15 lines
293 B
GLSL
15 lines
293 B
GLSL
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uniform sampler2D winTexture;
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uniform float windowWidth;
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uniform float windowHeight;
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uniform float opacity;
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vec2 pix2tex(vec2 pix)
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{
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return vec2(pix.x / windowWidth, pix.y / windowHeight);
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}
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void main()
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{
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gl_FragColor.rgba = texture2D(winTexture, pix2tex(gl_TexCoord[0].xy)).rgba;
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}
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