kwin/effects/cubeslide/cubeslide.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "cubeslide.h"
// KConfigSkeleton
#include "cubeslideconfig.h"
#include <kwinconfig.h>
#include <kwinglutils.h>
#include <QVector3D>
#include <cmath>
namespace KWin
{
CubeSlideEffect::CubeSlideEffect()
: stickyPainting(false)
, windowMoving(false)
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, desktopChangedWhileMoving(false)
, progressRestriction(0.0f)
{
initConfig<CubeSlideConfig>();
connect(effects, &EffectsHandler::windowAdded,
this, &CubeSlideEffect::slotWindowAdded);
connect(effects, &EffectsHandler::windowDeleted,
this, &CubeSlideEffect::slotWindowDeleted);
connect(effects, QOverload<int,int,EffectWindow *>::of(&EffectsHandler::desktopChanged),
this, &CubeSlideEffect::slotDesktopChanged);
connect(effects, &EffectsHandler::windowStepUserMovedResized,
this, &CubeSlideEffect::slotWindowStepUserMovedResized);
connect(effects, &EffectsHandler::windowFinishUserMovedResized,
this, &CubeSlideEffect::slotWindowFinishUserMovedResized);
connect(effects, &EffectsHandler::numberDesktopsChanged,
this, &CubeSlideEffect::slotNumberDesktopsChanged);
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reconfigure(ReconfigureAll);
}
CubeSlideEffect::~CubeSlideEffect()
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{
}
bool CubeSlideEffect::supported()
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{
return effects->isOpenGLCompositing() && effects->animationsSupported();
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}
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void CubeSlideEffect::reconfigure(ReconfigureFlags)
{
CubeSlideConfig::self()->read();
// TODO: rename rotationDuration to duration
rotationDuration = animationTime(CubeSlideConfig::rotationDuration() != 0 ? CubeSlideConfig::rotationDuration() : 500);
timeLine.setCurveShape(QTimeLine::EaseInOutCurve);
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timeLine.setDuration(rotationDuration);
dontSlidePanels = CubeSlideConfig::dontSlidePanels();
dontSlideStickyWindows = CubeSlideConfig::dontSlideStickyWindows();
usePagerLayout = CubeSlideConfig::usePagerLayout();
useWindowMoving = CubeSlideConfig::useWindowMoving();
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}
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void CubeSlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (isActive()) {
data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS | PAINT_SCREEN_BACKGROUND_FIRST;
timeLine.setCurrentTime(timeLine.currentTime() + time);
if (windowMoving && timeLine.currentTime() > progressRestriction * (qreal)timeLine.duration())
timeLine.setCurrentTime(progressRestriction * (qreal)timeLine.duration());
}
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effects->prePaintScreen(data, time);
}
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void CubeSlideEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
if (isActive()) {
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glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
paintSlideCube(mask, region, data);
glCullFace(GL_BACK);
paintSlideCube(mask, region, data);
glDisable(GL_CULL_FACE);
// Paint an extra screen with 'sticky' windows.
if (!staticWindows.isEmpty()) {
stickyPainting = true;
effects->paintScreen(mask, region, data);
stickyPainting = false;
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}
} else
effects->paintScreen(mask, region, data);
}
void CubeSlideEffect::paintSlideCube(int mask, QRegion region, ScreenPaintData& data)
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{
// slide cube only paints to desktops at a time
// first the horizontal rotations followed by vertical rotations
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QRect rect = effects->clientArea(FullArea, effects->activeScreen(), effects->currentDesktop());
float point = rect.width() / 2 * tan(45.0f * M_PI / 180.0f);
cube_painting = true;
painting_desktop = front_desktop;
ScreenPaintData firstFaceData = data;
ScreenPaintData secondFaceData = data;
RotationDirection direction = slideRotations.head();
int secondDesktop;
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switch(direction) {
case Left:
firstFaceData.setRotationAxis(Qt::YAxis);
secondFaceData.setRotationAxis(Qt::YAxis);
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if (usePagerLayout)
secondDesktop = effects->desktopToLeft(front_desktop, true);
else {
secondDesktop = front_desktop - 1;
if (secondDesktop == 0)
secondDesktop = effects->numberOfDesktops();
}
firstFaceData.setRotationAngle(90.0f * timeLine.currentValue());
secondFaceData.setRotationAngle(-90.0f * (1.0f - timeLine.currentValue()));
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break;
case Right:
firstFaceData.setRotationAxis(Qt::YAxis);
secondFaceData.setRotationAxis(Qt::YAxis);
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if (usePagerLayout)
secondDesktop = effects->desktopToRight(front_desktop, true);
else {
secondDesktop = front_desktop + 1;
if (secondDesktop > effects->numberOfDesktops())
secondDesktop = 1;
}
firstFaceData.setRotationAngle(-90.0f * timeLine.currentValue());
secondFaceData.setRotationAngle(90.0f * (1.0f - timeLine.currentValue()));
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break;
case Upwards:
firstFaceData.setRotationAxis(Qt::XAxis);
secondFaceData.setRotationAxis(Qt::XAxis);
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secondDesktop = effects->desktopAbove(front_desktop, true);
firstFaceData.setRotationAngle(-90.0f * timeLine.currentValue());
secondFaceData.setRotationAngle(90.0f * (1.0f - timeLine.currentValue()));
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point = rect.height() / 2 * tan(45.0f * M_PI / 180.0f);
break;
case Downwards:
firstFaceData.setRotationAxis(Qt::XAxis);
secondFaceData.setRotationAxis(Qt::XAxis);
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secondDesktop = effects->desktopBelow(front_desktop, true);
firstFaceData.setRotationAngle(90.0f * timeLine.currentValue());
secondFaceData.setRotationAngle(-90.0f * (1.0f - timeLine.currentValue()));
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point = rect.height() / 2 * tan(45.0f * M_PI / 180.0f);
break;
default:
// totally impossible
return;
}
// front desktop
firstFaceData.setRotationOrigin(QVector3D(rect.width() / 2, rect.height() / 2, -point));
other_desktop = secondDesktop;
firstDesktop = true;
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effects->paintScreen(mask, region, firstFaceData);
// second desktop
other_desktop = painting_desktop;
painting_desktop = secondDesktop;
firstDesktop = false;
secondFaceData.setRotationOrigin(QVector3D(rect.width() / 2, rect.height() / 2, -point));
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effects->paintScreen(mask, region, secondFaceData);
cube_painting = false;
painting_desktop = effects->currentDesktop();
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}
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void CubeSlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (stickyPainting) {
if (staticWindows.contains(w)) {
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
} else {
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
} else if (isActive() && cube_painting) {
if (staticWindows.contains(w)) {
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
effects->prePaintWindow(w, data, time);
return;
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}
QRect rect = effects->clientArea(FullArea, effects->activeScreen(), painting_desktop);
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if (w->isOnDesktop(painting_desktop)) {
if (w->x() < rect.x()) {
data.quads = data.quads.splitAtX(-w->x());
}
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if (w->x() + w->width() > rect.x() + rect.width()) {
data.quads = data.quads.splitAtX(rect.width() - w->x());
}
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if (w->y() < rect.y()) {
data.quads = data.quads.splitAtY(-w->y());
}
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if (w->y() + w->height() > rect.y() + rect.height()) {
data.quads = data.quads.splitAtY(rect.height() - w->y());
}
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
} else if (w->isOnDesktop(other_desktop)) {
RotationDirection direction = slideRotations.head();
bool enable = false;
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if (w->x() < rect.x() &&
(direction == Left || direction == Right)) {
data.quads = data.quads.splitAtX(-w->x());
enable = true;
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}
if (w->x() + w->width() > rect.x() + rect.width() &&
(direction == Left || direction == Right)) {
data.quads = data.quads.splitAtX(rect.width() - w->x());
enable = true;
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}
if (w->y() < rect.y() &&
(direction == Upwards || direction == Downwards)) {
data.quads = data.quads.splitAtY(-w->y());
enable = true;
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}
if (w->y() + w->height() > rect.y() + rect.height() &&
(direction == Upwards || direction == Downwards)) {
data.quads = data.quads.splitAtY(rect.height() - w->y());
enable = true;
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}
if (enable) {
data.setTransformed();
data.setTranslucent();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
} else
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
} else
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
}
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effects->prePaintWindow(w, data, time);
}
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void CubeSlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (isActive() && cube_painting && !staticWindows.contains(w)) {
// filter out quads overlapping the edges
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QRect rect = effects->clientArea(FullArea, effects->activeScreen(), painting_desktop);
if (w->isOnDesktop(painting_desktop)) {
if (w->x() < rect.x()) {
WindowQuadList new_quads;
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foreach (const WindowQuad & quad, data.quads) {
if (quad.right() > -w->x()) {
new_quads.append(quad);
}
}
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data.quads = new_quads;
}
if (w->x() + w->width() > rect.x() + rect.width()) {
WindowQuadList new_quads;
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foreach (const WindowQuad & quad, data.quads) {
if (quad.right() <= rect.width() - w->x()) {
new_quads.append(quad);
}
}
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data.quads = new_quads;
}
if (w->y() < rect.y()) {
WindowQuadList new_quads;
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foreach (const WindowQuad & quad, data.quads) {
if (quad.bottom() > -w->y()) {
new_quads.append(quad);
}
}
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data.quads = new_quads;
}
if (w->y() + w->height() > rect.y() + rect.height()) {
WindowQuadList new_quads;
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foreach (const WindowQuad & quad, data.quads) {
if (quad.bottom() <= rect.height() - w->y()) {
new_quads.append(quad);
}
}
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data.quads = new_quads;
}
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}
// paint windows overlapping edges from other desktop
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if (w->isOnDesktop(other_desktop) && (mask & PAINT_WINDOW_TRANSFORMED)) {
RotationDirection direction = slideRotations.head();
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if (w->x() < rect.x() &&
(direction == Left || direction == Right)) {
WindowQuadList new_quads;
data.setXTranslation(rect.width());
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foreach (const WindowQuad & quad, data.quads) {
if (quad.right() <= -w->x()) {
new_quads.append(quad);
}
}
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data.quads = new_quads;
}
if (w->x() + w->width() > rect.x() + rect.width() &&
(direction == Left || direction == Right)) {
WindowQuadList new_quads;
data.setXTranslation(-rect.width());
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foreach (const WindowQuad & quad, data.quads) {
if (quad.right() > rect.width() - w->x()) {
new_quads.append(quad);
}
}
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data.quads = new_quads;
}
if (w->y() < rect.y() &&
(direction == Upwards || direction == Downwards)) {
WindowQuadList new_quads;
data.setYTranslation(rect.height());
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foreach (const WindowQuad & quad, data.quads) {
if (quad.bottom() <= -w->y()) {
new_quads.append(quad);
}
}
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data.quads = new_quads;
}
if (w->y() + w->height() > rect.y() + rect.height() &&
(direction == Upwards || direction == Downwards)) {
WindowQuadList new_quads;
data.setYTranslation(-rect.height());
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foreach (const WindowQuad & quad, data.quads) {
if (quad.bottom() > rect.height() - w->y()) {
new_quads.append(quad);
}
}
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data.quads = new_quads;
}
if (firstDesktop)
data.multiplyOpacity(timeLine.currentValue());
else
data.multiplyOpacity((1.0 - timeLine.currentValue()));
}
}
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effects->paintWindow(w, mask, region, data);
}
void CubeSlideEffect::postPaintScreen()
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{
effects->postPaintScreen();
if (isActive()) {
if (timeLine.currentValue() == 1.0) {
RotationDirection direction = slideRotations.dequeue();
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switch(direction) {
case Left:
if (usePagerLayout)
front_desktop = effects->desktopToLeft(front_desktop, true);
else {
front_desktop--;
if (front_desktop == 0)
front_desktop = effects->numberOfDesktops();
}
break;
case Right:
if (usePagerLayout)
front_desktop = effects->desktopToRight(front_desktop, true);
else {
front_desktop++;
if (front_desktop > effects->numberOfDesktops())
front_desktop = 1;
}
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break;
case Upwards:
front_desktop = effects->desktopAbove(front_desktop, true);
break;
case Downwards:
front_desktop = effects->desktopBelow(front_desktop, true);
break;
}
timeLine.setCurrentTime(0);
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if (slideRotations.count() == 1)
timeLine.setCurveShape(QTimeLine::EaseOutCurve);
else
timeLine.setCurveShape(QTimeLine::LinearCurve);
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if (slideRotations.empty()) {
for (EffectWindow* w : staticWindows) {
w->setData(WindowForceBlurRole, QVariant());
w->setData(WindowForceBackgroundContrastRole, QVariant());
}
staticWindows.clear();
effects->setActiveFullScreenEffect(nullptr);
}
}
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effects->addRepaintFull();
}
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}
void CubeSlideEffect::slotDesktopChanged(int old, int current, EffectWindow* w)
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{
Q_UNUSED(w)
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
return;
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if (old > effects->numberOfDesktops()) {
// number of desktops has been reduced -> no animation
return;
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}
if (windowMoving) {
desktopChangedWhileMoving = true;
progressRestriction = 1.0 - progressRestriction;
effects->addRepaintFull();
return;
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}
bool activate = true;
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if (!slideRotations.empty()) {
// last slide still in progress
activate = false;
RotationDirection direction = slideRotations.dequeue();
slideRotations.clear();
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slideRotations.enqueue(direction);
switch(direction) {
case Left:
if (usePagerLayout)
old = effects->desktopToLeft(front_desktop, true);
else {
old = front_desktop - 1;
if (old == 0)
old = effects->numberOfDesktops();
}
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break;
case Right:
if (usePagerLayout)
old = effects->desktopToRight(front_desktop, true);
else {
old = front_desktop + 1;
if (old > effects->numberOfDesktops())
old = 1;
}
break;
case Upwards:
old = effects->desktopAbove(front_desktop, true);
break;
case Downwards:
old = effects->desktopBelow(front_desktop, true);
break;
}
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}
if (usePagerLayout) {
// calculate distance in respect to pager
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QPoint diff = effects->desktopGridCoords(effects->currentDesktop()) - effects->desktopGridCoords(old);
if (qAbs(diff.x()) > effects->desktopGridWidth() / 2) {
int sign = -1 * (diff.x() / qAbs(diff.x()));
diff.setX(sign *(effects->desktopGridWidth() - qAbs(diff.x())));
}
if (diff.x() > 0) {
for (int i = 0; i < diff.x(); i++) {
slideRotations.enqueue(Right);
}
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} else if (diff.x() < 0) {
diff.setX(-diff.x());
for (int i = 0; i < diff.x(); i++) {
slideRotations.enqueue(Left);
}
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}
if (qAbs(diff.y()) > effects->desktopGridHeight() / 2) {
int sign = -1 * (diff.y() / qAbs(diff.y()));
diff.setY(sign *(effects->desktopGridHeight() - qAbs(diff.y())));
}
if (diff.y() > 0) {
for (int i = 0; i < diff.y(); i++) {
slideRotations.enqueue(Downwards);
}
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}
if (diff.y() < 0) {
diff.setY(-diff.y());
for (int i = 0; i < diff.y(); i++) {
slideRotations.enqueue(Upwards);
}
}
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} else {
// ignore pager layout
int left = old - current;
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if (left < 0)
left = effects->numberOfDesktops() + left;
int right = current - old;
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if (right < 0)
right = effects->numberOfDesktops() + right;
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if (left < right) {
for (int i = 0; i < left; i++) {
slideRotations.enqueue(Left);
}
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} else {
for (int i = 0; i < right; i++) {
slideRotations.enqueue(Right);
}
}
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}
timeLine.setDuration((float)rotationDuration / (float)slideRotations.count());
if (activate) {
startAnimation();
front_desktop = old;
effects->addRepaintFull();
}
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}
void CubeSlideEffect::startAnimation() {
const EffectWindowList windows = effects->stackingOrder();
for (EffectWindow* w : windows) {
if (!shouldAnimate(w)) {
w->setData(WindowForceBlurRole, QVariant(true));
w->setData(WindowForceBackgroundContrastRole, QVariant(true));
staticWindows.insert(w);
}
}
if (slideRotations.count() == 1) {
timeLine.setCurveShape(QTimeLine::EaseInOutCurve);
} else {
timeLine.setCurveShape(QTimeLine::EaseInCurve);
}
effects->setActiveFullScreenEffect(this);
timeLine.setCurrentTime(0);
}
void CubeSlideEffect::slotWindowAdded(EffectWindow* w) {
if (!isActive()) {
return;
}
if (!shouldAnimate(w)) {
staticWindows.insert(w);
w->setData(WindowForceBlurRole, QVariant(true));
w->setData(WindowForceBackgroundContrastRole, QVariant(true));
}
}
void CubeSlideEffect::slotWindowDeleted(EffectWindow* w) {
staticWindows.remove(w);
}
bool CubeSlideEffect::shouldAnimate(const EffectWindow* w) const
{
if (w->isDock()) {
return !dontSlidePanels;
}
if (w->isOnAllDesktops()) {
if (w->isDesktop()) {
return true;
}
if (w->isSpecialWindow()) {
return false;
}
return !dontSlideStickyWindows;
}
return true;
}
void CubeSlideEffect::slotWindowStepUserMovedResized(EffectWindow* w)
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{
if (!useWindowMoving)
return;
if (!effects->kwinOption(SwitchDesktopOnScreenEdgeMovingWindows).toBool())
return;
if (w->isUserResize())
return;
const QSize screenSize = effects->virtualScreenSize();
const QPoint cursor = effects->cursorPos();
const int horizontal = screenSize.width() * 0.1;
const int vertical = screenSize.height() * 0.1;
const QRect leftRect(0, screenSize.height() * 0.1, horizontal, screenSize.height() * 0.8);
const QRect rightRect(screenSize.width() - horizontal, screenSize.height() * 0.1, horizontal, screenSize.height() * 0.8);
const QRect topRect(horizontal, 0, screenSize.width() * 0.8, vertical);
const QRect bottomRect(horizontal, screenSize.height() - vertical, screenSize.width() - horizontal * 2, vertical);
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if (leftRect.contains(cursor)) {
if (effects->desktopToLeft(effects->currentDesktop()) != effects->currentDesktop())
windowMovingChanged(0.3 *(float)(horizontal - cursor.x()) / (float)horizontal, Left);
} else if (rightRect.contains(cursor)) {
if (effects->desktopToRight(effects->currentDesktop()) != effects->currentDesktop())
windowMovingChanged(0.3 *(float)(cursor.x() - screenSize.width() + horizontal) / (float)horizontal, Right);
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} else if (topRect.contains(cursor)) {
if (effects->desktopAbove(effects->currentDesktop()) != effects->currentDesktop())
windowMovingChanged(0.3 *(float)(vertical - cursor.y()) / (float)vertical, Upwards);
} else if (bottomRect.contains(cursor)) {
if (effects->desktopBelow(effects->currentDesktop()) != effects->currentDesktop())
windowMovingChanged(0.3 *(float)(cursor.y() - screenSize.height() + vertical) / (float)vertical, Downwards);
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} else {
// not in one of the areas
windowMoving = false;
desktopChangedWhileMoving = false;
timeLine.setCurrentTime(0);
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if (!slideRotations.isEmpty())
slideRotations.clear();
effects->setActiveFullScreenEffect(nullptr);
effects->addRepaintFull();
}
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}
void CubeSlideEffect::slotWindowFinishUserMovedResized(EffectWindow* w)
{
if (!useWindowMoving)
return;
if (!effects->kwinOption(SwitchDesktopOnScreenEdgeMovingWindows).toBool())
return;
if (w->isUserResize())
return;
if (!desktopChangedWhileMoving) {
if (slideRotations.isEmpty())
return;
const RotationDirection direction = slideRotations.dequeue();
switch(direction) {
case Left:
slideRotations.enqueue(Right);
break;
case Right:
slideRotations.enqueue(Left);
break;
case Upwards:
slideRotations.enqueue(Downwards);
break;
case Downwards:
slideRotations.enqueue(Upwards);
break;
default:
break; // impossible
}
timeLine.setCurrentTime(timeLine.duration() - timeLine.currentTime());
}
desktopChangedWhileMoving = false;
windowMoving = false;
effects->addRepaintFull();
}
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void CubeSlideEffect::windowMovingChanged(float progress, RotationDirection direction)
{
if (desktopChangedWhileMoving)
progressRestriction = 1.0 - progress;
else
progressRestriction = progress;
front_desktop = effects->currentDesktop();
2011-01-30 14:34:42 +00:00
if (slideRotations.isEmpty()) {
slideRotations.enqueue(direction);
windowMoving = true;
startAnimation();
}
2011-01-30 14:34:42 +00:00
effects->addRepaintFull();
}
bool CubeSlideEffect::isActive() const
{
return !slideRotations.isEmpty();
}
void CubeSlideEffect::slotNumberDesktopsChanged()
{
// This effect animates only aftermaths of desktop switching. There is no any
// way to reference removed desktops for animation purposes. So our the best
// shot is just to do nothing. It doesn't look nice and we probaby have to
// find more proper way to handle this case.
if (!isActive()) {
return;
}
for (EffectWindow *w : staticWindows) {
w->setData(WindowForceBlurRole, QVariant());
w->setData(WindowForceBackgroundContrastRole, QVariant());
}
slideRotations.clear();
staticWindows.clear();
effects->setActiveFullScreenEffect(nullptr);
}
} // namespace