress("glBindFramebufferEXT");
glDeleteFramebuffers = (glDeleteFramebuffers_func) getProcAddress("glDeleteFramebuffersEXT");
glGenFramebuffers = (glGenFramebuffers_func) getProcAddress("glGenFramebuffersEXT");
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glCheckFramebufferStatus = (glCheckFramebufferStatus_func) getProcAddress("glCheckFramebufferStatusEXT");
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glFramebufferTexture1D = (glFramebufferTexture1D_func) getProcAddress("glFramebufferTexture1DEXT");
glFramebufferTexture2D = (glFramebufferTexture2D_func) getProcAddress("glFramebufferTexture2DEXT");
glFramebufferTexture3D = (glFramebufferTexture3D_func) getProcAddress("glFramebufferTexture3DEXT");
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glFramebufferRenderbuffer = (glFramebufferRenderbuffer_func) getProcAddress("glFramebufferRenderbufferEXT");
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glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_func) getProcAddress("glGetFramebufferAttachmentParameterivEXT");
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glGenerateMipmap = (glGenerateMipmap_func) getProcAddress("glGenerateMipmapEXT");
} else {
glIsRenderbuffer = NULL;
glBindRenderbuffer = NULL;
glDeleteRenderbuffers = NULL;
glGenRenderbuffers = NULL;
glRenderbufferStorage = NULL;
glGetRenderbufferParameteriv = NULL;
glIsFramebuffer = NULL;
glBindFramebuffer = NULL;
glDeleteFramebuffers = NULL;
glGenFramebuffers = NULL;
glCheckFramebufferStatus = NULL;
glFramebufferTexture1D = NULL;
glFramebufferTexture2D = NULL;
glFramebufferTexture3D = NULL;
glFramebufferRenderbuffer = NULL;
glGetFramebufferAttachmentParameteriv = NULL;
glGenerateMipmap = NULL;
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}
if (hasGLExtension("GL_ARB_framebuffer_object")) {
glBlitFramebuffer = (glBlitFramebuffer_func) getProcAddress("glBlitFramebuffer");
} else if (hasGLExtension("GL_EXT_framebuffer_blit")) {
glBlitFramebuffer = (glBlitFramebuffer_func) getProcAddress("glBlitFramebufferEXT");
} else {
glBlitFramebuffer = NULL;
}
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if (hasGLExtension("GL_ARB_shading_language_100") && hasGLExtension("GL_ARB_fragment_shader")) {
GL_RESOLVE_WITH_EXT(glCreateShader, glCreateShaderObjectARB);
GL_RESOLVE_WITH_EXT(glShaderSource, glShaderSourceARB);
GL_RESOLVE_WITH_EXT(glCompileShader, glCompileShaderARB);
GL_RESOLVE_WITH_EXT(glDeleteShader, glDeleteObjectARB);
GL_RESOLVE_WITH_EXT(glCreateProgram, glCreateProgramObjectARB);
GL_RESOLVE_WITH_EXT(glAttachShader, glAttachObjectARB);
GL_RESOLVE_WITH_EXT(glLinkProgram, glLinkProgramARB);
GL_RESOLVE_WITH_EXT(glUseProgram, glUseProgramObjectARB);
GL_RESOLVE_WITH_EXT(glDeleteProgram, glDeleteObjectARB);
GL_RESOLVE_WITH_EXT(glGetShaderInfoLog, glGetInfoLogARB);
GL_RESOLVE_WITH_EXT(glGetProgramInfoLog, glGetInfoLogARB);
GL_RESOLVE_WITH_EXT(glGetProgramiv, glGetObjectParameterivARB);
GL_RESOLVE_WITH_EXT(glGetShaderiv, glGetObjectParameterivARB);
GL_RESOLVE_WITH_EXT(glUniform1f, glUniform1fARB);
GL_RESOLVE_WITH_EXT(glUniform2f, glUniform2fARB);
GL_RESOLVE_WITH_EXT(glUniform3f, glUniform3fARB);
GL_RESOLVE_WITH_EXT(glUniform4f, glUniform4fARB);
GL_RESOLVE_WITH_EXT(glUniform1i, glUniform1iARB);
GL_RESOLVE_WITH_EXT(glUniform1fv, glUniform1fvARB);
GL_RESOLVE_WITH_EXT(glUniform2fv, glUniform2fvARB);
GL_RESOLVE_WITH_EXT(glUniform3fv, glUniform3fvARB);
GL_RESOLVE_WITH_EXT(glUniform4fv, glUniform4fvARB);
GL_RESOLVE_WITH_EXT(glUniformMatrix4fv, glUniformMatrix4fvARB);
GL_RESOLVE_WITH_EXT(glValidateProgram, glValidateProgramARB);
GL_RESOLVE_WITH_EXT(glGetUniformLocation, glGetUniformLocationARB);
GL_RESOLVE_WITH_EXT(glVertexAttrib1f, glVertexAttrib1fARB);
GL_RESOLVE_WITH_EXT(glGetAttribLocation, glGetAttribLocationARB);
GL_RESOLVE_WITH_EXT(glBindAttribLocation, glBindAttribLocationARB);
GL_RESOLVE_WITH_EXT(glGetUniformfv, glGetUniformfvARB);
}
if (hasGLExtension("GL_ARB_fragment_program") && hasGLExtension("GL_ARB_vertex_program")) {
GL_RESOLVE(glProgramStringARB);
GL_RESOLVE(glBindProgramARB);
GL_RESOLVE(glDeleteProgramsARB);
GL_RESOLVE(glGenProgramsARB);
GL_RESOLVE(glProgramLocalParameter4fARB);
GL_RESOLVE(glGetProgramivARB);
}
GL_RESOLVE_WITH_EXT(glBlendColor, glBlendColorARB);
if (hasGLExtension("GL_ARB_vertex_buffer_object")) {
GL_RESOLVE_WITH_EXT(glGenBuffers, glGenBuffersARB);
GL_RESOLVE_WITH_EXT(glDeleteBuffers, glDeleteBuffersARB);
GL_RESOLVE_WITH_EXT(glBindBuffer, glBindBufferARB);
GL_RESOLVE_WITH_EXT(glBufferData, glBufferDataARB);
GL_RESOLVE_WITH_EXT(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
GL_RESOLVE_WITH_EXT(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
GL_RESOLVE_WITH_EXT(glVertexAttribPointer, glVertexAttribPointerARB);
} else {
glGenBuffers = NULL;
glDeleteBuffers = NULL;
glBindBuffer = NULL;
glBufferData = NULL;
}
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}
} // namespace
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#else
namespace KWin
{
// EGL
eglCreateImageKHR_func eglCreateImageKHR;
eglDestroyImageKHR_func eglDestroyImageKHR;
eglPostSubBufferNV_func eglPostSubBufferNV;
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// GLES
glEGLImageTargetTexture2DOES_func glEGLImageTargetTexture2DOES;
void eglResolveFunctions()
{
if (hasGLExtension("EGL_KHR_image") ||
(hasGLExtension("EGL_KHR_image_base") &&
hasGLExtension("EGL_KHR_image_pixmap"))) {
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eglCreateImageKHR = (eglCreateImageKHR_func)eglGetProcAddress("eglCreateImageKHR");
eglDestroyImageKHR = (eglDestroyImageKHR_func)eglGetProcAddress("eglDestroyImageKHR");
} else {
eglCreateImageKHR = NULL;
eglDestroyImageKHR = NULL;
}
if (hasGLExtension("EGL_NV_post_sub_buffer")) {
eglPostSubBufferNV = (eglPostSubBufferNV_func)eglGetProcAddress("eglPostSubBufferNV");
} else {
eglPostSubBufferNV = NULL;
}
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}
void glResolveFunctions()
{
if (hasGLExtension("GL_OES_EGL_image")) {
glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_func)eglGetProcAddress("glEGLImageTargetTexture2DOES");
} else {
glEGLImageTargetTexture2DOES = NULL;
}
}
} // namespace
#endif